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Revision: 1.4
Committed: Thu Dec 21 03:34:51 2006 UTC (17 years, 5 months ago) by root
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 pippijn 1.1 =head1 Crossfire+ Command ListingX<command>
10    
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188     =head2 dropall
189    
190     dropall [type]
191    
192     B<dropall> drops all items in your inventory to the ground, excepting
193     locked items. The type parameter will also control what is dropped:
194    
195     =over 4
196    
197     =item nothing specified
198    
199     Drops all objects except food, money, keys, and containers.
200    
201     =item B<weapons>
202    
203     Drops weapons, bows, and arrows.
204    
205     =item B<armor> (armour)
206    
207     Drops armor, shield, and helmets.
208    
209     =item B<misc>
210    
211     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212     bracers, scrolls, wands, rods, and potions.
213    
214     =back
215    
216     See also 'drop' and mouse button control for dropping objects.
217    
218     =head2 examine
219    
220     Without arguments, this will give some information on the item below you,
221     with arguments it will give information on a matching item in your inventory.
222     For example:
223    
224     examine rucksack
225    
226     This will show you something like:
227    
228     That is rucksack
229     Its weight limit is 647.1 kg.
230     It is made of: cloth.
231     It weighs 0.100 kg.
232    
233     =head2 follow
234    
235     This enables the follow mode (cf+ only).
236    
237     The player issuing the follow
238     command is required to stand
239     on a space right next to the
240     player that is to be followed.
241    
242     To start following a player,
243     use:
244    
245     follow <playername>
246    
247     To stop following, use:
248    
249     follow
250    
251     Without arguments.
252    
253     =head2 get
254    
255     get [item]
256    
257     This will pick up an item from the floor with the name [item]. If there is
258     more than one unique item with that name, they are all picked up.
259    
260     =head2 gsay
261    
262     If you are in a party (party join or party form), you will be able to message
263     only your party. Even people standing right next to you can't hear it.
264    
265     =head2 golem
266    
267     ERROR: not a command, but another help topic => move to a different file maybe?
268    
269     Golems are creatures that the player has some control over. Note that many
270     summoned creatures are considered golems, even if they are not called
271     golems.
272    
273     If you have a golem in control your spell type will be listed as golem,
274     with the creature name in parantheses.
275    
276     To control your golem, just press the fire key in the direction you want
277     your golem to move. Your golem will then start moving in that direction,
278     and keep moving in that direction until you change its direction.
279    
280     Note that once you leave the map that the golem is on, the golem will
281     disappear. Also, once you select another spell to cast, or change your
282     range type, your golem will disappear.
283    
284     =head2 help
285    
286     Gives you online help for the command or help topic specified.
287    
288     =head2 hiscore
289    
290     Shows a list of the highest level players in the game.
291    
292     =head2 ignore
293    
294 root 1.2 ignore list
295    
296     Lists all players that you currently ignore.
297    
298 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
299    
300     This command ignores the specified messages (B<tell> ignores tells,
301     B<shout> ignores chat and shout and all ignores everything from the given
302     user).
303    
304     The optional timeout (specified in hours) specifies then the ignore entry
305     expires. The default is 24 (one day). The reason why all ignores expire
306     after a day by default is that most troublemakers stop soon after they are
307     being ignored.
308    
309     To revoke an ignore, use the B<unignore> command.
310    
311     =head2 inventory
312    
313     Lists all items in your inventory along with their locked/applied/wielded
314     status. Example:
315    
316     inventory
317    
318     Inventory:
319     - arrow 0.1
320     - Knife * 2
321     - long sword (wielded) 15
322    
323     This shows that you have one arrow which weighs 0.1kg and one Knife which you
324     protected from dropping by locking it as well as a long sword which you are
325     currently using to attack.
326    
327     =head2 invite
328    
329     This command invites another player to where you are currently located.
330     There are four levels of inviting that can be earned by doing quests.
331     Quest descriptions can be found in a house in scorn.
332    
333     =over 4
334    
335     =item Level 1 can invite only into private rooms such as apartments.
336    
337     =item Level 2 can invite into private rooms and unique maps such as guilds.
338    
339     =item Level 3 can invite to anywhere in the world if there are no monsters on
340     the map.
341    
342     =item Level 4 can invite any player to any map with or without monsters. This is
343     a very dangerous skill and should be used wisely.
344    
345     =back
346    
347     In any of these levels, the invited player is required to acknowledge and
348     allow the transport.
349    
350     One can never transport from nor to an unholy place. That means, one can
351     not be saved out of jail using invite.
352    
353     =head2 invoke
354    
355     The invoke command is used
356     to cast a spell immediately,
357     or when it is necessary to give
358     a parameter to the spell. Invoke
359     will not set the range weapon.
360    
361     Examples:
362     'invoke restoration
363     'invoke magic rune of large fireball
364     'invoke reincarnation of Iamdead
365     'invoke create food of waybread
366    
367     It is very helpful to bind healing
368     spells to keys like this:
369    
370     'bind invoke medium healing
371     c
372    
373     the c key now casts medium healing
374     instantly
375    
376     =head2 keys
377    
378     ERROR: not a command, but another help topic => move to a different file maybe?
379     ERROR: its wrong anyways
380    
381     These are the basic movement
382     keys:
383     yku
384     h l
385     bjn
386    
387     Running is done by holding
388     control and move. Running
389     is recommended.
390    
391     Firing the range weapon (help range)
392     is done by holding shift and
393     move.
394    
395     'help mouse for help on what the
396     mouse buttons do.
397    
398     'help melee for advice on how to
399     fight
400    
401     'help traps for help with finding
402     and disarming traps
403    
404     =head2 killpets
405    
406 root 1.4 killpets [name]
407    
408 pippijn 1.1 The killpets command is a quick and convenient way
409     to get rid of all your pets when they are no longer
410     useful or are getting in the way. Any equipment
411     they had will be left behind, but you will get no
412     experience for their death. However, it kills them
413     instantaneously.
414    
415     If a name is specified then only pets with that
416     name will be killed, eg killpets bat will kill bats
417     but not bees. If a number is specified, the pet
418     corresponding to that number is killed.
419    
420     =head2 listen
421    
422 root 1.4 listen <listen-level>
423    
424     Listen sets the level of messages you will hear.
425 pippijn 1.1 Priorities are defined as follows:
426    
427     0 - Nothing, not even "You punch kobold." or "You say: hi".
428     1 - Only messages that have to do with yourself.
429     2 - Emergency calls from other users
430     10 - General chatter with the 'chat' command.
431     11 - See what players kill what monster with what attack/spell. Very
432     verbose - only for the fanatics.
433    
434     =head2 logs
435    
436     TODO
437    
438     =head2 mapinfo
439    
440     Shows some information about the map like this:
441    
442     world_105_115 (/world/world_105_115) in scorn
443     Creator: Gnat the Gnu
444     Email: gnu@foo.bar
445     Date: Sun Dec 16 20:53:13 2001
446    
447     world_105_115: The map name
448     /world/world_105_115: The relative map path
449     scorn: Region the map is in
450    
451     The rest is information the mapper may or may not provide. Often, this is
452     the mapper's name, email and map creation date as this example shows.
453    
454     =head2 maps
455    
456     Shows a list of maps that are currently being visited or have been visited.
457     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
458    
459     Path: The last part of the map path
460     Pl: Players on the map.
461     PlM: Players on the map recounted (should be the same as Pl).
462     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
463     3) currently loading or 4) currently saving.
464     TO: Timeout, when the map is swapped to disk.
465     Dif: Map difficulty.
466     Reset: Real server time when the map is going to reset.
467    
468     =head2 mark
469    
470     B<mark> is used to mark items for items that apply other items. Examples of
471     these are flint & steel marked for apply torches, a weapon marked for
472     improve weapon scrolls.
473    
474     B<mark> without options shows your currently marked item.
475    
476     Usage examples:
477    
478     mark sword +3
479     mark three torches
480     mark sword
481    
482     B<mark> will look for best match first, and then look for matches based
483     on shortened name, object name, archetype name. It prints the match it
484     finds.
485    
486     =head2 motd
487    
488     Shows the message of the day. It takes no arguments.
489    
490     =head2 melee
491    
492     ERROR: not a command, but another help topic => move to a different file maybe?
493    
494     You fight to kill monsters. You can either use magic or weapons.
495    
496     To use weapons, simply wield a weapon (and armour!) and move into the
497     monster you want to attack.
498    
499     To use magic or bows, read
500     'help spells
501     and
502     'help range
503     and
504     'help cast
505     and
506     'help invoke
507    
508     =head2 mode
509    
510     ERROR: not a command, but another help topic => move to a different file maybe?
511    
512     The mode commands are as follows:
513    
514     Applymode, adjusts how items are applied
515     Bowmode, adjusts the way bows work
516     Peaceful, sets how you react to other players
517     Petmode, adjusts how your pets behave
518    
519     =head2 mouse
520    
521     ERROR: not a command, but another help topic => move to a different file maybe?
522    
523     The mouse isn't a great way to move your character. It'll work, but you'll
524     be handicapped unless you use the keyboard for this. However, the mouse
525     has the following inventory uses:
526    
527     Middle button on item: apply
528     or equip
529    
530     Right button: drop or pickup
531     item on ground
532    
533     Left button: info on item
534    
535     =head2 move
536    
537     ERROR: not a command, but another help topic => move to a different file maybe?
538     ERROR: same as "keys"?
539    
540     These are the basic movement
541     keys:
542     yku
543     h l
544     bjn
545    
546     Running is done by holding
547     control and move. Running
548     is recommended.
549    
550     Firing the range weapon (help range)
551     is done by holding shift and
552     move.
553    
554     'help mouse for help on what the
555     mouse buttons do.
556    
557     'help melee for advice on how to
558     fight
559    
560     'help traps for help with finding
561     and disarming traps
562    
563     =head2 output-count
564    
565     output-sync controls how often information is sent to the screen. Each
566     buffer has its own time value, and will be flushed independantly. The
567     default value is 16 ticks (about 2 seconds).
568    
569     output-count sets after how many messages of the same type, they are
570     then printed out. If the value was 10, then after killing ten orcs, the
571     message '10 times you kill orc' would be printed out. The default value is
572     1 - this means that all messages get printed out as they are requested -
573     buffering is disabled in this regard.
574    
575     See also L<output-sync>.
576    
577     =head2 output-sync
578    
579     output-sync controls how often information is sent to the screen. Each
580     buffer has its own time value, and will be flushed independantly. The
581     default value is 16 ticks (about 2 seconds).
582    
583     output-count sets after how many messages of the same type, they are
584     then printed out. If the value was 10, then after killing ten orcs, the
585     message '10 times you kill orc' would be printed out. The default value is
586     1 - this means that all messages get printed out as they are requested -
587     buffering is disabled in this regard.
588    
589     See also L<output-count>.
590    
591     =head2 party
592    
593     party join partyname
594     Puts you in a party, prompts you for a passwd if there is
595     one
596    
597     party form partyname
598     Forms a party and puts you as leader, 32 character max.
599     At the moment, being party leader does nothing. May be used in
600     the future.
601    
602     party list
603     Lists currently formed parties and their 'leader'
604    
605     party passwd <password>
606     Changes the passwd for the party you are in, 8 character max.
607    
608     party who
609     lists the members of the party you are in
610    
611     party say <msg>
612     sends messsage to party members
613    
614     party leave
615     takes you out of current party
616    
617     =head2 peaceful
618    
619     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
620     peaceful mode with regards to npc and monsters only, not with regards to
621     players (which will be controlled by priests).
622    
623     The B<peaceful> command will switch you between peaceful and hostile attack
624     modes.
625    
626     When peaceful is on you will not automatically attack other player when
627     bumping into them and will do reduced damage against other players if
628     you do attack them (friendly fire). Having peaceful mode on only lowers
629     damage against other players, it has no effect on damage done to monsters
630     or other NPCs, so it is generally advisable to remain in peaceful mode
631     unless you are looking for trouble. It is still entirely possible to kill
632     other players when in peaceful mode so you should still be careful when
633     interacting with other players. Hostile mode (peaceful off) will enable
634     melee combat when bumping into other players and does normal damage for
635     other attacks as well.
636    
637     Damage done by area effect attacks like cone spells, explosive
638     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
639     are not modified by peaceful/hostile mode.
640    
641     =head2 X<petmode>petmode (normal|sad|defend|arena)
642    
643     B<petmode> controls how your pets (charmed monsters) will behave.
644    
645     The options are:
646    
647     =over 4
648    
649     =item B<normal>
650    
651     As you would expect.
652    
653     =item B<sad> (search and destroy)
654    
655     Pets will roam and seek out things to attack.
656    
657     =item B<defend>
658    
659     Pets will try to stay close and defend you.
660    
661     =item B<arena>
662    
663     Like B<normal>, except that pets will attack other players in the arena.
664    
665     =back
666    
667     =head2 pickup
668    
669     B<pickup> changes how you pick up items when you step on them. to pickup
670     an item manually, use the ',' key.
671    
672     Mode 0: Don't pick up items.
673    
674     Mode 1: Pick up one item
675    
676     Mode 2: Pickup up one item and stop
677    
678     Mode 3: Stop before picking up items
679    
680     Mode 4: Pick up all items
681    
682     Mode 5: Pick up all items and stop
683    
684     Mode 6: Pick up all magical items
685    
686     Mode 7: Pick up all coins and gems
687    
688     Modes above 7: Pickup items with
689     a value density greater than the pickup mode.
690    
691     Value density is value in gold/weight in kilograms.
692    
693     The value in gold is what the item is worth if you sold it in the shop.
694    
695     Goldcoins have a value density of 66,
696    
697     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
698     Artifacts are also picked up.
699    
700     =head2 prepare
701    
702     The same as cast. Usage:
703    
704     prepare <spell>
705    
706     =head2 X<quests>quests (|finished|.*)
707    
708     The quests command lists the quests you are doing or have completed.
709    
710     Parameters are:
711    
712     =over 4
713    
714     =item no arguments: displays current quests.
715    
716     =item B<finished>: displays finished quests;
717    
718     =item anything else: displays details for quests (finished or not) with name containing the given string.
719    
720     =back
721    
722     =head2 quit
723    
724     Deletes your character from the server. If you want to quit the session
725     without deleting your character, you must use a I<Bed to Reality>. Find a
726     bed (probably in a building close to where you entered the game), get on
727     top of it, and apply it using B<Tab> ro the B<apply> command.
728    
729     =head2 range
730    
731     Your range weapon can be one of several weapons, a spell you cast, a
732     bow-and-arrow, a rod, or a wand, to name a few.
733    
734     Your range weapon is fired when you press SHIFT-direction, and will be
735     fired in that direction.
736    
737     =head2 ready_skill
738    
739     ready_skill <name of skill>
740    
741     Readies the given L<skill|pod/skill_help> by putting it in your L<range
742     slot|glossary/range slot>. Some skills are used automatically when
743     readied, some need to be actively used by "firing" them.
744    
745     If you just want to invoke a skill once, leaving your range slot
746     untouched, use L<use_skill> instead.
747    
748     =head2 rename
749    
750 root 1.3 Changes/removes the custom name of given item (or the marked one).
751 pippijn 1.1
752 root 1.3 rename oldname to newname
753     rename "old item name" to "new item name"
754 pippijn 1.1
755 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
756     otherwise you can just write the name as-is. If you omit the old name, the
757     marked item will be used instead.
758 pippijn 1.1
759 root 1.3 If the new name is empty (i.e. C<"">), then the custom name will be
760     removed from the item.
761 pippijn 1.1
762     Note: maximum allowed name length is 127 characters.
763    
764     =head2 reply
765    
766     reply <message>
767    
768     Similar to tell, but instead of having to supply a username, it replies
769     to the last player that sent you a tell. This is a bit racy (e.g. when
770     somebody else tells you something while you type and you do not realise
771     that), so be careful not to supply confidential information in the
772     message.
773    
774     =head2 resistances
775    
776     This shows you the resistances you have to specific attack types.
777     If you have for example "cold +20", it means you get 20% damage done
778     by cold attacks. If you have "ghost hit -50", you will get 50% more
779     damage by ghost hits.
780    
781     If you are a dragon, you will also get your natural skin resistances
782     appened to the list. These will never lower, only rise.
783    
784     =head2 rotateshoottype
785    
786     Switches between spell, skill and weapon. Example:
787    
788     cast burning hands
789     ready_skill disarm traps
790     apply wand of medium fireball
791    
792     rotateshoottype # Switches to the spell (burning hands)
793     rotateshoottype # Switches to the wand (of medium fireball)
794     rotateshoottype # Switches to the skill (disarm traps)
795     rotateshoottype # Disables the range slot (won't use anything)
796     rotateshoottype # Switches back to the spell.. and so on
797    
798     =head2 say
799    
800     Will tell all players on the same map as yourself a message.
801    
802     =head2 save
803    
804     Updates players status to disk. This can be useful for making backup
805     copies if you fear the server is about to crash.
806    
807     The server saves your character automatically in certain intervals,
808     and also on clean shutdowns, so there is little practical use for this
809     command.
810    
811     WARNING - if you want to leave the game without destroying your player,
812     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
813     it. Doing B<save> and then B<quit>ing will still delete your character.
814    
815     =head2 search-items
816    
817     search-items <word>
818    
819     Automatically picks up all items with <word> in their name. search-items rod
820     will pick up all rods and heavy rods. search-items of Fire will pick up all
821     bolts, arrows, swords, etc. of Fire.
822    
823     =head2 seen
824    
825     seen <login>
826    
827     Tells you when the player named <login> was last seen on the server (cf+
828     only).
829    
830     =head2 shout
831    
832     shout <message>
833    
834     Sends a message to all players on the server that have
835     L<listen|command/listen> level B<10> or higher. It is mainly useful for
836     emergency messages ("I am trapped on xxx, can somebody help me?") and
837     should not be used for general chat. Use L<chat|command/chat> instead.
838    
839     =head2 showpets
840    
841     showpets <number>
842    
843     Shows a numbered list of the pets owned by the player. If a number is
844     specified, instead shows a detailed printout about that pet.
845    
846     =head2 skills
847    
848     Lists all skills you have along with the experience you have in those skills.
849     Example:
850    
851     skills
852    
853     literacy................................lvl: 4 (xp:9944/16000/25%)
854     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
855    
856     This shows you that you have two skills, literacy and one handed weapons. You
857     are level 4 in both skills and in literacy, you have 9944 experience points.
858     You need to reach 16000 to gain another level. The 25% at the end show you what
859     percentage of your experience is permanent, which means you cannot lose it if
860     you die.
861    
862     =head2 sort_inventory
863    
864     If sort_inventory is set, items will be inserted into your inventory
865     in order by type than alphabetical. This, all scrolls will be grouped
866     together, but in alphabetical order. Same for all weapons. This only
867     applies to new items you pick up - items that you are already holding will
868     not be sorted.
869    
870     If sort_inventory is not set (default), items will be inserted via type,
871     subtype and magic. This, all axes will be grouped together in magic order,
872     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
873     ones just get inserted last.
874    
875     If you have a lot of stuff that is not in alphabetical order but you would
876     like it to be, the best method is to drop all of it and then pick it up.
877    
878     =head2 sound
879    
880     Toggles between sound enabled and disabled. This has no relevance to the
881     sound settings of the client, it only governs wether the server will send
882     sound effect command to the client and is enabled if the client supports
883     sound (i.e. always for cfplus).
884    
885     =head2 statistics
886    
887     B<statistics> shows various useful information about your character.
888     None of the information it shows is stuff that is not contained in the
889     documentation.
890    
891     As of now, it shows how much experience you need for your next level. It
892     also shows natural, real, and maximum statistic values.
893    
894     Your natural stat is the stat without any items/spells applied.
895    
896     Real is what the current value is (same as in the stat window.)
897    
898     Maximum is the maximum value for your natural stat.
899    
900     =head2 suicide
901    
902     Kills yourself. No, really.
903    
904     This command might not look useful at first, but sometimes you can get
905     yourself into a corner you can't escape anymore, either due to a map
906     bug or your own stupidity. Killing oneself can be difficult and time
907     consuming, thats why this command is provided. It is fast, painless,
908     effective, humane.
909    
910     =head2 take
911    
912     The take commands take object(s) on the space the player is standing on,
913     and inserts them into the players inventory.
914    
915     If no parameter is given, take will get the top object that can be taken
916     and put it in the players inventory. If no object can be taken, that will
917     be stated.
918    
919     A parameter can be given to take. In this case, all object that have names
920     that match the parameter will be picked up. Thus, if there is a 'sword of
921     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
922     pick all of them up.
923    
924     By default, take is bound to the comma key, with no parameters. To change
925     this, look at the bind command.
926    
927     =head2 tell
928    
929     tell <playername> <message>...
930    
931     Sends a private message to the given player I<only>.
932    
933     =head2 throw
934    
935     Throws an unlocked item in your inventory, be it applied or not, into the
936     direction you are looking. If you mark an item in your inventory, this item
937     is thrown first. If there is more than one copy of an item, only one of it is
938     thrown away. God-given items can not be thrown. You need the skill throwing
939     for this to work.
940    
941     =head2 time
942    
943     Shows the Crossfire in-game time, not the server time. It looks like this:
944    
945     It is 52 minutes past 8 o'clock am, on the Day of the Bull
946     The 2nd Day of the Month of the Frost Giant, Year 63
947     Time of Year: The Season of New Year
948    
949     It is partially just for fun but it affects the darkness outside and the
950     weather if weather is enabled in the server.
951    
952     =head2 title
953    
954     Players can change their title. For example you called yourself Gandalf and
955     your race is elf, you can use the title command to change your name from
956     "Gandalf the elf" to "Gandalf the white". Usage:
957    
958     title <new title>
959     title clear # Sets your title back to your race.
960    
961     Dragons cannot set their title because it changes during the game.
962    
963     =head2 traps
964    
965     ERROR: not a command, but another help topic => move to a different file maybe?
966    
967     I recommend the following
968     keybindings
969     'bind search
970     s
971     'bind disarm
972     d
973     Then you can use the 's' and
974     'd' keys for searching for and
975     disarming traps.
976    
977     Traps appear at random in doors and in chests. Search those before you
978     open them up. Search by going near where you suspect a trap, and type 's'
979    
980     =head2 unignore
981    
982     unignore <login>
983    
984     Cancels all ignores set for the specified login. See B<ignore>.
985    
986 root 1.4 =head2 uptime
987    
988     Tells you something about the time the server was started and how long ago
989     that was.
990    
991 pippijn 1.1 =head2 use_skill
992    
993     use_skill <name of skill>
994    
995     Uses the given L<skill|pod/skill_help> immediately, once. See also
996     L<ready_skill>.
997    
998     =head2 usekeys (inventory|keyrings|containers)
999    
1000     The B<usekeys> option determines the behaviour of using keys.
1001    
1002     Values are:
1003    
1004     inventory: Only keys in the top level inventory are used (default)
1005    
1006     keyrings: Only keys in active keyrings are used.
1007    
1008     containers: Only keys in active containers are used.
1009    
1010     Note that keyrings are just a specialized container, so the containers
1011     will also find keys in keyrings.
1012    
1013     Only active containers are used - keys will not jump out of closed
1014     containers, but hints will be given if you have keys in such containers.
1015    
1016     =head2 version
1017    
1018     Shows what version of the software the server is running on and what people
1019     have contributed what to the game.
1020    
1021     =head2 weather
1022    
1023     Gives you information about the current weather of outside areas, if the
1024     server has weather support (which is unlikely, as it is very broken).
1025    
1026     =head2 whereabouts
1027    
1028     The whereabouts command gives a summary about the
1029     regions in which players are currently staying.
1030    
1031     =head2 whereami
1032    
1033     Tells you some historical information on the region you are currently in.
1034    
1035     =head2 who
1036    
1037     Shows what players are playing in the world and where they are. It may also
1038     show their levels and race or title. (See the L<title|command/title> command)
1039    
1040     B<who> optionally takes an argument that limits the players shown to
1041     the specified region, e.g. B<who brest> will show all players playing
1042     somewhere in Brest.
1043    
1044     =head2 wimpy
1045    
1046     The wimpy level is the amount of health points (hp) that may be left before you
1047     automatically run away. This may be useful in hand-to-hand combats but should
1048     not be used when the opponent attacks with spells.
1049    
1050     =head1 Authors
1051    
1052     Parts of this document were originally taken from the crossfire server
1053     help files with unknwon authors.
1054    
1055     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1056     Steenhoven and Marc A. Lehmann.
1057