ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
Revision: 1.25
Committed: Fri Nov 13 15:52:25 2009 UTC (14 years, 6 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_92, rel-2_93
Changes since 1.24: +31 -0 lines
Log Message:
forgot the documentation.

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39 root 1.17 the C<applymode> controls what happens when you are equipping something that would
40 pippijn 1.1 require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82 root 1.22 Shows how much (and what) you are wielding on certain body parts.
83    
84     For example as fireborn, you have 4 fingers to put rings on. If you have
85     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86     full and one free.
87    
88     Both items as well as skills and other more esoteric objects can use those
89     body parts.
90 pippijn 1.1
91     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
92    
93 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
94 pippijn 1.1
95     The options are:
96    
97     =over 4
98    
99     =item B<normal>
100    
101     As you would expect.
102    
103     =item B<threewide>
104    
105     Fires three arrows in parallel.
106    
107     =item B<spreadshot>
108    
109     Fires three arrows which spread out over distance.
110    
111     =item B<fire>I<direction>
112    
113     Locks in the direction the missiles will fire, specify by compass position:
114     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
115    
116     =item B<bestarrow>
117    
118     Selects and fires the probable best arrow from your inventory.
119    
120     =back
121    
122     =head2 brace
123    
124     When you enter the B<brace> command to brace your character, your
125     character will no longer move. It can still attack adjoining
126     spaces. Bracing can be useful to hold a location.
127    
128 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
129     ac penalty beyond that (if you have a negative Dex bonus, you may in
130 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
131 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
132 pippijn 1.1
133     =head2 chat
134    
135     chat <message>
136    
137 root 1.16 Sends a message to all players on the server. This is the normal way to
138     chat with others.
139 pippijn 1.1
140     =head2 cast
141    
142 root 1.17 You use the cast command to set your range-action-slot to the spell you
143 pippijn 1.1 want. Example:
144    
145     cast burning hands
146    
147 root 1.17 sets your I<range> slot to B<spell: burning hands>.
148 pippijn 1.1
149     If you don't know the spell, shows which spells you do know.
150    
151     It is helpful to bind string like B<cast burning hands> to keys.
152    
153 root 1.17 See C<help range> for more information on range weapons.
154 pippijn 1.1
155     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
156    
157     drop [number] name
158    
159     B<name> is the name of the item(s) to drop. It may match multiple items.
160     The name is matched against the start of the objects in your inventory.
161     The name matching is case insensitive.
162    
163     There are a few special name values:
164    
165     =over 4
166    
167 root 1.17 =item B<all>: matches any item.
168 pippijn 1.1
169 root 1.17 =item B<unpaid>: matches unpaid items.
170 pippijn 1.1
171 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
172 pippijn 1.1
173 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
174 pippijn 1.1
175     =back
176    
177     B<number> is optional. This acts as the number of the object to drop. The
178     objects number must be at least the number for it to be dropped. For
179     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
180     will be dropped. A collection of 5 scrolls will not be dropped.
181    
182     See also B<dropall> and mouse button control within client for dropping
183     objects.
184    
185 root 1.12
186     =head2 cointoss
187    
188     Tosses a coin and reports the outcome to you and other players on the same
189     map, much like the say command does.
190    
191    
192     =head2 orcknuckle
193    
194     Throws your orcknuckle set and reports the outcome to you and other
195     players on the same map, much like the say command does. Your first
196     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197     I<princess>, I<dragon>, while the fourth can additionally roll up to
198     I<orc>.
199    
200    
201 pippijn 1.1 =head2 dropall
202    
203     dropall [type]
204    
205     B<dropall> drops all items in your inventory to the ground, excepting
206     locked items. The type parameter will also control what is dropped:
207    
208     =over 4
209    
210     =item nothing specified
211    
212     Drops all objects except food, money, keys, and containers.
213    
214     =item B<weapons>
215    
216     Drops weapons, bows, and arrows.
217    
218     =item B<armor> (armour)
219    
220     Drops armor, shield, and helmets.
221    
222     =item B<misc>
223    
224     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
225     bracers, scrolls, wands, rods, and potions.
226    
227     =back
228    
229     See also 'drop' and mouse button control for dropping objects.
230    
231     =head2 examine
232    
233     Without arguments, this will give some information on the item below you,
234     with arguments it will give information on a matching item in your inventory.
235     For example:
236    
237     examine rucksack
238    
239     This will show you something like:
240    
241     That is rucksack
242     Its weight limit is 647.1 kg.
243     It is made of: cloth.
244     It weighs 0.100 kg.
245    
246     =head2 follow
247    
248     This enables the follow mode (cf+ only).
249    
250     The player issuing the follow
251     command is required to stand
252     on a space right next to the
253     player that is to be followed.
254    
255     To start following a player,
256     use:
257    
258     follow <playername>
259    
260     To stop following, use:
261    
262     follow
263    
264     Without arguments.
265    
266     =head2 get
267    
268     get [item]
269    
270     This will pick up an item from the floor with the name [item]. If there is
271     more than one unique item with that name, they are all picked up.
272    
273     =head2 gsay
274    
275     If you are in a party (party join or party form), you will be able to message
276     only your party. Even people standing right next to you can't hear it.
277    
278     =head2 help
279    
280     Gives you online help for the command or help topic specified.
281    
282 root 1.11 =head2 hintmode (show|mark|hide)
283 root 1.10
284     hintmode show|mark|hide
285    
286     Sets the I<hint mode> to the given value: Throughout the game you can find
287     hints that sometimes help you to solve a puzzle or manage a situation
288     better than without. You can change the display of these hints with this
289     command:
290    
291     =over 4
292    
293     =item show
294    
295     Show the hints (the default mode).
296    
297     =item mark
298    
299     Do not show the hints themselves, but notify you when a hint would have
300     been available.
301    
302     =item hide
303    
304 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
305 root 1.10 available or not.
306    
307     =back
308    
309 pippijn 1.1 =head2 hiscore
310    
311     Shows a list of the highest level players in the game.
312    
313     =head2 ignore
314    
315 root 1.2 ignore list
316    
317     Lists all players that you currently ignore.
318    
319 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
320    
321     This command ignores the specified messages (B<tell> ignores tells,
322 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
323 pippijn 1.1 user).
324    
325 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
326     expires. The default is 24 (one day). The reason why all ignore entries
327     expire after a day by default is that most troublemakers stop soon after
328     they are being ignored.
329 pippijn 1.1
330     To revoke an ignore, use the B<unignore> command.
331    
332     =head2 inventory
333    
334     Lists all items in your inventory along with their locked/applied/wielded
335     status. Example:
336    
337     inventory
338    
339     Inventory:
340 root 1.17 - arrow 0.1
341     - Knife * 2
342     - long sword (wielded) 15
343 pippijn 1.1
344     This shows that you have one arrow which weighs 0.1kg and one Knife which you
345     protected from dropping by locking it as well as a long sword which you are
346     currently using to attack.
347    
348     =head2 invite
349    
350     This command invites another player to where you are currently located.
351     There are four levels of inviting that can be earned by doing quests.
352     Quest descriptions can be found in a house in scorn.
353    
354     =over 4
355    
356     =item Level 1 can invite only into private rooms such as apartments.
357    
358     =item Level 2 can invite into private rooms and unique maps such as guilds.
359    
360     =item Level 3 can invite to anywhere in the world if there are no monsters on
361     the map.
362    
363     =item Level 4 can invite any player to any map with or without monsters. This is
364     a very dangerous skill and should be used wisely.
365    
366     =back
367    
368     In any of these levels, the invited player is required to acknowledge and
369     allow the transport.
370    
371     One can never transport from nor to an unholy place. That means, one can
372     not be saved out of jail using invite.
373    
374     =head2 invoke
375    
376 root 1.8 The invoke command is used to cast a spell immediately, or when it is
377     necessary to give a parameter to the spell. Invoke will not set the range
378     weapon.
379 pippijn 1.1
380     Examples:
381    
382 root 1.8 invoke restoration
383     invoke magic rune of large fireball
384     invoke reincarnation of Iamdead
385     invoke create food of waybread
386    
387     It is very helpful to bind healing spells to keys, for example go to your
388 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
389 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390     recommended to bind a healing spell or potion to an easily-accessible-key,
391     such as '1'.
392 pippijn 1.1
393    
394     =head2 killpets
395    
396 root 1.4 killpets [name]
397    
398 pippijn 1.1 The killpets command is a quick and convenient way
399     to get rid of all your pets when they are no longer
400     useful or are getting in the way. Any equipment
401     they had will be left behind, but you will get no
402     experience for their death. However, it kills them
403     instantaneously.
404    
405     If a name is specified then only pets with that
406 root 1.17 name will be killed, e.g. killpets bat will kill bats
407 pippijn 1.1 but not bees. If a number is specified, the pet
408     corresponding to that number is killed.
409    
410 elmex 1.25 =head2 lock
411    
412     lock [object]
413    
414     The lock command is a quick and convenient way to
415     lock items in your inventory.
416    
417     If a object name is specified then only the
418     objects that match that name are locked.
419     e.g. lock materials will lock any materials
420     in your inventory and not touch anything else.
421    
422     lock by itself will lock everything in your
423     inventory.
424    
425 pippijn 1.1 =head2 mapinfo
426    
427     Shows some information about the map like this:
428    
429     world_105_115 (/world/world_105_115) in scorn
430     Creator: Gnat the Gnu
431     Email: gnu@foo.bar
432     Date: Sun Dec 16 20:53:13 2001
433    
434     world_105_115: The map name
435     /world/world_105_115: The relative map path
436     scorn: Region the map is in
437    
438     The rest is information the mapper may or may not provide. Often, this is
439     the mapper's name, email and map creation date as this example shows.
440    
441     =head2 maps
442    
443 root 1.5 maps <mapname>
444    
445     Shows a list of maps matching the regex <mapname> that are currently being
446     known to the server. The different fields are Pl, I, Svd, Reset and Path:
447    
448     =over 4
449    
450     =item Pl: the number of players on that map currently.
451    
452     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
453    
454     The server keeps maps in memory only for a short time (by default about
455     40 seconds). After that time, it saves them to disk. As the server loads
456     most maps in the background it is possible that you can see a map that is
457 pippijn 1.19 currently being loaded, but that's rare, as loading a map is fast.
458 root 1.5
459 root 1.24 =item Svd: the amount of seconds since the map was last saved (++ means >99).
460 root 1.5
461     The server by default tries to save each map at least every 20 seconds if
462     it changed, so in case of a disastrous crash (one where the server cannot
463     emergency save), at most 20 seconds of gameplay are lost.
464    
465     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
466    
467     Most maps will not reset as long as players are on it, and usually the
468 root 1.12 reset counter only starts going down when all players left the map. Some
469     maps will never reset in the common sense, these are usually marked with a
470 root 1.17 very high number (such as C<1e+99>).
471 root 1.5
472     =item Path: the name that uniquely identifies the map, can be used for goto etc.
473    
474     =back
475 pippijn 1.1
476    
477     =head2 mark
478    
479     B<mark> is used to mark items for items that apply other items. Examples of
480     these are flint & steel marked for apply torches, a weapon marked for
481     improve weapon scrolls.
482    
483     B<mark> without options shows your currently marked item.
484    
485     Usage examples:
486    
487     mark sword +3
488     mark three torches
489     mark sword
490    
491     B<mark> will look for best match first, and then look for matches based
492     on shortened name, object name, archetype name. It prints the match it
493     finds.
494    
495 root 1.23 =head2 me
496    
497     me <message>
498    
499     Sends a message to all players on the server, similar to chat, but instead
500     of using C<name chats: message>, the form C<* name message> is used, which
501     is useful to describe yourself, such as:
502    
503     me feels lonely
504     =>
505     * schmorp feels lonely
506    
507    
508 pippijn 1.1 =head2 motd
509    
510     Shows the message of the day. It takes no arguments.
511    
512     =head2 output-count
513    
514 root 1.7 output-count [lines]
515 pippijn 1.1
516     output-count sets after how many messages of the same type, they are
517     then printed out. If the value was 10, then after killing ten orcs, the
518     message '10 times you kill orc' would be printed out. The default value is
519     1 - this means that all messages get printed out as they are requested -
520     buffering is disabled in this regard.
521    
522 root 1.7 output-sync controls how often information is sent to the screen. Each
523 root 1.17 buffer has its own time value, and will be flushed independently. The
524 root 1.7 default value is usually less than a second.
525    
526 pippijn 1.1 See also L<output-sync>.
527    
528 root 1.13 =head2 output-rate
529    
530     output-rate [bytes per second]
531 root 1.6
532     Show the current setting of the output-rate, or set it to the provided
533 root 1.13 value. The server will try very hard not to send more than this many bytes
534 root 1.6 per second to your client. If the rate is exceeded, the server tries to
535 root 1.13 hold back less important information (such as new images) to increase
536     responsiveness.
537    
538     The server-side default is usually quite high, around 100000. If the
539     server is running on a Linux kernel, it will adjust to the actual
540     bandwidth available, and output-rate only sets an upper bound. That is,
541     the server will automatically set an optimal send rate and adjusting your
542     output-rate is not required.
543 root 1.6
544 pippijn 1.1 =head2 output-sync
545    
546 root 1.7 output-sync [seconds]
547    
548 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
549 root 1.17 buffer has its own time value, and will be flushed independently. The
550 root 1.7 default value is usually less than a second.
551 pippijn 1.1
552     output-count sets after how many messages of the same type, they are
553     then printed out. If the value was 10, then after killing ten orcs, the
554     message '10 times you kill orc' would be printed out. The default value is
555     1 - this means that all messages get printed out as they are requested -
556     buffering is disabled in this regard.
557    
558     See also L<output-count>.
559    
560     =head2 party
561    
562     party join partyname
563     Puts you in a party, prompts you for a passwd if there is
564     one
565    
566     party form partyname
567     Forms a party and puts you as leader, 32 character max.
568     At the moment, being party leader does nothing. May be used in
569     the future.
570    
571     party list
572     Lists currently formed parties and their 'leader'
573    
574     party passwd <password>
575     Changes the passwd for the party you are in, 8 character max.
576    
577     party who
578     lists the members of the party you are in
579    
580     party say <msg>
581     sends messsage to party members
582    
583     party leave
584     takes you out of current party
585    
586     =head2 peaceful
587    
588 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
589 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
590     players (which will be controlled by priests).
591    
592     The B<peaceful> command will switch you between peaceful and hostile attack
593     modes.
594    
595     When peaceful is on you will not automatically attack other player when
596     bumping into them and will do reduced damage against other players if
597     you do attack them (friendly fire). Having peaceful mode on only lowers
598     damage against other players, it has no effect on damage done to monsters
599     or other NPCs, so it is generally advisable to remain in peaceful mode
600     unless you are looking for trouble. It is still entirely possible to kill
601     other players when in peaceful mode so you should still be careful when
602     interacting with other players. Hostile mode (peaceful off) will enable
603     melee combat when bumping into other players and does normal damage for
604     other attacks as well.
605    
606     Damage done by area effect attacks like cone spells, explosive
607     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
608     are not modified by peaceful/hostile mode.
609    
610     =head2 X<petmode>petmode (normal|sad|defend|arena)
611    
612     B<petmode> controls how your pets (charmed monsters) will behave.
613    
614     The options are:
615    
616     =over 4
617    
618     =item B<normal>
619    
620 root 1.22 Monsters behave normally, i.e. according to their own character.
621 pippijn 1.1
622     =item B<sad> (search and destroy)
623    
624     Pets will roam and seek out things to attack.
625    
626     =item B<defend>
627    
628     Pets will try to stay close and defend you.
629    
630     =item B<arena>
631    
632     Like B<normal>, except that pets will attack other players in the arena.
633    
634     =back
635    
636     =head2 pickup
637    
638 root 1.20 pickup +mode
639     pickup -mode
640     pickup density
641    
642     B<pickup> changes whether you pick up items when you step on them. To
643     pickup an item manually, use the ',' key.
644    
645     The B<Pickup> tab in the playerbook is usually a better way to modify your
646     autopickup settings than using this command.
647    
648     Mode can be one of:
649    
650     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
651     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
652     "key", "missile", "allweapon", "magical", "potion", "spellbook",
653     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
654     "flesh"
655    
656 root 1.21 If a number (C<density>, must be 0..15) is specified, then items of at
657     least the specified value density are picked up. Value density is given as
658 root 1.20 gold/weight in kilograms.
659 pippijn 1.1
660     The value in gold is what the item is worth if you sold it in the shop.
661    
662     =head2 prepare
663    
664     The same as cast. Usage:
665    
666     prepare <spell>
667    
668    
669     =head2 quit
670    
671     Deletes your character from the server. If you want to quit the session
672     without deleting your character, you must use a I<Bed to Reality>. Find a
673     bed (probably in a building close to where you entered the game), get on
674     top of it, and apply it using B<Tab> ro the B<apply> command.
675    
676 root 1.13
677 pippijn 1.1 =head2 range
678    
679     Your range weapon can be one of several weapons, a spell you cast, a
680     bow-and-arrow, a rod, or a wand, to name a few.
681    
682     Your range weapon is fired when you press SHIFT-direction, and will be
683     fired in that direction.
684    
685 root 1.13
686 pippijn 1.1 =head2 ready_skill
687    
688     ready_skill <name of skill>
689    
690     Readies the given L<skill|pod/skill_help> by putting it in your L<range
691     slot|glossary/range slot>. Some skills are used automatically when
692     readied, some need to be actively used by "firing" them.
693    
694     If you just want to invoke a skill once, leaving your range slot
695     untouched, use L<use_skill> instead.
696    
697 root 1.13
698 pippijn 1.1 =head2 rename
699    
700 root 1.3 Changes/removes the custom name of given item (or the marked one).
701 pippijn 1.1
702 root 1.3 rename oldname to newname
703     rename "old item name" to "new item name"
704 pippijn 1.1
705 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
706     otherwise you can just write the name as-is. If you omit the old name, the
707     marked item will be used instead.
708 pippijn 1.1
709 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
710     rename) name will be restored.
711 pippijn 1.1
712     Note: maximum allowed name length is 127 characters.
713    
714    
715     =head2 resistances
716    
717     This shows you the resistances you have to specific attack types.
718     If you have for example "cold +20", it means you get 20% damage done
719     by cold attacks. If you have "ghost hit -50", you will get 50% more
720     damage by ghost hits.
721    
722     If you are a dragon, you will also get your natural skin resistances
723     appened to the list. These will never lower, only rise.
724    
725     =head2 rotateshoottype
726    
727     Switches between spell, skill and weapon. Example:
728    
729     cast burning hands
730     ready_skill disarm traps
731     apply wand of medium fireball
732    
733     rotateshoottype # Switches to the spell (burning hands)
734     rotateshoottype # Switches to the wand (of medium fireball)
735     rotateshoottype # Switches to the skill (disarm traps)
736     rotateshoottype # Disables the range slot (won't use anything)
737     rotateshoottype # Switches back to the spell.. and so on
738    
739     =head2 say
740    
741     Will tell all players on the same map as yourself a message.
742    
743     =head2 save
744    
745     Updates players status to disk. This can be useful for making backup
746     copies if you fear the server is about to crash.
747    
748     The server saves your character automatically in certain intervals,
749     and also on clean shutdowns, so there is little practical use for this
750     command.
751    
752     WARNING - if you want to leave the game without destroying your player,
753     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
754     it. Doing B<save> and then B<quit>ing will still delete your character.
755    
756     =head2 search-items
757    
758     search-items <word>
759    
760 root 1.20 Automatically picks up all items with <word> in their name. C<search-items
761     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
762     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
763     will pick up all items with magic+1, and so on, and so on.
764    
765     While this mode is active, you will be slower and the normal autopickup is
766     disabled. To disable search mode again, execute C<search-items> without
767     any arguments.
768 pippijn 1.1
769     =head2 seen
770    
771     seen <login>
772    
773     Tells you when the player named <login> was last seen on the server (cf+
774     only).
775    
776     =head2 shout
777    
778     shout <message>
779    
780 root 1.16 Sends a message to all players on the server. It is mainly useful for
781 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
782     should not be used for general chat. Use L<chat|command/chat> instead.
783    
784     =head2 showpets
785    
786     showpets <number>
787    
788     Shows a numbered list of the pets owned by the player. If a number is
789     specified, instead shows a detailed printout about that pet.
790    
791     =head2 skills
792    
793     Lists all skills you have along with the experience you have in those skills.
794     Example:
795    
796     skills
797    
798     literacy................................lvl: 4 (xp:9944/16000/25%)
799     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
800    
801     This shows you that you have two skills, literacy and one handed weapons. You
802     are level 4 in both skills and in literacy, you have 9944 experience points.
803     You need to reach 16000 to gain another level. The 25% at the end show you what
804     percentage of your experience is permanent, which means you cannot lose it if
805     you die.
806    
807     =head2 sort_inventory
808    
809     If sort_inventory is set, items will be inserted into your inventory
810     in order by type than alphabetical. This, all scrolls will be grouped
811     together, but in alphabetical order. Same for all weapons. This only
812     applies to new items you pick up - items that you are already holding will
813     not be sorted.
814    
815     If sort_inventory is not set (default), items will be inserted via type,
816     subtype and magic. This, all axes will be grouped together in magic order,
817 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
818 pippijn 1.1 ones just get inserted last.
819    
820     If you have a lot of stuff that is not in alphabetical order but you would
821     like it to be, the best method is to drop all of it and then pick it up.
822    
823     =head2 sound
824    
825     Toggles between sound enabled and disabled. This has no relevance to the
826 root 1.17 sound settings of the client, it only governs whether the server will send
827 pippijn 1.1 sound effect command to the client and is enabled if the client supports
828 root 1.17 sound (i.e. always for the deliantra client).
829 pippijn 1.1
830 root 1.10 =head2 sourcecode
831    
832 root 1.17 This command displays the means to download the source code (server code,
833 root 1.10 maps and archetypes) used to implement this version of the game.
834    
835     Every player has the right to download and modify the source code of the
836     server, as required by both the GNU General Public License and the GNU
837     Affero General Public license.
838    
839     If you modify your version of the server, you will have to provide a means
840     to download the modified sources (and resources) via this command. If you
841     run an unmodified version of the server, the default will do.
842    
843 pippijn 1.1 =head2 statistics
844    
845     B<statistics> shows various useful information about your character.
846     None of the information it shows is stuff that is not contained in the
847     documentation.
848    
849     As of now, it shows how much experience you need for your next level. It
850     also shows natural, real, and maximum statistic values.
851    
852     Your natural stat is the stat without any items/spells applied.
853    
854     Real is what the current value is (same as in the stat window.)
855    
856     Maximum is the maximum value for your natural stat.
857    
858     =head2 suicide
859    
860     Kills yourself. No, really.
861    
862     This command might not look useful at first, but sometimes you can get
863     yourself into a corner you can't escape anymore, either due to a map
864     bug or your own stupidity. Killing oneself can be difficult and time
865 pippijn 1.19 consuming, that's why this command is provided. It is fast, painless,
866 pippijn 1.1 effective, humane.
867    
868     =head2 take
869    
870     The take commands take object(s) on the space the player is standing on,
871     and inserts them into the players inventory.
872    
873     If no parameter is given, take will get the top object that can be taken
874     and put it in the players inventory. If no object can be taken, that will
875     be stated.
876    
877     A parameter can be given to take. In this case, all object that have names
878     that match the parameter will be picked up. Thus, if there is a 'sword of
879     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
880     pick all of them up.
881    
882     By default, take is bound to the comma key, with no parameters. To change
883     this, look at the bind command.
884    
885     =head2 tell
886    
887     tell <playername> <message>...
888    
889     Sends a private message to the given player I<only>.
890    
891     =head2 throw
892    
893     Throws an unlocked item in your inventory, be it applied or not, into the
894     direction you are looking. If you mark an item in your inventory, this item
895     is thrown first. If there is more than one copy of an item, only one of it is
896     thrown away. God-given items can not be thrown. You need the skill throwing
897     for this to work.
898    
899     =head2 time
900    
901 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
902 pippijn 1.1
903 root 1.18 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
904     the 2nd Day of the Month of the Frost Giant, Year 63.
905     Time of Year: The Season of New Year.
906    
907     An hour of game time passes in 3 minutes of real time. The time and
908     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
909     five weeks per month, and 17 months per year. The year is additionally
910     split into four seasons of 4 months each, except the season of the
911     Blizzard, which is 5 months long.
912 pippijn 1.1
913 root 1.18 The number "zero" is unknown, which is why the minutes go from 1 to 60.
914    
915     Seasons and the time of the day affect the overall outdoor daylight.
916 pippijn 1.1
917     =head2 title
918    
919 root 1.17 title <new title>
920     title clear # Sets your title back to your race.
921    
922 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
923     your race is elf, you can use the title command to change your name from
924 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
925 pippijn 1.1
926     Dragons cannot set their title because it changes during the game.
927    
928     =head2 unignore
929    
930     unignore <login>
931    
932     Cancels all ignores set for the specified login. See B<ignore>.
933    
934 elmex 1.25 =head2 unlock
935    
936     unlock [object]
937    
938     The unlock command is a quick and convenient way
939     to unlock items in your inventory.
940    
941     If a object name is specified then only the
942     objects that match that name are unlocked.
943    
944     e.g. unlock materials will unlock any materials
945     in your inventory and not touch anything else.
946    
947     unlock by itself will unlock everything in your
948     inventory.
949    
950 root 1.4 =head2 uptime
951    
952     Tells you something about the time the server was started and how long ago
953     that was.
954    
955 pippijn 1.1 =head2 use_skill
956    
957     use_skill <name of skill>
958    
959     Uses the given L<skill|pod/skill_help> immediately, once. See also
960     L<ready_skill>.
961    
962     =head2 usekeys (inventory|keyrings|containers)
963    
964     The B<usekeys> option determines the behaviour of using keys.
965    
966     Values are:
967    
968 root 1.17 =over 4
969 pippijn 1.1
970 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
971 pippijn 1.1
972 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
973    
974     =item B<containers>: Only keys in active containers are used.
975    
976     =back
977 pippijn 1.1
978 root 1.17 Note that key rings are just a specialized container, so the containers
979     will also find keys in key rings.
980 pippijn 1.1
981     Only active containers are used - keys will not jump out of closed
982     containers, but hints will be given if you have keys in such containers.
983    
984     =head2 version
985    
986     Shows what version of the software the server is running on and what people
987     have contributed what to the game.
988    
989     =head2 weather
990    
991     Gives you information about the current weather of outside areas, if the
992     server has weather support (which is unlikely, as it is very broken).
993    
994     =head2 whereabouts
995    
996     The whereabouts command gives a summary about the
997     regions in which players are currently staying.
998    
999     =head2 whereami
1000    
1001     Tells you some historical information on the region you are currently in.
1002    
1003     =head2 who
1004    
1005     Shows what players are playing in the world and where they are. It may also
1006     show their levels and race or title. (See the L<title|command/title> command)
1007    
1008     B<who> optionally takes an argument that limits the players shown to
1009     the specified region, e.g. B<who brest> will show all players playing
1010     somewhere in Brest.
1011    
1012     =head2 wimpy
1013    
1014     The wimpy level is the amount of health points (hp) that may be left before you
1015     automatically run away. This may be useful in hand-to-hand combats but should
1016     not be used when the opponent attacks with spells.
1017    
1018 root 1.8
1019 pippijn 1.1 =head1 Authors
1020    
1021     Parts of this document were originally taken from the crossfire server
1022 root 1.16 help files with unknown authors.
1023 pippijn 1.1
1024 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1025 pippijn 1.1 Steenhoven and Marc A. Lehmann.
1026