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Revision: 1.24
Committed: Fri Oct 16 00:44:06 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_90
Changes since 1.23: +1 -1 lines
Log Message:
mr. pickynicky

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39 root 1.17 the C<applymode> controls what happens when you are equipping something that would
40 pippijn 1.1 require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82 root 1.22 Shows how much (and what) you are wielding on certain body parts.
83    
84     For example as fireborn, you have 4 fingers to put rings on. If you have
85     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86     full and one free.
87    
88     Both items as well as skills and other more esoteric objects can use those
89     body parts.
90 pippijn 1.1
91     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
92    
93 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
94 pippijn 1.1
95     The options are:
96    
97     =over 4
98    
99     =item B<normal>
100    
101     As you would expect.
102    
103     =item B<threewide>
104    
105     Fires three arrows in parallel.
106    
107     =item B<spreadshot>
108    
109     Fires three arrows which spread out over distance.
110    
111     =item B<fire>I<direction>
112    
113     Locks in the direction the missiles will fire, specify by compass position:
114     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
115    
116     =item B<bestarrow>
117    
118     Selects and fires the probable best arrow from your inventory.
119    
120     =back
121    
122     =head2 brace
123    
124     When you enter the B<brace> command to brace your character, your
125     character will no longer move. It can still attack adjoining
126     spaces. Bracing can be useful to hold a location.
127    
128 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
129     ac penalty beyond that (if you have a negative Dex bonus, you may in
130 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
131 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
132 pippijn 1.1
133     =head2 chat
134    
135     chat <message>
136    
137 root 1.16 Sends a message to all players on the server. This is the normal way to
138     chat with others.
139 pippijn 1.1
140     =head2 cast
141    
142 root 1.17 You use the cast command to set your range-action-slot to the spell you
143 pippijn 1.1 want. Example:
144    
145     cast burning hands
146    
147 root 1.17 sets your I<range> slot to B<spell: burning hands>.
148 pippijn 1.1
149     If you don't know the spell, shows which spells you do know.
150    
151     It is helpful to bind string like B<cast burning hands> to keys.
152    
153 root 1.17 See C<help range> for more information on range weapons.
154 pippijn 1.1
155     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
156    
157     drop [number] name
158    
159     B<name> is the name of the item(s) to drop. It may match multiple items.
160     The name is matched against the start of the objects in your inventory.
161     The name matching is case insensitive.
162    
163     There are a few special name values:
164    
165     =over 4
166    
167 root 1.17 =item B<all>: matches any item.
168 pippijn 1.1
169 root 1.17 =item B<unpaid>: matches unpaid items.
170 pippijn 1.1
171 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
172 pippijn 1.1
173 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
174 pippijn 1.1
175     =back
176    
177     B<number> is optional. This acts as the number of the object to drop. The
178     objects number must be at least the number for it to be dropped. For
179     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
180     will be dropped. A collection of 5 scrolls will not be dropped.
181    
182     See also B<dropall> and mouse button control within client for dropping
183     objects.
184    
185 root 1.12
186     =head2 cointoss
187    
188     Tosses a coin and reports the outcome to you and other players on the same
189     map, much like the say command does.
190    
191    
192     =head2 orcknuckle
193    
194     Throws your orcknuckle set and reports the outcome to you and other
195     players on the same map, much like the say command does. Your first
196     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197     I<princess>, I<dragon>, while the fourth can additionally roll up to
198     I<orc>.
199    
200    
201 pippijn 1.1 =head2 dropall
202    
203     dropall [type]
204    
205     B<dropall> drops all items in your inventory to the ground, excepting
206     locked items. The type parameter will also control what is dropped:
207    
208     =over 4
209    
210     =item nothing specified
211    
212     Drops all objects except food, money, keys, and containers.
213    
214     =item B<weapons>
215    
216     Drops weapons, bows, and arrows.
217    
218     =item B<armor> (armour)
219    
220     Drops armor, shield, and helmets.
221    
222     =item B<misc>
223    
224     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
225     bracers, scrolls, wands, rods, and potions.
226    
227     =back
228    
229     See also 'drop' and mouse button control for dropping objects.
230    
231     =head2 examine
232    
233     Without arguments, this will give some information on the item below you,
234     with arguments it will give information on a matching item in your inventory.
235     For example:
236    
237     examine rucksack
238    
239     This will show you something like:
240    
241     That is rucksack
242     Its weight limit is 647.1 kg.
243     It is made of: cloth.
244     It weighs 0.100 kg.
245    
246     =head2 follow
247    
248     This enables the follow mode (cf+ only).
249    
250     The player issuing the follow
251     command is required to stand
252     on a space right next to the
253     player that is to be followed.
254    
255     To start following a player,
256     use:
257    
258     follow <playername>
259    
260     To stop following, use:
261    
262     follow
263    
264     Without arguments.
265    
266     =head2 get
267    
268     get [item]
269    
270     This will pick up an item from the floor with the name [item]. If there is
271     more than one unique item with that name, they are all picked up.
272    
273     =head2 gsay
274    
275     If you are in a party (party join or party form), you will be able to message
276     only your party. Even people standing right next to you can't hear it.
277    
278     =head2 help
279    
280     Gives you online help for the command or help topic specified.
281    
282 root 1.11 =head2 hintmode (show|mark|hide)
283 root 1.10
284     hintmode show|mark|hide
285    
286     Sets the I<hint mode> to the given value: Throughout the game you can find
287     hints that sometimes help you to solve a puzzle or manage a situation
288     better than without. You can change the display of these hints with this
289     command:
290    
291     =over 4
292    
293     =item show
294    
295     Show the hints (the default mode).
296    
297     =item mark
298    
299     Do not show the hints themselves, but notify you when a hint would have
300     been available.
301    
302     =item hide
303    
304 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
305 root 1.10 available or not.
306    
307     =back
308    
309 pippijn 1.1 =head2 hiscore
310    
311     Shows a list of the highest level players in the game.
312    
313     =head2 ignore
314    
315 root 1.2 ignore list
316    
317     Lists all players that you currently ignore.
318    
319 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
320    
321     This command ignores the specified messages (B<tell> ignores tells,
322 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
323 pippijn 1.1 user).
324    
325 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
326     expires. The default is 24 (one day). The reason why all ignore entries
327     expire after a day by default is that most troublemakers stop soon after
328     they are being ignored.
329 pippijn 1.1
330     To revoke an ignore, use the B<unignore> command.
331    
332     =head2 inventory
333    
334     Lists all items in your inventory along with their locked/applied/wielded
335     status. Example:
336    
337     inventory
338    
339     Inventory:
340 root 1.17 - arrow 0.1
341     - Knife * 2
342     - long sword (wielded) 15
343 pippijn 1.1
344     This shows that you have one arrow which weighs 0.1kg and one Knife which you
345     protected from dropping by locking it as well as a long sword which you are
346     currently using to attack.
347    
348     =head2 invite
349    
350     This command invites another player to where you are currently located.
351     There are four levels of inviting that can be earned by doing quests.
352     Quest descriptions can be found in a house in scorn.
353    
354     =over 4
355    
356     =item Level 1 can invite only into private rooms such as apartments.
357    
358     =item Level 2 can invite into private rooms and unique maps such as guilds.
359    
360     =item Level 3 can invite to anywhere in the world if there are no monsters on
361     the map.
362    
363     =item Level 4 can invite any player to any map with or without monsters. This is
364     a very dangerous skill and should be used wisely.
365    
366     =back
367    
368     In any of these levels, the invited player is required to acknowledge and
369     allow the transport.
370    
371     One can never transport from nor to an unholy place. That means, one can
372     not be saved out of jail using invite.
373    
374     =head2 invoke
375    
376 root 1.8 The invoke command is used to cast a spell immediately, or when it is
377     necessary to give a parameter to the spell. Invoke will not set the range
378     weapon.
379 pippijn 1.1
380     Examples:
381    
382 root 1.8 invoke restoration
383     invoke magic rune of large fireball
384     invoke reincarnation of Iamdead
385     invoke create food of waybread
386    
387     It is very helpful to bind healing spells to keys, for example go to your
388 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
389 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390     recommended to bind a healing spell or potion to an easily-accessible-key,
391     such as '1'.
392 pippijn 1.1
393    
394     =head2 killpets
395    
396 root 1.4 killpets [name]
397    
398 pippijn 1.1 The killpets command is a quick and convenient way
399     to get rid of all your pets when they are no longer
400     useful or are getting in the way. Any equipment
401     they had will be left behind, but you will get no
402     experience for their death. However, it kills them
403     instantaneously.
404    
405     If a name is specified then only pets with that
406 root 1.17 name will be killed, e.g. killpets bat will kill bats
407 pippijn 1.1 but not bees. If a number is specified, the pet
408     corresponding to that number is killed.
409    
410     =head2 mapinfo
411    
412     Shows some information about the map like this:
413    
414     world_105_115 (/world/world_105_115) in scorn
415     Creator: Gnat the Gnu
416     Email: gnu@foo.bar
417     Date: Sun Dec 16 20:53:13 2001
418    
419     world_105_115: The map name
420     /world/world_105_115: The relative map path
421     scorn: Region the map is in
422    
423     The rest is information the mapper may or may not provide. Often, this is
424     the mapper's name, email and map creation date as this example shows.
425    
426     =head2 maps
427    
428 root 1.5 maps <mapname>
429    
430     Shows a list of maps matching the regex <mapname> that are currently being
431     known to the server. The different fields are Pl, I, Svd, Reset and Path:
432    
433     =over 4
434    
435     =item Pl: the number of players on that map currently.
436    
437     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
438    
439     The server keeps maps in memory only for a short time (by default about
440     40 seconds). After that time, it saves them to disk. As the server loads
441     most maps in the background it is possible that you can see a map that is
442 pippijn 1.19 currently being loaded, but that's rare, as loading a map is fast.
443 root 1.5
444 root 1.24 =item Svd: the amount of seconds since the map was last saved (++ means >99).
445 root 1.5
446     The server by default tries to save each map at least every 20 seconds if
447     it changed, so in case of a disastrous crash (one where the server cannot
448     emergency save), at most 20 seconds of gameplay are lost.
449    
450     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
451    
452     Most maps will not reset as long as players are on it, and usually the
453 root 1.12 reset counter only starts going down when all players left the map. Some
454     maps will never reset in the common sense, these are usually marked with a
455 root 1.17 very high number (such as C<1e+99>).
456 root 1.5
457     =item Path: the name that uniquely identifies the map, can be used for goto etc.
458    
459     =back
460 pippijn 1.1
461    
462     =head2 mark
463    
464     B<mark> is used to mark items for items that apply other items. Examples of
465     these are flint & steel marked for apply torches, a weapon marked for
466     improve weapon scrolls.
467    
468     B<mark> without options shows your currently marked item.
469    
470     Usage examples:
471    
472     mark sword +3
473     mark three torches
474     mark sword
475    
476     B<mark> will look for best match first, and then look for matches based
477     on shortened name, object name, archetype name. It prints the match it
478     finds.
479    
480 root 1.23 =head2 me
481    
482     me <message>
483    
484     Sends a message to all players on the server, similar to chat, but instead
485     of using C<name chats: message>, the form C<* name message> is used, which
486     is useful to describe yourself, such as:
487    
488     me feels lonely
489     =>
490     * schmorp feels lonely
491    
492    
493 pippijn 1.1 =head2 motd
494    
495     Shows the message of the day. It takes no arguments.
496    
497     =head2 output-count
498    
499 root 1.7 output-count [lines]
500 pippijn 1.1
501     output-count sets after how many messages of the same type, they are
502     then printed out. If the value was 10, then after killing ten orcs, the
503     message '10 times you kill orc' would be printed out. The default value is
504     1 - this means that all messages get printed out as they are requested -
505     buffering is disabled in this regard.
506    
507 root 1.7 output-sync controls how often information is sent to the screen. Each
508 root 1.17 buffer has its own time value, and will be flushed independently. The
509 root 1.7 default value is usually less than a second.
510    
511 pippijn 1.1 See also L<output-sync>.
512    
513 root 1.13 =head2 output-rate
514    
515     output-rate [bytes per second]
516 root 1.6
517     Show the current setting of the output-rate, or set it to the provided
518 root 1.13 value. The server will try very hard not to send more than this many bytes
519 root 1.6 per second to your client. If the rate is exceeded, the server tries to
520 root 1.13 hold back less important information (such as new images) to increase
521     responsiveness.
522    
523     The server-side default is usually quite high, around 100000. If the
524     server is running on a Linux kernel, it will adjust to the actual
525     bandwidth available, and output-rate only sets an upper bound. That is,
526     the server will automatically set an optimal send rate and adjusting your
527     output-rate is not required.
528 root 1.6
529 pippijn 1.1 =head2 output-sync
530    
531 root 1.7 output-sync [seconds]
532    
533 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
534 root 1.17 buffer has its own time value, and will be flushed independently. The
535 root 1.7 default value is usually less than a second.
536 pippijn 1.1
537     output-count sets after how many messages of the same type, they are
538     then printed out. If the value was 10, then after killing ten orcs, the
539     message '10 times you kill orc' would be printed out. The default value is
540     1 - this means that all messages get printed out as they are requested -
541     buffering is disabled in this regard.
542    
543     See also L<output-count>.
544    
545     =head2 party
546    
547     party join partyname
548     Puts you in a party, prompts you for a passwd if there is
549     one
550    
551     party form partyname
552     Forms a party and puts you as leader, 32 character max.
553     At the moment, being party leader does nothing. May be used in
554     the future.
555    
556     party list
557     Lists currently formed parties and their 'leader'
558    
559     party passwd <password>
560     Changes the passwd for the party you are in, 8 character max.
561    
562     party who
563     lists the members of the party you are in
564    
565     party say <msg>
566     sends messsage to party members
567    
568     party leave
569     takes you out of current party
570    
571     =head2 peaceful
572    
573 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
574 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
575     players (which will be controlled by priests).
576    
577     The B<peaceful> command will switch you between peaceful and hostile attack
578     modes.
579    
580     When peaceful is on you will not automatically attack other player when
581     bumping into them and will do reduced damage against other players if
582     you do attack them (friendly fire). Having peaceful mode on only lowers
583     damage against other players, it has no effect on damage done to monsters
584     or other NPCs, so it is generally advisable to remain in peaceful mode
585     unless you are looking for trouble. It is still entirely possible to kill
586     other players when in peaceful mode so you should still be careful when
587     interacting with other players. Hostile mode (peaceful off) will enable
588     melee combat when bumping into other players and does normal damage for
589     other attacks as well.
590    
591     Damage done by area effect attacks like cone spells, explosive
592     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
593     are not modified by peaceful/hostile mode.
594    
595     =head2 X<petmode>petmode (normal|sad|defend|arena)
596    
597     B<petmode> controls how your pets (charmed monsters) will behave.
598    
599     The options are:
600    
601     =over 4
602    
603     =item B<normal>
604    
605 root 1.22 Monsters behave normally, i.e. according to their own character.
606 pippijn 1.1
607     =item B<sad> (search and destroy)
608    
609     Pets will roam and seek out things to attack.
610    
611     =item B<defend>
612    
613     Pets will try to stay close and defend you.
614    
615     =item B<arena>
616    
617     Like B<normal>, except that pets will attack other players in the arena.
618    
619     =back
620    
621     =head2 pickup
622    
623 root 1.20 pickup +mode
624     pickup -mode
625     pickup density
626    
627     B<pickup> changes whether you pick up items when you step on them. To
628     pickup an item manually, use the ',' key.
629    
630     The B<Pickup> tab in the playerbook is usually a better way to modify your
631     autopickup settings than using this command.
632    
633     Mode can be one of:
634    
635     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
636     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
637     "key", "missile", "allweapon", "magical", "potion", "spellbook",
638     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
639     "flesh"
640    
641 root 1.21 If a number (C<density>, must be 0..15) is specified, then items of at
642     least the specified value density are picked up. Value density is given as
643 root 1.20 gold/weight in kilograms.
644 pippijn 1.1
645     The value in gold is what the item is worth if you sold it in the shop.
646    
647     =head2 prepare
648    
649     The same as cast. Usage:
650    
651     prepare <spell>
652    
653    
654     =head2 quit
655    
656     Deletes your character from the server. If you want to quit the session
657     without deleting your character, you must use a I<Bed to Reality>. Find a
658     bed (probably in a building close to where you entered the game), get on
659     top of it, and apply it using B<Tab> ro the B<apply> command.
660    
661 root 1.13
662 pippijn 1.1 =head2 range
663    
664     Your range weapon can be one of several weapons, a spell you cast, a
665     bow-and-arrow, a rod, or a wand, to name a few.
666    
667     Your range weapon is fired when you press SHIFT-direction, and will be
668     fired in that direction.
669    
670 root 1.13
671 pippijn 1.1 =head2 ready_skill
672    
673     ready_skill <name of skill>
674    
675     Readies the given L<skill|pod/skill_help> by putting it in your L<range
676     slot|glossary/range slot>. Some skills are used automatically when
677     readied, some need to be actively used by "firing" them.
678    
679     If you just want to invoke a skill once, leaving your range slot
680     untouched, use L<use_skill> instead.
681    
682 root 1.13
683 pippijn 1.1 =head2 rename
684    
685 root 1.3 Changes/removes the custom name of given item (or the marked one).
686 pippijn 1.1
687 root 1.3 rename oldname to newname
688     rename "old item name" to "new item name"
689 pippijn 1.1
690 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
691     otherwise you can just write the name as-is. If you omit the old name, the
692     marked item will be used instead.
693 pippijn 1.1
694 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
695     rename) name will be restored.
696 pippijn 1.1
697     Note: maximum allowed name length is 127 characters.
698    
699    
700     =head2 resistances
701    
702     This shows you the resistances you have to specific attack types.
703     If you have for example "cold +20", it means you get 20% damage done
704     by cold attacks. If you have "ghost hit -50", you will get 50% more
705     damage by ghost hits.
706    
707     If you are a dragon, you will also get your natural skin resistances
708     appened to the list. These will never lower, only rise.
709    
710     =head2 rotateshoottype
711    
712     Switches between spell, skill and weapon. Example:
713    
714     cast burning hands
715     ready_skill disarm traps
716     apply wand of medium fireball
717    
718     rotateshoottype # Switches to the spell (burning hands)
719     rotateshoottype # Switches to the wand (of medium fireball)
720     rotateshoottype # Switches to the skill (disarm traps)
721     rotateshoottype # Disables the range slot (won't use anything)
722     rotateshoottype # Switches back to the spell.. and so on
723    
724     =head2 say
725    
726     Will tell all players on the same map as yourself a message.
727    
728     =head2 save
729    
730     Updates players status to disk. This can be useful for making backup
731     copies if you fear the server is about to crash.
732    
733     The server saves your character automatically in certain intervals,
734     and also on clean shutdowns, so there is little practical use for this
735     command.
736    
737     WARNING - if you want to leave the game without destroying your player,
738     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
739     it. Doing B<save> and then B<quit>ing will still delete your character.
740    
741     =head2 search-items
742    
743     search-items <word>
744    
745 root 1.20 Automatically picks up all items with <word> in their name. C<search-items
746     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
747     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
748     will pick up all items with magic+1, and so on, and so on.
749    
750     While this mode is active, you will be slower and the normal autopickup is
751     disabled. To disable search mode again, execute C<search-items> without
752     any arguments.
753 pippijn 1.1
754     =head2 seen
755    
756     seen <login>
757    
758     Tells you when the player named <login> was last seen on the server (cf+
759     only).
760    
761     =head2 shout
762    
763     shout <message>
764    
765 root 1.16 Sends a message to all players on the server. It is mainly useful for
766 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
767     should not be used for general chat. Use L<chat|command/chat> instead.
768    
769     =head2 showpets
770    
771     showpets <number>
772    
773     Shows a numbered list of the pets owned by the player. If a number is
774     specified, instead shows a detailed printout about that pet.
775    
776     =head2 skills
777    
778     Lists all skills you have along with the experience you have in those skills.
779     Example:
780    
781     skills
782    
783     literacy................................lvl: 4 (xp:9944/16000/25%)
784     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
785    
786     This shows you that you have two skills, literacy and one handed weapons. You
787     are level 4 in both skills and in literacy, you have 9944 experience points.
788     You need to reach 16000 to gain another level. The 25% at the end show you what
789     percentage of your experience is permanent, which means you cannot lose it if
790     you die.
791    
792     =head2 sort_inventory
793    
794     If sort_inventory is set, items will be inserted into your inventory
795     in order by type than alphabetical. This, all scrolls will be grouped
796     together, but in alphabetical order. Same for all weapons. This only
797     applies to new items you pick up - items that you are already holding will
798     not be sorted.
799    
800     If sort_inventory is not set (default), items will be inserted via type,
801     subtype and magic. This, all axes will be grouped together in magic order,
802 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
803 pippijn 1.1 ones just get inserted last.
804    
805     If you have a lot of stuff that is not in alphabetical order but you would
806     like it to be, the best method is to drop all of it and then pick it up.
807    
808     =head2 sound
809    
810     Toggles between sound enabled and disabled. This has no relevance to the
811 root 1.17 sound settings of the client, it only governs whether the server will send
812 pippijn 1.1 sound effect command to the client and is enabled if the client supports
813 root 1.17 sound (i.e. always for the deliantra client).
814 pippijn 1.1
815 root 1.10 =head2 sourcecode
816    
817 root 1.17 This command displays the means to download the source code (server code,
818 root 1.10 maps and archetypes) used to implement this version of the game.
819    
820     Every player has the right to download and modify the source code of the
821     server, as required by both the GNU General Public License and the GNU
822     Affero General Public license.
823    
824     If you modify your version of the server, you will have to provide a means
825     to download the modified sources (and resources) via this command. If you
826     run an unmodified version of the server, the default will do.
827    
828 pippijn 1.1 =head2 statistics
829    
830     B<statistics> shows various useful information about your character.
831     None of the information it shows is stuff that is not contained in the
832     documentation.
833    
834     As of now, it shows how much experience you need for your next level. It
835     also shows natural, real, and maximum statistic values.
836    
837     Your natural stat is the stat without any items/spells applied.
838    
839     Real is what the current value is (same as in the stat window.)
840    
841     Maximum is the maximum value for your natural stat.
842    
843     =head2 suicide
844    
845     Kills yourself. No, really.
846    
847     This command might not look useful at first, but sometimes you can get
848     yourself into a corner you can't escape anymore, either due to a map
849     bug or your own stupidity. Killing oneself can be difficult and time
850 pippijn 1.19 consuming, that's why this command is provided. It is fast, painless,
851 pippijn 1.1 effective, humane.
852    
853     =head2 take
854    
855     The take commands take object(s) on the space the player is standing on,
856     and inserts them into the players inventory.
857    
858     If no parameter is given, take will get the top object that can be taken
859     and put it in the players inventory. If no object can be taken, that will
860     be stated.
861    
862     A parameter can be given to take. In this case, all object that have names
863     that match the parameter will be picked up. Thus, if there is a 'sword of
864     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
865     pick all of them up.
866    
867     By default, take is bound to the comma key, with no parameters. To change
868     this, look at the bind command.
869    
870     =head2 tell
871    
872     tell <playername> <message>...
873    
874     Sends a private message to the given player I<only>.
875    
876     =head2 throw
877    
878     Throws an unlocked item in your inventory, be it applied or not, into the
879     direction you are looking. If you mark an item in your inventory, this item
880     is thrown first. If there is more than one copy of an item, only one of it is
881     thrown away. God-given items can not be thrown. You need the skill throwing
882     for this to work.
883    
884     =head2 time
885    
886 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
887 pippijn 1.1
888 root 1.18 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
889     the 2nd Day of the Month of the Frost Giant, Year 63.
890     Time of Year: The Season of New Year.
891    
892     An hour of game time passes in 3 minutes of real time. The time and
893     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
894     five weeks per month, and 17 months per year. The year is additionally
895     split into four seasons of 4 months each, except the season of the
896     Blizzard, which is 5 months long.
897 pippijn 1.1
898 root 1.18 The number "zero" is unknown, which is why the minutes go from 1 to 60.
899    
900     Seasons and the time of the day affect the overall outdoor daylight.
901 pippijn 1.1
902     =head2 title
903    
904 root 1.17 title <new title>
905     title clear # Sets your title back to your race.
906    
907 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
908     your race is elf, you can use the title command to change your name from
909 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
910 pippijn 1.1
911     Dragons cannot set their title because it changes during the game.
912    
913     =head2 unignore
914    
915     unignore <login>
916    
917     Cancels all ignores set for the specified login. See B<ignore>.
918    
919 root 1.4 =head2 uptime
920    
921     Tells you something about the time the server was started and how long ago
922     that was.
923    
924 pippijn 1.1 =head2 use_skill
925    
926     use_skill <name of skill>
927    
928     Uses the given L<skill|pod/skill_help> immediately, once. See also
929     L<ready_skill>.
930    
931     =head2 usekeys (inventory|keyrings|containers)
932    
933     The B<usekeys> option determines the behaviour of using keys.
934    
935     Values are:
936    
937 root 1.17 =over 4
938 pippijn 1.1
939 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
940 pippijn 1.1
941 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
942    
943     =item B<containers>: Only keys in active containers are used.
944    
945     =back
946 pippijn 1.1
947 root 1.17 Note that key rings are just a specialized container, so the containers
948     will also find keys in key rings.
949 pippijn 1.1
950     Only active containers are used - keys will not jump out of closed
951     containers, but hints will be given if you have keys in such containers.
952    
953     =head2 version
954    
955     Shows what version of the software the server is running on and what people
956     have contributed what to the game.
957    
958     =head2 weather
959    
960     Gives you information about the current weather of outside areas, if the
961     server has weather support (which is unlikely, as it is very broken).
962    
963     =head2 whereabouts
964    
965     The whereabouts command gives a summary about the
966     regions in which players are currently staying.
967    
968     =head2 whereami
969    
970     Tells you some historical information on the region you are currently in.
971    
972     =head2 who
973    
974     Shows what players are playing in the world and where they are. It may also
975     show their levels and race or title. (See the L<title|command/title> command)
976    
977     B<who> optionally takes an argument that limits the players shown to
978     the specified region, e.g. B<who brest> will show all players playing
979     somewhere in Brest.
980    
981     =head2 wimpy
982    
983     The wimpy level is the amount of health points (hp) that may be left before you
984     automatically run away. This may be useful in hand-to-hand combats but should
985     not be used when the opponent attacks with spells.
986    
987 root 1.8
988 pippijn 1.1 =head1 Authors
989    
990     Parts of this document were originally taken from the crossfire server
991 root 1.16 help files with unknown authors.
992 pippijn 1.1
993 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994 pippijn 1.1 Steenhoven and Marc A. Lehmann.
995