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Revision: 1.17
Committed: Tue Sep 23 00:22:41 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_72, rel-2_73, rel-2_71
Changes since 1.16: +46 -50 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39 root 1.17 the C<applymode> controls what happens when you are equipping something that would
40 pippijn 1.1 require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82 root 1.17 Shows how much you are wielding on certain body parts. For example as
83 pippijn 1.1 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
89 pippijn 1.1
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative Dex bonus, you may in
125 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
126 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
127 pippijn 1.1
128     =head2 chat
129    
130     chat <message>
131    
132 root 1.16 Sends a message to all players on the server. This is the normal way to
133     chat with others.
134 pippijn 1.1
135     =head2 cast
136    
137 root 1.17 You use the cast command to set your range-action-slot to the spell you
138 pippijn 1.1 want. Example:
139    
140     cast burning hands
141    
142 root 1.17 sets your I<range> slot to B<spell: burning hands>.
143 pippijn 1.1
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148 root 1.17 See C<help range> for more information on range weapons.
149 pippijn 1.1
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162 root 1.17 =item B<all>: matches any item.
163 pippijn 1.1
164 root 1.17 =item B<unpaid>: matches unpaid items.
165 pippijn 1.1
166 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
167 pippijn 1.1
168 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
169 pippijn 1.1
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180 root 1.12
181     =head2 cointoss
182    
183     Tosses a coin and reports the outcome to you and other players on the same
184     map, much like the say command does.
185    
186    
187     =head2 orcknuckle
188    
189     Throws your orcknuckle set and reports the outcome to you and other
190     players on the same map, much like the say command does. Your first
191     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192     I<princess>, I<dragon>, while the fourth can additionally roll up to
193     I<orc>.
194    
195    
196 pippijn 1.1 =head2 dropall
197    
198     dropall [type]
199    
200     B<dropall> drops all items in your inventory to the ground, excepting
201     locked items. The type parameter will also control what is dropped:
202    
203     =over 4
204    
205     =item nothing specified
206    
207     Drops all objects except food, money, keys, and containers.
208    
209     =item B<weapons>
210    
211     Drops weapons, bows, and arrows.
212    
213     =item B<armor> (armour)
214    
215     Drops armor, shield, and helmets.
216    
217     =item B<misc>
218    
219     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220     bracers, scrolls, wands, rods, and potions.
221    
222     =back
223    
224     See also 'drop' and mouse button control for dropping objects.
225    
226     =head2 examine
227    
228     Without arguments, this will give some information on the item below you,
229     with arguments it will give information on a matching item in your inventory.
230     For example:
231    
232     examine rucksack
233    
234     This will show you something like:
235    
236     That is rucksack
237     Its weight limit is 647.1 kg.
238     It is made of: cloth.
239     It weighs 0.100 kg.
240    
241     =head2 follow
242    
243     This enables the follow mode (cf+ only).
244    
245     The player issuing the follow
246     command is required to stand
247     on a space right next to the
248     player that is to be followed.
249    
250     To start following a player,
251     use:
252    
253     follow <playername>
254    
255     To stop following, use:
256    
257     follow
258    
259     Without arguments.
260    
261     =head2 get
262    
263     get [item]
264    
265     This will pick up an item from the floor with the name [item]. If there is
266     more than one unique item with that name, they are all picked up.
267    
268     =head2 gsay
269    
270     If you are in a party (party join or party form), you will be able to message
271     only your party. Even people standing right next to you can't hear it.
272    
273     =head2 help
274    
275     Gives you online help for the command or help topic specified.
276    
277 root 1.11 =head2 hintmode (show|mark|hide)
278 root 1.10
279     hintmode show|mark|hide
280    
281     Sets the I<hint mode> to the given value: Throughout the game you can find
282     hints that sometimes help you to solve a puzzle or manage a situation
283     better than without. You can change the display of these hints with this
284     command:
285    
286     =over 4
287    
288     =item show
289    
290     Show the hints (the default mode).
291    
292     =item mark
293    
294     Do not show the hints themselves, but notify you when a hint would have
295     been available.
296    
297     =item hide
298    
299 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
300 root 1.10 available or not.
301    
302     =back
303    
304 pippijn 1.1 =head2 hiscore
305    
306     Shows a list of the highest level players in the game.
307    
308     =head2 ignore
309    
310 root 1.2 ignore list
311    
312     Lists all players that you currently ignore.
313    
314 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
315    
316     This command ignores the specified messages (B<tell> ignores tells,
317 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
318 pippijn 1.1 user).
319    
320 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
321     expires. The default is 24 (one day). The reason why all ignore entries
322     expire after a day by default is that most troublemakers stop soon after
323     they are being ignored.
324 pippijn 1.1
325     To revoke an ignore, use the B<unignore> command.
326    
327     =head2 inventory
328    
329     Lists all items in your inventory along with their locked/applied/wielded
330     status. Example:
331    
332     inventory
333    
334     Inventory:
335 root 1.17 - arrow 0.1
336     - Knife * 2
337     - long sword (wielded) 15
338 pippijn 1.1
339     This shows that you have one arrow which weighs 0.1kg and one Knife which you
340     protected from dropping by locking it as well as a long sword which you are
341     currently using to attack.
342    
343     =head2 invite
344    
345     This command invites another player to where you are currently located.
346     There are four levels of inviting that can be earned by doing quests.
347     Quest descriptions can be found in a house in scorn.
348    
349     =over 4
350    
351     =item Level 1 can invite only into private rooms such as apartments.
352    
353     =item Level 2 can invite into private rooms and unique maps such as guilds.
354    
355     =item Level 3 can invite to anywhere in the world if there are no monsters on
356     the map.
357    
358     =item Level 4 can invite any player to any map with or without monsters. This is
359     a very dangerous skill and should be used wisely.
360    
361     =back
362    
363     In any of these levels, the invited player is required to acknowledge and
364     allow the transport.
365    
366     One can never transport from nor to an unholy place. That means, one can
367     not be saved out of jail using invite.
368    
369     =head2 invoke
370    
371 root 1.8 The invoke command is used to cast a spell immediately, or when it is
372     necessary to give a parameter to the spell. Invoke will not set the range
373     weapon.
374 pippijn 1.1
375     Examples:
376    
377 root 1.8 invoke restoration
378     invoke magic rune of large fireball
379     invoke reincarnation of Iamdead
380     invoke create food of waybread
381    
382     It is very helpful to bind healing spells to keys, for example go to your
383 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
384 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385     recommended to bind a healing spell or potion to an easily-accessible-key,
386     such as '1'.
387 pippijn 1.1
388    
389     =head2 killpets
390    
391 root 1.4 killpets [name]
392    
393 pippijn 1.1 The killpets command is a quick and convenient way
394     to get rid of all your pets when they are no longer
395     useful or are getting in the way. Any equipment
396     they had will be left behind, but you will get no
397     experience for their death. However, it kills them
398     instantaneously.
399    
400     If a name is specified then only pets with that
401 root 1.17 name will be killed, e.g. killpets bat will kill bats
402 pippijn 1.1 but not bees. If a number is specified, the pet
403     corresponding to that number is killed.
404    
405     =head2 mapinfo
406    
407     Shows some information about the map like this:
408    
409     world_105_115 (/world/world_105_115) in scorn
410     Creator: Gnat the Gnu
411     Email: gnu@foo.bar
412     Date: Sun Dec 16 20:53:13 2001
413    
414     world_105_115: The map name
415     /world/world_105_115: The relative map path
416     scorn: Region the map is in
417    
418     The rest is information the mapper may or may not provide. Often, this is
419     the mapper's name, email and map creation date as this example shows.
420    
421     =head2 maps
422    
423 root 1.5 maps <mapname>
424    
425     Shows a list of maps matching the regex <mapname> that are currently being
426     known to the server. The different fields are Pl, I, Svd, Reset and Path:
427    
428     =over 4
429    
430     =item Pl: the number of players on that map currently.
431    
432     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
433    
434     The server keeps maps in memory only for a short time (by default about
435     40 seconds). After that time, it saves them to disk. As the server loads
436     most maps in the background it is possible that you can see a map that is
437     currently being loaded, but thats rare, as loading a map is fast.
438    
439     =item Svd: the amount of seconds the map was last saved (++ means >99).
440    
441     The server by default tries to save each map at least every 20 seconds if
442     it changed, so in case of a disastrous crash (one where the server cannot
443     emergency save), at most 20 seconds of gameplay are lost.
444    
445     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
446    
447     Most maps will not reset as long as players are on it, and usually the
448 root 1.12 reset counter only starts going down when all players left the map. Some
449     maps will never reset in the common sense, these are usually marked with a
450 root 1.17 very high number (such as C<1e+99>).
451 root 1.5
452     =item Path: the name that uniquely identifies the map, can be used for goto etc.
453    
454     =back
455 pippijn 1.1
456    
457     =head2 mark
458    
459     B<mark> is used to mark items for items that apply other items. Examples of
460     these are flint & steel marked for apply torches, a weapon marked for
461     improve weapon scrolls.
462    
463     B<mark> without options shows your currently marked item.
464    
465     Usage examples:
466    
467     mark sword +3
468     mark three torches
469     mark sword
470    
471     B<mark> will look for best match first, and then look for matches based
472     on shortened name, object name, archetype name. It prints the match it
473     finds.
474    
475     =head2 motd
476    
477     Shows the message of the day. It takes no arguments.
478    
479     =head2 output-count
480    
481 root 1.7 output-count [lines]
482 pippijn 1.1
483     output-count sets after how many messages of the same type, they are
484     then printed out. If the value was 10, then after killing ten orcs, the
485     message '10 times you kill orc' would be printed out. The default value is
486     1 - this means that all messages get printed out as they are requested -
487     buffering is disabled in this regard.
488    
489 root 1.7 output-sync controls how often information is sent to the screen. Each
490 root 1.17 buffer has its own time value, and will be flushed independently. The
491 root 1.7 default value is usually less than a second.
492    
493 pippijn 1.1 See also L<output-sync>.
494    
495 root 1.13 =head2 output-rate
496    
497     output-rate [bytes per second]
498 root 1.6
499     Show the current setting of the output-rate, or set it to the provided
500 root 1.13 value. The server will try very hard not to send more than this many bytes
501 root 1.6 per second to your client. If the rate is exceeded, the server tries to
502 root 1.13 hold back less important information (such as new images) to increase
503     responsiveness.
504    
505     The server-side default is usually quite high, around 100000. If the
506     server is running on a Linux kernel, it will adjust to the actual
507     bandwidth available, and output-rate only sets an upper bound. That is,
508     the server will automatically set an optimal send rate and adjusting your
509     output-rate is not required.
510 root 1.6
511 pippijn 1.1 =head2 output-sync
512    
513 root 1.7 output-sync [seconds]
514    
515 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
516 root 1.17 buffer has its own time value, and will be flushed independently. The
517 root 1.7 default value is usually less than a second.
518 pippijn 1.1
519     output-count sets after how many messages of the same type, they are
520     then printed out. If the value was 10, then after killing ten orcs, the
521     message '10 times you kill orc' would be printed out. The default value is
522     1 - this means that all messages get printed out as they are requested -
523     buffering is disabled in this regard.
524    
525     See also L<output-count>.
526    
527     =head2 party
528    
529     party join partyname
530     Puts you in a party, prompts you for a passwd if there is
531     one
532    
533     party form partyname
534     Forms a party and puts you as leader, 32 character max.
535     At the moment, being party leader does nothing. May be used in
536     the future.
537    
538     party list
539     Lists currently formed parties and their 'leader'
540    
541     party passwd <password>
542     Changes the passwd for the party you are in, 8 character max.
543    
544     party who
545     lists the members of the party you are in
546    
547     party say <msg>
548     sends messsage to party members
549    
550     party leave
551     takes you out of current party
552    
553     =head2 peaceful
554    
555 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
556 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
557     players (which will be controlled by priests).
558    
559     The B<peaceful> command will switch you between peaceful and hostile attack
560     modes.
561    
562     When peaceful is on you will not automatically attack other player when
563     bumping into them and will do reduced damage against other players if
564     you do attack them (friendly fire). Having peaceful mode on only lowers
565     damage against other players, it has no effect on damage done to monsters
566     or other NPCs, so it is generally advisable to remain in peaceful mode
567     unless you are looking for trouble. It is still entirely possible to kill
568     other players when in peaceful mode so you should still be careful when
569     interacting with other players. Hostile mode (peaceful off) will enable
570     melee combat when bumping into other players and does normal damage for
571     other attacks as well.
572    
573     Damage done by area effect attacks like cone spells, explosive
574     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
575     are not modified by peaceful/hostile mode.
576    
577     =head2 X<petmode>petmode (normal|sad|defend|arena)
578    
579     B<petmode> controls how your pets (charmed monsters) will behave.
580    
581     The options are:
582    
583     =over 4
584    
585     =item B<normal>
586    
587     As you would expect.
588    
589     =item B<sad> (search and destroy)
590    
591     Pets will roam and seek out things to attack.
592    
593     =item B<defend>
594    
595     Pets will try to stay close and defend you.
596    
597     =item B<arena>
598    
599     Like B<normal>, except that pets will attack other players in the arena.
600    
601     =back
602    
603     =head2 pickup
604    
605     B<pickup> changes how you pick up items when you step on them. to pickup
606     an item manually, use the ',' key.
607    
608     Mode 0: Don't pick up items.
609    
610     Mode 1: Pick up one item
611    
612     Mode 2: Pickup up one item and stop
613    
614     Mode 3: Stop before picking up items
615    
616     Mode 4: Pick up all items
617    
618     Mode 5: Pick up all items and stop
619    
620     Mode 6: Pick up all magical items
621    
622     Mode 7: Pick up all coins and gems
623    
624     Modes above 7: Pickup items with
625     a value density greater than the pickup mode.
626    
627     Value density is value in gold/weight in kilograms.
628    
629     The value in gold is what the item is worth if you sold it in the shop.
630    
631     Goldcoins have a value density of 66,
632    
633     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
634     Artifacts are also picked up.
635    
636 root 1.13
637 pippijn 1.1 =head2 prepare
638    
639     The same as cast. Usage:
640    
641     prepare <spell>
642    
643    
644     =head2 quit
645    
646     Deletes your character from the server. If you want to quit the session
647     without deleting your character, you must use a I<Bed to Reality>. Find a
648     bed (probably in a building close to where you entered the game), get on
649     top of it, and apply it using B<Tab> ro the B<apply> command.
650    
651 root 1.13
652 pippijn 1.1 =head2 range
653    
654     Your range weapon can be one of several weapons, a spell you cast, a
655     bow-and-arrow, a rod, or a wand, to name a few.
656    
657     Your range weapon is fired when you press SHIFT-direction, and will be
658     fired in that direction.
659    
660 root 1.13
661 pippijn 1.1 =head2 ready_skill
662    
663     ready_skill <name of skill>
664    
665     Readies the given L<skill|pod/skill_help> by putting it in your L<range
666     slot|glossary/range slot>. Some skills are used automatically when
667     readied, some need to be actively used by "firing" them.
668    
669     If you just want to invoke a skill once, leaving your range slot
670     untouched, use L<use_skill> instead.
671    
672 root 1.13
673 pippijn 1.1 =head2 rename
674    
675 root 1.3 Changes/removes the custom name of given item (or the marked one).
676 pippijn 1.1
677 root 1.3 rename oldname to newname
678     rename "old item name" to "new item name"
679 pippijn 1.1
680 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
681     otherwise you can just write the name as-is. If you omit the old name, the
682     marked item will be used instead.
683 pippijn 1.1
684 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
685     rename) name will be restored.
686 pippijn 1.1
687     Note: maximum allowed name length is 127 characters.
688    
689    
690     =head2 resistances
691    
692     This shows you the resistances you have to specific attack types.
693     If you have for example "cold +20", it means you get 20% damage done
694     by cold attacks. If you have "ghost hit -50", you will get 50% more
695     damage by ghost hits.
696    
697     If you are a dragon, you will also get your natural skin resistances
698     appened to the list. These will never lower, only rise.
699    
700     =head2 rotateshoottype
701    
702     Switches between spell, skill and weapon. Example:
703    
704     cast burning hands
705     ready_skill disarm traps
706     apply wand of medium fireball
707    
708     rotateshoottype # Switches to the spell (burning hands)
709     rotateshoottype # Switches to the wand (of medium fireball)
710     rotateshoottype # Switches to the skill (disarm traps)
711     rotateshoottype # Disables the range slot (won't use anything)
712     rotateshoottype # Switches back to the spell.. and so on
713    
714     =head2 say
715    
716     Will tell all players on the same map as yourself a message.
717    
718     =head2 save
719    
720     Updates players status to disk. This can be useful for making backup
721     copies if you fear the server is about to crash.
722    
723     The server saves your character automatically in certain intervals,
724     and also on clean shutdowns, so there is little practical use for this
725     command.
726    
727     WARNING - if you want to leave the game without destroying your player,
728     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
729     it. Doing B<save> and then B<quit>ing will still delete your character.
730    
731     =head2 search-items
732    
733     search-items <word>
734    
735     Automatically picks up all items with <word> in their name. search-items rod
736     will pick up all rods and heavy rods. search-items of Fire will pick up all
737     bolts, arrows, swords, etc. of Fire.
738    
739     =head2 seen
740    
741     seen <login>
742    
743     Tells you when the player named <login> was last seen on the server (cf+
744     only).
745    
746     =head2 shout
747    
748     shout <message>
749    
750 root 1.16 Sends a message to all players on the server. It is mainly useful for
751 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
752     should not be used for general chat. Use L<chat|command/chat> instead.
753    
754     =head2 showpets
755    
756     showpets <number>
757    
758     Shows a numbered list of the pets owned by the player. If a number is
759     specified, instead shows a detailed printout about that pet.
760    
761     =head2 skills
762    
763     Lists all skills you have along with the experience you have in those skills.
764     Example:
765    
766     skills
767    
768     literacy................................lvl: 4 (xp:9944/16000/25%)
769     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
770    
771     This shows you that you have two skills, literacy and one handed weapons. You
772     are level 4 in both skills and in literacy, you have 9944 experience points.
773     You need to reach 16000 to gain another level. The 25% at the end show you what
774     percentage of your experience is permanent, which means you cannot lose it if
775     you die.
776    
777     =head2 sort_inventory
778    
779     If sort_inventory is set, items will be inserted into your inventory
780     in order by type than alphabetical. This, all scrolls will be grouped
781     together, but in alphabetical order. Same for all weapons. This only
782     applies to new items you pick up - items that you are already holding will
783     not be sorted.
784    
785     If sort_inventory is not set (default), items will be inserted via type,
786     subtype and magic. This, all axes will be grouped together in magic order,
787 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
788 pippijn 1.1 ones just get inserted last.
789    
790     If you have a lot of stuff that is not in alphabetical order but you would
791     like it to be, the best method is to drop all of it and then pick it up.
792    
793     =head2 sound
794    
795     Toggles between sound enabled and disabled. This has no relevance to the
796 root 1.17 sound settings of the client, it only governs whether the server will send
797 pippijn 1.1 sound effect command to the client and is enabled if the client supports
798 root 1.17 sound (i.e. always for the deliantra client).
799 pippijn 1.1
800 root 1.10 =head2 sourcecode
801    
802 root 1.17 This command displays the means to download the source code (server code,
803 root 1.10 maps and archetypes) used to implement this version of the game.
804    
805     Every player has the right to download and modify the source code of the
806     server, as required by both the GNU General Public License and the GNU
807     Affero General Public license.
808    
809     If you modify your version of the server, you will have to provide a means
810     to download the modified sources (and resources) via this command. If you
811     run an unmodified version of the server, the default will do.
812    
813 pippijn 1.1 =head2 statistics
814    
815     B<statistics> shows various useful information about your character.
816     None of the information it shows is stuff that is not contained in the
817     documentation.
818    
819     As of now, it shows how much experience you need for your next level. It
820     also shows natural, real, and maximum statistic values.
821    
822     Your natural stat is the stat without any items/spells applied.
823    
824     Real is what the current value is (same as in the stat window.)
825    
826     Maximum is the maximum value for your natural stat.
827    
828     =head2 suicide
829    
830     Kills yourself. No, really.
831    
832     This command might not look useful at first, but sometimes you can get
833     yourself into a corner you can't escape anymore, either due to a map
834     bug or your own stupidity. Killing oneself can be difficult and time
835     consuming, thats why this command is provided. It is fast, painless,
836     effective, humane.
837    
838     =head2 take
839    
840     The take commands take object(s) on the space the player is standing on,
841     and inserts them into the players inventory.
842    
843     If no parameter is given, take will get the top object that can be taken
844     and put it in the players inventory. If no object can be taken, that will
845     be stated.
846    
847     A parameter can be given to take. In this case, all object that have names
848     that match the parameter will be picked up. Thus, if there is a 'sword of
849     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
850     pick all of them up.
851    
852     By default, take is bound to the comma key, with no parameters. To change
853     this, look at the bind command.
854    
855     =head2 tell
856    
857     tell <playername> <message>...
858    
859     Sends a private message to the given player I<only>.
860    
861     =head2 throw
862    
863     Throws an unlocked item in your inventory, be it applied or not, into the
864     direction you are looking. If you mark an item in your inventory, this item
865     is thrown first. If there is more than one copy of an item, only one of it is
866     thrown away. God-given items can not be thrown. You need the skill throwing
867     for this to work.
868    
869     =head2 time
870    
871 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
872 pippijn 1.1
873     It is 52 minutes past 8 o'clock am, on the Day of the Bull
874     The 2nd Day of the Month of the Frost Giant, Year 63
875     Time of Year: The Season of New Year
876    
877     It is partially just for fun but it affects the darkness outside and the
878     weather if weather is enabled in the server.
879    
880     =head2 title
881    
882 root 1.17 title <new title>
883     title clear # Sets your title back to your race.
884    
885 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
886     your race is elf, you can use the title command to change your name from
887 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
888 pippijn 1.1
889     Dragons cannot set their title because it changes during the game.
890    
891     =head2 unignore
892    
893     unignore <login>
894    
895     Cancels all ignores set for the specified login. See B<ignore>.
896    
897 root 1.4 =head2 uptime
898    
899     Tells you something about the time the server was started and how long ago
900     that was.
901    
902 pippijn 1.1 =head2 use_skill
903    
904     use_skill <name of skill>
905    
906     Uses the given L<skill|pod/skill_help> immediately, once. See also
907     L<ready_skill>.
908    
909     =head2 usekeys (inventory|keyrings|containers)
910    
911     The B<usekeys> option determines the behaviour of using keys.
912    
913     Values are:
914    
915 root 1.17 =over 4
916 pippijn 1.1
917 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
918 pippijn 1.1
919 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
920    
921     =item B<containers>: Only keys in active containers are used.
922    
923     =back
924 pippijn 1.1
925 root 1.17 Note that key rings are just a specialized container, so the containers
926     will also find keys in key rings.
927 pippijn 1.1
928     Only active containers are used - keys will not jump out of closed
929     containers, but hints will be given if you have keys in such containers.
930    
931     =head2 version
932    
933     Shows what version of the software the server is running on and what people
934     have contributed what to the game.
935    
936     =head2 weather
937    
938     Gives you information about the current weather of outside areas, if the
939     server has weather support (which is unlikely, as it is very broken).
940    
941     =head2 whereabouts
942    
943     The whereabouts command gives a summary about the
944     regions in which players are currently staying.
945    
946     =head2 whereami
947    
948     Tells you some historical information on the region you are currently in.
949    
950     =head2 who
951    
952     Shows what players are playing in the world and where they are. It may also
953     show their levels and race or title. (See the L<title|command/title> command)
954    
955     B<who> optionally takes an argument that limits the players shown to
956     the specified region, e.g. B<who brest> will show all players playing
957     somewhere in Brest.
958    
959     =head2 wimpy
960    
961     The wimpy level is the amount of health points (hp) that may be left before you
962     automatically run away. This may be useful in hand-to-hand combats but should
963     not be used when the opponent attacks with spells.
964    
965 root 1.8
966 pippijn 1.1 =head1 Authors
967    
968     Parts of this document were originally taken from the crossfire server
969 root 1.16 help files with unknown authors.
970 pippijn 1.1
971 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
972 pippijn 1.1 Steenhoven and Marc A. Lehmann.
973