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Revision: 1.26
Committed: Thu Apr 29 06:33:04 2010 UTC (14 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.25: +8 -0 lines
Log Message:
added password command.

File Contents

# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.14 =head1 Deliantra Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39 root 1.17 the C<applymode> controls what happens when you are equipping something that would
40 pippijn 1.1 require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82 root 1.22 Shows how much (and what) you are wielding on certain body parts.
83    
84     For example as fireborn, you have 4 fingers to put rings on. If you have
85     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86     full and one free.
87    
88     Both items as well as skills and other more esoteric objects can use those
89     body parts.
90 pippijn 1.1
91     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
92    
93 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
94 pippijn 1.1
95     The options are:
96    
97     =over 4
98    
99     =item B<normal>
100    
101     As you would expect.
102    
103     =item B<threewide>
104    
105     Fires three arrows in parallel.
106    
107     =item B<spreadshot>
108    
109     Fires three arrows which spread out over distance.
110    
111     =item B<fire>I<direction>
112    
113     Locks in the direction the missiles will fire, specify by compass position:
114     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
115    
116     =item B<bestarrow>
117    
118     Selects and fires the probable best arrow from your inventory.
119    
120     =back
121    
122     =head2 brace
123    
124     When you enter the B<brace> command to brace your character, your
125     character will no longer move. It can still attack adjoining
126     spaces. Bracing can be useful to hold a location.
127    
128 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
129     ac penalty beyond that (if you have a negative Dex bonus, you may in
130 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
131 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
132 pippijn 1.1
133     =head2 chat
134    
135     chat <message>
136    
137 root 1.16 Sends a message to all players on the server. This is the normal way to
138     chat with others.
139 pippijn 1.1
140     =head2 cast
141    
142 root 1.17 You use the cast command to set your range-action-slot to the spell you
143 pippijn 1.1 want. Example:
144    
145     cast burning hands
146    
147 root 1.17 sets your I<range> slot to B<spell: burning hands>.
148 pippijn 1.1
149     If you don't know the spell, shows which spells you do know.
150    
151     It is helpful to bind string like B<cast burning hands> to keys.
152    
153 root 1.17 See C<help range> for more information on range weapons.
154 pippijn 1.1
155     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
156    
157     drop [number] name
158    
159     B<name> is the name of the item(s) to drop. It may match multiple items.
160     The name is matched against the start of the objects in your inventory.
161     The name matching is case insensitive.
162    
163     There are a few special name values:
164    
165     =over 4
166    
167 root 1.17 =item B<all>: matches any item.
168 pippijn 1.1
169 root 1.17 =item B<unpaid>: matches unpaid items.
170 pippijn 1.1
171 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
172 pippijn 1.1
173 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
174 pippijn 1.1
175     =back
176    
177     B<number> is optional. This acts as the number of the object to drop. The
178     objects number must be at least the number for it to be dropped. For
179     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
180     will be dropped. A collection of 5 scrolls will not be dropped.
181    
182     See also B<dropall> and mouse button control within client for dropping
183     objects.
184    
185 root 1.12
186     =head2 cointoss
187    
188     Tosses a coin and reports the outcome to you and other players on the same
189     map, much like the say command does.
190    
191    
192     =head2 orcknuckle
193    
194     Throws your orcknuckle set and reports the outcome to you and other
195     players on the same map, much like the say command does. Your first
196     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197     I<princess>, I<dragon>, while the fourth can additionally roll up to
198     I<orc>.
199    
200    
201 pippijn 1.1 =head2 dropall
202    
203     dropall [type]
204    
205     B<dropall> drops all items in your inventory to the ground, excepting
206     locked items. The type parameter will also control what is dropped:
207    
208     =over 4
209    
210     =item nothing specified
211    
212     Drops all objects except food, money, keys, and containers.
213    
214     =item B<weapons>
215    
216     Drops weapons, bows, and arrows.
217    
218     =item B<armor> (armour)
219    
220     Drops armor, shield, and helmets.
221    
222     =item B<misc>
223    
224     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
225     bracers, scrolls, wands, rods, and potions.
226    
227     =back
228    
229     See also 'drop' and mouse button control for dropping objects.
230    
231     =head2 examine
232    
233     Without arguments, this will give some information on the item below you,
234     with arguments it will give information on a matching item in your inventory.
235     For example:
236    
237     examine rucksack
238    
239     This will show you something like:
240    
241     That is rucksack
242     Its weight limit is 647.1 kg.
243     It is made of: cloth.
244     It weighs 0.100 kg.
245    
246     =head2 follow
247    
248     This enables the follow mode (cf+ only).
249    
250     The player issuing the follow
251     command is required to stand
252     on a space right next to the
253     player that is to be followed.
254    
255     To start following a player,
256     use:
257    
258     follow <playername>
259    
260     To stop following, use:
261    
262     follow
263    
264     Without arguments.
265    
266     =head2 get
267    
268     get [item]
269    
270     This will pick up an item from the floor with the name [item]. If there is
271     more than one unique item with that name, they are all picked up.
272    
273     =head2 gsay
274    
275     If you are in a party (party join or party form), you will be able to message
276     only your party. Even people standing right next to you can't hear it.
277    
278     =head2 help
279    
280     Gives you online help for the command or help topic specified.
281    
282 root 1.11 =head2 hintmode (show|mark|hide)
283 root 1.10
284     hintmode show|mark|hide
285    
286     Sets the I<hint mode> to the given value: Throughout the game you can find
287     hints that sometimes help you to solve a puzzle or manage a situation
288     better than without. You can change the display of these hints with this
289     command:
290    
291     =over 4
292    
293     =item show
294    
295     Show the hints (the default mode).
296    
297     =item mark
298    
299     Do not show the hints themselves, but notify you when a hint would have
300     been available.
301    
302     =item hide
303    
304 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
305 root 1.10 available or not.
306    
307     =back
308    
309 pippijn 1.1 =head2 hiscore
310    
311     Shows a list of the highest level players in the game.
312    
313     =head2 ignore
314    
315 root 1.2 ignore list
316    
317     Lists all players that you currently ignore.
318    
319 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
320    
321     This command ignores the specified messages (B<tell> ignores tells,
322 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
323 pippijn 1.1 user).
324    
325 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
326     expires. The default is 24 (one day). The reason why all ignore entries
327     expire after a day by default is that most troublemakers stop soon after
328     they are being ignored.
329 pippijn 1.1
330     To revoke an ignore, use the B<unignore> command.
331    
332     =head2 inventory
333    
334     Lists all items in your inventory along with their locked/applied/wielded
335     status. Example:
336    
337     inventory
338    
339     Inventory:
340 root 1.17 - arrow 0.1
341     - Knife * 2
342     - long sword (wielded) 15
343 pippijn 1.1
344     This shows that you have one arrow which weighs 0.1kg and one Knife which you
345     protected from dropping by locking it as well as a long sword which you are
346     currently using to attack.
347    
348     =head2 invite
349    
350     This command invites another player to where you are currently located.
351     There are four levels of inviting that can be earned by doing quests.
352     Quest descriptions can be found in a house in scorn.
353    
354     =over 4
355    
356     =item Level 1 can invite only into private rooms such as apartments.
357    
358     =item Level 2 can invite into private rooms and unique maps such as guilds.
359    
360     =item Level 3 can invite to anywhere in the world if there are no monsters on
361     the map.
362    
363     =item Level 4 can invite any player to any map with or without monsters. This is
364     a very dangerous skill and should be used wisely.
365    
366     =back
367    
368     In any of these levels, the invited player is required to acknowledge and
369     allow the transport.
370    
371     One can never transport from nor to an unholy place. That means, one can
372     not be saved out of jail using invite.
373    
374     =head2 invoke
375    
376 root 1.8 The invoke command is used to cast a spell immediately, or when it is
377     necessary to give a parameter to the spell. Invoke will not set the range
378     weapon.
379 pippijn 1.1
380     Examples:
381    
382 root 1.8 invoke restoration
383     invoke magic rune of large fireball
384     invoke reincarnation of Iamdead
385     invoke create food of waybread
386    
387     It is very helpful to bind healing spells to keys, for example go to your
388 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
389 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390     recommended to bind a healing spell or potion to an easily-accessible-key,
391     such as '1'.
392 pippijn 1.1
393    
394     =head2 killpets
395    
396 root 1.4 killpets [name]
397    
398 pippijn 1.1 The killpets command is a quick and convenient way
399     to get rid of all your pets when they are no longer
400     useful or are getting in the way. Any equipment
401     they had will be left behind, but you will get no
402     experience for their death. However, it kills them
403     instantaneously.
404    
405     If a name is specified then only pets with that
406 root 1.17 name will be killed, e.g. killpets bat will kill bats
407 pippijn 1.1 but not bees. If a number is specified, the pet
408     corresponding to that number is killed.
409    
410 elmex 1.25 =head2 lock
411    
412     lock [object]
413    
414     The lock command is a quick and convenient way to
415     lock items in your inventory.
416    
417     If a object name is specified then only the
418     objects that match that name are locked.
419     e.g. lock materials will lock any materials
420     in your inventory and not touch anything else.
421    
422     lock by itself will lock everything in your
423     inventory.
424    
425 pippijn 1.1 =head2 mapinfo
426    
427     Shows some information about the map like this:
428    
429     world_105_115 (/world/world_105_115) in scorn
430     Creator: Gnat the Gnu
431     Email: gnu@foo.bar
432     Date: Sun Dec 16 20:53:13 2001
433    
434     world_105_115: The map name
435     /world/world_105_115: The relative map path
436     scorn: Region the map is in
437    
438     The rest is information the mapper may or may not provide. Often, this is
439     the mapper's name, email and map creation date as this example shows.
440    
441     =head2 maps
442    
443 root 1.5 maps <mapname>
444    
445     Shows a list of maps matching the regex <mapname> that are currently being
446     known to the server. The different fields are Pl, I, Svd, Reset and Path:
447    
448     =over 4
449    
450     =item Pl: the number of players on that map currently.
451    
452     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
453    
454     The server keeps maps in memory only for a short time (by default about
455     40 seconds). After that time, it saves them to disk. As the server loads
456     most maps in the background it is possible that you can see a map that is
457 pippijn 1.19 currently being loaded, but that's rare, as loading a map is fast.
458 root 1.5
459 root 1.24 =item Svd: the amount of seconds since the map was last saved (++ means >99).
460 root 1.5
461     The server by default tries to save each map at least every 20 seconds if
462     it changed, so in case of a disastrous crash (one where the server cannot
463     emergency save), at most 20 seconds of gameplay are lost.
464    
465     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
466    
467     Most maps will not reset as long as players are on it, and usually the
468 root 1.12 reset counter only starts going down when all players left the map. Some
469     maps will never reset in the common sense, these are usually marked with a
470 root 1.17 very high number (such as C<1e+99>).
471 root 1.5
472     =item Path: the name that uniquely identifies the map, can be used for goto etc.
473    
474     =back
475 pippijn 1.1
476    
477     =head2 mark
478    
479     B<mark> is used to mark items for items that apply other items. Examples of
480     these are flint & steel marked for apply torches, a weapon marked for
481     improve weapon scrolls.
482    
483     B<mark> without options shows your currently marked item.
484    
485     Usage examples:
486    
487     mark sword +3
488     mark three torches
489     mark sword
490    
491     B<mark> will look for best match first, and then look for matches based
492     on shortened name, object name, archetype name. It prints the match it
493     finds.
494    
495 root 1.23 =head2 me
496    
497     me <message>
498    
499     Sends a message to all players on the server, similar to chat, but instead
500     of using C<name chats: message>, the form C<* name message> is used, which
501     is useful to describe yourself, such as:
502    
503     me feels lonely
504     =>
505     * schmorp feels lonely
506    
507    
508 pippijn 1.1 =head2 motd
509    
510     Shows the message of the day. It takes no arguments.
511    
512     =head2 output-count
513    
514 root 1.7 output-count [lines]
515 pippijn 1.1
516     output-count sets after how many messages of the same type, they are
517     then printed out. If the value was 10, then after killing ten orcs, the
518     message '10 times you kill orc' would be printed out. The default value is
519     1 - this means that all messages get printed out as they are requested -
520     buffering is disabled in this regard.
521    
522 root 1.7 output-sync controls how often information is sent to the screen. Each
523 root 1.17 buffer has its own time value, and will be flushed independently. The
524 root 1.7 default value is usually less than a second.
525    
526 pippijn 1.1 See also L<output-sync>.
527    
528 root 1.13 =head2 output-rate
529    
530     output-rate [bytes per second]
531 root 1.6
532     Show the current setting of the output-rate, or set it to the provided
533 root 1.13 value. The server will try very hard not to send more than this many bytes
534 root 1.6 per second to your client. If the rate is exceeded, the server tries to
535 root 1.13 hold back less important information (such as new images) to increase
536     responsiveness.
537    
538     The server-side default is usually quite high, around 100000. If the
539     server is running on a Linux kernel, it will adjust to the actual
540     bandwidth available, and output-rate only sets an upper bound. That is,
541     the server will automatically set an optimal send rate and adjusting your
542     output-rate is not required.
543 root 1.6
544 pippijn 1.1 =head2 output-sync
545    
546 root 1.7 output-sync [seconds]
547    
548 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
549 root 1.17 buffer has its own time value, and will be flushed independently. The
550 root 1.7 default value is usually less than a second.
551 pippijn 1.1
552     output-count sets after how many messages of the same type, they are
553     then printed out. If the value was 10, then after killing ten orcs, the
554     message '10 times you kill orc' would be printed out. The default value is
555     1 - this means that all messages get printed out as they are requested -
556     buffering is disabled in this regard.
557    
558     See also L<output-count>.
559    
560 elmex 1.26 =head2 password
561    
562     password <new password>
563    
564     Sets a new password for your account. You will have to resent the command
565     within one minute to confirm the password change. Please make sure to
566     remember your password!
567    
568 pippijn 1.1 =head2 party
569    
570     party join partyname
571     Puts you in a party, prompts you for a passwd if there is
572     one
573    
574     party form partyname
575     Forms a party and puts you as leader, 32 character max.
576     At the moment, being party leader does nothing. May be used in
577     the future.
578    
579     party list
580     Lists currently formed parties and their 'leader'
581    
582     party passwd <password>
583     Changes the passwd for the party you are in, 8 character max.
584    
585     party who
586     lists the members of the party you are in
587    
588     party say <msg>
589     sends messsage to party members
590    
591     party leave
592     takes you out of current party
593    
594     =head2 peaceful
595    
596 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
597 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
598     players (which will be controlled by priests).
599    
600     The B<peaceful> command will switch you between peaceful and hostile attack
601     modes.
602    
603     When peaceful is on you will not automatically attack other player when
604     bumping into them and will do reduced damage against other players if
605     you do attack them (friendly fire). Having peaceful mode on only lowers
606     damage against other players, it has no effect on damage done to monsters
607     or other NPCs, so it is generally advisable to remain in peaceful mode
608     unless you are looking for trouble. It is still entirely possible to kill
609     other players when in peaceful mode so you should still be careful when
610     interacting with other players. Hostile mode (peaceful off) will enable
611     melee combat when bumping into other players and does normal damage for
612     other attacks as well.
613    
614     Damage done by area effect attacks like cone spells, explosive
615     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
616     are not modified by peaceful/hostile mode.
617    
618     =head2 X<petmode>petmode (normal|sad|defend|arena)
619    
620     B<petmode> controls how your pets (charmed monsters) will behave.
621    
622     The options are:
623    
624     =over 4
625    
626     =item B<normal>
627    
628 root 1.22 Monsters behave normally, i.e. according to their own character.
629 pippijn 1.1
630     =item B<sad> (search and destroy)
631    
632     Pets will roam and seek out things to attack.
633    
634     =item B<defend>
635    
636     Pets will try to stay close and defend you.
637    
638     =item B<arena>
639    
640     Like B<normal>, except that pets will attack other players in the arena.
641    
642     =back
643    
644     =head2 pickup
645    
646 root 1.20 pickup +mode
647     pickup -mode
648     pickup density
649    
650     B<pickup> changes whether you pick up items when you step on them. To
651     pickup an item manually, use the ',' key.
652    
653     The B<Pickup> tab in the playerbook is usually a better way to modify your
654     autopickup settings than using this command.
655    
656     Mode can be one of:
657    
658     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
659     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
660     "key", "missile", "allweapon", "magical", "potion", "spellbook",
661     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
662     "flesh"
663    
664 root 1.21 If a number (C<density>, must be 0..15) is specified, then items of at
665     least the specified value density are picked up. Value density is given as
666 root 1.20 gold/weight in kilograms.
667 pippijn 1.1
668     The value in gold is what the item is worth if you sold it in the shop.
669    
670     =head2 prepare
671    
672     The same as cast. Usage:
673    
674     prepare <spell>
675    
676    
677     =head2 quit
678    
679     Deletes your character from the server. If you want to quit the session
680     without deleting your character, you must use a I<Bed to Reality>. Find a
681     bed (probably in a building close to where you entered the game), get on
682     top of it, and apply it using B<Tab> ro the B<apply> command.
683    
684 root 1.13
685 pippijn 1.1 =head2 range
686    
687     Your range weapon can be one of several weapons, a spell you cast, a
688     bow-and-arrow, a rod, or a wand, to name a few.
689    
690     Your range weapon is fired when you press SHIFT-direction, and will be
691     fired in that direction.
692    
693 root 1.13
694 pippijn 1.1 =head2 ready_skill
695    
696     ready_skill <name of skill>
697    
698     Readies the given L<skill|pod/skill_help> by putting it in your L<range
699     slot|glossary/range slot>. Some skills are used automatically when
700     readied, some need to be actively used by "firing" them.
701    
702     If you just want to invoke a skill once, leaving your range slot
703     untouched, use L<use_skill> instead.
704    
705 root 1.13
706 pippijn 1.1 =head2 rename
707    
708 root 1.3 Changes/removes the custom name of given item (or the marked one).
709 pippijn 1.1
710 root 1.3 rename oldname to newname
711     rename "old item name" to "new item name"
712 pippijn 1.1
713 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
714     otherwise you can just write the name as-is. If you omit the old name, the
715     marked item will be used instead.
716 pippijn 1.1
717 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
718     rename) name will be restored.
719 pippijn 1.1
720     Note: maximum allowed name length is 127 characters.
721    
722    
723     =head2 resistances
724    
725     This shows you the resistances you have to specific attack types.
726     If you have for example "cold +20", it means you get 20% damage done
727     by cold attacks. If you have "ghost hit -50", you will get 50% more
728     damage by ghost hits.
729    
730     If you are a dragon, you will also get your natural skin resistances
731     appened to the list. These will never lower, only rise.
732    
733     =head2 rotateshoottype
734    
735     Switches between spell, skill and weapon. Example:
736    
737     cast burning hands
738     ready_skill disarm traps
739     apply wand of medium fireball
740    
741     rotateshoottype # Switches to the spell (burning hands)
742     rotateshoottype # Switches to the wand (of medium fireball)
743     rotateshoottype # Switches to the skill (disarm traps)
744     rotateshoottype # Disables the range slot (won't use anything)
745     rotateshoottype # Switches back to the spell.. and so on
746    
747     =head2 say
748    
749     Will tell all players on the same map as yourself a message.
750    
751     =head2 save
752    
753     Updates players status to disk. This can be useful for making backup
754     copies if you fear the server is about to crash.
755    
756     The server saves your character automatically in certain intervals,
757     and also on clean shutdowns, so there is little practical use for this
758     command.
759    
760     WARNING - if you want to leave the game without destroying your player,
761     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
762     it. Doing B<save> and then B<quit>ing will still delete your character.
763    
764     =head2 search-items
765    
766     search-items <word>
767    
768 root 1.20 Automatically picks up all items with <word> in their name. C<search-items
769     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
770     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
771     will pick up all items with magic+1, and so on, and so on.
772    
773     While this mode is active, you will be slower and the normal autopickup is
774     disabled. To disable search mode again, execute C<search-items> without
775     any arguments.
776 pippijn 1.1
777     =head2 seen
778    
779     seen <login>
780    
781     Tells you when the player named <login> was last seen on the server (cf+
782     only).
783    
784     =head2 shout
785    
786     shout <message>
787    
788 root 1.16 Sends a message to all players on the server. It is mainly useful for
789 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
790     should not be used for general chat. Use L<chat|command/chat> instead.
791    
792     =head2 showpets
793    
794     showpets <number>
795    
796     Shows a numbered list of the pets owned by the player. If a number is
797     specified, instead shows a detailed printout about that pet.
798    
799     =head2 skills
800    
801     Lists all skills you have along with the experience you have in those skills.
802     Example:
803    
804     skills
805    
806     literacy................................lvl: 4 (xp:9944/16000/25%)
807     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
808    
809     This shows you that you have two skills, literacy and one handed weapons. You
810     are level 4 in both skills and in literacy, you have 9944 experience points.
811     You need to reach 16000 to gain another level. The 25% at the end show you what
812     percentage of your experience is permanent, which means you cannot lose it if
813     you die.
814    
815     =head2 sort_inventory
816    
817     If sort_inventory is set, items will be inserted into your inventory
818     in order by type than alphabetical. This, all scrolls will be grouped
819     together, but in alphabetical order. Same for all weapons. This only
820     applies to new items you pick up - items that you are already holding will
821     not be sorted.
822    
823     If sort_inventory is not set (default), items will be inserted via type,
824     subtype and magic. This, all axes will be grouped together in magic order,
825 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
826 pippijn 1.1 ones just get inserted last.
827    
828     If you have a lot of stuff that is not in alphabetical order but you would
829     like it to be, the best method is to drop all of it and then pick it up.
830    
831     =head2 sound
832    
833     Toggles between sound enabled and disabled. This has no relevance to the
834 root 1.17 sound settings of the client, it only governs whether the server will send
835 pippijn 1.1 sound effect command to the client and is enabled if the client supports
836 root 1.17 sound (i.e. always for the deliantra client).
837 pippijn 1.1
838 root 1.10 =head2 sourcecode
839    
840 root 1.17 This command displays the means to download the source code (server code,
841 root 1.10 maps and archetypes) used to implement this version of the game.
842    
843     Every player has the right to download and modify the source code of the
844     server, as required by both the GNU General Public License and the GNU
845     Affero General Public license.
846    
847     If you modify your version of the server, you will have to provide a means
848     to download the modified sources (and resources) via this command. If you
849     run an unmodified version of the server, the default will do.
850    
851 pippijn 1.1 =head2 statistics
852    
853     B<statistics> shows various useful information about your character.
854     None of the information it shows is stuff that is not contained in the
855     documentation.
856    
857     As of now, it shows how much experience you need for your next level. It
858     also shows natural, real, and maximum statistic values.
859    
860     Your natural stat is the stat without any items/spells applied.
861    
862     Real is what the current value is (same as in the stat window.)
863    
864     Maximum is the maximum value for your natural stat.
865    
866     =head2 suicide
867    
868     Kills yourself. No, really.
869    
870     This command might not look useful at first, but sometimes you can get
871     yourself into a corner you can't escape anymore, either due to a map
872     bug or your own stupidity. Killing oneself can be difficult and time
873 pippijn 1.19 consuming, that's why this command is provided. It is fast, painless,
874 pippijn 1.1 effective, humane.
875    
876     =head2 take
877    
878     The take commands take object(s) on the space the player is standing on,
879     and inserts them into the players inventory.
880    
881     If no parameter is given, take will get the top object that can be taken
882     and put it in the players inventory. If no object can be taken, that will
883     be stated.
884    
885     A parameter can be given to take. In this case, all object that have names
886     that match the parameter will be picked up. Thus, if there is a 'sword of
887     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
888     pick all of them up.
889    
890     By default, take is bound to the comma key, with no parameters. To change
891     this, look at the bind command.
892    
893     =head2 tell
894    
895     tell <playername> <message>...
896    
897     Sends a private message to the given player I<only>.
898    
899     =head2 throw
900    
901     Throws an unlocked item in your inventory, be it applied or not, into the
902     direction you are looking. If you mark an item in your inventory, this item
903     is thrown first. If there is more than one copy of an item, only one of it is
904     thrown away. God-given items can not be thrown. You need the skill throwing
905     for this to work.
906    
907     =head2 time
908    
909 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
910 pippijn 1.1
911 root 1.18 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
912     the 2nd Day of the Month of the Frost Giant, Year 63.
913     Time of Year: The Season of New Year.
914    
915     An hour of game time passes in 3 minutes of real time. The time and
916     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
917     five weeks per month, and 17 months per year. The year is additionally
918     split into four seasons of 4 months each, except the season of the
919     Blizzard, which is 5 months long.
920 pippijn 1.1
921 root 1.18 The number "zero" is unknown, which is why the minutes go from 1 to 60.
922    
923     Seasons and the time of the day affect the overall outdoor daylight.
924 pippijn 1.1
925     =head2 title
926    
927 root 1.17 title <new title>
928     title clear # Sets your title back to your race.
929    
930 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
931     your race is elf, you can use the title command to change your name from
932 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
933 pippijn 1.1
934     Dragons cannot set their title because it changes during the game.
935    
936     =head2 unignore
937    
938     unignore <login>
939    
940     Cancels all ignores set for the specified login. See B<ignore>.
941    
942 elmex 1.25 =head2 unlock
943    
944     unlock [object]
945    
946     The unlock command is a quick and convenient way
947     to unlock items in your inventory.
948    
949     If a object name is specified then only the
950     objects that match that name are unlocked.
951    
952     e.g. unlock materials will unlock any materials
953     in your inventory and not touch anything else.
954    
955     unlock by itself will unlock everything in your
956     inventory.
957    
958 root 1.4 =head2 uptime
959    
960     Tells you something about the time the server was started and how long ago
961     that was.
962    
963 pippijn 1.1 =head2 use_skill
964    
965     use_skill <name of skill>
966    
967     Uses the given L<skill|pod/skill_help> immediately, once. See also
968     L<ready_skill>.
969    
970     =head2 usekeys (inventory|keyrings|containers)
971    
972     The B<usekeys> option determines the behaviour of using keys.
973    
974     Values are:
975    
976 root 1.17 =over 4
977 pippijn 1.1
978 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
979 pippijn 1.1
980 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
981    
982     =item B<containers>: Only keys in active containers are used.
983    
984     =back
985 pippijn 1.1
986 root 1.17 Note that key rings are just a specialized container, so the containers
987     will also find keys in key rings.
988 pippijn 1.1
989     Only active containers are used - keys will not jump out of closed
990     containers, but hints will be given if you have keys in such containers.
991    
992     =head2 version
993    
994     Shows what version of the software the server is running on and what people
995     have contributed what to the game.
996    
997     =head2 weather
998    
999     Gives you information about the current weather of outside areas, if the
1000     server has weather support (which is unlikely, as it is very broken).
1001    
1002     =head2 whereabouts
1003    
1004     The whereabouts command gives a summary about the
1005     regions in which players are currently staying.
1006    
1007     =head2 whereami
1008    
1009     Tells you some historical information on the region you are currently in.
1010    
1011     =head2 who
1012    
1013     Shows what players are playing in the world and where they are. It may also
1014     show their levels and race or title. (See the L<title|command/title> command)
1015    
1016     B<who> optionally takes an argument that limits the players shown to
1017     the specified region, e.g. B<who brest> will show all players playing
1018     somewhere in Brest.
1019    
1020     =head2 wimpy
1021    
1022     The wimpy level is the amount of health points (hp) that may be left before you
1023     automatically run away. This may be useful in hand-to-hand combats but should
1024     not be used when the opponent attacks with spells.
1025    
1026 root 1.8
1027 pippijn 1.1 =head1 Authors
1028    
1029     Parts of this document were originally taken from the crossfire server
1030 root 1.16 help files with unknown authors.
1031 pippijn 1.1
1032 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1033 pippijn 1.1 Steenhoven and Marc A. Lehmann.
1034