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Revision: 1.21
Committed: Sun Dec 28 16:35:32 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_74, rel-2_75
Changes since 1.20: +2 -2 lines
Log Message:
fix crash bug in apply_sign

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39 root 1.17 the C<applymode> controls what happens when you are equipping something that would
40 pippijn 1.1 require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82 root 1.17 Shows how much you are wielding on certain body parts. For example as
83 pippijn 1.1 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
89 pippijn 1.1
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative Dex bonus, you may in
125 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
126 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
127 pippijn 1.1
128     =head2 chat
129    
130     chat <message>
131    
132 root 1.16 Sends a message to all players on the server. This is the normal way to
133     chat with others.
134 pippijn 1.1
135     =head2 cast
136    
137 root 1.17 You use the cast command to set your range-action-slot to the spell you
138 pippijn 1.1 want. Example:
139    
140     cast burning hands
141    
142 root 1.17 sets your I<range> slot to B<spell: burning hands>.
143 pippijn 1.1
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148 root 1.17 See C<help range> for more information on range weapons.
149 pippijn 1.1
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162 root 1.17 =item B<all>: matches any item.
163 pippijn 1.1
164 root 1.17 =item B<unpaid>: matches unpaid items.
165 pippijn 1.1
166 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
167 pippijn 1.1
168 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
169 pippijn 1.1
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180 root 1.12
181     =head2 cointoss
182    
183     Tosses a coin and reports the outcome to you and other players on the same
184     map, much like the say command does.
185    
186    
187     =head2 orcknuckle
188    
189     Throws your orcknuckle set and reports the outcome to you and other
190     players on the same map, much like the say command does. Your first
191     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192     I<princess>, I<dragon>, while the fourth can additionally roll up to
193     I<orc>.
194    
195    
196 pippijn 1.1 =head2 dropall
197    
198     dropall [type]
199    
200     B<dropall> drops all items in your inventory to the ground, excepting
201     locked items. The type parameter will also control what is dropped:
202    
203     =over 4
204    
205     =item nothing specified
206    
207     Drops all objects except food, money, keys, and containers.
208    
209     =item B<weapons>
210    
211     Drops weapons, bows, and arrows.
212    
213     =item B<armor> (armour)
214    
215     Drops armor, shield, and helmets.
216    
217     =item B<misc>
218    
219     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220     bracers, scrolls, wands, rods, and potions.
221    
222     =back
223    
224     See also 'drop' and mouse button control for dropping objects.
225    
226     =head2 examine
227    
228     Without arguments, this will give some information on the item below you,
229     with arguments it will give information on a matching item in your inventory.
230     For example:
231    
232     examine rucksack
233    
234     This will show you something like:
235    
236     That is rucksack
237     Its weight limit is 647.1 kg.
238     It is made of: cloth.
239     It weighs 0.100 kg.
240    
241     =head2 follow
242    
243     This enables the follow mode (cf+ only).
244    
245     The player issuing the follow
246     command is required to stand
247     on a space right next to the
248     player that is to be followed.
249    
250     To start following a player,
251     use:
252    
253     follow <playername>
254    
255     To stop following, use:
256    
257     follow
258    
259     Without arguments.
260    
261     =head2 get
262    
263     get [item]
264    
265     This will pick up an item from the floor with the name [item]. If there is
266     more than one unique item with that name, they are all picked up.
267    
268     =head2 gsay
269    
270     If you are in a party (party join or party form), you will be able to message
271     only your party. Even people standing right next to you can't hear it.
272    
273     =head2 help
274    
275     Gives you online help for the command or help topic specified.
276    
277 root 1.11 =head2 hintmode (show|mark|hide)
278 root 1.10
279     hintmode show|mark|hide
280    
281     Sets the I<hint mode> to the given value: Throughout the game you can find
282     hints that sometimes help you to solve a puzzle or manage a situation
283     better than without. You can change the display of these hints with this
284     command:
285    
286     =over 4
287    
288     =item show
289    
290     Show the hints (the default mode).
291    
292     =item mark
293    
294     Do not show the hints themselves, but notify you when a hint would have
295     been available.
296    
297     =item hide
298    
299 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
300 root 1.10 available or not.
301    
302     =back
303    
304 pippijn 1.1 =head2 hiscore
305    
306     Shows a list of the highest level players in the game.
307    
308     =head2 ignore
309    
310 root 1.2 ignore list
311    
312     Lists all players that you currently ignore.
313    
314 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
315    
316     This command ignores the specified messages (B<tell> ignores tells,
317 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
318 pippijn 1.1 user).
319    
320 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
321     expires. The default is 24 (one day). The reason why all ignore entries
322     expire after a day by default is that most troublemakers stop soon after
323     they are being ignored.
324 pippijn 1.1
325     To revoke an ignore, use the B<unignore> command.
326    
327     =head2 inventory
328    
329     Lists all items in your inventory along with their locked/applied/wielded
330     status. Example:
331    
332     inventory
333    
334     Inventory:
335 root 1.17 - arrow 0.1
336     - Knife * 2
337     - long sword (wielded) 15
338 pippijn 1.1
339     This shows that you have one arrow which weighs 0.1kg and one Knife which you
340     protected from dropping by locking it as well as a long sword which you are
341     currently using to attack.
342    
343     =head2 invite
344    
345     This command invites another player to where you are currently located.
346     There are four levels of inviting that can be earned by doing quests.
347     Quest descriptions can be found in a house in scorn.
348    
349     =over 4
350    
351     =item Level 1 can invite only into private rooms such as apartments.
352    
353     =item Level 2 can invite into private rooms and unique maps such as guilds.
354    
355     =item Level 3 can invite to anywhere in the world if there are no monsters on
356     the map.
357    
358     =item Level 4 can invite any player to any map with or without monsters. This is
359     a very dangerous skill and should be used wisely.
360    
361     =back
362    
363     In any of these levels, the invited player is required to acknowledge and
364     allow the transport.
365    
366     One can never transport from nor to an unholy place. That means, one can
367     not be saved out of jail using invite.
368    
369     =head2 invoke
370    
371 root 1.8 The invoke command is used to cast a spell immediately, or when it is
372     necessary to give a parameter to the spell. Invoke will not set the range
373     weapon.
374 pippijn 1.1
375     Examples:
376    
377 root 1.8 invoke restoration
378     invoke magic rune of large fireball
379     invoke reincarnation of Iamdead
380     invoke create food of waybread
381    
382     It is very helpful to bind healing spells to keys, for example go to your
383 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
384 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385     recommended to bind a healing spell or potion to an easily-accessible-key,
386     such as '1'.
387 pippijn 1.1
388    
389     =head2 killpets
390    
391 root 1.4 killpets [name]
392    
393 pippijn 1.1 The killpets command is a quick and convenient way
394     to get rid of all your pets when they are no longer
395     useful or are getting in the way. Any equipment
396     they had will be left behind, but you will get no
397     experience for their death. However, it kills them
398     instantaneously.
399    
400     If a name is specified then only pets with that
401 root 1.17 name will be killed, e.g. killpets bat will kill bats
402 pippijn 1.1 but not bees. If a number is specified, the pet
403     corresponding to that number is killed.
404    
405     =head2 mapinfo
406    
407     Shows some information about the map like this:
408    
409     world_105_115 (/world/world_105_115) in scorn
410     Creator: Gnat the Gnu
411     Email: gnu@foo.bar
412     Date: Sun Dec 16 20:53:13 2001
413    
414     world_105_115: The map name
415     /world/world_105_115: The relative map path
416     scorn: Region the map is in
417    
418     The rest is information the mapper may or may not provide. Often, this is
419     the mapper's name, email and map creation date as this example shows.
420    
421     =head2 maps
422    
423 root 1.5 maps <mapname>
424    
425     Shows a list of maps matching the regex <mapname> that are currently being
426     known to the server. The different fields are Pl, I, Svd, Reset and Path:
427    
428     =over 4
429    
430     =item Pl: the number of players on that map currently.
431    
432     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
433    
434     The server keeps maps in memory only for a short time (by default about
435     40 seconds). After that time, it saves them to disk. As the server loads
436     most maps in the background it is possible that you can see a map that is
437 pippijn 1.19 currently being loaded, but that's rare, as loading a map is fast.
438 root 1.5
439     =item Svd: the amount of seconds the map was last saved (++ means >99).
440    
441     The server by default tries to save each map at least every 20 seconds if
442     it changed, so in case of a disastrous crash (one where the server cannot
443     emergency save), at most 20 seconds of gameplay are lost.
444    
445     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
446    
447     Most maps will not reset as long as players are on it, and usually the
448 root 1.12 reset counter only starts going down when all players left the map. Some
449     maps will never reset in the common sense, these are usually marked with a
450 root 1.17 very high number (such as C<1e+99>).
451 root 1.5
452     =item Path: the name that uniquely identifies the map, can be used for goto etc.
453    
454     =back
455 pippijn 1.1
456    
457     =head2 mark
458    
459     B<mark> is used to mark items for items that apply other items. Examples of
460     these are flint & steel marked for apply torches, a weapon marked for
461     improve weapon scrolls.
462    
463     B<mark> without options shows your currently marked item.
464    
465     Usage examples:
466    
467     mark sword +3
468     mark three torches
469     mark sword
470    
471     B<mark> will look for best match first, and then look for matches based
472     on shortened name, object name, archetype name. It prints the match it
473     finds.
474    
475     =head2 motd
476    
477     Shows the message of the day. It takes no arguments.
478    
479     =head2 output-count
480    
481 root 1.7 output-count [lines]
482 pippijn 1.1
483     output-count sets after how many messages of the same type, they are
484     then printed out. If the value was 10, then after killing ten orcs, the
485     message '10 times you kill orc' would be printed out. The default value is
486     1 - this means that all messages get printed out as they are requested -
487     buffering is disabled in this regard.
488    
489 root 1.7 output-sync controls how often information is sent to the screen. Each
490 root 1.17 buffer has its own time value, and will be flushed independently. The
491 root 1.7 default value is usually less than a second.
492    
493 pippijn 1.1 See also L<output-sync>.
494    
495 root 1.13 =head2 output-rate
496    
497     output-rate [bytes per second]
498 root 1.6
499     Show the current setting of the output-rate, or set it to the provided
500 root 1.13 value. The server will try very hard not to send more than this many bytes
501 root 1.6 per second to your client. If the rate is exceeded, the server tries to
502 root 1.13 hold back less important information (such as new images) to increase
503     responsiveness.
504    
505     The server-side default is usually quite high, around 100000. If the
506     server is running on a Linux kernel, it will adjust to the actual
507     bandwidth available, and output-rate only sets an upper bound. That is,
508     the server will automatically set an optimal send rate and adjusting your
509     output-rate is not required.
510 root 1.6
511 pippijn 1.1 =head2 output-sync
512    
513 root 1.7 output-sync [seconds]
514    
515 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
516 root 1.17 buffer has its own time value, and will be flushed independently. The
517 root 1.7 default value is usually less than a second.
518 pippijn 1.1
519     output-count sets after how many messages of the same type, they are
520     then printed out. If the value was 10, then after killing ten orcs, the
521     message '10 times you kill orc' would be printed out. The default value is
522     1 - this means that all messages get printed out as they are requested -
523     buffering is disabled in this regard.
524    
525     See also L<output-count>.
526    
527     =head2 party
528    
529     party join partyname
530     Puts you in a party, prompts you for a passwd if there is
531     one
532    
533     party form partyname
534     Forms a party and puts you as leader, 32 character max.
535     At the moment, being party leader does nothing. May be used in
536     the future.
537    
538     party list
539     Lists currently formed parties and their 'leader'
540    
541     party passwd <password>
542     Changes the passwd for the party you are in, 8 character max.
543    
544     party who
545     lists the members of the party you are in
546    
547     party say <msg>
548     sends messsage to party members
549    
550     party leave
551     takes you out of current party
552    
553     =head2 peaceful
554    
555 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
556 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
557     players (which will be controlled by priests).
558    
559     The B<peaceful> command will switch you between peaceful and hostile attack
560     modes.
561    
562     When peaceful is on you will not automatically attack other player when
563     bumping into them and will do reduced damage against other players if
564     you do attack them (friendly fire). Having peaceful mode on only lowers
565     damage against other players, it has no effect on damage done to monsters
566     or other NPCs, so it is generally advisable to remain in peaceful mode
567     unless you are looking for trouble. It is still entirely possible to kill
568     other players when in peaceful mode so you should still be careful when
569     interacting with other players. Hostile mode (peaceful off) will enable
570     melee combat when bumping into other players and does normal damage for
571     other attacks as well.
572    
573     Damage done by area effect attacks like cone spells, explosive
574     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
575     are not modified by peaceful/hostile mode.
576    
577     =head2 X<petmode>petmode (normal|sad|defend|arena)
578    
579     B<petmode> controls how your pets (charmed monsters) will behave.
580    
581     The options are:
582    
583     =over 4
584    
585     =item B<normal>
586    
587     As you would expect.
588    
589     =item B<sad> (search and destroy)
590    
591     Pets will roam and seek out things to attack.
592    
593     =item B<defend>
594    
595     Pets will try to stay close and defend you.
596    
597     =item B<arena>
598    
599     Like B<normal>, except that pets will attack other players in the arena.
600    
601     =back
602    
603     =head2 pickup
604    
605 root 1.20 pickup +mode
606     pickup -mode
607     pickup density
608    
609     B<pickup> changes whether you pick up items when you step on them. To
610     pickup an item manually, use the ',' key.
611    
612     The B<Pickup> tab in the playerbook is usually a better way to modify your
613     autopickup settings than using this command.
614    
615     Mode can be one of:
616    
617     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619     "key", "missile", "allweapon", "magical", "potion", "spellbook",
620     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621     "flesh"
622    
623 root 1.21 If a number (C<density>, must be 0..15) is specified, then items of at
624     least the specified value density are picked up. Value density is given as
625 root 1.20 gold/weight in kilograms.
626 pippijn 1.1
627     The value in gold is what the item is worth if you sold it in the shop.
628    
629     =head2 prepare
630    
631     The same as cast. Usage:
632    
633     prepare <spell>
634    
635    
636     =head2 quit
637    
638     Deletes your character from the server. If you want to quit the session
639     without deleting your character, you must use a I<Bed to Reality>. Find a
640     bed (probably in a building close to where you entered the game), get on
641     top of it, and apply it using B<Tab> ro the B<apply> command.
642    
643 root 1.13
644 pippijn 1.1 =head2 range
645    
646     Your range weapon can be one of several weapons, a spell you cast, a
647     bow-and-arrow, a rod, or a wand, to name a few.
648    
649     Your range weapon is fired when you press SHIFT-direction, and will be
650     fired in that direction.
651    
652 root 1.13
653 pippijn 1.1 =head2 ready_skill
654    
655     ready_skill <name of skill>
656    
657     Readies the given L<skill|pod/skill_help> by putting it in your L<range
658     slot|glossary/range slot>. Some skills are used automatically when
659     readied, some need to be actively used by "firing" them.
660    
661     If you just want to invoke a skill once, leaving your range slot
662     untouched, use L<use_skill> instead.
663    
664 root 1.13
665 pippijn 1.1 =head2 rename
666    
667 root 1.3 Changes/removes the custom name of given item (or the marked one).
668 pippijn 1.1
669 root 1.3 rename oldname to newname
670     rename "old item name" to "new item name"
671 pippijn 1.1
672 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
673     otherwise you can just write the name as-is. If you omit the old name, the
674     marked item will be used instead.
675 pippijn 1.1
676 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
677     rename) name will be restored.
678 pippijn 1.1
679     Note: maximum allowed name length is 127 characters.
680    
681    
682     =head2 resistances
683    
684     This shows you the resistances you have to specific attack types.
685     If you have for example "cold +20", it means you get 20% damage done
686     by cold attacks. If you have "ghost hit -50", you will get 50% more
687     damage by ghost hits.
688    
689     If you are a dragon, you will also get your natural skin resistances
690     appened to the list. These will never lower, only rise.
691    
692     =head2 rotateshoottype
693    
694     Switches between spell, skill and weapon. Example:
695    
696     cast burning hands
697     ready_skill disarm traps
698     apply wand of medium fireball
699    
700     rotateshoottype # Switches to the spell (burning hands)
701     rotateshoottype # Switches to the wand (of medium fireball)
702     rotateshoottype # Switches to the skill (disarm traps)
703     rotateshoottype # Disables the range slot (won't use anything)
704     rotateshoottype # Switches back to the spell.. and so on
705    
706     =head2 say
707    
708     Will tell all players on the same map as yourself a message.
709    
710     =head2 save
711    
712     Updates players status to disk. This can be useful for making backup
713     copies if you fear the server is about to crash.
714    
715     The server saves your character automatically in certain intervals,
716     and also on clean shutdowns, so there is little practical use for this
717     command.
718    
719     WARNING - if you want to leave the game without destroying your player,
720     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
721     it. Doing B<save> and then B<quit>ing will still delete your character.
722    
723     =head2 search-items
724    
725     search-items <word>
726    
727 root 1.20 Automatically picks up all items with <word> in their name. C<search-items
728     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
729     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730     will pick up all items with magic+1, and so on, and so on.
731    
732     While this mode is active, you will be slower and the normal autopickup is
733     disabled. To disable search mode again, execute C<search-items> without
734     any arguments.
735 pippijn 1.1
736     =head2 seen
737    
738     seen <login>
739    
740     Tells you when the player named <login> was last seen on the server (cf+
741     only).
742    
743     =head2 shout
744    
745     shout <message>
746    
747 root 1.16 Sends a message to all players on the server. It is mainly useful for
748 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
749     should not be used for general chat. Use L<chat|command/chat> instead.
750    
751     =head2 showpets
752    
753     showpets <number>
754    
755     Shows a numbered list of the pets owned by the player. If a number is
756     specified, instead shows a detailed printout about that pet.
757    
758     =head2 skills
759    
760     Lists all skills you have along with the experience you have in those skills.
761     Example:
762    
763     skills
764    
765     literacy................................lvl: 4 (xp:9944/16000/25%)
766     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
767    
768     This shows you that you have two skills, literacy and one handed weapons. You
769     are level 4 in both skills and in literacy, you have 9944 experience points.
770     You need to reach 16000 to gain another level. The 25% at the end show you what
771     percentage of your experience is permanent, which means you cannot lose it if
772     you die.
773    
774     =head2 sort_inventory
775    
776     If sort_inventory is set, items will be inserted into your inventory
777     in order by type than alphabetical. This, all scrolls will be grouped
778     together, but in alphabetical order. Same for all weapons. This only
779     applies to new items you pick up - items that you are already holding will
780     not be sorted.
781    
782     If sort_inventory is not set (default), items will be inserted via type,
783     subtype and magic. This, all axes will be grouped together in magic order,
784 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
785 pippijn 1.1 ones just get inserted last.
786    
787     If you have a lot of stuff that is not in alphabetical order but you would
788     like it to be, the best method is to drop all of it and then pick it up.
789    
790     =head2 sound
791    
792     Toggles between sound enabled and disabled. This has no relevance to the
793 root 1.17 sound settings of the client, it only governs whether the server will send
794 pippijn 1.1 sound effect command to the client and is enabled if the client supports
795 root 1.17 sound (i.e. always for the deliantra client).
796 pippijn 1.1
797 root 1.10 =head2 sourcecode
798    
799 root 1.17 This command displays the means to download the source code (server code,
800 root 1.10 maps and archetypes) used to implement this version of the game.
801    
802     Every player has the right to download and modify the source code of the
803     server, as required by both the GNU General Public License and the GNU
804     Affero General Public license.
805    
806     If you modify your version of the server, you will have to provide a means
807     to download the modified sources (and resources) via this command. If you
808     run an unmodified version of the server, the default will do.
809    
810 pippijn 1.1 =head2 statistics
811    
812     B<statistics> shows various useful information about your character.
813     None of the information it shows is stuff that is not contained in the
814     documentation.
815    
816     As of now, it shows how much experience you need for your next level. It
817     also shows natural, real, and maximum statistic values.
818    
819     Your natural stat is the stat without any items/spells applied.
820    
821     Real is what the current value is (same as in the stat window.)
822    
823     Maximum is the maximum value for your natural stat.
824    
825     =head2 suicide
826    
827     Kills yourself. No, really.
828    
829     This command might not look useful at first, but sometimes you can get
830     yourself into a corner you can't escape anymore, either due to a map
831     bug or your own stupidity. Killing oneself can be difficult and time
832 pippijn 1.19 consuming, that's why this command is provided. It is fast, painless,
833 pippijn 1.1 effective, humane.
834    
835     =head2 take
836    
837     The take commands take object(s) on the space the player is standing on,
838     and inserts them into the players inventory.
839    
840     If no parameter is given, take will get the top object that can be taken
841     and put it in the players inventory. If no object can be taken, that will
842     be stated.
843    
844     A parameter can be given to take. In this case, all object that have names
845     that match the parameter will be picked up. Thus, if there is a 'sword of
846     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
847     pick all of them up.
848    
849     By default, take is bound to the comma key, with no parameters. To change
850     this, look at the bind command.
851    
852     =head2 tell
853    
854     tell <playername> <message>...
855    
856     Sends a private message to the given player I<only>.
857    
858     =head2 throw
859    
860     Throws an unlocked item in your inventory, be it applied or not, into the
861     direction you are looking. If you mark an item in your inventory, this item
862     is thrown first. If there is more than one copy of an item, only one of it is
863     thrown away. God-given items can not be thrown. You need the skill throwing
864     for this to work.
865    
866     =head2 time
867    
868 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
869 pippijn 1.1
870 root 1.18 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
871     the 2nd Day of the Month of the Frost Giant, Year 63.
872     Time of Year: The Season of New Year.
873    
874     An hour of game time passes in 3 minutes of real time. The time and
875     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876     five weeks per month, and 17 months per year. The year is additionally
877     split into four seasons of 4 months each, except the season of the
878     Blizzard, which is 5 months long.
879 pippijn 1.1
880 root 1.18 The number "zero" is unknown, which is why the minutes go from 1 to 60.
881    
882     Seasons and the time of the day affect the overall outdoor daylight.
883 pippijn 1.1
884     =head2 title
885    
886 root 1.17 title <new title>
887     title clear # Sets your title back to your race.
888    
889 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
890     your race is elf, you can use the title command to change your name from
891 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
892 pippijn 1.1
893     Dragons cannot set their title because it changes during the game.
894    
895     =head2 unignore
896    
897     unignore <login>
898    
899     Cancels all ignores set for the specified login. See B<ignore>.
900    
901 root 1.4 =head2 uptime
902    
903     Tells you something about the time the server was started and how long ago
904     that was.
905    
906 pippijn 1.1 =head2 use_skill
907    
908     use_skill <name of skill>
909    
910     Uses the given L<skill|pod/skill_help> immediately, once. See also
911     L<ready_skill>.
912    
913     =head2 usekeys (inventory|keyrings|containers)
914    
915     The B<usekeys> option determines the behaviour of using keys.
916    
917     Values are:
918    
919 root 1.17 =over 4
920 pippijn 1.1
921 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
922 pippijn 1.1
923 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
924    
925     =item B<containers>: Only keys in active containers are used.
926    
927     =back
928 pippijn 1.1
929 root 1.17 Note that key rings are just a specialized container, so the containers
930     will also find keys in key rings.
931 pippijn 1.1
932     Only active containers are used - keys will not jump out of closed
933     containers, but hints will be given if you have keys in such containers.
934    
935     =head2 version
936    
937     Shows what version of the software the server is running on and what people
938     have contributed what to the game.
939    
940     =head2 weather
941    
942     Gives you information about the current weather of outside areas, if the
943     server has weather support (which is unlikely, as it is very broken).
944    
945     =head2 whereabouts
946    
947     The whereabouts command gives a summary about the
948     regions in which players are currently staying.
949    
950     =head2 whereami
951    
952     Tells you some historical information on the region you are currently in.
953    
954     =head2 who
955    
956     Shows what players are playing in the world and where they are. It may also
957     show their levels and race or title. (See the L<title|command/title> command)
958    
959     B<who> optionally takes an argument that limits the players shown to
960     the specified region, e.g. B<who brest> will show all players playing
961     somewhere in Brest.
962    
963     =head2 wimpy
964    
965     The wimpy level is the amount of health points (hp) that may be left before you
966     automatically run away. This may be useful in hand-to-hand combats but should
967     not be used when the opponent attacks with spells.
968    
969 root 1.8
970 pippijn 1.1 =head1 Authors
971    
972     Parts of this document were originally taken from the crossfire server
973 root 1.16 help files with unknown authors.
974 pippijn 1.1
975 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
976 pippijn 1.1 Steenhoven and Marc A. Lehmann.
977