ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
Revision: 1.3
Committed: Thu Sep 14 19:22:05 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.2: +19 -6 lines
Log Message:
new rename

File Contents

# User Rev Content
1 root 1.3 =begin comment
2    
3     ***
4     *** WARNING:
5     *** This file resides in both CFPlus/pod/ and server/pod/
6     *** Only ever edit the version in CFPlus/pod/ and run
7     *** ./copy_pod inside server/pod/ to update that copy.
8     ***
9    
10     =end
11    
12 pippijn 1.1 =head1 Crossfire+ Command ListingX<command>
13    
14     =head2 accept-invitation
15    
16     Accepts an invitation previously issued by another player using the invite
17     command. This will transfer you to the location you were invited to.
18    
19     =head2 afk
20    
21     Puts you into AFK (Away From Keyboard) mode. This can be used when you
22     are away for some time but not long enough to log off. It will not save
23     you from starvation and will merely list you as AFK in the user list.
24    
25     =head2 apply
26    
27     Apply applies an object.
28    
29     If no options are given, it applies an object you are standing on.
30    
31     If an object name is given, it will apply/unapply that object (toggle)
32    
33     Extra options to apply:
34    
35     -a Always applies the object
36     -u Always unapplies the object.
37    
38     These two options disable the toggling feature.
39    
40     =head2 X<applymode>applymode (nochoice|never|always)
41    
42     Applymode controls what happens when you are equipping something that would
43     require something else to be unequipped.
44    
45     The options are:
46    
47     =over 4
48    
49     =item B<nochoice>
50    
51     In this case, if there is no choice for the item(s) being removed in order
52     to equip your new item. An example of this is a wand - there can only be
53     one other item needed to be unequipped for the new item to be equipped.
54     Note that in the case of two handed objects, like bows, it can result in
55     two (or more) items being unequipped to equip your new item.
56    
57     =item B<never>
58    
59     In this case, it will never unequip something for you. It will instead
60     tell you want you need to unequip - this can be a list of many objects.
61    
62     =item B<always>
63    
64     This will unequip whatever is needed to equip your new item.
65    
66     =back
67    
68     An example of how the above works:
69    
70     If your character currently has two rings, and tries to equip a third, the
71     B<nochoice> mode will print the two rings you currently have equipped. The
72     B<always> mode will unequip one of the rings in your inventory. The ring
73     unequipped is fairly indeterminate - it depends on how the server has
74     ordered your inventory (which is not the same as the order your window
75     displays).
76    
77     If your character is currently wearing a suit of armor, and you try to
78     equip another suit, both B<nochoice> and B<always> will cause the new suit
79     to get equipped.
80    
81     See L<apply|command/apply>.
82    
83     =head2 body
84    
85     Shows how much you are wielding on certain bodyparts. For example as
86     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88    
89     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90    
91     Bowmode controls how you will fire arrows and bolts.
92    
93     The options are:
94    
95     =over 4
96    
97     =item B<normal>
98    
99     As you would expect.
100    
101     =item B<threewide>
102    
103     Fires three arrows in parallel.
104    
105     =item B<spreadshot>
106    
107     Fires three arrows which spread out over distance.
108    
109     =item B<fire>I<direction>
110    
111     Locks in the direction the missiles will fire, specify by compass position:
112     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
113    
114     =item B<bestarrow>
115    
116     Selects and fires the probable best arrow from your inventory.
117    
118     =back
119    
120     =head2 brace
121    
122     When you enter the B<brace> command to brace your character, your
123     character will no longer move. It can still attack adjoining
124     spaces. Bracing can be useful to hold a location.
125    
126     When you are braced, you lose your dex bonus and incur a 2 point
127     ac penalty beyond that (if you have a negative dex bonus, you may in
128     fact come out ahead. You also only get 20% of the normal experience
129     for killing creatures, and incure a 4 point wc (to hit) penalty.
130    
131     =head2 chat
132    
133     chat <message>
134    
135     Sends a message to all players on the server that have
136     L<listen|command/listen> level B<10> or higher.
137    
138     =head2 cast
139    
140     You use the cast command to set your range-weapon to the spell you
141     want. Example:
142    
143     cast burning hands
144    
145     sets your I<range> weapon to B<spell: burning hands>.
146    
147     If you don't know the spell, shows which spells you do know.
148    
149     It is helpful to bind string like B<cast burning hands> to keys.
150    
151     See B<range> for more information on range weapons.
152    
153     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154    
155     drop [number] name
156    
157     B<name> is the name of the item(s) to drop. It may match multiple items.
158     The name is matched against the start of the objects in your inventory.
159     The name matching is case insensitive.
160    
161     There are a few special name values:
162    
163     =over 4
164    
165     =item B<all>
166    
167     matches any item.
168    
169     =item B<unpaid>
170    
171     matches unpaid items
172    
173     =item B<cursed>
174    
175     drops items known to be cursed or damned.
176    
177     =item B<unlocked>
178    
179     drops items not locked in your inventory
180    
181     =back
182    
183     B<number> is optional. This acts as the number of the object to drop. The
184     objects number must be at least the number for it to be dropped. For
185     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
186     will be dropped. A collection of 5 scrolls will not be dropped.
187    
188     See also B<dropall> and mouse button control within client for dropping
189     objects.
190    
191     =head2 dropall
192    
193     dropall [type]
194    
195     B<dropall> drops all items in your inventory to the ground, excepting
196     locked items. The type parameter will also control what is dropped:
197    
198     =over 4
199    
200     =item nothing specified
201    
202     Drops all objects except food, money, keys, and containers.
203    
204     =item B<weapons>
205    
206     Drops weapons, bows, and arrows.
207    
208     =item B<armor> (armour)
209    
210     Drops armor, shield, and helmets.
211    
212     =item B<misc>
213    
214     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
215     bracers, scrolls, wands, rods, and potions.
216    
217     =back
218    
219     See also 'drop' and mouse button control for dropping objects.
220    
221     =head2 examine
222    
223     Without arguments, this will give some information on the item below you,
224     with arguments it will give information on a matching item in your inventory.
225     For example:
226    
227     examine rucksack
228    
229     This will show you something like:
230    
231     That is rucksack
232     Its weight limit is 647.1 kg.
233     It is made of: cloth.
234     It weighs 0.100 kg.
235    
236     =head2 follow
237    
238     This enables the follow mode (cf+ only).
239    
240     The player issuing the follow
241     command is required to stand
242     on a space right next to the
243     player that is to be followed.
244    
245     To start following a player,
246     use:
247    
248     follow <playername>
249    
250     To stop following, use:
251    
252     follow
253    
254     Without arguments.
255    
256     =head2 get
257    
258     get [item]
259    
260     This will pick up an item from the floor with the name [item]. If there is
261     more than one unique item with that name, they are all picked up.
262    
263     =head2 gsay
264    
265     If you are in a party (party join or party form), you will be able to message
266     only your party. Even people standing right next to you can't hear it.
267    
268     =head2 golem
269    
270     ERROR: not a command, but another help topic => move to a different file maybe?
271    
272     Golems are creatures that the player has some control over. Note that many
273     summoned creatures are considered golems, even if they are not called
274     golems.
275    
276     If you have a golem in control your spell type will be listed as golem,
277     with the creature name in parantheses.
278    
279     To control your golem, just press the fire key in the direction you want
280     your golem to move. Your golem will then start moving in that direction,
281     and keep moving in that direction until you change its direction.
282    
283     Note that once you leave the map that the golem is on, the golem will
284     disappear. Also, once you select another spell to cast, or change your
285     range type, your golem will disappear.
286    
287     =head2 help
288    
289     Gives you online help for the command or help topic specified.
290    
291     =head2 hiscore
292    
293     Shows a list of the highest level players in the game.
294    
295     =head2 ignore
296    
297 root 1.2 ignore list
298    
299     Lists all players that you currently ignore.
300    
301 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
302    
303     This command ignores the specified messages (B<tell> ignores tells,
304     B<shout> ignores chat and shout and all ignores everything from the given
305     user).
306    
307     The optional timeout (specified in hours) specifies then the ignore entry
308     expires. The default is 24 (one day). The reason why all ignores expire
309     after a day by default is that most troublemakers stop soon after they are
310     being ignored.
311    
312     To revoke an ignore, use the B<unignore> command.
313    
314     =head2 inventory
315    
316     Lists all items in your inventory along with their locked/applied/wielded
317     status. Example:
318    
319     inventory
320    
321     Inventory:
322     - arrow 0.1
323     - Knife * 2
324     - long sword (wielded) 15
325    
326     This shows that you have one arrow which weighs 0.1kg and one Knife which you
327     protected from dropping by locking it as well as a long sword which you are
328     currently using to attack.
329    
330     =head2 invite
331    
332     This command invites another player to where you are currently located.
333     There are four levels of inviting that can be earned by doing quests.
334     Quest descriptions can be found in a house in scorn.
335    
336     =over 4
337    
338     =item Level 1 can invite only into private rooms such as apartments.
339    
340     =item Level 2 can invite into private rooms and unique maps such as guilds.
341    
342     =item Level 3 can invite to anywhere in the world if there are no monsters on
343     the map.
344    
345     =item Level 4 can invite any player to any map with or without monsters. This is
346     a very dangerous skill and should be used wisely.
347    
348     =back
349    
350     In any of these levels, the invited player is required to acknowledge and
351     allow the transport.
352    
353     One can never transport from nor to an unholy place. That means, one can
354     not be saved out of jail using invite.
355    
356     =head2 invoke
357    
358     The invoke command is used
359     to cast a spell immediately,
360     or when it is necessary to give
361     a parameter to the spell. Invoke
362     will not set the range weapon.
363    
364     Examples:
365     'invoke restoration
366     'invoke magic rune of large fireball
367     'invoke reincarnation of Iamdead
368     'invoke create food of waybread
369    
370     It is very helpful to bind healing
371     spells to keys like this:
372    
373     'bind invoke medium healing
374     c
375    
376     the c key now casts medium healing
377     instantly
378    
379     =head2 keys
380    
381     ERROR: not a command, but another help topic => move to a different file maybe?
382     ERROR: its wrong anyways
383    
384     These are the basic movement
385     keys:
386     yku
387     h l
388     bjn
389    
390     Running is done by holding
391     control and move. Running
392     is recommended.
393    
394     Firing the range weapon (help range)
395     is done by holding shift and
396     move.
397    
398     'help mouse for help on what the
399     mouse buttons do.
400    
401     'help melee for advice on how to
402     fight
403    
404     'help traps for help with finding
405     and disarming traps
406    
407     =head2 killpets
408    
409     The killpets command is a quick and convenient way
410     to get rid of all your pets when they are no longer
411     useful or are getting in the way. Any equipment
412     they had will be left behind, but you will get no
413     experience for their death. However, it kills them
414     instantaneously.
415    
416     If a name is specified then only pets with that
417     name will be killed, eg killpets bat will kill bats
418     but not bees. If a number is specified, the pet
419     corresponding to that number is killed.
420    
421     =head2 listen
422    
423     Listen, sets the level of messages you will hear.
424     Priorities are defined as follows:
425    
426     0 - Nothing, not even "You punch kobold." or "You say: hi".
427     1 - Only messages that have to do with yourself.
428     2 - Emergency calls from other users
429     10 - General chatter with the 'chat' command.
430     11 - See what players kill what monster with what attack/spell. Very
431     verbose - only for the fanatics.
432    
433     =head2 logs
434    
435     TODO
436    
437     =head2 mapinfo
438    
439     Shows some information about the map like this:
440    
441     world_105_115 (/world/world_105_115) in scorn
442     Creator: Gnat the Gnu
443     Email: gnu@foo.bar
444     Date: Sun Dec 16 20:53:13 2001
445    
446     world_105_115: The map name
447     /world/world_105_115: The relative map path
448     scorn: Region the map is in
449    
450     The rest is information the mapper may or may not provide. Often, this is
451     the mapper's name, email and map creation date as this example shows.
452    
453     =head2 maps
454    
455     Shows a list of maps that are currently being visited or have been visited.
456     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457    
458     Path: The last part of the map path
459     Pl: Players on the map.
460     PlM: Players on the map recounted (should be the same as Pl).
461     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
462     3) currently loading or 4) currently saving.
463     TO: Timeout, when the map is swapped to disk.
464     Dif: Map difficulty.
465     Reset: Real server time when the map is going to reset.
466    
467     =head2 mark
468    
469     B<mark> is used to mark items for items that apply other items. Examples of
470     these are flint & steel marked for apply torches, a weapon marked for
471     improve weapon scrolls.
472    
473     B<mark> without options shows your currently marked item.
474    
475     Usage examples:
476    
477     mark sword +3
478     mark three torches
479     mark sword
480    
481     B<mark> will look for best match first, and then look for matches based
482     on shortened name, object name, archetype name. It prints the match it
483     finds.
484    
485     =head2 motd
486    
487     Shows the message of the day. It takes no arguments.
488    
489     =head2 melee
490    
491     ERROR: not a command, but another help topic => move to a different file maybe?
492    
493     You fight to kill monsters. You can either use magic or weapons.
494    
495     To use weapons, simply wield a weapon (and armour!) and move into the
496     monster you want to attack.
497    
498     To use magic or bows, read
499     'help spells
500     and
501     'help range
502     and
503     'help cast
504     and
505     'help invoke
506    
507     =head2 mode
508    
509     ERROR: not a command, but another help topic => move to a different file maybe?
510    
511     The mode commands are as follows:
512    
513     Applymode, adjusts how items are applied
514     Bowmode, adjusts the way bows work
515     Peaceful, sets how you react to other players
516     Petmode, adjusts how your pets behave
517    
518     =head2 mouse
519    
520     ERROR: not a command, but another help topic => move to a different file maybe?
521    
522     The mouse isn't a great way to move your character. It'll work, but you'll
523     be handicapped unless you use the keyboard for this. However, the mouse
524     has the following inventory uses:
525    
526     Middle button on item: apply
527     or equip
528    
529     Right button: drop or pickup
530     item on ground
531    
532     Left button: info on item
533    
534     =head2 move
535    
536     ERROR: not a command, but another help topic => move to a different file maybe?
537     ERROR: same as "keys"?
538    
539     These are the basic movement
540     keys:
541     yku
542     h l
543     bjn
544    
545     Running is done by holding
546     control and move. Running
547     is recommended.
548    
549     Firing the range weapon (help range)
550     is done by holding shift and
551     move.
552    
553     'help mouse for help on what the
554     mouse buttons do.
555    
556     'help melee for advice on how to
557     fight
558    
559     'help traps for help with finding
560     and disarming traps
561    
562     =head2 output-count
563    
564     output-sync controls how often information is sent to the screen. Each
565     buffer has its own time value, and will be flushed independantly. The
566     default value is 16 ticks (about 2 seconds).
567    
568     output-count sets after how many messages of the same type, they are
569     then printed out. If the value was 10, then after killing ten orcs, the
570     message '10 times you kill orc' would be printed out. The default value is
571     1 - this means that all messages get printed out as they are requested -
572     buffering is disabled in this regard.
573    
574     See also L<output-sync>.
575    
576     =head2 output-sync
577    
578     output-sync controls how often information is sent to the screen. Each
579     buffer has its own time value, and will be flushed independantly. The
580     default value is 16 ticks (about 2 seconds).
581    
582     output-count sets after how many messages of the same type, they are
583     then printed out. If the value was 10, then after killing ten orcs, the
584     message '10 times you kill orc' would be printed out. The default value is
585     1 - this means that all messages get printed out as they are requested -
586     buffering is disabled in this regard.
587    
588     See also L<output-count>.
589    
590     =head2 party
591    
592     party join partyname
593     Puts you in a party, prompts you for a passwd if there is
594     one
595    
596     party form partyname
597     Forms a party and puts you as leader, 32 character max.
598     At the moment, being party leader does nothing. May be used in
599     the future.
600    
601     party list
602     Lists currently formed parties and their 'leader'
603    
604     party passwd <password>
605     Changes the passwd for the party you are in, 8 character max.
606    
607     party who
608     lists the members of the party you are in
609    
610     party say <msg>
611     sends messsage to party members
612    
613     party leave
614     takes you out of current party
615    
616     =head2 peaceful
617    
618     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
619     peaceful mode with regards to npc and monsters only, not with regards to
620     players (which will be controlled by priests).
621    
622     The B<peaceful> command will switch you between peaceful and hostile attack
623     modes.
624    
625     When peaceful is on you will not automatically attack other player when
626     bumping into them and will do reduced damage against other players if
627     you do attack them (friendly fire). Having peaceful mode on only lowers
628     damage against other players, it has no effect on damage done to monsters
629     or other NPCs, so it is generally advisable to remain in peaceful mode
630     unless you are looking for trouble. It is still entirely possible to kill
631     other players when in peaceful mode so you should still be careful when
632     interacting with other players. Hostile mode (peaceful off) will enable
633     melee combat when bumping into other players and does normal damage for
634     other attacks as well.
635    
636     Damage done by area effect attacks like cone spells, explosive
637     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
638     are not modified by peaceful/hostile mode.
639    
640     =head2 X<petmode>petmode (normal|sad|defend|arena)
641    
642     B<petmode> controls how your pets (charmed monsters) will behave.
643    
644     The options are:
645    
646     =over 4
647    
648     =item B<normal>
649    
650     As you would expect.
651    
652     =item B<sad> (search and destroy)
653    
654     Pets will roam and seek out things to attack.
655    
656     =item B<defend>
657    
658     Pets will try to stay close and defend you.
659    
660     =item B<arena>
661    
662     Like B<normal>, except that pets will attack other players in the arena.
663    
664     =back
665    
666     =head2 pickup
667    
668     B<pickup> changes how you pick up items when you step on them. to pickup
669     an item manually, use the ',' key.
670    
671     Mode 0: Don't pick up items.
672    
673     Mode 1: Pick up one item
674    
675     Mode 2: Pickup up one item and stop
676    
677     Mode 3: Stop before picking up items
678    
679     Mode 4: Pick up all items
680    
681     Mode 5: Pick up all items and stop
682    
683     Mode 6: Pick up all magical items
684    
685     Mode 7: Pick up all coins and gems
686    
687     Modes above 7: Pickup items with
688     a value density greater than the pickup mode.
689    
690     Value density is value in gold/weight in kilograms.
691    
692     The value in gold is what the item is worth if you sold it in the shop.
693    
694     Goldcoins have a value density of 66,
695    
696     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697     Artifacts are also picked up.
698    
699     =head2 prepare
700    
701     The same as cast. Usage:
702    
703     prepare <spell>
704    
705     =head2 X<quests>quests (|finished|.*)
706    
707     The quests command lists the quests you are doing or have completed.
708    
709     Parameters are:
710    
711     =over 4
712    
713     =item no arguments: displays current quests.
714    
715     =item B<finished>: displays finished quests;
716    
717     =item anything else: displays details for quests (finished or not) with name containing the given string.
718    
719     =back
720    
721     =head2 quit
722    
723     Deletes your character from the server. If you want to quit the session
724     without deleting your character, you must use a I<Bed to Reality>. Find a
725     bed (probably in a building close to where you entered the game), get on
726     top of it, and apply it using B<Tab> ro the B<apply> command.
727    
728     =head2 range
729    
730     Your range weapon can be one of several weapons, a spell you cast, a
731     bow-and-arrow, a rod, or a wand, to name a few.
732    
733     Your range weapon is fired when you press SHIFT-direction, and will be
734     fired in that direction.
735    
736     =head2 ready_skill
737    
738     ready_skill <name of skill>
739    
740     Readies the given L<skill|pod/skill_help> by putting it in your L<range
741     slot|glossary/range slot>. Some skills are used automatically when
742     readied, some need to be actively used by "firing" them.
743    
744     If you just want to invoke a skill once, leaving your range slot
745     untouched, use L<use_skill> instead.
746    
747     =head2 rename
748    
749 root 1.3 Changes/removes the custom name of given item (or the marked one).
750 pippijn 1.1
751 root 1.3 rename oldname to newname
752     rename "old item name" to "new item name"
753 pippijn 1.1
754 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
755     otherwise you can just write the name as-is. If you omit the old name, the
756     marked item will be used instead.
757 pippijn 1.1
758 root 1.3 If the new name is empty (i.e. C<"">), then the custom name will be
759     removed from the item.
760 pippijn 1.1
761     Note: maximum allowed name length is 127 characters.
762    
763     =head2 reply
764    
765     reply <message>
766    
767     Similar to tell, but instead of having to supply a username, it replies
768     to the last player that sent you a tell. This is a bit racy (e.g. when
769     somebody else tells you something while you type and you do not realise
770     that), so be careful not to supply confidential information in the
771     message.
772    
773     =head2 resistances
774    
775     This shows you the resistances you have to specific attack types.
776     If you have for example "cold +20", it means you get 20% damage done
777     by cold attacks. If you have "ghost hit -50", you will get 50% more
778     damage by ghost hits.
779    
780     If you are a dragon, you will also get your natural skin resistances
781     appened to the list. These will never lower, only rise.
782    
783     =head2 rotateshoottype
784    
785     Switches between spell, skill and weapon. Example:
786    
787     cast burning hands
788     ready_skill disarm traps
789     apply wand of medium fireball
790    
791     rotateshoottype # Switches to the spell (burning hands)
792     rotateshoottype # Switches to the wand (of medium fireball)
793     rotateshoottype # Switches to the skill (disarm traps)
794     rotateshoottype # Disables the range slot (won't use anything)
795     rotateshoottype # Switches back to the spell.. and so on
796    
797     =head2 say
798    
799     Will tell all players on the same map as yourself a message.
800    
801     =head2 save
802    
803     Updates players status to disk. This can be useful for making backup
804     copies if you fear the server is about to crash.
805    
806     The server saves your character automatically in certain intervals,
807     and also on clean shutdowns, so there is little practical use for this
808     command.
809    
810     WARNING - if you want to leave the game without destroying your player,
811     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
812     it. Doing B<save> and then B<quit>ing will still delete your character.
813    
814     =head2 search-items
815    
816     search-items <word>
817    
818     Automatically picks up all items with <word> in their name. search-items rod
819     will pick up all rods and heavy rods. search-items of Fire will pick up all
820     bolts, arrows, swords, etc. of Fire.
821    
822     =head2 seen
823    
824     seen <login>
825    
826     Tells you when the player named <login> was last seen on the server (cf+
827     only).
828    
829     =head2 shout
830    
831     shout <message>
832    
833     Sends a message to all players on the server that have
834     L<listen|command/listen> level B<10> or higher. It is mainly useful for
835     emergency messages ("I am trapped on xxx, can somebody help me?") and
836     should not be used for general chat. Use L<chat|command/chat> instead.
837    
838     =head2 showpets
839    
840     showpets <number>
841    
842     Shows a numbered list of the pets owned by the player. If a number is
843     specified, instead shows a detailed printout about that pet.
844    
845     =head2 skills
846    
847     Lists all skills you have along with the experience you have in those skills.
848     Example:
849    
850     skills
851    
852     literacy................................lvl: 4 (xp:9944/16000/25%)
853     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
854    
855     This shows you that you have two skills, literacy and one handed weapons. You
856     are level 4 in both skills and in literacy, you have 9944 experience points.
857     You need to reach 16000 to gain another level. The 25% at the end show you what
858     percentage of your experience is permanent, which means you cannot lose it if
859     you die.
860    
861     =head2 sort_inventory
862    
863     If sort_inventory is set, items will be inserted into your inventory
864     in order by type than alphabetical. This, all scrolls will be grouped
865     together, but in alphabetical order. Same for all weapons. This only
866     applies to new items you pick up - items that you are already holding will
867     not be sorted.
868    
869     If sort_inventory is not set (default), items will be inserted via type,
870     subtype and magic. This, all axes will be grouped together in magic order,
871     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
872     ones just get inserted last.
873    
874     If you have a lot of stuff that is not in alphabetical order but you would
875     like it to be, the best method is to drop all of it and then pick it up.
876    
877     =head2 sound
878    
879     Toggles between sound enabled and disabled. This has no relevance to the
880     sound settings of the client, it only governs wether the server will send
881     sound effect command to the client and is enabled if the client supports
882     sound (i.e. always for cfplus).
883    
884     =head2 statistics
885    
886     B<statistics> shows various useful information about your character.
887     None of the information it shows is stuff that is not contained in the
888     documentation.
889    
890     As of now, it shows how much experience you need for your next level. It
891     also shows natural, real, and maximum statistic values.
892    
893     Your natural stat is the stat without any items/spells applied.
894    
895     Real is what the current value is (same as in the stat window.)
896    
897     Maximum is the maximum value for your natural stat.
898    
899     =head2 suicide
900    
901     Kills yourself. No, really.
902    
903     This command might not look useful at first, but sometimes you can get
904     yourself into a corner you can't escape anymore, either due to a map
905     bug or your own stupidity. Killing oneself can be difficult and time
906     consuming, thats why this command is provided. It is fast, painless,
907     effective, humane.
908    
909     =head2 take
910    
911     The take commands take object(s) on the space the player is standing on,
912     and inserts them into the players inventory.
913    
914     If no parameter is given, take will get the top object that can be taken
915     and put it in the players inventory. If no object can be taken, that will
916     be stated.
917    
918     A parameter can be given to take. In this case, all object that have names
919     that match the parameter will be picked up. Thus, if there is a 'sword of
920     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
921     pick all of them up.
922    
923     By default, take is bound to the comma key, with no parameters. To change
924     this, look at the bind command.
925    
926     =head2 tell
927    
928     tell <playername> <message>...
929    
930     Sends a private message to the given player I<only>.
931    
932     =head2 throw
933    
934     Throws an unlocked item in your inventory, be it applied or not, into the
935     direction you are looking. If you mark an item in your inventory, this item
936     is thrown first. If there is more than one copy of an item, only one of it is
937     thrown away. God-given items can not be thrown. You need the skill throwing
938     for this to work.
939    
940     =head2 time
941    
942     Shows the Crossfire in-game time, not the server time. It looks like this:
943    
944     It is 52 minutes past 8 o'clock am, on the Day of the Bull
945     The 2nd Day of the Month of the Frost Giant, Year 63
946     Time of Year: The Season of New Year
947    
948     It is partially just for fun but it affects the darkness outside and the
949     weather if weather is enabled in the server.
950    
951     =head2 title
952    
953     Players can change their title. For example you called yourself Gandalf and
954     your race is elf, you can use the title command to change your name from
955     "Gandalf the elf" to "Gandalf the white". Usage:
956    
957     title <new title>
958     title clear # Sets your title back to your race.
959    
960     Dragons cannot set their title because it changes during the game.
961    
962     =head2 traps
963    
964     ERROR: not a command, but another help topic => move to a different file maybe?
965    
966     I recommend the following
967     keybindings
968     'bind search
969     s
970     'bind disarm
971     d
972     Then you can use the 's' and
973     'd' keys for searching for and
974     disarming traps.
975    
976     Traps appear at random in doors and in chests. Search those before you
977     open them up. Search by going near where you suspect a trap, and type 's'
978    
979     =head2 unignore
980    
981     unignore <login>
982    
983     Cancels all ignores set for the specified login. See B<ignore>.
984    
985     =head2 use_skill
986    
987     use_skill <name of skill>
988    
989     Uses the given L<skill|pod/skill_help> immediately, once. See also
990     L<ready_skill>.
991    
992     =head2 usekeys (inventory|keyrings|containers)
993    
994     The B<usekeys> option determines the behaviour of using keys.
995    
996     Values are:
997    
998     inventory: Only keys in the top level inventory are used (default)
999    
1000     keyrings: Only keys in active keyrings are used.
1001    
1002     containers: Only keys in active containers are used.
1003    
1004     Note that keyrings are just a specialized container, so the containers
1005     will also find keys in keyrings.
1006    
1007     Only active containers are used - keys will not jump out of closed
1008     containers, but hints will be given if you have keys in such containers.
1009    
1010     =head2 version
1011    
1012     Shows what version of the software the server is running on and what people
1013     have contributed what to the game.
1014    
1015     =head2 weather
1016    
1017     Gives you information about the current weather of outside areas, if the
1018     server has weather support (which is unlikely, as it is very broken).
1019    
1020     =head2 whereabouts
1021    
1022     The whereabouts command gives a summary about the
1023     regions in which players are currently staying.
1024    
1025     =head2 whereami
1026    
1027     Tells you some historical information on the region you are currently in.
1028    
1029     =head2 who
1030    
1031     Shows what players are playing in the world and where they are. It may also
1032     show their levels and race or title. (See the L<title|command/title> command)
1033    
1034     B<who> optionally takes an argument that limits the players shown to
1035     the specified region, e.g. B<who brest> will show all players playing
1036     somewhere in Brest.
1037    
1038     =head2 wimpy
1039    
1040     The wimpy level is the amount of health points (hp) that may be left before you
1041     automatically run away. This may be useful in hand-to-hand combats but should
1042     not be used when the opponent attacks with spells.
1043    
1044     =head1 Authors
1045    
1046     Parts of this document were originally taken from the crossfire server
1047     help files with unknwon authors.
1048    
1049     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1050     Steenhoven and Marc A. Lehmann.
1051