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Revision: 1.6
Committed: Wed Mar 14 15:42:16 2007 UTC (17 years, 2 months ago) by root
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 pippijn 1.1 =head1 Crossfire+ Command ListingX<command>
10    
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188     =head2 dropall
189    
190     dropall [type]
191    
192     B<dropall> drops all items in your inventory to the ground, excepting
193     locked items. The type parameter will also control what is dropped:
194    
195     =over 4
196    
197     =item nothing specified
198    
199     Drops all objects except food, money, keys, and containers.
200    
201     =item B<weapons>
202    
203     Drops weapons, bows, and arrows.
204    
205     =item B<armor> (armour)
206    
207     Drops armor, shield, and helmets.
208    
209     =item B<misc>
210    
211     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212     bracers, scrolls, wands, rods, and potions.
213    
214     =back
215    
216     See also 'drop' and mouse button control for dropping objects.
217    
218     =head2 examine
219    
220     Without arguments, this will give some information on the item below you,
221     with arguments it will give information on a matching item in your inventory.
222     For example:
223    
224     examine rucksack
225    
226     This will show you something like:
227    
228     That is rucksack
229     Its weight limit is 647.1 kg.
230     It is made of: cloth.
231     It weighs 0.100 kg.
232    
233     =head2 follow
234    
235     This enables the follow mode (cf+ only).
236    
237     The player issuing the follow
238     command is required to stand
239     on a space right next to the
240     player that is to be followed.
241    
242     To start following a player,
243     use:
244    
245     follow <playername>
246    
247     To stop following, use:
248    
249     follow
250    
251     Without arguments.
252    
253     =head2 get
254    
255     get [item]
256    
257     This will pick up an item from the floor with the name [item]. If there is
258     more than one unique item with that name, they are all picked up.
259    
260     =head2 gsay
261    
262     If you are in a party (party join or party form), you will be able to message
263     only your party. Even people standing right next to you can't hear it.
264    
265     =head2 golem
266    
267     ERROR: not a command, but another help topic => move to a different file maybe?
268    
269     Golems are creatures that the player has some control over. Note that many
270     summoned creatures are considered golems, even if they are not called
271     golems.
272    
273     If you have a golem in control your spell type will be listed as golem,
274     with the creature name in parantheses.
275    
276     To control your golem, just press the fire key in the direction you want
277     your golem to move. Your golem will then start moving in that direction,
278     and keep moving in that direction until you change its direction.
279    
280     Note that once you leave the map that the golem is on, the golem will
281     disappear. Also, once you select another spell to cast, or change your
282     range type, your golem will disappear.
283    
284     =head2 help
285    
286     Gives you online help for the command or help topic specified.
287    
288     =head2 hiscore
289    
290     Shows a list of the highest level players in the game.
291    
292     =head2 ignore
293    
294 root 1.2 ignore list
295    
296     Lists all players that you currently ignore.
297    
298 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
299    
300     This command ignores the specified messages (B<tell> ignores tells,
301     B<shout> ignores chat and shout and all ignores everything from the given
302     user).
303    
304     The optional timeout (specified in hours) specifies then the ignore entry
305     expires. The default is 24 (one day). The reason why all ignores expire
306     after a day by default is that most troublemakers stop soon after they are
307     being ignored.
308    
309     To revoke an ignore, use the B<unignore> command.
310    
311     =head2 inventory
312    
313     Lists all items in your inventory along with their locked/applied/wielded
314     status. Example:
315    
316     inventory
317    
318     Inventory:
319     - arrow 0.1
320     - Knife * 2
321     - long sword (wielded) 15
322    
323     This shows that you have one arrow which weighs 0.1kg and one Knife which you
324     protected from dropping by locking it as well as a long sword which you are
325     currently using to attack.
326    
327     =head2 invite
328    
329     This command invites another player to where you are currently located.
330     There are four levels of inviting that can be earned by doing quests.
331     Quest descriptions can be found in a house in scorn.
332    
333     =over 4
334    
335     =item Level 1 can invite only into private rooms such as apartments.
336    
337     =item Level 2 can invite into private rooms and unique maps such as guilds.
338    
339     =item Level 3 can invite to anywhere in the world if there are no monsters on
340     the map.
341    
342     =item Level 4 can invite any player to any map with or without monsters. This is
343     a very dangerous skill and should be used wisely.
344    
345     =back
346    
347     In any of these levels, the invited player is required to acknowledge and
348     allow the transport.
349    
350     One can never transport from nor to an unholy place. That means, one can
351     not be saved out of jail using invite.
352    
353     =head2 invoke
354    
355     The invoke command is used
356     to cast a spell immediately,
357     or when it is necessary to give
358     a parameter to the spell. Invoke
359     will not set the range weapon.
360    
361     Examples:
362     'invoke restoration
363     'invoke magic rune of large fireball
364     'invoke reincarnation of Iamdead
365     'invoke create food of waybread
366    
367     It is very helpful to bind healing
368     spells to keys like this:
369    
370     'bind invoke medium healing
371     c
372    
373     the c key now casts medium healing
374     instantly
375    
376     =head2 keys
377    
378     ERROR: not a command, but another help topic => move to a different file maybe?
379     ERROR: its wrong anyways
380    
381     These are the basic movement
382     keys:
383     yku
384     h l
385     bjn
386    
387     Running is done by holding
388     control and move. Running
389     is recommended.
390    
391     Firing the range weapon (help range)
392     is done by holding shift and
393     move.
394    
395     'help mouse for help on what the
396     mouse buttons do.
397    
398     'help melee for advice on how to
399     fight
400    
401     'help traps for help with finding
402     and disarming traps
403    
404     =head2 killpets
405    
406 root 1.4 killpets [name]
407    
408 pippijn 1.1 The killpets command is a quick and convenient way
409     to get rid of all your pets when they are no longer
410     useful or are getting in the way. Any equipment
411     they had will be left behind, but you will get no
412     experience for their death. However, it kills them
413     instantaneously.
414    
415     If a name is specified then only pets with that
416     name will be killed, eg killpets bat will kill bats
417     but not bees. If a number is specified, the pet
418     corresponding to that number is killed.
419    
420     =head2 listen
421    
422 root 1.4 listen <listen-level>
423    
424     Listen sets the level of messages you will hear.
425 pippijn 1.1 Priorities are defined as follows:
426    
427     0 - Nothing, not even "You punch kobold." or "You say: hi".
428     1 - Only messages that have to do with yourself.
429     2 - Emergency calls from other users
430     10 - General chatter with the 'chat' command.
431     11 - See what players kill what monster with what attack/spell. Very
432     verbose - only for the fanatics.
433    
434     =head2 logs
435    
436     TODO
437    
438     =head2 mapinfo
439    
440     Shows some information about the map like this:
441    
442     world_105_115 (/world/world_105_115) in scorn
443     Creator: Gnat the Gnu
444     Email: gnu@foo.bar
445     Date: Sun Dec 16 20:53:13 2001
446    
447     world_105_115: The map name
448     /world/world_105_115: The relative map path
449     scorn: Region the map is in
450    
451     The rest is information the mapper may or may not provide. Often, this is
452     the mapper's name, email and map creation date as this example shows.
453    
454     =head2 maps
455    
456 root 1.5 [crossfire+]
457    
458     maps <mapname>
459    
460     Shows a list of maps matching the regex <mapname> that are currently being
461     known to the server. The different fields are Pl, I, Svd, Reset and Path:
462    
463     =over 4
464    
465     =item Pl: the number of players on that map currently.
466    
467     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
468    
469     The server keeps maps in memory only for a short time (by default about
470     40 seconds). After that time, it saves them to disk. As the server loads
471     most maps in the background it is possible that you can see a map that is
472     currently being loaded, but thats rare, as loading a map is fast.
473    
474     =item Svd: the amount of seconds the map was last saved (++ means >99).
475    
476     The server by default tries to save each map at least every 20 seconds if
477     it changed, so in case of a disastrous crash (one where the server cannot
478     emergency save), at most 20 seconds of gameplay are lost.
479    
480     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
481    
482     Most maps will not reset as long as players are on it, and usually the
483     reset counter only starts going down when all players left the map.
484    
485     =item Path: the name that uniquely identifies the map, can be used for goto etc.
486    
487     =back
488 pippijn 1.1
489    
490     =head2 mark
491    
492     B<mark> is used to mark items for items that apply other items. Examples of
493     these are flint & steel marked for apply torches, a weapon marked for
494     improve weapon scrolls.
495    
496     B<mark> without options shows your currently marked item.
497    
498     Usage examples:
499    
500     mark sword +3
501     mark three torches
502     mark sword
503    
504     B<mark> will look for best match first, and then look for matches based
505     on shortened name, object name, archetype name. It prints the match it
506     finds.
507    
508     =head2 motd
509    
510     Shows the message of the day. It takes no arguments.
511    
512     =head2 melee
513    
514     ERROR: not a command, but another help topic => move to a different file maybe?
515    
516     You fight to kill monsters. You can either use magic or weapons.
517    
518     To use weapons, simply wield a weapon (and armour!) and move into the
519     monster you want to attack.
520    
521     To use magic or bows, read
522     'help spells
523     and
524     'help range
525     and
526     'help cast
527     and
528     'help invoke
529    
530     =head2 mode
531    
532     ERROR: not a command, but another help topic => move to a different file maybe?
533    
534     The mode commands are as follows:
535    
536     Applymode, adjusts how items are applied
537     Bowmode, adjusts the way bows work
538     Peaceful, sets how you react to other players
539     Petmode, adjusts how your pets behave
540    
541     =head2 mouse
542    
543     ERROR: not a command, but another help topic => move to a different file maybe?
544    
545     The mouse isn't a great way to move your character. It'll work, but you'll
546     be handicapped unless you use the keyboard for this. However, the mouse
547     has the following inventory uses:
548    
549     Middle button on item: apply
550     or equip
551    
552     Right button: drop or pickup
553     item on ground
554    
555     Left button: info on item
556    
557     =head2 move
558    
559     ERROR: not a command, but another help topic => move to a different file maybe?
560     ERROR: same as "keys"?
561    
562     These are the basic movement
563     keys:
564     yku
565     h l
566     bjn
567    
568     Running is done by holding
569     control and move. Running
570     is recommended.
571    
572     Firing the range weapon (help range)
573     is done by holding shift and
574     move.
575    
576     'help mouse for help on what the
577     mouse buttons do.
578    
579     'help melee for advice on how to
580     fight
581    
582     'help traps for help with finding
583     and disarming traps
584    
585     =head2 output-count
586    
587     output-sync controls how often information is sent to the screen. Each
588     buffer has its own time value, and will be flushed independantly. The
589     default value is 16 ticks (about 2 seconds).
590    
591     output-count sets after how many messages of the same type, they are
592     then printed out. If the value was 10, then after killing ten orcs, the
593     message '10 times you kill orc' would be printed out. The default value is
594     1 - this means that all messages get printed out as they are requested -
595     buffering is disabled in this regard.
596    
597     See also L<output-sync>.
598    
599 root 1.6 =head2 output-rate [bytes per second]
600    
601     Show the current setting of the output-rate, or set it to the provided
602     value. The server will try not to send (much) more than this many bytes
603     per second to your client. If the rate is exceeded, the server tries to
604     hold back less important information (such as new images), to increase
605     responsiveness. The server-side default is usually quite high, around
606     100000, so if you have a slow link and want to be able to control your
607     character even when downloading faces, set this to a lower value, such as
608     7000 (for ISDN).
609    
610 pippijn 1.1 =head2 output-sync
611    
612     output-sync controls how often information is sent to the screen. Each
613     buffer has its own time value, and will be flushed independantly. The
614     default value is 16 ticks (about 2 seconds).
615    
616     output-count sets after how many messages of the same type, they are
617     then printed out. If the value was 10, then after killing ten orcs, the
618     message '10 times you kill orc' would be printed out. The default value is
619     1 - this means that all messages get printed out as they are requested -
620     buffering is disabled in this regard.
621    
622     See also L<output-count>.
623    
624     =head2 party
625    
626     party join partyname
627     Puts you in a party, prompts you for a passwd if there is
628     one
629    
630     party form partyname
631     Forms a party and puts you as leader, 32 character max.
632     At the moment, being party leader does nothing. May be used in
633     the future.
634    
635     party list
636     Lists currently formed parties and their 'leader'
637    
638     party passwd <password>
639     Changes the passwd for the party you are in, 8 character max.
640    
641     party who
642     lists the members of the party you are in
643    
644     party say <msg>
645     sends messsage to party members
646    
647     party leave
648     takes you out of current party
649    
650     =head2 peaceful
651    
652     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
653     peaceful mode with regards to npc and monsters only, not with regards to
654     players (which will be controlled by priests).
655    
656     The B<peaceful> command will switch you between peaceful and hostile attack
657     modes.
658    
659     When peaceful is on you will not automatically attack other player when
660     bumping into them and will do reduced damage against other players if
661     you do attack them (friendly fire). Having peaceful mode on only lowers
662     damage against other players, it has no effect on damage done to monsters
663     or other NPCs, so it is generally advisable to remain in peaceful mode
664     unless you are looking for trouble. It is still entirely possible to kill
665     other players when in peaceful mode so you should still be careful when
666     interacting with other players. Hostile mode (peaceful off) will enable
667     melee combat when bumping into other players and does normal damage for
668     other attacks as well.
669    
670     Damage done by area effect attacks like cone spells, explosive
671     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
672     are not modified by peaceful/hostile mode.
673    
674     =head2 X<petmode>petmode (normal|sad|defend|arena)
675    
676     B<petmode> controls how your pets (charmed monsters) will behave.
677    
678     The options are:
679    
680     =over 4
681    
682     =item B<normal>
683    
684     As you would expect.
685    
686     =item B<sad> (search and destroy)
687    
688     Pets will roam and seek out things to attack.
689    
690     =item B<defend>
691    
692     Pets will try to stay close and defend you.
693    
694     =item B<arena>
695    
696     Like B<normal>, except that pets will attack other players in the arena.
697    
698     =back
699    
700     =head2 pickup
701    
702     B<pickup> changes how you pick up items when you step on them. to pickup
703     an item manually, use the ',' key.
704    
705     Mode 0: Don't pick up items.
706    
707     Mode 1: Pick up one item
708    
709     Mode 2: Pickup up one item and stop
710    
711     Mode 3: Stop before picking up items
712    
713     Mode 4: Pick up all items
714    
715     Mode 5: Pick up all items and stop
716    
717     Mode 6: Pick up all magical items
718    
719     Mode 7: Pick up all coins and gems
720    
721     Modes above 7: Pickup items with
722     a value density greater than the pickup mode.
723    
724     Value density is value in gold/weight in kilograms.
725    
726     The value in gold is what the item is worth if you sold it in the shop.
727    
728     Goldcoins have a value density of 66,
729    
730     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
731     Artifacts are also picked up.
732    
733     =head2 prepare
734    
735     The same as cast. Usage:
736    
737     prepare <spell>
738    
739     =head2 X<quests>quests (|finished|.*)
740    
741     The quests command lists the quests you are doing or have completed.
742    
743     Parameters are:
744    
745     =over 4
746    
747     =item no arguments: displays current quests.
748    
749     =item B<finished>: displays finished quests;
750    
751     =item anything else: displays details for quests (finished or not) with name containing the given string.
752    
753     =back
754    
755     =head2 quit
756    
757     Deletes your character from the server. If you want to quit the session
758     without deleting your character, you must use a I<Bed to Reality>. Find a
759     bed (probably in a building close to where you entered the game), get on
760     top of it, and apply it using B<Tab> ro the B<apply> command.
761    
762     =head2 range
763    
764     Your range weapon can be one of several weapons, a spell you cast, a
765     bow-and-arrow, a rod, or a wand, to name a few.
766    
767     Your range weapon is fired when you press SHIFT-direction, and will be
768     fired in that direction.
769    
770     =head2 ready_skill
771    
772     ready_skill <name of skill>
773    
774     Readies the given L<skill|pod/skill_help> by putting it in your L<range
775     slot|glossary/range slot>. Some skills are used automatically when
776     readied, some need to be actively used by "firing" them.
777    
778     If you just want to invoke a skill once, leaving your range slot
779     untouched, use L<use_skill> instead.
780    
781     =head2 rename
782    
783 root 1.3 Changes/removes the custom name of given item (or the marked one).
784 pippijn 1.1
785 root 1.3 rename oldname to newname
786     rename "old item name" to "new item name"
787 pippijn 1.1
788 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
789     otherwise you can just write the name as-is. If you omit the old name, the
790     marked item will be used instead.
791 pippijn 1.1
792 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
793     will be restored.
794 pippijn 1.1
795     Note: maximum allowed name length is 127 characters.
796    
797     =head2 reply
798    
799     reply <message>
800    
801     Similar to tell, but instead of having to supply a username, it replies
802     to the last player that sent you a tell. This is a bit racy (e.g. when
803     somebody else tells you something while you type and you do not realise
804     that), so be careful not to supply confidential information in the
805     message.
806    
807     =head2 resistances
808    
809     This shows you the resistances you have to specific attack types.
810     If you have for example "cold +20", it means you get 20% damage done
811     by cold attacks. If you have "ghost hit -50", you will get 50% more
812     damage by ghost hits.
813    
814     If you are a dragon, you will also get your natural skin resistances
815     appened to the list. These will never lower, only rise.
816    
817     =head2 rotateshoottype
818    
819     Switches between spell, skill and weapon. Example:
820    
821     cast burning hands
822     ready_skill disarm traps
823     apply wand of medium fireball
824    
825     rotateshoottype # Switches to the spell (burning hands)
826     rotateshoottype # Switches to the wand (of medium fireball)
827     rotateshoottype # Switches to the skill (disarm traps)
828     rotateshoottype # Disables the range slot (won't use anything)
829     rotateshoottype # Switches back to the spell.. and so on
830    
831     =head2 say
832    
833     Will tell all players on the same map as yourself a message.
834    
835     =head2 save
836    
837     Updates players status to disk. This can be useful for making backup
838     copies if you fear the server is about to crash.
839    
840     The server saves your character automatically in certain intervals,
841     and also on clean shutdowns, so there is little practical use for this
842     command.
843    
844     WARNING - if you want to leave the game without destroying your player,
845     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
846     it. Doing B<save> and then B<quit>ing will still delete your character.
847    
848     =head2 search-items
849    
850     search-items <word>
851    
852     Automatically picks up all items with <word> in their name. search-items rod
853     will pick up all rods and heavy rods. search-items of Fire will pick up all
854     bolts, arrows, swords, etc. of Fire.
855    
856     =head2 seen
857    
858     seen <login>
859    
860     Tells you when the player named <login> was last seen on the server (cf+
861     only).
862    
863     =head2 shout
864    
865     shout <message>
866    
867     Sends a message to all players on the server that have
868     L<listen|command/listen> level B<10> or higher. It is mainly useful for
869     emergency messages ("I am trapped on xxx, can somebody help me?") and
870     should not be used for general chat. Use L<chat|command/chat> instead.
871    
872     =head2 showpets
873    
874     showpets <number>
875    
876     Shows a numbered list of the pets owned by the player. If a number is
877     specified, instead shows a detailed printout about that pet.
878    
879     =head2 skills
880    
881     Lists all skills you have along with the experience you have in those skills.
882     Example:
883    
884     skills
885    
886     literacy................................lvl: 4 (xp:9944/16000/25%)
887     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
888    
889     This shows you that you have two skills, literacy and one handed weapons. You
890     are level 4 in both skills and in literacy, you have 9944 experience points.
891     You need to reach 16000 to gain another level. The 25% at the end show you what
892     percentage of your experience is permanent, which means you cannot lose it if
893     you die.
894    
895     =head2 sort_inventory
896    
897     If sort_inventory is set, items will be inserted into your inventory
898     in order by type than alphabetical. This, all scrolls will be grouped
899     together, but in alphabetical order. Same for all weapons. This only
900     applies to new items you pick up - items that you are already holding will
901     not be sorted.
902    
903     If sort_inventory is not set (default), items will be inserted via type,
904     subtype and magic. This, all axes will be grouped together in magic order,
905     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
906     ones just get inserted last.
907    
908     If you have a lot of stuff that is not in alphabetical order but you would
909     like it to be, the best method is to drop all of it and then pick it up.
910    
911     =head2 sound
912    
913     Toggles between sound enabled and disabled. This has no relevance to the
914     sound settings of the client, it only governs wether the server will send
915     sound effect command to the client and is enabled if the client supports
916     sound (i.e. always for cfplus).
917    
918     =head2 statistics
919    
920     B<statistics> shows various useful information about your character.
921     None of the information it shows is stuff that is not contained in the
922     documentation.
923    
924     As of now, it shows how much experience you need for your next level. It
925     also shows natural, real, and maximum statistic values.
926    
927     Your natural stat is the stat without any items/spells applied.
928    
929     Real is what the current value is (same as in the stat window.)
930    
931     Maximum is the maximum value for your natural stat.
932    
933     =head2 suicide
934    
935     Kills yourself. No, really.
936    
937     This command might not look useful at first, but sometimes you can get
938     yourself into a corner you can't escape anymore, either due to a map
939     bug or your own stupidity. Killing oneself can be difficult and time
940     consuming, thats why this command is provided. It is fast, painless,
941     effective, humane.
942    
943     =head2 take
944    
945     The take commands take object(s) on the space the player is standing on,
946     and inserts them into the players inventory.
947    
948     If no parameter is given, take will get the top object that can be taken
949     and put it in the players inventory. If no object can be taken, that will
950     be stated.
951    
952     A parameter can be given to take. In this case, all object that have names
953     that match the parameter will be picked up. Thus, if there is a 'sword of
954     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
955     pick all of them up.
956    
957     By default, take is bound to the comma key, with no parameters. To change
958     this, look at the bind command.
959    
960     =head2 tell
961    
962     tell <playername> <message>...
963    
964     Sends a private message to the given player I<only>.
965    
966     =head2 throw
967    
968     Throws an unlocked item in your inventory, be it applied or not, into the
969     direction you are looking. If you mark an item in your inventory, this item
970     is thrown first. If there is more than one copy of an item, only one of it is
971     thrown away. God-given items can not be thrown. You need the skill throwing
972     for this to work.
973    
974     =head2 time
975    
976     Shows the Crossfire in-game time, not the server time. It looks like this:
977    
978     It is 52 minutes past 8 o'clock am, on the Day of the Bull
979     The 2nd Day of the Month of the Frost Giant, Year 63
980     Time of Year: The Season of New Year
981    
982     It is partially just for fun but it affects the darkness outside and the
983     weather if weather is enabled in the server.
984    
985     =head2 title
986    
987     Players can change their title. For example you called yourself Gandalf and
988     your race is elf, you can use the title command to change your name from
989     "Gandalf the elf" to "Gandalf the white". Usage:
990    
991     title <new title>
992     title clear # Sets your title back to your race.
993    
994     Dragons cannot set their title because it changes during the game.
995    
996     =head2 traps
997    
998     ERROR: not a command, but another help topic => move to a different file maybe?
999    
1000     I recommend the following
1001     keybindings
1002     'bind search
1003     s
1004     'bind disarm
1005     d
1006     Then you can use the 's' and
1007     'd' keys for searching for and
1008     disarming traps.
1009    
1010     Traps appear at random in doors and in chests. Search those before you
1011     open them up. Search by going near where you suspect a trap, and type 's'
1012    
1013     =head2 unignore
1014    
1015     unignore <login>
1016    
1017     Cancels all ignores set for the specified login. See B<ignore>.
1018    
1019 root 1.4 =head2 uptime
1020    
1021     Tells you something about the time the server was started and how long ago
1022     that was.
1023    
1024 pippijn 1.1 =head2 use_skill
1025    
1026     use_skill <name of skill>
1027    
1028     Uses the given L<skill|pod/skill_help> immediately, once. See also
1029     L<ready_skill>.
1030    
1031     =head2 usekeys (inventory|keyrings|containers)
1032    
1033     The B<usekeys> option determines the behaviour of using keys.
1034    
1035     Values are:
1036    
1037     inventory: Only keys in the top level inventory are used (default)
1038    
1039     keyrings: Only keys in active keyrings are used.
1040    
1041     containers: Only keys in active containers are used.
1042    
1043     Note that keyrings are just a specialized container, so the containers
1044     will also find keys in keyrings.
1045    
1046     Only active containers are used - keys will not jump out of closed
1047     containers, but hints will be given if you have keys in such containers.
1048    
1049     =head2 version
1050    
1051     Shows what version of the software the server is running on and what people
1052     have contributed what to the game.
1053    
1054     =head2 weather
1055    
1056     Gives you information about the current weather of outside areas, if the
1057     server has weather support (which is unlikely, as it is very broken).
1058    
1059     =head2 whereabouts
1060    
1061     The whereabouts command gives a summary about the
1062     regions in which players are currently staying.
1063    
1064     =head2 whereami
1065    
1066     Tells you some historical information on the region you are currently in.
1067    
1068     =head2 who
1069    
1070     Shows what players are playing in the world and where they are. It may also
1071     show their levels and race or title. (See the L<title|command/title> command)
1072    
1073     B<who> optionally takes an argument that limits the players shown to
1074     the specified region, e.g. B<who brest> will show all players playing
1075     somewhere in Brest.
1076    
1077     =head2 wimpy
1078    
1079     The wimpy level is the amount of health points (hp) that may be left before you
1080     automatically run away. This may be useful in hand-to-hand combats but should
1081     not be used when the opponent attacks with spells.
1082    
1083     =head1 Authors
1084    
1085     Parts of this document were originally taken from the crossfire server
1086     help files with unknwon authors.
1087    
1088     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1089     Steenhoven and Marc A. Lehmann.
1090