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Revision: 1.16
Committed: Fri Aug 29 02:02:52 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_7
Changes since 1.15: +4 -23 lines
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132 root 1.16 Sends a message to all players on the server. This is the normal way to
133     chat with others.
134 pippijn 1.1
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188 root 1.12
189     =head2 cointoss
190    
191     Tosses a coin and reports the outcome to you and other players on the same
192     map, much like the say command does.
193    
194    
195     =head2 orcknuckle
196    
197     Throws your orcknuckle set and reports the outcome to you and other
198     players on the same map, much like the say command does. Your first
199     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200     I<princess>, I<dragon>, while the fourth can additionally roll up to
201     I<orc>.
202    
203    
204 pippijn 1.1 =head2 dropall
205    
206     dropall [type]
207    
208     B<dropall> drops all items in your inventory to the ground, excepting
209     locked items. The type parameter will also control what is dropped:
210    
211     =over 4
212    
213     =item nothing specified
214    
215     Drops all objects except food, money, keys, and containers.
216    
217     =item B<weapons>
218    
219     Drops weapons, bows, and arrows.
220    
221     =item B<armor> (armour)
222    
223     Drops armor, shield, and helmets.
224    
225     =item B<misc>
226    
227     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228     bracers, scrolls, wands, rods, and potions.
229    
230     =back
231    
232     See also 'drop' and mouse button control for dropping objects.
233    
234     =head2 examine
235    
236     Without arguments, this will give some information on the item below you,
237     with arguments it will give information on a matching item in your inventory.
238     For example:
239    
240     examine rucksack
241    
242     This will show you something like:
243    
244     That is rucksack
245     Its weight limit is 647.1 kg.
246     It is made of: cloth.
247     It weighs 0.100 kg.
248    
249     =head2 follow
250    
251     This enables the follow mode (cf+ only).
252    
253     The player issuing the follow
254     command is required to stand
255     on a space right next to the
256     player that is to be followed.
257    
258     To start following a player,
259     use:
260    
261     follow <playername>
262    
263     To stop following, use:
264    
265     follow
266    
267     Without arguments.
268    
269     =head2 get
270    
271     get [item]
272    
273     This will pick up an item from the floor with the name [item]. If there is
274     more than one unique item with that name, they are all picked up.
275    
276     =head2 gsay
277    
278     If you are in a party (party join or party form), you will be able to message
279     only your party. Even people standing right next to you can't hear it.
280    
281     =head2 help
282    
283     Gives you online help for the command or help topic specified.
284    
285 root 1.11 =head2 hintmode (show|mark|hide)
286 root 1.10
287     hintmode show|mark|hide
288    
289     Sets the I<hint mode> to the given value: Throughout the game you can find
290     hints that sometimes help you to solve a puzzle or manage a situation
291     better than without. You can change the display of these hints with this
292     command:
293    
294     =over 4
295    
296     =item show
297    
298     Show the hints (the default mode).
299    
300     =item mark
301    
302     Do not show the hints themselves, but notify you when a hint would have
303     been available.
304    
305     =item hide
306    
307     Hide all hints: You will not be able to tell wether there is a hint
308     available or not.
309    
310     =back
311    
312 pippijn 1.1 =head2 hiscore
313    
314     Shows a list of the highest level players in the game.
315    
316     =head2 ignore
317    
318 root 1.2 ignore list
319    
320     Lists all players that you currently ignore.
321    
322 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
323    
324     This command ignores the specified messages (B<tell> ignores tells,
325     B<shout> ignores chat and shout and all ignores everything from the given
326     user).
327    
328     The optional timeout (specified in hours) specifies then the ignore entry
329     expires. The default is 24 (one day). The reason why all ignores expire
330     after a day by default is that most troublemakers stop soon after they are
331     being ignored.
332    
333     To revoke an ignore, use the B<unignore> command.
334    
335     =head2 inventory
336    
337     Lists all items in your inventory along with their locked/applied/wielded
338     status. Example:
339    
340     inventory
341    
342     Inventory:
343     - arrow 0.1
344     - Knife * 2
345     - long sword (wielded) 15
346    
347     This shows that you have one arrow which weighs 0.1kg and one Knife which you
348     protected from dropping by locking it as well as a long sword which you are
349     currently using to attack.
350    
351     =head2 invite
352    
353     This command invites another player to where you are currently located.
354     There are four levels of inviting that can be earned by doing quests.
355     Quest descriptions can be found in a house in scorn.
356    
357     =over 4
358    
359     =item Level 1 can invite only into private rooms such as apartments.
360    
361     =item Level 2 can invite into private rooms and unique maps such as guilds.
362    
363     =item Level 3 can invite to anywhere in the world if there are no monsters on
364     the map.
365    
366     =item Level 4 can invite any player to any map with or without monsters. This is
367     a very dangerous skill and should be used wisely.
368    
369     =back
370    
371     In any of these levels, the invited player is required to acknowledge and
372     allow the transport.
373    
374     One can never transport from nor to an unholy place. That means, one can
375     not be saved out of jail using invite.
376    
377     =head2 invoke
378    
379 root 1.8 The invoke command is used to cast a spell immediately, or when it is
380     necessary to give a parameter to the spell. Invoke will not set the range
381     weapon.
382 pippijn 1.1
383     Examples:
384    
385 root 1.8 invoke restoration
386     invoke magic rune of large fireball
387     invoke reincarnation of Iamdead
388     invoke create food of waybread
389    
390     It is very helpful to bind healing spells to keys, for example go to your
391     I<playerbook>, tab I<spells>, the press the right mosue button on the
392     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393     recommended to bind a healing spell or potion to an easily-accessible-key,
394     such as '1'.
395 pippijn 1.1
396    
397     =head2 killpets
398    
399 root 1.4 killpets [name]
400    
401 pippijn 1.1 The killpets command is a quick and convenient way
402     to get rid of all your pets when they are no longer
403     useful or are getting in the way. Any equipment
404     they had will be left behind, but you will get no
405     experience for their death. However, it kills them
406     instantaneously.
407    
408     If a name is specified then only pets with that
409     name will be killed, eg killpets bat will kill bats
410     but not bees. If a number is specified, the pet
411     corresponding to that number is killed.
412    
413     =head2 mapinfo
414    
415     Shows some information about the map like this:
416    
417     world_105_115 (/world/world_105_115) in scorn
418     Creator: Gnat the Gnu
419     Email: gnu@foo.bar
420     Date: Sun Dec 16 20:53:13 2001
421    
422     world_105_115: The map name
423     /world/world_105_115: The relative map path
424     scorn: Region the map is in
425    
426     The rest is information the mapper may or may not provide. Often, this is
427     the mapper's name, email and map creation date as this example shows.
428    
429     =head2 maps
430    
431 root 1.5 maps <mapname>
432    
433     Shows a list of maps matching the regex <mapname> that are currently being
434     known to the server. The different fields are Pl, I, Svd, Reset and Path:
435    
436     =over 4
437    
438     =item Pl: the number of players on that map currently.
439    
440     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
441    
442     The server keeps maps in memory only for a short time (by default about
443     40 seconds). After that time, it saves them to disk. As the server loads
444     most maps in the background it is possible that you can see a map that is
445     currently being loaded, but thats rare, as loading a map is fast.
446    
447     =item Svd: the amount of seconds the map was last saved (++ means >99).
448    
449     The server by default tries to save each map at least every 20 seconds if
450     it changed, so in case of a disastrous crash (one where the server cannot
451     emergency save), at most 20 seconds of gameplay are lost.
452    
453     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
454    
455     Most maps will not reset as long as players are on it, and usually the
456 root 1.12 reset counter only starts going down when all players left the map. Some
457     maps will never reset in the common sense, these are usually marked with a
458     very high number (sucha s C<1e+99>).
459 root 1.5
460     =item Path: the name that uniquely identifies the map, can be used for goto etc.
461    
462     =back
463 pippijn 1.1
464    
465     =head2 mark
466    
467     B<mark> is used to mark items for items that apply other items. Examples of
468     these are flint & steel marked for apply torches, a weapon marked for
469     improve weapon scrolls.
470    
471     B<mark> without options shows your currently marked item.
472    
473     Usage examples:
474    
475     mark sword +3
476     mark three torches
477     mark sword
478    
479     B<mark> will look for best match first, and then look for matches based
480     on shortened name, object name, archetype name. It prints the match it
481     finds.
482    
483     =head2 motd
484    
485     Shows the message of the day. It takes no arguments.
486    
487     =head2 output-count
488    
489 root 1.7 output-count [lines]
490 pippijn 1.1
491     output-count sets after how many messages of the same type, they are
492     then printed out. If the value was 10, then after killing ten orcs, the
493     message '10 times you kill orc' would be printed out. The default value is
494     1 - this means that all messages get printed out as they are requested -
495     buffering is disabled in this regard.
496    
497 root 1.7 output-sync controls how often information is sent to the screen. Each
498     buffer has its own time value, and will be flushed independantly. The
499     default value is usually less than a second.
500    
501 pippijn 1.1 See also L<output-sync>.
502    
503 root 1.13 =head2 output-rate
504    
505     output-rate [bytes per second]
506 root 1.6
507     Show the current setting of the output-rate, or set it to the provided
508 root 1.13 value. The server will try very hard not to send more than this many bytes
509 root 1.6 per second to your client. If the rate is exceeded, the server tries to
510 root 1.13 hold back less important information (such as new images) to increase
511     responsiveness.
512    
513     The server-side default is usually quite high, around 100000. If the
514     server is running on a Linux kernel, it will adjust to the actual
515     bandwidth available, and output-rate only sets an upper bound. That is,
516     the server will automatically set an optimal send rate and adjusting your
517     output-rate is not required.
518 root 1.6
519 pippijn 1.1 =head2 output-sync
520    
521 root 1.7 output-sync [seconds]
522    
523 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
524     buffer has its own time value, and will be flushed independantly. The
525 root 1.7 default value is usually less than a second.
526 pippijn 1.1
527     output-count sets after how many messages of the same type, they are
528     then printed out. If the value was 10, then after killing ten orcs, the
529     message '10 times you kill orc' would be printed out. The default value is
530     1 - this means that all messages get printed out as they are requested -
531     buffering is disabled in this regard.
532    
533     See also L<output-count>.
534    
535     =head2 party
536    
537     party join partyname
538     Puts you in a party, prompts you for a passwd if there is
539     one
540    
541     party form partyname
542     Forms a party and puts you as leader, 32 character max.
543     At the moment, being party leader does nothing. May be used in
544     the future.
545    
546     party list
547     Lists currently formed parties and their 'leader'
548    
549     party passwd <password>
550     Changes the passwd for the party you are in, 8 character max.
551    
552     party who
553     lists the members of the party you are in
554    
555     party say <msg>
556     sends messsage to party members
557    
558     party leave
559     takes you out of current party
560    
561     =head2 peaceful
562    
563 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
564 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
565     players (which will be controlled by priests).
566    
567     The B<peaceful> command will switch you between peaceful and hostile attack
568     modes.
569    
570     When peaceful is on you will not automatically attack other player when
571     bumping into them and will do reduced damage against other players if
572     you do attack them (friendly fire). Having peaceful mode on only lowers
573     damage against other players, it has no effect on damage done to monsters
574     or other NPCs, so it is generally advisable to remain in peaceful mode
575     unless you are looking for trouble. It is still entirely possible to kill
576     other players when in peaceful mode so you should still be careful when
577     interacting with other players. Hostile mode (peaceful off) will enable
578     melee combat when bumping into other players and does normal damage for
579     other attacks as well.
580    
581     Damage done by area effect attacks like cone spells, explosive
582     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
583     are not modified by peaceful/hostile mode.
584    
585     =head2 X<petmode>petmode (normal|sad|defend|arena)
586    
587     B<petmode> controls how your pets (charmed monsters) will behave.
588    
589     The options are:
590    
591     =over 4
592    
593     =item B<normal>
594    
595     As you would expect.
596    
597     =item B<sad> (search and destroy)
598    
599     Pets will roam and seek out things to attack.
600    
601     =item B<defend>
602    
603     Pets will try to stay close and defend you.
604    
605     =item B<arena>
606    
607     Like B<normal>, except that pets will attack other players in the arena.
608    
609     =back
610    
611     =head2 pickup
612    
613     B<pickup> changes how you pick up items when you step on them. to pickup
614     an item manually, use the ',' key.
615    
616     Mode 0: Don't pick up items.
617    
618     Mode 1: Pick up one item
619    
620     Mode 2: Pickup up one item and stop
621    
622     Mode 3: Stop before picking up items
623    
624     Mode 4: Pick up all items
625    
626     Mode 5: Pick up all items and stop
627    
628     Mode 6: Pick up all magical items
629    
630     Mode 7: Pick up all coins and gems
631    
632     Modes above 7: Pickup items with
633     a value density greater than the pickup mode.
634    
635     Value density is value in gold/weight in kilograms.
636    
637     The value in gold is what the item is worth if you sold it in the shop.
638    
639     Goldcoins have a value density of 66,
640    
641     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
642     Artifacts are also picked up.
643    
644 root 1.13
645 pippijn 1.1 =head2 prepare
646    
647     The same as cast. Usage:
648    
649     prepare <spell>
650    
651    
652     =head2 quit
653    
654     Deletes your character from the server. If you want to quit the session
655     without deleting your character, you must use a I<Bed to Reality>. Find a
656     bed (probably in a building close to where you entered the game), get on
657     top of it, and apply it using B<Tab> ro the B<apply> command.
658    
659 root 1.13
660 pippijn 1.1 =head2 range
661    
662     Your range weapon can be one of several weapons, a spell you cast, a
663     bow-and-arrow, a rod, or a wand, to name a few.
664    
665     Your range weapon is fired when you press SHIFT-direction, and will be
666     fired in that direction.
667    
668 root 1.13
669 pippijn 1.1 =head2 ready_skill
670    
671     ready_skill <name of skill>
672    
673     Readies the given L<skill|pod/skill_help> by putting it in your L<range
674     slot|glossary/range slot>. Some skills are used automatically when
675     readied, some need to be actively used by "firing" them.
676    
677     If you just want to invoke a skill once, leaving your range slot
678     untouched, use L<use_skill> instead.
679    
680 root 1.13
681 pippijn 1.1 =head2 rename
682    
683 root 1.3 Changes/removes the custom name of given item (or the marked one).
684 pippijn 1.1
685 root 1.3 rename oldname to newname
686     rename "old item name" to "new item name"
687 pippijn 1.1
688 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
689     otherwise you can just write the name as-is. If you omit the old name, the
690     marked item will be used instead.
691 pippijn 1.1
692 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693     will be restored.
694 pippijn 1.1
695     Note: maximum allowed name length is 127 characters.
696    
697    
698     =head2 resistances
699    
700     This shows you the resistances you have to specific attack types.
701     If you have for example "cold +20", it means you get 20% damage done
702     by cold attacks. If you have "ghost hit -50", you will get 50% more
703     damage by ghost hits.
704    
705     If you are a dragon, you will also get your natural skin resistances
706     appened to the list. These will never lower, only rise.
707    
708     =head2 rotateshoottype
709    
710     Switches between spell, skill and weapon. Example:
711    
712     cast burning hands
713     ready_skill disarm traps
714     apply wand of medium fireball
715    
716     rotateshoottype # Switches to the spell (burning hands)
717     rotateshoottype # Switches to the wand (of medium fireball)
718     rotateshoottype # Switches to the skill (disarm traps)
719     rotateshoottype # Disables the range slot (won't use anything)
720     rotateshoottype # Switches back to the spell.. and so on
721    
722     =head2 say
723    
724     Will tell all players on the same map as yourself a message.
725    
726     =head2 save
727    
728     Updates players status to disk. This can be useful for making backup
729     copies if you fear the server is about to crash.
730    
731     The server saves your character automatically in certain intervals,
732     and also on clean shutdowns, so there is little practical use for this
733     command.
734    
735     WARNING - if you want to leave the game without destroying your player,
736     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
737     it. Doing B<save> and then B<quit>ing will still delete your character.
738    
739     =head2 search-items
740    
741     search-items <word>
742    
743     Automatically picks up all items with <word> in their name. search-items rod
744     will pick up all rods and heavy rods. search-items of Fire will pick up all
745     bolts, arrows, swords, etc. of Fire.
746    
747     =head2 seen
748    
749     seen <login>
750    
751     Tells you when the player named <login> was last seen on the server (cf+
752     only).
753    
754     =head2 shout
755    
756     shout <message>
757    
758 root 1.16 Sends a message to all players on the server. It is mainly useful for
759 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
760     should not be used for general chat. Use L<chat|command/chat> instead.
761    
762     =head2 showpets
763    
764     showpets <number>
765    
766     Shows a numbered list of the pets owned by the player. If a number is
767     specified, instead shows a detailed printout about that pet.
768    
769     =head2 skills
770    
771     Lists all skills you have along with the experience you have in those skills.
772     Example:
773    
774     skills
775    
776     literacy................................lvl: 4 (xp:9944/16000/25%)
777     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
778    
779     This shows you that you have two skills, literacy and one handed weapons. You
780     are level 4 in both skills and in literacy, you have 9944 experience points.
781     You need to reach 16000 to gain another level. The 25% at the end show you what
782     percentage of your experience is permanent, which means you cannot lose it if
783     you die.
784    
785     =head2 sort_inventory
786    
787     If sort_inventory is set, items will be inserted into your inventory
788     in order by type than alphabetical. This, all scrolls will be grouped
789     together, but in alphabetical order. Same for all weapons. This only
790     applies to new items you pick up - items that you are already holding will
791     not be sorted.
792    
793     If sort_inventory is not set (default), items will be inserted via type,
794     subtype and magic. This, all axes will be grouped together in magic order,
795     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
796     ones just get inserted last.
797    
798     If you have a lot of stuff that is not in alphabetical order but you would
799     like it to be, the best method is to drop all of it and then pick it up.
800    
801     =head2 sound
802    
803     Toggles between sound enabled and disabled. This has no relevance to the
804     sound settings of the client, it only governs wether the server will send
805     sound effect command to the client and is enabled if the client supports
806     sound (i.e. always for cfplus).
807    
808 root 1.10 =head2 sourcecode
809    
810     This command displays the means to download the sourcecode (server code,
811     maps and archetypes) used to implement this version of the game.
812    
813     Every player has the right to download and modify the source code of the
814     server, as required by both the GNU General Public License and the GNU
815     Affero General Public license.
816    
817     If you modify your version of the server, you will have to provide a means
818     to download the modified sources (and resources) via this command. If you
819     run an unmodified version of the server, the default will do.
820    
821 pippijn 1.1 =head2 statistics
822    
823     B<statistics> shows various useful information about your character.
824     None of the information it shows is stuff that is not contained in the
825     documentation.
826    
827     As of now, it shows how much experience you need for your next level. It
828     also shows natural, real, and maximum statistic values.
829    
830     Your natural stat is the stat without any items/spells applied.
831    
832     Real is what the current value is (same as in the stat window.)
833    
834     Maximum is the maximum value for your natural stat.
835    
836     =head2 suicide
837    
838     Kills yourself. No, really.
839    
840     This command might not look useful at first, but sometimes you can get
841     yourself into a corner you can't escape anymore, either due to a map
842     bug or your own stupidity. Killing oneself can be difficult and time
843     consuming, thats why this command is provided. It is fast, painless,
844     effective, humane.
845    
846     =head2 take
847    
848     The take commands take object(s) on the space the player is standing on,
849     and inserts them into the players inventory.
850    
851     If no parameter is given, take will get the top object that can be taken
852     and put it in the players inventory. If no object can be taken, that will
853     be stated.
854    
855     A parameter can be given to take. In this case, all object that have names
856     that match the parameter will be picked up. Thus, if there is a 'sword of
857     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
858     pick all of them up.
859    
860     By default, take is bound to the comma key, with no parameters. To change
861     this, look at the bind command.
862    
863     =head2 tell
864    
865     tell <playername> <message>...
866    
867     Sends a private message to the given player I<only>.
868    
869     =head2 throw
870    
871     Throws an unlocked item in your inventory, be it applied or not, into the
872     direction you are looking. If you mark an item in your inventory, this item
873     is thrown first. If there is more than one copy of an item, only one of it is
874     thrown away. God-given items can not be thrown. You need the skill throwing
875     for this to work.
876    
877     =head2 time
878    
879 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
880 pippijn 1.1
881     It is 52 minutes past 8 o'clock am, on the Day of the Bull
882     The 2nd Day of the Month of the Frost Giant, Year 63
883     Time of Year: The Season of New Year
884    
885     It is partially just for fun but it affects the darkness outside and the
886     weather if weather is enabled in the server.
887    
888     =head2 title
889    
890     Players can change their title. For example you called yourself Gandalf and
891     your race is elf, you can use the title command to change your name from
892     "Gandalf the elf" to "Gandalf the white". Usage:
893    
894     title <new title>
895     title clear # Sets your title back to your race.
896    
897     Dragons cannot set their title because it changes during the game.
898    
899     =head2 unignore
900    
901     unignore <login>
902    
903     Cancels all ignores set for the specified login. See B<ignore>.
904    
905 root 1.4 =head2 uptime
906    
907     Tells you something about the time the server was started and how long ago
908     that was.
909    
910 pippijn 1.1 =head2 use_skill
911    
912     use_skill <name of skill>
913    
914     Uses the given L<skill|pod/skill_help> immediately, once. See also
915     L<ready_skill>.
916    
917     =head2 usekeys (inventory|keyrings|containers)
918    
919     The B<usekeys> option determines the behaviour of using keys.
920    
921     Values are:
922    
923     inventory: Only keys in the top level inventory are used (default)
924    
925     keyrings: Only keys in active keyrings are used.
926    
927     containers: Only keys in active containers are used.
928    
929     Note that keyrings are just a specialized container, so the containers
930     will also find keys in keyrings.
931    
932     Only active containers are used - keys will not jump out of closed
933     containers, but hints will be given if you have keys in such containers.
934    
935     =head2 version
936    
937     Shows what version of the software the server is running on and what people
938     have contributed what to the game.
939    
940     =head2 weather
941    
942     Gives you information about the current weather of outside areas, if the
943     server has weather support (which is unlikely, as it is very broken).
944    
945     =head2 whereabouts
946    
947     The whereabouts command gives a summary about the
948     regions in which players are currently staying.
949    
950     =head2 whereami
951    
952     Tells you some historical information on the region you are currently in.
953    
954     =head2 who
955    
956     Shows what players are playing in the world and where they are. It may also
957     show their levels and race or title. (See the L<title|command/title> command)
958    
959     B<who> optionally takes an argument that limits the players shown to
960     the specified region, e.g. B<who brest> will show all players playing
961     somewhere in Brest.
962    
963     =head2 wimpy
964    
965     The wimpy level is the amount of health points (hp) that may be left before you
966     automatically run away. This may be useful in hand-to-hand combats but should
967     not be used when the opponent attacks with spells.
968    
969 root 1.8
970 pippijn 1.1 =head1 Authors
971    
972     Parts of this document were originally taken from the crossfire server
973 root 1.16 help files with unknown authors.
974 pippijn 1.1
975 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
976 pippijn 1.1 Steenhoven and Marc A. Lehmann.
977