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Revision: 1.14
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-2_32
Changes since 1.13: +3 -5 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188 root 1.12
189     =head2 cointoss
190    
191     Tosses a coin and reports the outcome to you and other players on the same
192     map, much like the say command does.
193    
194    
195     =head2 orcknuckle
196    
197     Throws your orcknuckle set and reports the outcome to you and other
198     players on the same map, much like the say command does. Your first
199     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200     I<princess>, I<dragon>, while the fourth can additionally roll up to
201     I<orc>.
202    
203    
204 pippijn 1.1 =head2 dropall
205    
206     dropall [type]
207    
208     B<dropall> drops all items in your inventory to the ground, excepting
209     locked items. The type parameter will also control what is dropped:
210    
211     =over 4
212    
213     =item nothing specified
214    
215     Drops all objects except food, money, keys, and containers.
216    
217     =item B<weapons>
218    
219     Drops weapons, bows, and arrows.
220    
221     =item B<armor> (armour)
222    
223     Drops armor, shield, and helmets.
224    
225     =item B<misc>
226    
227     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228     bracers, scrolls, wands, rods, and potions.
229    
230     =back
231    
232     See also 'drop' and mouse button control for dropping objects.
233    
234     =head2 examine
235    
236     Without arguments, this will give some information on the item below you,
237     with arguments it will give information on a matching item in your inventory.
238     For example:
239    
240     examine rucksack
241    
242     This will show you something like:
243    
244     That is rucksack
245     Its weight limit is 647.1 kg.
246     It is made of: cloth.
247     It weighs 0.100 kg.
248    
249     =head2 follow
250    
251     This enables the follow mode (cf+ only).
252    
253     The player issuing the follow
254     command is required to stand
255     on a space right next to the
256     player that is to be followed.
257    
258     To start following a player,
259     use:
260    
261     follow <playername>
262    
263     To stop following, use:
264    
265     follow
266    
267     Without arguments.
268    
269     =head2 get
270    
271     get [item]
272    
273     This will pick up an item from the floor with the name [item]. If there is
274     more than one unique item with that name, they are all picked up.
275    
276     =head2 gsay
277    
278     If you are in a party (party join or party form), you will be able to message
279     only your party. Even people standing right next to you can't hear it.
280    
281     =head2 help
282    
283     Gives you online help for the command or help topic specified.
284    
285 root 1.11 =head2 hintmode (show|mark|hide)
286 root 1.10
287     hintmode show|mark|hide
288    
289     Sets the I<hint mode> to the given value: Throughout the game you can find
290     hints that sometimes help you to solve a puzzle or manage a situation
291     better than without. You can change the display of these hints with this
292     command:
293    
294     =over 4
295    
296     =item show
297    
298     Show the hints (the default mode).
299    
300     =item mark
301    
302     Do not show the hints themselves, but notify you when a hint would have
303     been available.
304    
305     =item hide
306    
307     Hide all hints: You will not be able to tell wether there is a hint
308     available or not.
309    
310     =back
311    
312 pippijn 1.1 =head2 hiscore
313    
314     Shows a list of the highest level players in the game.
315    
316     =head2 ignore
317    
318 root 1.2 ignore list
319    
320     Lists all players that you currently ignore.
321    
322 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
323    
324     This command ignores the specified messages (B<tell> ignores tells,
325     B<shout> ignores chat and shout and all ignores everything from the given
326     user).
327    
328     The optional timeout (specified in hours) specifies then the ignore entry
329     expires. The default is 24 (one day). The reason why all ignores expire
330     after a day by default is that most troublemakers stop soon after they are
331     being ignored.
332    
333     To revoke an ignore, use the B<unignore> command.
334    
335     =head2 inventory
336    
337     Lists all items in your inventory along with their locked/applied/wielded
338     status. Example:
339    
340     inventory
341    
342     Inventory:
343     - arrow 0.1
344     - Knife * 2
345     - long sword (wielded) 15
346    
347     This shows that you have one arrow which weighs 0.1kg and one Knife which you
348     protected from dropping by locking it as well as a long sword which you are
349     currently using to attack.
350    
351     =head2 invite
352    
353     This command invites another player to where you are currently located.
354     There are four levels of inviting that can be earned by doing quests.
355     Quest descriptions can be found in a house in scorn.
356    
357     =over 4
358    
359     =item Level 1 can invite only into private rooms such as apartments.
360    
361     =item Level 2 can invite into private rooms and unique maps such as guilds.
362    
363     =item Level 3 can invite to anywhere in the world if there are no monsters on
364     the map.
365    
366     =item Level 4 can invite any player to any map with or without monsters. This is
367     a very dangerous skill and should be used wisely.
368    
369     =back
370    
371     In any of these levels, the invited player is required to acknowledge and
372     allow the transport.
373    
374     One can never transport from nor to an unholy place. That means, one can
375     not be saved out of jail using invite.
376    
377     =head2 invoke
378    
379 root 1.8 The invoke command is used to cast a spell immediately, or when it is
380     necessary to give a parameter to the spell. Invoke will not set the range
381     weapon.
382 pippijn 1.1
383     Examples:
384    
385 root 1.8 invoke restoration
386     invoke magic rune of large fireball
387     invoke reincarnation of Iamdead
388     invoke create food of waybread
389    
390     It is very helpful to bind healing spells to keys, for example go to your
391     I<playerbook>, tab I<spells>, the press the right mosue button on the
392     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393     recommended to bind a healing spell or potion to an easily-accessible-key,
394     such as '1'.
395 pippijn 1.1
396    
397     =head2 killpets
398    
399 root 1.4 killpets [name]
400    
401 pippijn 1.1 The killpets command is a quick and convenient way
402     to get rid of all your pets when they are no longer
403     useful or are getting in the way. Any equipment
404     they had will be left behind, but you will get no
405     experience for their death. However, it kills them
406     instantaneously.
407    
408     If a name is specified then only pets with that
409     name will be killed, eg killpets bat will kill bats
410     but not bees. If a number is specified, the pet
411     corresponding to that number is killed.
412    
413     =head2 listen
414    
415 root 1.4 listen <listen-level>
416    
417     Listen sets the level of messages you will hear.
418 pippijn 1.1 Priorities are defined as follows:
419    
420     0 - Nothing, not even "You punch kobold." or "You say: hi".
421     1 - Only messages that have to do with yourself.
422     2 - Emergency calls from other users
423     10 - General chatter with the 'chat' command.
424     11 - See what players kill what monster with what attack/spell. Very
425     verbose - only for the fanatics.
426    
427     =head2 logs
428    
429     TODO
430    
431     =head2 mapinfo
432    
433     Shows some information about the map like this:
434    
435     world_105_115 (/world/world_105_115) in scorn
436     Creator: Gnat the Gnu
437     Email: gnu@foo.bar
438     Date: Sun Dec 16 20:53:13 2001
439    
440     world_105_115: The map name
441     /world/world_105_115: The relative map path
442     scorn: Region the map is in
443    
444     The rest is information the mapper may or may not provide. Often, this is
445     the mapper's name, email and map creation date as this example shows.
446    
447     =head2 maps
448    
449 root 1.5 maps <mapname>
450    
451     Shows a list of maps matching the regex <mapname> that are currently being
452     known to the server. The different fields are Pl, I, Svd, Reset and Path:
453    
454     =over 4
455    
456     =item Pl: the number of players on that map currently.
457    
458     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
459    
460     The server keeps maps in memory only for a short time (by default about
461     40 seconds). After that time, it saves them to disk. As the server loads
462     most maps in the background it is possible that you can see a map that is
463     currently being loaded, but thats rare, as loading a map is fast.
464    
465     =item Svd: the amount of seconds the map was last saved (++ means >99).
466    
467     The server by default tries to save each map at least every 20 seconds if
468     it changed, so in case of a disastrous crash (one where the server cannot
469     emergency save), at most 20 seconds of gameplay are lost.
470    
471     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
472    
473     Most maps will not reset as long as players are on it, and usually the
474 root 1.12 reset counter only starts going down when all players left the map. Some
475     maps will never reset in the common sense, these are usually marked with a
476     very high number (sucha s C<1e+99>).
477 root 1.5
478     =item Path: the name that uniquely identifies the map, can be used for goto etc.
479    
480     =back
481 pippijn 1.1
482    
483     =head2 mark
484    
485     B<mark> is used to mark items for items that apply other items. Examples of
486     these are flint & steel marked for apply torches, a weapon marked for
487     improve weapon scrolls.
488    
489     B<mark> without options shows your currently marked item.
490    
491     Usage examples:
492    
493     mark sword +3
494     mark three torches
495     mark sword
496    
497     B<mark> will look for best match first, and then look for matches based
498     on shortened name, object name, archetype name. It prints the match it
499     finds.
500    
501     =head2 motd
502    
503     Shows the message of the day. It takes no arguments.
504    
505     =head2 output-count
506    
507 root 1.7 output-count [lines]
508 pippijn 1.1
509     output-count sets after how many messages of the same type, they are
510     then printed out. If the value was 10, then after killing ten orcs, the
511     message '10 times you kill orc' would be printed out. The default value is
512     1 - this means that all messages get printed out as they are requested -
513     buffering is disabled in this regard.
514    
515 root 1.7 output-sync controls how often information is sent to the screen. Each
516     buffer has its own time value, and will be flushed independantly. The
517     default value is usually less than a second.
518    
519 pippijn 1.1 See also L<output-sync>.
520    
521 root 1.13 =head2 output-rate
522    
523     output-rate [bytes per second]
524 root 1.6
525     Show the current setting of the output-rate, or set it to the provided
526 root 1.13 value. The server will try very hard not to send more than this many bytes
527 root 1.6 per second to your client. If the rate is exceeded, the server tries to
528 root 1.13 hold back less important information (such as new images) to increase
529     responsiveness.
530    
531     The server-side default is usually quite high, around 100000. If the
532     server is running on a Linux kernel, it will adjust to the actual
533     bandwidth available, and output-rate only sets an upper bound. That is,
534     the server will automatically set an optimal send rate and adjusting your
535     output-rate is not required.
536 root 1.6
537 pippijn 1.1 =head2 output-sync
538    
539 root 1.7 output-sync [seconds]
540    
541 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
542     buffer has its own time value, and will be flushed independantly. The
543 root 1.7 default value is usually less than a second.
544 pippijn 1.1
545     output-count sets after how many messages of the same type, they are
546     then printed out. If the value was 10, then after killing ten orcs, the
547     message '10 times you kill orc' would be printed out. The default value is
548     1 - this means that all messages get printed out as they are requested -
549     buffering is disabled in this regard.
550    
551     See also L<output-count>.
552    
553     =head2 party
554    
555     party join partyname
556     Puts you in a party, prompts you for a passwd if there is
557     one
558    
559     party form partyname
560     Forms a party and puts you as leader, 32 character max.
561     At the moment, being party leader does nothing. May be used in
562     the future.
563    
564     party list
565     Lists currently formed parties and their 'leader'
566    
567     party passwd <password>
568     Changes the passwd for the party you are in, 8 character max.
569    
570     party who
571     lists the members of the party you are in
572    
573     party say <msg>
574     sends messsage to party members
575    
576     party leave
577     takes you out of current party
578    
579     =head2 peaceful
580    
581     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
582     peaceful mode with regards to npc and monsters only, not with regards to
583     players (which will be controlled by priests).
584    
585     The B<peaceful> command will switch you between peaceful and hostile attack
586     modes.
587    
588     When peaceful is on you will not automatically attack other player when
589     bumping into them and will do reduced damage against other players if
590     you do attack them (friendly fire). Having peaceful mode on only lowers
591     damage against other players, it has no effect on damage done to monsters
592     or other NPCs, so it is generally advisable to remain in peaceful mode
593     unless you are looking for trouble. It is still entirely possible to kill
594     other players when in peaceful mode so you should still be careful when
595     interacting with other players. Hostile mode (peaceful off) will enable
596     melee combat when bumping into other players and does normal damage for
597     other attacks as well.
598    
599     Damage done by area effect attacks like cone spells, explosive
600     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
601     are not modified by peaceful/hostile mode.
602    
603     =head2 X<petmode>petmode (normal|sad|defend|arena)
604    
605     B<petmode> controls how your pets (charmed monsters) will behave.
606    
607     The options are:
608    
609     =over 4
610    
611     =item B<normal>
612    
613     As you would expect.
614    
615     =item B<sad> (search and destroy)
616    
617     Pets will roam and seek out things to attack.
618    
619     =item B<defend>
620    
621     Pets will try to stay close and defend you.
622    
623     =item B<arena>
624    
625     Like B<normal>, except that pets will attack other players in the arena.
626    
627     =back
628    
629     =head2 pickup
630    
631     B<pickup> changes how you pick up items when you step on them. to pickup
632     an item manually, use the ',' key.
633    
634     Mode 0: Don't pick up items.
635    
636     Mode 1: Pick up one item
637    
638     Mode 2: Pickup up one item and stop
639    
640     Mode 3: Stop before picking up items
641    
642     Mode 4: Pick up all items
643    
644     Mode 5: Pick up all items and stop
645    
646     Mode 6: Pick up all magical items
647    
648     Mode 7: Pick up all coins and gems
649    
650     Modes above 7: Pickup items with
651     a value density greater than the pickup mode.
652    
653     Value density is value in gold/weight in kilograms.
654    
655     The value in gold is what the item is worth if you sold it in the shop.
656    
657     Goldcoins have a value density of 66,
658    
659     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
660     Artifacts are also picked up.
661    
662 root 1.13
663 pippijn 1.1 =head2 prepare
664    
665     The same as cast. Usage:
666    
667     prepare <spell>
668    
669    
670     =head2 quit
671    
672     Deletes your character from the server. If you want to quit the session
673     without deleting your character, you must use a I<Bed to Reality>. Find a
674     bed (probably in a building close to where you entered the game), get on
675     top of it, and apply it using B<Tab> ro the B<apply> command.
676    
677 root 1.13
678 pippijn 1.1 =head2 range
679    
680     Your range weapon can be one of several weapons, a spell you cast, a
681     bow-and-arrow, a rod, or a wand, to name a few.
682    
683     Your range weapon is fired when you press SHIFT-direction, and will be
684     fired in that direction.
685    
686 root 1.13
687 pippijn 1.1 =head2 ready_skill
688    
689     ready_skill <name of skill>
690    
691     Readies the given L<skill|pod/skill_help> by putting it in your L<range
692     slot|glossary/range slot>. Some skills are used automatically when
693     readied, some need to be actively used by "firing" them.
694    
695     If you just want to invoke a skill once, leaving your range slot
696     untouched, use L<use_skill> instead.
697    
698 root 1.13
699 pippijn 1.1 =head2 rename
700    
701 root 1.3 Changes/removes the custom name of given item (or the marked one).
702 pippijn 1.1
703 root 1.3 rename oldname to newname
704     rename "old item name" to "new item name"
705 pippijn 1.1
706 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
707     otherwise you can just write the name as-is. If you omit the old name, the
708     marked item will be used instead.
709 pippijn 1.1
710 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
711     will be restored.
712 pippijn 1.1
713     Note: maximum allowed name length is 127 characters.
714    
715    
716     =head2 resistances
717    
718     This shows you the resistances you have to specific attack types.
719     If you have for example "cold +20", it means you get 20% damage done
720     by cold attacks. If you have "ghost hit -50", you will get 50% more
721     damage by ghost hits.
722    
723     If you are a dragon, you will also get your natural skin resistances
724     appened to the list. These will never lower, only rise.
725    
726     =head2 rotateshoottype
727    
728     Switches between spell, skill and weapon. Example:
729    
730     cast burning hands
731     ready_skill disarm traps
732     apply wand of medium fireball
733    
734     rotateshoottype # Switches to the spell (burning hands)
735     rotateshoottype # Switches to the wand (of medium fireball)
736     rotateshoottype # Switches to the skill (disarm traps)
737     rotateshoottype # Disables the range slot (won't use anything)
738     rotateshoottype # Switches back to the spell.. and so on
739    
740     =head2 say
741    
742     Will tell all players on the same map as yourself a message.
743    
744     =head2 save
745    
746     Updates players status to disk. This can be useful for making backup
747     copies if you fear the server is about to crash.
748    
749     The server saves your character automatically in certain intervals,
750     and also on clean shutdowns, so there is little practical use for this
751     command.
752    
753     WARNING - if you want to leave the game without destroying your player,
754     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
755     it. Doing B<save> and then B<quit>ing will still delete your character.
756    
757     =head2 search-items
758    
759     search-items <word>
760    
761     Automatically picks up all items with <word> in their name. search-items rod
762     will pick up all rods and heavy rods. search-items of Fire will pick up all
763     bolts, arrows, swords, etc. of Fire.
764    
765     =head2 seen
766    
767     seen <login>
768    
769     Tells you when the player named <login> was last seen on the server (cf+
770     only).
771    
772     =head2 shout
773    
774     shout <message>
775    
776     Sends a message to all players on the server that have
777     L<listen|command/listen> level B<10> or higher. It is mainly useful for
778     emergency messages ("I am trapped on xxx, can somebody help me?") and
779     should not be used for general chat. Use L<chat|command/chat> instead.
780    
781     =head2 showpets
782    
783     showpets <number>
784    
785     Shows a numbered list of the pets owned by the player. If a number is
786     specified, instead shows a detailed printout about that pet.
787    
788     =head2 skills
789    
790     Lists all skills you have along with the experience you have in those skills.
791     Example:
792    
793     skills
794    
795     literacy................................lvl: 4 (xp:9944/16000/25%)
796     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
797    
798     This shows you that you have two skills, literacy and one handed weapons. You
799     are level 4 in both skills and in literacy, you have 9944 experience points.
800     You need to reach 16000 to gain another level. The 25% at the end show you what
801     percentage of your experience is permanent, which means you cannot lose it if
802     you die.
803    
804     =head2 sort_inventory
805    
806     If sort_inventory is set, items will be inserted into your inventory
807     in order by type than alphabetical. This, all scrolls will be grouped
808     together, but in alphabetical order. Same for all weapons. This only
809     applies to new items you pick up - items that you are already holding will
810     not be sorted.
811    
812     If sort_inventory is not set (default), items will be inserted via type,
813     subtype and magic. This, all axes will be grouped together in magic order,
814     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
815     ones just get inserted last.
816    
817     If you have a lot of stuff that is not in alphabetical order but you would
818     like it to be, the best method is to drop all of it and then pick it up.
819    
820     =head2 sound
821    
822     Toggles between sound enabled and disabled. This has no relevance to the
823     sound settings of the client, it only governs wether the server will send
824     sound effect command to the client and is enabled if the client supports
825     sound (i.e. always for cfplus).
826    
827 root 1.10 =head2 sourcecode
828    
829     This command displays the means to download the sourcecode (server code,
830     maps and archetypes) used to implement this version of the game.
831    
832     Every player has the right to download and modify the source code of the
833     server, as required by both the GNU General Public License and the GNU
834     Affero General Public license.
835    
836     If you modify your version of the server, you will have to provide a means
837     to download the modified sources (and resources) via this command. If you
838     run an unmodified version of the server, the default will do.
839    
840 pippijn 1.1 =head2 statistics
841    
842     B<statistics> shows various useful information about your character.
843     None of the information it shows is stuff that is not contained in the
844     documentation.
845    
846     As of now, it shows how much experience you need for your next level. It
847     also shows natural, real, and maximum statistic values.
848    
849     Your natural stat is the stat without any items/spells applied.
850    
851     Real is what the current value is (same as in the stat window.)
852    
853     Maximum is the maximum value for your natural stat.
854    
855     =head2 suicide
856    
857     Kills yourself. No, really.
858    
859     This command might not look useful at first, but sometimes you can get
860     yourself into a corner you can't escape anymore, either due to a map
861     bug or your own stupidity. Killing oneself can be difficult and time
862     consuming, thats why this command is provided. It is fast, painless,
863     effective, humane.
864    
865     =head2 take
866    
867     The take commands take object(s) on the space the player is standing on,
868     and inserts them into the players inventory.
869    
870     If no parameter is given, take will get the top object that can be taken
871     and put it in the players inventory. If no object can be taken, that will
872     be stated.
873    
874     A parameter can be given to take. In this case, all object that have names
875     that match the parameter will be picked up. Thus, if there is a 'sword of
876     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
877     pick all of them up.
878    
879     By default, take is bound to the comma key, with no parameters. To change
880     this, look at the bind command.
881    
882     =head2 tell
883    
884     tell <playername> <message>...
885    
886     Sends a private message to the given player I<only>.
887    
888     =head2 throw
889    
890     Throws an unlocked item in your inventory, be it applied or not, into the
891     direction you are looking. If you mark an item in your inventory, this item
892     is thrown first. If there is more than one copy of an item, only one of it is
893     thrown away. God-given items can not be thrown. You need the skill throwing
894     for this to work.
895    
896     =head2 time
897    
898 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
899 pippijn 1.1
900     It is 52 minutes past 8 o'clock am, on the Day of the Bull
901     The 2nd Day of the Month of the Frost Giant, Year 63
902     Time of Year: The Season of New Year
903    
904     It is partially just for fun but it affects the darkness outside and the
905     weather if weather is enabled in the server.
906    
907     =head2 title
908    
909     Players can change their title. For example you called yourself Gandalf and
910     your race is elf, you can use the title command to change your name from
911     "Gandalf the elf" to "Gandalf the white". Usage:
912    
913     title <new title>
914     title clear # Sets your title back to your race.
915    
916     Dragons cannot set their title because it changes during the game.
917    
918     =head2 unignore
919    
920     unignore <login>
921    
922     Cancels all ignores set for the specified login. See B<ignore>.
923    
924 root 1.4 =head2 uptime
925    
926     Tells you something about the time the server was started and how long ago
927     that was.
928    
929 pippijn 1.1 =head2 use_skill
930    
931     use_skill <name of skill>
932    
933     Uses the given L<skill|pod/skill_help> immediately, once. See also
934     L<ready_skill>.
935    
936     =head2 usekeys (inventory|keyrings|containers)
937    
938     The B<usekeys> option determines the behaviour of using keys.
939    
940     Values are:
941    
942     inventory: Only keys in the top level inventory are used (default)
943    
944     keyrings: Only keys in active keyrings are used.
945    
946     containers: Only keys in active containers are used.
947    
948     Note that keyrings are just a specialized container, so the containers
949     will also find keys in keyrings.
950    
951     Only active containers are used - keys will not jump out of closed
952     containers, but hints will be given if you have keys in such containers.
953    
954     =head2 version
955    
956     Shows what version of the software the server is running on and what people
957     have contributed what to the game.
958    
959     =head2 weather
960    
961     Gives you information about the current weather of outside areas, if the
962     server has weather support (which is unlikely, as it is very broken).
963    
964     =head2 whereabouts
965    
966     The whereabouts command gives a summary about the
967     regions in which players are currently staying.
968    
969     =head2 whereami
970    
971     Tells you some historical information on the region you are currently in.
972    
973     =head2 who
974    
975     Shows what players are playing in the world and where they are. It may also
976     show their levels and race or title. (See the L<title|command/title> command)
977    
978     B<who> optionally takes an argument that limits the players shown to
979     the specified region, e.g. B<who brest> will show all players playing
980     somewhere in Brest.
981    
982     =head2 wimpy
983    
984     The wimpy level is the amount of health points (hp) that may be left before you
985     automatically run away. This may be useful in hand-to-hand combats but should
986     not be used when the opponent attacks with spells.
987    
988 root 1.8
989 pippijn 1.1 =head1 Authors
990    
991     Parts of this document were originally taken from the crossfire server
992     help files with unknwon authors.
993    
994 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
995 pippijn 1.1 Steenhoven and Marc A. Lehmann.
996