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Revision: 1.30
Committed: Sat Sep 29 19:57:31 2012 UTC (11 years, 7 months ago) by root
Branch: MAIN
Changes since 1.29: +4 -1 lines
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.28 =encoding utf-8
10    
11 root 1.14 =head1 Deliantra Command ListingX<command>
12 pippijn 1.1
13     =head2 accept-invitation
14    
15     Accepts an invitation previously issued by another player using the invite
16     command. This will transfer you to the location you were invited to.
17    
18     =head2 afk
19    
20     Puts you into AFK (Away From Keyboard) mode. This can be used when you
21     are away for some time but not long enough to log off. It will not save
22     you from starvation and will merely list you as AFK in the user list.
23    
24 root 1.29 An argument of C<0> disables and C<1> enables this option, no argument
25     toggles the setting.
26    
27 pippijn 1.1 =head2 apply
28    
29     Apply applies an object.
30    
31     If no options are given, it applies an object you are standing on.
32    
33     If an object name is given, it will apply/unapply that object (toggle)
34    
35     Extra options to apply:
36    
37     -a Always applies the object
38     -u Always unapplies the object.
39    
40     These two options disable the toggling feature.
41    
42     =head2 X<applymode>applymode (nochoice|never|always)
43    
44 root 1.17 the C<applymode> controls what happens when you are equipping something that would
45 pippijn 1.1 require something else to be unequipped.
46    
47     The options are:
48    
49     =over 4
50    
51     =item B<nochoice>
52    
53     In this case, if there is no choice for the item(s) being removed in order
54     to equip your new item. An example of this is a wand - there can only be
55     one other item needed to be unequipped for the new item to be equipped.
56     Note that in the case of two handed objects, like bows, it can result in
57     two (or more) items being unequipped to equip your new item.
58    
59     =item B<never>
60    
61     In this case, it will never unequip something for you. It will instead
62     tell you want you need to unequip - this can be a list of many objects.
63    
64     =item B<always>
65    
66     This will unequip whatever is needed to equip your new item.
67    
68     =back
69    
70     An example of how the above works:
71    
72     If your character currently has two rings, and tries to equip a third, the
73     B<nochoice> mode will print the two rings you currently have equipped. The
74     B<always> mode will unequip one of the rings in your inventory. The ring
75     unequipped is fairly indeterminate - it depends on how the server has
76     ordered your inventory (which is not the same as the order your window
77     displays).
78    
79     If your character is currently wearing a suit of armor, and you try to
80     equip another suit, both B<nochoice> and B<always> will cause the new suit
81     to get equipped.
82    
83     See L<apply|command/apply>.
84    
85     =head2 body
86    
87 root 1.22 Shows how much (and what) you are wielding on certain body parts.
88    
89     For example as fireborn, you have 4 fingers to put rings on. If you have
90     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91     full and one free.
92    
93     Both items as well as skills and other more esoteric objects can use those
94     body parts.
95 pippijn 1.1
96     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
97    
98 root 1.17 The C<bowmode> controls how you will fire arrows and bolts.
99 pippijn 1.1
100     The options are:
101    
102     =over 4
103    
104     =item B<normal>
105    
106     As you would expect.
107    
108     =item B<threewide>
109    
110     Fires three arrows in parallel.
111    
112     =item B<spreadshot>
113    
114     Fires three arrows which spread out over distance.
115    
116     =item B<fire>I<direction>
117    
118     Locks in the direction the missiles will fire, specify by compass position:
119     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
120    
121     =item B<bestarrow>
122    
123     Selects and fires the probable best arrow from your inventory.
124    
125     =back
126    
127     =head2 brace
128    
129     When you enter the B<brace> command to brace your character, your
130     character will no longer move. It can still attack adjoining
131     spaces. Bracing can be useful to hold a location.
132    
133 root 1.17 When you are braced, you lose your Dex bonus and incur a 2 point
134     ac penalty beyond that (if you have a negative Dex bonus, you may in
135 pippijn 1.1 fact come out ahead. You also only get 20% of the normal experience
136 root 1.17 for killing creatures, and incur a 4 point WC (to hit) penalty.
137 pippijn 1.1
138 root 1.29 An argument of C<0> disables and C<1> enables this option, no argument
139     toggles the setting.
140    
141     =head2 bumpmsg
142    
143     Toggles between wall bump messages (and sound) enabled and disabled. This
144     greatly improves navigation experience in text-only clients, but works in
145     any client.
146    
147     An argument of C<0> disables and C<1> enables this option, no argument
148     toggles the setting.
149    
150 pippijn 1.1 =head2 chat
151    
152     chat <message>
153    
154 root 1.16 Sends a message to all players on the server. This is the normal way to
155     chat with others.
156 pippijn 1.1
157     =head2 cast
158    
159 root 1.17 You use the cast command to set your range-action-slot to the spell you
160 pippijn 1.1 want. Example:
161    
162     cast burning hands
163    
164 root 1.17 sets your I<range> slot to B<spell: burning hands>.
165 pippijn 1.1
166 root 1.30 Some spells take an extra argument after their name, for example, B<cast
167     dimension door 5> limits the maximum jump distance to 5 spaces.
168    
169     If you don't enter a spell name, shows which spells you do know.
170 pippijn 1.1
171     It is helpful to bind string like B<cast burning hands> to keys.
172    
173 root 1.17 See C<help range> for more information on range weapons.
174 pippijn 1.1
175     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
176    
177     drop [number] name
178    
179     B<name> is the name of the item(s) to drop. It may match multiple items.
180     The name is matched against the start of the objects in your inventory.
181     The name matching is case insensitive.
182    
183     There are a few special name values:
184    
185     =over 4
186    
187 root 1.17 =item B<all>: matches any item.
188 pippijn 1.1
189 root 1.17 =item B<unpaid>: matches unpaid items.
190 pippijn 1.1
191 root 1.17 =item B<cursed>: drops items known to be cursed or damned.
192 pippijn 1.1
193 root 1.17 =item B<unlocked>: drops items not locked in your inventory.
194 pippijn 1.1
195     =back
196    
197     B<number> is optional. This acts as the number of the object to drop. The
198     objects number must be at least the number for it to be dropped. For
199     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
200     will be dropped. A collection of 5 scrolls will not be dropped.
201    
202     See also B<dropall> and mouse button control within client for dropping
203     objects.
204    
205 root 1.12
206     =head2 cointoss
207    
208     Tosses a coin and reports the outcome to you and other players on the same
209     map, much like the say command does.
210    
211    
212     =head2 orcknuckle
213    
214     Throws your orcknuckle set and reports the outcome to you and other
215     players on the same map, much like the say command does. Your first
216     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
217     I<princess>, I<dragon>, while the fourth can additionally roll up to
218     I<orc>.
219    
220    
221 pippijn 1.1 =head2 dropall
222    
223     dropall [type]
224    
225     B<dropall> drops all items in your inventory to the ground, excepting
226     locked items. The type parameter will also control what is dropped:
227    
228     =over 4
229    
230     =item nothing specified
231    
232     Drops all objects except food, money, keys, and containers.
233    
234     =item B<weapons>
235    
236     Drops weapons, bows, and arrows.
237    
238     =item B<armor> (armour)
239    
240     Drops armor, shield, and helmets.
241    
242     =item B<misc>
243    
244     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
245     bracers, scrolls, wands, rods, and potions.
246    
247     =back
248    
249     See also 'drop' and mouse button control for dropping objects.
250    
251     =head2 examine
252    
253     Without arguments, this will give some information on the item below you,
254     with arguments it will give information on a matching item in your inventory.
255     For example:
256    
257     examine rucksack
258    
259     This will show you something like:
260    
261     That is rucksack
262     Its weight limit is 647.1 kg.
263     It is made of: cloth.
264     It weighs 0.100 kg.
265    
266     =head2 follow
267    
268     This enables the follow mode (cf+ only).
269    
270     The player issuing the follow
271     command is required to stand
272     on a space right next to the
273     player that is to be followed.
274    
275     To start following a player,
276     use:
277    
278     follow <playername>
279    
280     To stop following, use:
281    
282     follow
283    
284     Without arguments.
285    
286     =head2 get
287    
288     get [item]
289    
290     This will pick up an item from the floor with the name [item]. If there is
291     more than one unique item with that name, they are all picked up.
292    
293     =head2 gsay
294    
295     If you are in a party (party join or party form), you will be able to message
296     only your party. Even people standing right next to you can't hear it.
297    
298     =head2 help
299    
300     Gives you online help for the command or help topic specified.
301    
302 root 1.11 =head2 hintmode (show|mark|hide)
303 root 1.10
304     hintmode show|mark|hide
305    
306     Sets the I<hint mode> to the given value: Throughout the game you can find
307     hints that sometimes help you to solve a puzzle or manage a situation
308     better than without. You can change the display of these hints with this
309     command:
310    
311     =over 4
312    
313     =item show
314    
315     Show the hints (the default mode).
316    
317     =item mark
318    
319     Do not show the hints themselves, but notify you when a hint would have
320     been available.
321    
322     =item hide
323    
324 root 1.17 Hide all hints: You will not be able to tell whether there is a hint
325 root 1.10 available or not.
326    
327     =back
328    
329 pippijn 1.1 =head2 hiscore
330    
331     Shows a list of the highest level players in the game.
332    
333     =head2 ignore
334    
335 root 1.2 ignore list
336    
337     Lists all players that you currently ignore.
338    
339 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
340    
341     This command ignores the specified messages (B<tell> ignores tells,
342 root 1.17 B<shout> ignores chat and shout and B<all> ignores everything from the given
343 pippijn 1.1 user).
344    
345 root 1.17 The optional timeout (specified in hours) specifies when the ignore entry
346     expires. The default is 24 (one day). The reason why all ignore entries
347     expire after a day by default is that most troublemakers stop soon after
348     they are being ignored.
349 pippijn 1.1
350     To revoke an ignore, use the B<unignore> command.
351    
352     =head2 inventory
353    
354     Lists all items in your inventory along with their locked/applied/wielded
355     status. Example:
356    
357     inventory
358    
359     Inventory:
360 root 1.17 - arrow 0.1
361     - Knife * 2
362     - long sword (wielded) 15
363 pippijn 1.1
364     This shows that you have one arrow which weighs 0.1kg and one Knife which you
365     protected from dropping by locking it as well as a long sword which you are
366     currently using to attack.
367    
368     =head2 invite
369    
370     This command invites another player to where you are currently located.
371     There are four levels of inviting that can be earned by doing quests.
372     Quest descriptions can be found in a house in scorn.
373    
374     =over 4
375    
376     =item Level 1 can invite only into private rooms such as apartments.
377    
378     =item Level 2 can invite into private rooms and unique maps such as guilds.
379    
380     =item Level 3 can invite to anywhere in the world if there are no monsters on
381     the map.
382    
383     =item Level 4 can invite any player to any map with or without monsters. This is
384     a very dangerous skill and should be used wisely.
385    
386     =back
387    
388     In any of these levels, the invited player is required to acknowledge and
389     allow the transport.
390    
391     One can never transport from nor to an unholy place. That means, one can
392     not be saved out of jail using invite.
393    
394     =head2 invoke
395    
396 root 1.8 The invoke command is used to cast a spell immediately, or when it is
397     necessary to give a parameter to the spell. Invoke will not set the range
398     weapon.
399 pippijn 1.1
400     Examples:
401    
402 root 1.8 invoke restoration
403     invoke magic rune of large fireball
404     invoke reincarnation of Iamdead
405     invoke create food of waybread
406    
407     It is very helpful to bind healing spells to keys, for example go to your
408 root 1.17 I<playerbook>, tab I<spells>, the press the right mouse button on the
409 root 1.8 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
410     recommended to bind a healing spell or potion to an easily-accessible-key,
411     such as '1'.
412 pippijn 1.1
413    
414     =head2 killpets
415    
416 root 1.4 killpets [name]
417    
418 pippijn 1.1 The killpets command is a quick and convenient way
419     to get rid of all your pets when they are no longer
420     useful or are getting in the way. Any equipment
421     they had will be left behind, but you will get no
422     experience for their death. However, it kills them
423     instantaneously.
424    
425     If a name is specified then only pets with that
426 root 1.17 name will be killed, e.g. killpets bat will kill bats
427 pippijn 1.1 but not bees. If a number is specified, the pet
428     corresponding to that number is killed.
429    
430 elmex 1.25 =head2 lock
431    
432     lock [object]
433    
434     The lock command is a quick and convenient way to
435     lock items in your inventory.
436    
437     If a object name is specified then only the
438     objects that match that name are locked.
439     e.g. lock materials will lock any materials
440     in your inventory and not touch anything else.
441    
442     lock by itself will lock everything in your
443     inventory.
444    
445 pippijn 1.1 =head2 mapinfo
446    
447     Shows some information about the map like this:
448    
449     world_105_115 (/world/world_105_115) in scorn
450     Creator: Gnat the Gnu
451     Email: gnu@foo.bar
452     Date: Sun Dec 16 20:53:13 2001
453    
454     world_105_115: The map name
455     /world/world_105_115: The relative map path
456     scorn: Region the map is in
457    
458     The rest is information the mapper may or may not provide. Often, this is
459     the mapper's name, email and map creation date as this example shows.
460    
461     =head2 maps
462    
463 root 1.5 maps <mapname>
464    
465     Shows a list of maps matching the regex <mapname> that are currently being
466     known to the server. The different fields are Pl, I, Svd, Reset and Path:
467    
468     =over 4
469    
470     =item Pl: the number of players on that map currently.
471    
472     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
473    
474     The server keeps maps in memory only for a short time (by default about
475     40 seconds). After that time, it saves them to disk. As the server loads
476     most maps in the background it is possible that you can see a map that is
477 pippijn 1.19 currently being loaded, but that's rare, as loading a map is fast.
478 root 1.5
479 root 1.24 =item Svd: the amount of seconds since the map was last saved (++ means >99).
480 root 1.5
481     The server by default tries to save each map at least every 20 seconds if
482     it changed, so in case of a disastrous crash (one where the server cannot
483     emergency save), at most 20 seconds of gameplay are lost.
484    
485     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
486    
487     Most maps will not reset as long as players are on it, and usually the
488 root 1.12 reset counter only starts going down when all players left the map. Some
489     maps will never reset in the common sense, these are usually marked with a
490 root 1.17 very high number (such as C<1e+99>).
491 root 1.5
492     =item Path: the name that uniquely identifies the map, can be used for goto etc.
493    
494     =back
495 pippijn 1.1
496    
497     =head2 mark
498    
499     B<mark> is used to mark items for items that apply other items. Examples of
500     these are flint & steel marked for apply torches, a weapon marked for
501     improve weapon scrolls.
502    
503     B<mark> without options shows your currently marked item.
504    
505     Usage examples:
506    
507     mark sword +3
508     mark three torches
509     mark sword
510    
511     B<mark> will look for best match first, and then look for matches based
512     on shortened name, object name, archetype name. It prints the match it
513     finds.
514    
515 root 1.23 =head2 me
516    
517     me <message>
518    
519     Sends a message to all players on the server, similar to chat, but instead
520     of using C<name chats: message>, the form C<* name message> is used, which
521     is useful to describe yourself, such as:
522    
523     me feels lonely
524     =>
525     * schmorp feels lonely
526    
527    
528 pippijn 1.1 =head2 motd
529    
530     Shows the message of the day. It takes no arguments.
531    
532     =head2 output-count
533    
534 root 1.7 output-count [lines]
535 pippijn 1.1
536     output-count sets after how many messages of the same type, they are
537     then printed out. If the value was 10, then after killing ten orcs, the
538     message '10 times you kill orc' would be printed out. The default value is
539     1 - this means that all messages get printed out as they are requested -
540     buffering is disabled in this regard.
541    
542 root 1.7 output-sync controls how often information is sent to the screen. Each
543 root 1.17 buffer has its own time value, and will be flushed independently. The
544 root 1.7 default value is usually less than a second.
545    
546 pippijn 1.1 See also L<output-sync>.
547    
548 root 1.13 =head2 output-rate
549    
550     output-rate [bytes per second]
551 root 1.6
552     Show the current setting of the output-rate, or set it to the provided
553 root 1.13 value. The server will try very hard not to send more than this many bytes
554 root 1.6 per second to your client. If the rate is exceeded, the server tries to
555 root 1.13 hold back less important information (such as new images) to increase
556     responsiveness.
557    
558     The server-side default is usually quite high, around 100000. If the
559     server is running on a Linux kernel, it will adjust to the actual
560     bandwidth available, and output-rate only sets an upper bound. That is,
561     the server will automatically set an optimal send rate and adjusting your
562     output-rate is not required.
563 root 1.6
564 pippijn 1.1 =head2 output-sync
565    
566 root 1.7 output-sync [seconds]
567    
568 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
569 root 1.17 buffer has its own time value, and will be flushed independently. The
570 root 1.7 default value is usually less than a second.
571 pippijn 1.1
572     output-count sets after how many messages of the same type, they are
573     then printed out. If the value was 10, then after killing ten orcs, the
574     message '10 times you kill orc' would be printed out. The default value is
575     1 - this means that all messages get printed out as they are requested -
576     buffering is disabled in this regard.
577    
578     See also L<output-count>.
579    
580     =head2 party
581    
582     party join partyname
583     Puts you in a party, prompts you for a passwd if there is
584     one
585    
586     party form partyname
587     Forms a party and puts you as leader, 32 character max.
588     At the moment, being party leader does nothing. May be used in
589     the future.
590    
591     party list
592     Lists currently formed parties and their 'leader'
593    
594     party passwd <password>
595     Changes the passwd for the party you are in, 8 character max.
596    
597     party who
598     lists the members of the party you are in
599    
600     party say <msg>
601     sends messsage to party members
602    
603     party leave
604     takes you out of current party
605    
606     =head2 peaceful
607    
608 root 1.15 TODO: rework for deliantra, intended future behaviour is to toggle
609 pippijn 1.1 peaceful mode with regards to npc and monsters only, not with regards to
610     players (which will be controlled by priests).
611    
612     The B<peaceful> command will switch you between peaceful and hostile attack
613     modes.
614    
615     When peaceful is on you will not automatically attack other player when
616     bumping into them and will do reduced damage against other players if
617     you do attack them (friendly fire). Having peaceful mode on only lowers
618     damage against other players, it has no effect on damage done to monsters
619     or other NPCs, so it is generally advisable to remain in peaceful mode
620     unless you are looking for trouble. It is still entirely possible to kill
621     other players when in peaceful mode so you should still be careful when
622     interacting with other players. Hostile mode (peaceful off) will enable
623     melee combat when bumping into other players and does normal damage for
624     other attacks as well.
625    
626     Damage done by area effect attacks like cone spells, explosive
627     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
628     are not modified by peaceful/hostile mode.
629    
630     =head2 X<petmode>petmode (normal|sad|defend|arena)
631    
632     B<petmode> controls how your pets (charmed monsters) will behave.
633    
634     The options are:
635    
636     =over 4
637    
638     =item B<normal>
639    
640 root 1.22 Monsters behave normally, i.e. according to their own character.
641 pippijn 1.1
642     =item B<sad> (search and destroy)
643    
644     Pets will roam and seek out things to attack.
645    
646     =item B<defend>
647    
648     Pets will try to stay close and defend you.
649    
650     =item B<arena>
651    
652     Like B<normal>, except that pets will attack other players in the arena.
653    
654     =back
655    
656     =head2 pickup
657    
658 root 1.20 pickup +mode
659     pickup -mode
660     pickup density
661    
662     B<pickup> changes whether you pick up items when you step on them. To
663     pickup an item manually, use the ',' key.
664    
665     The B<Pickup> tab in the playerbook is usually a better way to modify your
666     autopickup settings than using this command.
667    
668     Mode can be one of:
669    
670     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
671     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
672     "key", "missile", "allweapon", "magical", "potion", "spellbook",
673     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
674     "flesh"
675    
676 root 1.21 If a number (C<density>, must be 0..15) is specified, then items of at
677     least the specified value density are picked up. Value density is given as
678 root 1.20 gold/weight in kilograms.
679 pippijn 1.1
680     The value in gold is what the item is worth if you sold it in the shop.
681    
682     =head2 prepare
683    
684     The same as cast. Usage:
685    
686     prepare <spell>
687    
688    
689     =head2 quit
690    
691     Deletes your character from the server. If you want to quit the session
692     without deleting your character, you must use a I<Bed to Reality>. Find a
693     bed (probably in a building close to where you entered the game), get on
694     top of it, and apply it using B<Tab> ro the B<apply> command.
695    
696 root 1.13
697 pippijn 1.1 =head2 range
698    
699     Your range weapon can be one of several weapons, a spell you cast, a
700     bow-and-arrow, a rod, or a wand, to name a few.
701    
702     Your range weapon is fired when you press SHIFT-direction, and will be
703     fired in that direction.
704    
705 root 1.13
706 pippijn 1.1 =head2 ready_skill
707    
708     ready_skill <name of skill>
709    
710     Readies the given L<skill|pod/skill_help> by putting it in your L<range
711     slot|glossary/range slot>. Some skills are used automatically when
712     readied, some need to be actively used by "firing" them.
713    
714     If you just want to invoke a skill once, leaving your range slot
715     untouched, use L<use_skill> instead.
716    
717 root 1.13
718 pippijn 1.1 =head2 rename
719    
720 root 1.3 Changes/removes the custom name of given item (or the marked one).
721 pippijn 1.1
722 root 1.3 rename oldname to newname
723     rename "old item name" to "new item name"
724 pippijn 1.1
725 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
726     otherwise you can just write the name as-is. If you omit the old name, the
727     marked item will be used instead.
728 pippijn 1.1
729 root 1.17 If the new name is empty (i.e. C<"">), then the original (before the
730     rename) name will be restored.
731 pippijn 1.1
732     Note: maximum allowed name length is 127 characters.
733    
734    
735     =head2 resistances
736    
737     This shows you the resistances you have to specific attack types.
738     If you have for example "cold +20", it means you get 20% damage done
739     by cold attacks. If you have "ghost hit -50", you will get 50% more
740     damage by ghost hits.
741    
742     If you are a dragon, you will also get your natural skin resistances
743     appened to the list. These will never lower, only rise.
744    
745     =head2 rotateshoottype
746    
747     Switches between spell, skill and weapon. Example:
748    
749     cast burning hands
750     ready_skill disarm traps
751     apply wand of medium fireball
752    
753     rotateshoottype # Switches to the spell (burning hands)
754     rotateshoottype # Switches to the wand (of medium fireball)
755     rotateshoottype # Switches to the skill (disarm traps)
756     rotateshoottype # Disables the range slot (won't use anything)
757     rotateshoottype # Switches back to the spell.. and so on
758    
759     =head2 say
760    
761     Will tell all players on the same map as yourself a message.
762    
763     =head2 save
764    
765     Updates players status to disk. This can be useful for making backup
766     copies if you fear the server is about to crash.
767    
768     The server saves your character automatically in certain intervals,
769     and also on clean shutdowns, so there is little practical use for this
770     command.
771    
772     WARNING - if you want to leave the game without destroying your player,
773     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
774     it. Doing B<save> and then B<quit>ing will still delete your character.
775    
776     =head2 search-items
777    
778     search-items <word>
779    
780 root 1.20 Automatically picks up all items with <word> in their name. C<search-items
781     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
782     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
783     will pick up all items with magic+1, and so on, and so on.
784    
785     While this mode is active, you will be slower and the normal autopickup is
786     disabled. To disable search mode again, execute C<search-items> without
787     any arguments.
788 pippijn 1.1
789     =head2 seen
790    
791     seen <login>
792    
793     Tells you when the player named <login> was last seen on the server (cf+
794     only).
795    
796     =head2 shout
797    
798     shout <message>
799    
800 root 1.16 Sends a message to all players on the server. It is mainly useful for
801 pippijn 1.1 emergency messages ("I am trapped on xxx, can somebody help me?") and
802     should not be used for general chat. Use L<chat|command/chat> instead.
803    
804     =head2 showpets
805    
806     showpets <number>
807    
808     Shows a numbered list of the pets owned by the player. If a number is
809     specified, instead shows a detailed printout about that pet.
810    
811     =head2 skills
812    
813     Lists all skills you have along with the experience you have in those skills.
814     Example:
815    
816     skills
817    
818     literacy................................lvl: 4 (xp:9944/16000/25%)
819     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
820    
821     This shows you that you have two skills, literacy and one handed weapons. You
822     are level 4 in both skills and in literacy, you have 9944 experience points.
823     You need to reach 16000 to gain another level. The 25% at the end show you what
824     percentage of your experience is permanent, which means you cannot lose it if
825     you die.
826    
827     =head2 sort_inventory
828    
829     If sort_inventory is set, items will be inserted into your inventory
830     in order by type than alphabetical. This, all scrolls will be grouped
831     together, but in alphabetical order. Same for all weapons. This only
832     applies to new items you pick up - items that you are already holding will
833     not be sorted.
834    
835     If sort_inventory is not set (default), items will be inserted via type,
836     subtype and magic. This, all axes will be grouped together in magic order,
837 root 1.17 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
838 pippijn 1.1 ones just get inserted last.
839    
840     If you have a lot of stuff that is not in alphabetical order but you would
841     like it to be, the best method is to drop all of it and then pick it up.
842    
843     =head2 sound
844    
845     Toggles between sound enabled and disabled. This has no relevance to the
846 root 1.17 sound settings of the client, it only governs whether the server will send
847 pippijn 1.1 sound effect command to the client and is enabled if the client supports
848 root 1.17 sound (i.e. always for the deliantra client).
849 pippijn 1.1
850 root 1.29 An argument of C<0> disables and C<1> enables this option, no argument
851     toggles the setting.
852    
853 root 1.10 =head2 sourcecode
854    
855 root 1.17 This command displays the means to download the source code (server code,
856 root 1.10 maps and archetypes) used to implement this version of the game.
857    
858     Every player has the right to download and modify the source code of the
859     server, as required by both the GNU General Public License and the GNU
860     Affero General Public license.
861    
862     If you modify your version of the server, you will have to provide a means
863     to download the modified sources (and resources) via this command. If you
864     run an unmodified version of the server, the default will do.
865    
866 pippijn 1.1 =head2 statistics
867    
868     B<statistics> shows various useful information about your character.
869     None of the information it shows is stuff that is not contained in the
870     documentation.
871    
872     As of now, it shows how much experience you need for your next level. It
873     also shows natural, real, and maximum statistic values.
874    
875     Your natural stat is the stat without any items/spells applied.
876    
877     Real is what the current value is (same as in the stat window.)
878    
879     Maximum is the maximum value for your natural stat.
880    
881     =head2 suicide
882    
883     Kills yourself. No, really.
884    
885     This command might not look useful at first, but sometimes you can get
886     yourself into a corner you can't escape anymore, either due to a map
887     bug or your own stupidity. Killing oneself can be difficult and time
888 pippijn 1.19 consuming, that's why this command is provided. It is fast, painless,
889 pippijn 1.1 effective, humane.
890    
891     =head2 take
892    
893     The take commands take object(s) on the space the player is standing on,
894     and inserts them into the players inventory.
895    
896     If no parameter is given, take will get the top object that can be taken
897     and put it in the players inventory. If no object can be taken, that will
898     be stated.
899    
900     A parameter can be given to take. In this case, all object that have names
901     that match the parameter will be picked up. Thus, if there is a 'sword of
902     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
903     pick all of them up.
904    
905     By default, take is bound to the comma key, with no parameters. To change
906     this, look at the bind command.
907    
908     =head2 tell
909    
910     tell <playername> <message>...
911    
912     Sends a private message to the given player I<only>.
913    
914     =head2 throw
915    
916     Throws an unlocked item in your inventory, be it applied or not, into the
917     direction you are looking. If you mark an item in your inventory, this item
918     is thrown first. If there is more than one copy of an item, only one of it is
919     thrown away. God-given items can not be thrown. You need the skill throwing
920     for this to work.
921    
922     =head2 time
923    
924 root 1.14 Shows the Deliantra in-game time, not the server time. It looks like this:
925 pippijn 1.1
926 root 1.18 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
927     the 2nd Day of the Month of the Frost Giant, Year 63.
928     Time of Year: The Season of New Year.
929    
930     An hour of game time passes in 3 minutes of real time. The time and
931     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
932     five weeks per month, and 17 months per year. The year is additionally
933     split into four seasons of 4 months each, except the season of the
934     Blizzard, which is 5 months long.
935 pippijn 1.1
936 root 1.18 The number "zero" is unknown, which is why the minutes go from 1 to 60.
937    
938     Seasons and the time of the day affect the overall outdoor daylight.
939 pippijn 1.1
940     =head2 title
941    
942 root 1.17 title <new title>
943     title clear # Sets your title back to your race.
944    
945 pippijn 1.1 Players can change their title. For example you called yourself Gandalf and
946     your race is elf, you can use the title command to change your name from
947 root 1.17 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
948 pippijn 1.1
949     Dragons cannot set their title because it changes during the game.
950    
951     =head2 unignore
952    
953     unignore <login>
954    
955     Cancels all ignores set for the specified login. See B<ignore>.
956    
957 elmex 1.25 =head2 unlock
958    
959     unlock [object]
960    
961     The unlock command is a quick and convenient way
962     to unlock items in your inventory.
963    
964     If a object name is specified then only the
965     objects that match that name are unlocked.
966    
967     e.g. unlock materials will unlock any materials
968     in your inventory and not touch anything else.
969    
970     unlock by itself will unlock everything in your
971     inventory.
972    
973 root 1.4 =head2 uptime
974    
975     Tells you something about the time the server was started and how long ago
976     that was.
977    
978 pippijn 1.1 =head2 use_skill
979    
980     use_skill <name of skill>
981    
982     Uses the given L<skill|pod/skill_help> immediately, once. See also
983     L<ready_skill>.
984    
985     =head2 usekeys (inventory|keyrings|containers)
986    
987     The B<usekeys> option determines the behaviour of using keys.
988    
989     Values are:
990    
991 root 1.17 =over 4
992 pippijn 1.1
993 root 1.17 =item B<inventory>: Only keys in the top level inventory are used (default)
994 pippijn 1.1
995 root 1.17 =item B<keyrings>: Only keys in active key rings are used.
996    
997     =item B<containers>: Only keys in active containers are used.
998    
999     =back
1000 pippijn 1.1
1001 root 1.17 Note that key rings are just a specialized container, so the containers
1002     will also find keys in key rings.
1003 pippijn 1.1
1004     Only active containers are used - keys will not jump out of closed
1005     containers, but hints will be given if you have keys in such containers.
1006    
1007     =head2 version
1008    
1009     Shows what version of the software the server is running on and what people
1010     have contributed what to the game.
1011    
1012     =head2 weather
1013    
1014     Gives you information about the current weather of outside areas, if the
1015     server has weather support (which is unlikely, as it is very broken).
1016    
1017     =head2 whereabouts
1018    
1019     The whereabouts command gives a summary about the
1020     regions in which players are currently staying.
1021    
1022     =head2 whereami
1023    
1024     Tells you some historical information on the region you are currently in.
1025    
1026     =head2 who
1027    
1028     Shows what players are playing in the world and where they are. It may also
1029     show their levels and race or title. (See the L<title|command/title> command)
1030    
1031     B<who> optionally takes an argument that limits the players shown to
1032     the specified region, e.g. B<who brest> will show all players playing
1033     somewhere in Brest.
1034    
1035     =head2 wimpy
1036    
1037     The wimpy level is the amount of health points (hp) that may be left before you
1038     automatically run away. This may be useful in hand-to-hand combats but should
1039     not be used when the opponent attacks with spells.
1040    
1041 root 1.8
1042 pippijn 1.1 =head1 Authors
1043    
1044     Parts of this document were originally taken from the crossfire server
1045 root 1.16 help files with unknown authors.
1046 pippijn 1.1
1047 root 1.14 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1048 pippijn 1.1 Steenhoven and Marc A. Lehmann.
1049