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Revision: 1.9
Committed: Thu Jun 21 22:30:15 2007 UTC (16 years, 11 months ago) by root
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# User Rev Content
1 root 1.3 =begin comment
2     ***
3 root 1.4 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/command_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.3 ***
7 root 1.4 =end comment
8 root 1.3
9 root 1.9 =head1 Crossfire TRT Command ListingX<command>
10 pippijn 1.1
11     =head2 accept-invitation
12    
13     Accepts an invitation previously issued by another player using the invite
14     command. This will transfer you to the location you were invited to.
15    
16     =head2 afk
17    
18     Puts you into AFK (Away From Keyboard) mode. This can be used when you
19     are away for some time but not long enough to log off. It will not save
20     you from starvation and will merely list you as AFK in the user list.
21    
22     =head2 apply
23    
24     Apply applies an object.
25    
26     If no options are given, it applies an object you are standing on.
27    
28     If an object name is given, it will apply/unapply that object (toggle)
29    
30     Extra options to apply:
31    
32     -a Always applies the object
33     -u Always unapplies the object.
34    
35     These two options disable the toggling feature.
36    
37     =head2 X<applymode>applymode (nochoice|never|always)
38    
39     Applymode controls what happens when you are equipping something that would
40     require something else to be unequipped.
41    
42     The options are:
43    
44     =over 4
45    
46     =item B<nochoice>
47    
48     In this case, if there is no choice for the item(s) being removed in order
49     to equip your new item. An example of this is a wand - there can only be
50     one other item needed to be unequipped for the new item to be equipped.
51     Note that in the case of two handed objects, like bows, it can result in
52     two (or more) items being unequipped to equip your new item.
53    
54     =item B<never>
55    
56     In this case, it will never unequip something for you. It will instead
57     tell you want you need to unequip - this can be a list of many objects.
58    
59     =item B<always>
60    
61     This will unequip whatever is needed to equip your new item.
62    
63     =back
64    
65     An example of how the above works:
66    
67     If your character currently has two rings, and tries to equip a third, the
68     B<nochoice> mode will print the two rings you currently have equipped. The
69     B<always> mode will unequip one of the rings in your inventory. The ring
70     unequipped is fairly indeterminate - it depends on how the server has
71     ordered your inventory (which is not the same as the order your window
72     displays).
73    
74     If your character is currently wearing a suit of armor, and you try to
75     equip another suit, both B<nochoice> and B<always> will cause the new suit
76     to get equipped.
77    
78     See L<apply|command/apply>.
79    
80     =head2 body
81    
82     Shows how much you are wielding on certain bodyparts. For example as
83     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85    
86     =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87    
88     Bowmode controls how you will fire arrows and bolts.
89    
90     The options are:
91    
92     =over 4
93    
94     =item B<normal>
95    
96     As you would expect.
97    
98     =item B<threewide>
99    
100     Fires three arrows in parallel.
101    
102     =item B<spreadshot>
103    
104     Fires three arrows which spread out over distance.
105    
106     =item B<fire>I<direction>
107    
108     Locks in the direction the missiles will fire, specify by compass position:
109     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110    
111     =item B<bestarrow>
112    
113     Selects and fires the probable best arrow from your inventory.
114    
115     =back
116    
117     =head2 brace
118    
119     When you enter the B<brace> command to brace your character, your
120     character will no longer move. It can still attack adjoining
121     spaces. Bracing can be useful to hold a location.
122    
123     When you are braced, you lose your dex bonus and incur a 2 point
124     ac penalty beyond that (if you have a negative dex bonus, you may in
125     fact come out ahead. You also only get 20% of the normal experience
126     for killing creatures, and incure a 4 point wc (to hit) penalty.
127    
128     =head2 chat
129    
130     chat <message>
131    
132     Sends a message to all players on the server that have
133     L<listen|command/listen> level B<10> or higher.
134    
135     =head2 cast
136    
137     You use the cast command to set your range-weapon to the spell you
138     want. Example:
139    
140     cast burning hands
141    
142     sets your I<range> weapon to B<spell: burning hands>.
143    
144     If you don't know the spell, shows which spells you do know.
145    
146     It is helpful to bind string like B<cast burning hands> to keys.
147    
148     See B<range> for more information on range weapons.
149    
150     =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151    
152     drop [number] name
153    
154     B<name> is the name of the item(s) to drop. It may match multiple items.
155     The name is matched against the start of the objects in your inventory.
156     The name matching is case insensitive.
157    
158     There are a few special name values:
159    
160     =over 4
161    
162     =item B<all>
163    
164     matches any item.
165    
166     =item B<unpaid>
167    
168     matches unpaid items
169    
170     =item B<cursed>
171    
172     drops items known to be cursed or damned.
173    
174     =item B<unlocked>
175    
176     drops items not locked in your inventory
177    
178     =back
179    
180     B<number> is optional. This acts as the number of the object to drop. The
181     objects number must be at least the number for it to be dropped. For
182     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183     will be dropped. A collection of 5 scrolls will not be dropped.
184    
185     See also B<dropall> and mouse button control within client for dropping
186     objects.
187    
188     =head2 dropall
189    
190     dropall [type]
191    
192     B<dropall> drops all items in your inventory to the ground, excepting
193     locked items. The type parameter will also control what is dropped:
194    
195     =over 4
196    
197     =item nothing specified
198    
199     Drops all objects except food, money, keys, and containers.
200    
201     =item B<weapons>
202    
203     Drops weapons, bows, and arrows.
204    
205     =item B<armor> (armour)
206    
207     Drops armor, shield, and helmets.
208    
209     =item B<misc>
210    
211     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212     bracers, scrolls, wands, rods, and potions.
213    
214     =back
215    
216     See also 'drop' and mouse button control for dropping objects.
217    
218     =head2 examine
219    
220     Without arguments, this will give some information on the item below you,
221     with arguments it will give information on a matching item in your inventory.
222     For example:
223    
224     examine rucksack
225    
226     This will show you something like:
227    
228     That is rucksack
229     Its weight limit is 647.1 kg.
230     It is made of: cloth.
231     It weighs 0.100 kg.
232    
233     =head2 follow
234    
235     This enables the follow mode (cf+ only).
236    
237     The player issuing the follow
238     command is required to stand
239     on a space right next to the
240     player that is to be followed.
241    
242     To start following a player,
243     use:
244    
245     follow <playername>
246    
247     To stop following, use:
248    
249     follow
250    
251     Without arguments.
252    
253     =head2 get
254    
255     get [item]
256    
257     This will pick up an item from the floor with the name [item]. If there is
258     more than one unique item with that name, they are all picked up.
259    
260     =head2 gsay
261    
262     If you are in a party (party join or party form), you will be able to message
263     only your party. Even people standing right next to you can't hear it.
264    
265     =head2 help
266    
267     Gives you online help for the command or help topic specified.
268    
269     =head2 hiscore
270    
271     Shows a list of the highest level players in the game.
272    
273     =head2 ignore
274    
275 root 1.2 ignore list
276    
277     Lists all players that you currently ignore.
278    
279 pippijn 1.1 ignore <player> <tell|shout|all> [timeout]
280    
281     This command ignores the specified messages (B<tell> ignores tells,
282     B<shout> ignores chat and shout and all ignores everything from the given
283     user).
284    
285     The optional timeout (specified in hours) specifies then the ignore entry
286     expires. The default is 24 (one day). The reason why all ignores expire
287     after a day by default is that most troublemakers stop soon after they are
288     being ignored.
289    
290     To revoke an ignore, use the B<unignore> command.
291    
292     =head2 inventory
293    
294     Lists all items in your inventory along with their locked/applied/wielded
295     status. Example:
296    
297     inventory
298    
299     Inventory:
300     - arrow 0.1
301     - Knife * 2
302     - long sword (wielded) 15
303    
304     This shows that you have one arrow which weighs 0.1kg and one Knife which you
305     protected from dropping by locking it as well as a long sword which you are
306     currently using to attack.
307    
308     =head2 invite
309    
310     This command invites another player to where you are currently located.
311     There are four levels of inviting that can be earned by doing quests.
312     Quest descriptions can be found in a house in scorn.
313    
314     =over 4
315    
316     =item Level 1 can invite only into private rooms such as apartments.
317    
318     =item Level 2 can invite into private rooms and unique maps such as guilds.
319    
320     =item Level 3 can invite to anywhere in the world if there are no monsters on
321     the map.
322    
323     =item Level 4 can invite any player to any map with or without monsters. This is
324     a very dangerous skill and should be used wisely.
325    
326     =back
327    
328     In any of these levels, the invited player is required to acknowledge and
329     allow the transport.
330    
331     One can never transport from nor to an unholy place. That means, one can
332     not be saved out of jail using invite.
333    
334     =head2 invoke
335    
336 root 1.8 The invoke command is used to cast a spell immediately, or when it is
337     necessary to give a parameter to the spell. Invoke will not set the range
338     weapon.
339 pippijn 1.1
340     Examples:
341    
342 root 1.8 invoke restoration
343     invoke magic rune of large fireball
344     invoke reincarnation of Iamdead
345     invoke create food of waybread
346    
347     It is very helpful to bind healing spells to keys, for example go to your
348     I<playerbook>, tab I<spells>, the press the right mosue button on the
349     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350     recommended to bind a healing spell or potion to an easily-accessible-key,
351     such as '1'.
352 pippijn 1.1
353    
354     =head2 killpets
355    
356 root 1.4 killpets [name]
357    
358 pippijn 1.1 The killpets command is a quick and convenient way
359     to get rid of all your pets when they are no longer
360     useful or are getting in the way. Any equipment
361     they had will be left behind, but you will get no
362     experience for their death. However, it kills them
363     instantaneously.
364    
365     If a name is specified then only pets with that
366     name will be killed, eg killpets bat will kill bats
367     but not bees. If a number is specified, the pet
368     corresponding to that number is killed.
369    
370     =head2 listen
371    
372 root 1.4 listen <listen-level>
373    
374     Listen sets the level of messages you will hear.
375 pippijn 1.1 Priorities are defined as follows:
376    
377     0 - Nothing, not even "You punch kobold." or "You say: hi".
378     1 - Only messages that have to do with yourself.
379     2 - Emergency calls from other users
380     10 - General chatter with the 'chat' command.
381     11 - See what players kill what monster with what attack/spell. Very
382     verbose - only for the fanatics.
383    
384     =head2 logs
385    
386     TODO
387    
388     =head2 mapinfo
389    
390     Shows some information about the map like this:
391    
392     world_105_115 (/world/world_105_115) in scorn
393     Creator: Gnat the Gnu
394     Email: gnu@foo.bar
395     Date: Sun Dec 16 20:53:13 2001
396    
397     world_105_115: The map name
398     /world/world_105_115: The relative map path
399     scorn: Region the map is in
400    
401     The rest is information the mapper may or may not provide. Often, this is
402     the mapper's name, email and map creation date as this example shows.
403    
404     =head2 maps
405    
406 root 1.5 [crossfire+]
407    
408     maps <mapname>
409    
410     Shows a list of maps matching the regex <mapname> that are currently being
411     known to the server. The different fields are Pl, I, Svd, Reset and Path:
412    
413     =over 4
414    
415     =item Pl: the number of players on that map currently.
416    
417     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
418    
419     The server keeps maps in memory only for a short time (by default about
420     40 seconds). After that time, it saves them to disk. As the server loads
421     most maps in the background it is possible that you can see a map that is
422     currently being loaded, but thats rare, as loading a map is fast.
423    
424     =item Svd: the amount of seconds the map was last saved (++ means >99).
425    
426     The server by default tries to save each map at least every 20 seconds if
427     it changed, so in case of a disastrous crash (one where the server cannot
428     emergency save), at most 20 seconds of gameplay are lost.
429    
430     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
431    
432     Most maps will not reset as long as players are on it, and usually the
433     reset counter only starts going down when all players left the map.
434    
435     =item Path: the name that uniquely identifies the map, can be used for goto etc.
436    
437     =back
438 pippijn 1.1
439    
440     =head2 mark
441    
442     B<mark> is used to mark items for items that apply other items. Examples of
443     these are flint & steel marked for apply torches, a weapon marked for
444     improve weapon scrolls.
445    
446     B<mark> without options shows your currently marked item.
447    
448     Usage examples:
449    
450     mark sword +3
451     mark three torches
452     mark sword
453    
454     B<mark> will look for best match first, and then look for matches based
455     on shortened name, object name, archetype name. It prints the match it
456     finds.
457    
458     =head2 motd
459    
460     Shows the message of the day. It takes no arguments.
461    
462     =head2 output-count
463    
464 root 1.7 output-count [lines]
465 pippijn 1.1
466     output-count sets after how many messages of the same type, they are
467     then printed out. If the value was 10, then after killing ten orcs, the
468     message '10 times you kill orc' would be printed out. The default value is
469     1 - this means that all messages get printed out as they are requested -
470     buffering is disabled in this regard.
471    
472 root 1.7 output-sync controls how often information is sent to the screen. Each
473     buffer has its own time value, and will be flushed independantly. The
474     default value is usually less than a second.
475    
476 pippijn 1.1 See also L<output-sync>.
477    
478 root 1.6 =head2 output-rate [bytes per second]
479    
480     Show the current setting of the output-rate, or set it to the provided
481     value. The server will try not to send (much) more than this many bytes
482     per second to your client. If the rate is exceeded, the server tries to
483     hold back less important information (such as new images), to increase
484     responsiveness. The server-side default is usually quite high, around
485     100000, so if you have a slow link and want to be able to control your
486     character even when downloading faces, set this to a lower value, such as
487     7000 (for ISDN).
488    
489 pippijn 1.1 =head2 output-sync
490    
491 root 1.7 output-sync [seconds]
492    
493 pippijn 1.1 output-sync controls how often information is sent to the screen. Each
494     buffer has its own time value, and will be flushed independantly. The
495 root 1.7 default value is usually less than a second.
496 pippijn 1.1
497     output-count sets after how many messages of the same type, they are
498     then printed out. If the value was 10, then after killing ten orcs, the
499     message '10 times you kill orc' would be printed out. The default value is
500     1 - this means that all messages get printed out as they are requested -
501     buffering is disabled in this regard.
502    
503     See also L<output-count>.
504    
505     =head2 party
506    
507     party join partyname
508     Puts you in a party, prompts you for a passwd if there is
509     one
510    
511     party form partyname
512     Forms a party and puts you as leader, 32 character max.
513     At the moment, being party leader does nothing. May be used in
514     the future.
515    
516     party list
517     Lists currently formed parties and their 'leader'
518    
519     party passwd <password>
520     Changes the passwd for the party you are in, 8 character max.
521    
522     party who
523     lists the members of the party you are in
524    
525     party say <msg>
526     sends messsage to party members
527    
528     party leave
529     takes you out of current party
530    
531     =head2 peaceful
532    
533     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
534     peaceful mode with regards to npc and monsters only, not with regards to
535     players (which will be controlled by priests).
536    
537     The B<peaceful> command will switch you between peaceful and hostile attack
538     modes.
539    
540     When peaceful is on you will not automatically attack other player when
541     bumping into them and will do reduced damage against other players if
542     you do attack them (friendly fire). Having peaceful mode on only lowers
543     damage against other players, it has no effect on damage done to monsters
544     or other NPCs, so it is generally advisable to remain in peaceful mode
545     unless you are looking for trouble. It is still entirely possible to kill
546     other players when in peaceful mode so you should still be careful when
547     interacting with other players. Hostile mode (peaceful off) will enable
548     melee combat when bumping into other players and does normal damage for
549     other attacks as well.
550    
551     Damage done by area effect attacks like cone spells, explosive
552     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
553     are not modified by peaceful/hostile mode.
554    
555     =head2 X<petmode>petmode (normal|sad|defend|arena)
556    
557     B<petmode> controls how your pets (charmed monsters) will behave.
558    
559     The options are:
560    
561     =over 4
562    
563     =item B<normal>
564    
565     As you would expect.
566    
567     =item B<sad> (search and destroy)
568    
569     Pets will roam and seek out things to attack.
570    
571     =item B<defend>
572    
573     Pets will try to stay close and defend you.
574    
575     =item B<arena>
576    
577     Like B<normal>, except that pets will attack other players in the arena.
578    
579     =back
580    
581     =head2 pickup
582    
583     B<pickup> changes how you pick up items when you step on them. to pickup
584     an item manually, use the ',' key.
585    
586     Mode 0: Don't pick up items.
587    
588     Mode 1: Pick up one item
589    
590     Mode 2: Pickup up one item and stop
591    
592     Mode 3: Stop before picking up items
593    
594     Mode 4: Pick up all items
595    
596     Mode 5: Pick up all items and stop
597    
598     Mode 6: Pick up all magical items
599    
600     Mode 7: Pick up all coins and gems
601    
602     Modes above 7: Pickup items with
603     a value density greater than the pickup mode.
604    
605     Value density is value in gold/weight in kilograms.
606    
607     The value in gold is what the item is worth if you sold it in the shop.
608    
609     Goldcoins have a value density of 66,
610    
611     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612     Artifacts are also picked up.
613    
614     =head2 prepare
615    
616     The same as cast. Usage:
617    
618     prepare <spell>
619    
620     =head2 X<quests>quests (|finished|.*)
621    
622     The quests command lists the quests you are doing or have completed.
623    
624     Parameters are:
625    
626     =over 4
627    
628     =item no arguments: displays current quests.
629    
630     =item B<finished>: displays finished quests;
631    
632     =item anything else: displays details for quests (finished or not) with name containing the given string.
633    
634     =back
635    
636     =head2 quit
637    
638     Deletes your character from the server. If you want to quit the session
639     without deleting your character, you must use a I<Bed to Reality>. Find a
640     bed (probably in a building close to where you entered the game), get on
641     top of it, and apply it using B<Tab> ro the B<apply> command.
642    
643     =head2 range
644    
645     Your range weapon can be one of several weapons, a spell you cast, a
646     bow-and-arrow, a rod, or a wand, to name a few.
647    
648     Your range weapon is fired when you press SHIFT-direction, and will be
649     fired in that direction.
650    
651     =head2 ready_skill
652    
653     ready_skill <name of skill>
654    
655     Readies the given L<skill|pod/skill_help> by putting it in your L<range
656     slot|glossary/range slot>. Some skills are used automatically when
657     readied, some need to be actively used by "firing" them.
658    
659     If you just want to invoke a skill once, leaving your range slot
660     untouched, use L<use_skill> instead.
661    
662     =head2 rename
663    
664 root 1.3 Changes/removes the custom name of given item (or the marked one).
665 pippijn 1.1
666 root 1.3 rename oldname to newname
667     rename "old item name" to "new item name"
668 pippijn 1.1
669 root 1.3 If either of the names contain spaces, you have to use the C<">-form,
670     otherwise you can just write the name as-is. If you omit the old name, the
671     marked item will be used instead.
672 pippijn 1.1
673 root 1.5 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
674     will be restored.
675 pippijn 1.1
676     Note: maximum allowed name length is 127 characters.
677    
678     =head2 reply
679    
680     reply <message>
681    
682     Similar to tell, but instead of having to supply a username, it replies
683     to the last player that sent you a tell. This is a bit racy (e.g. when
684     somebody else tells you something while you type and you do not realise
685     that), so be careful not to supply confidential information in the
686     message.
687    
688     =head2 resistances
689    
690     This shows you the resistances you have to specific attack types.
691     If you have for example "cold +20", it means you get 20% damage done
692     by cold attacks. If you have "ghost hit -50", you will get 50% more
693     damage by ghost hits.
694    
695     If you are a dragon, you will also get your natural skin resistances
696     appened to the list. These will never lower, only rise.
697    
698     =head2 rotateshoottype
699    
700     Switches between spell, skill and weapon. Example:
701    
702     cast burning hands
703     ready_skill disarm traps
704     apply wand of medium fireball
705    
706     rotateshoottype # Switches to the spell (burning hands)
707     rotateshoottype # Switches to the wand (of medium fireball)
708     rotateshoottype # Switches to the skill (disarm traps)
709     rotateshoottype # Disables the range slot (won't use anything)
710     rotateshoottype # Switches back to the spell.. and so on
711    
712     =head2 say
713    
714     Will tell all players on the same map as yourself a message.
715    
716     =head2 save
717    
718     Updates players status to disk. This can be useful for making backup
719     copies if you fear the server is about to crash.
720    
721     The server saves your character automatically in certain intervals,
722     and also on clean shutdowns, so there is little practical use for this
723     command.
724    
725     WARNING - if you want to leave the game without destroying your player,
726     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
727     it. Doing B<save> and then B<quit>ing will still delete your character.
728    
729     =head2 search-items
730    
731     search-items <word>
732    
733     Automatically picks up all items with <word> in their name. search-items rod
734     will pick up all rods and heavy rods. search-items of Fire will pick up all
735     bolts, arrows, swords, etc. of Fire.
736    
737     =head2 seen
738    
739     seen <login>
740    
741     Tells you when the player named <login> was last seen on the server (cf+
742     only).
743    
744     =head2 shout
745    
746     shout <message>
747    
748     Sends a message to all players on the server that have
749     L<listen|command/listen> level B<10> or higher. It is mainly useful for
750     emergency messages ("I am trapped on xxx, can somebody help me?") and
751     should not be used for general chat. Use L<chat|command/chat> instead.
752    
753     =head2 showpets
754    
755     showpets <number>
756    
757     Shows a numbered list of the pets owned by the player. If a number is
758     specified, instead shows a detailed printout about that pet.
759    
760     =head2 skills
761    
762     Lists all skills you have along with the experience you have in those skills.
763     Example:
764    
765     skills
766    
767     literacy................................lvl: 4 (xp:9944/16000/25%)
768     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
769    
770     This shows you that you have two skills, literacy and one handed weapons. You
771     are level 4 in both skills and in literacy, you have 9944 experience points.
772     You need to reach 16000 to gain another level. The 25% at the end show you what
773     percentage of your experience is permanent, which means you cannot lose it if
774     you die.
775    
776     =head2 sort_inventory
777    
778     If sort_inventory is set, items will be inserted into your inventory
779     in order by type than alphabetical. This, all scrolls will be grouped
780     together, but in alphabetical order. Same for all weapons. This only
781     applies to new items you pick up - items that you are already holding will
782     not be sorted.
783    
784     If sort_inventory is not set (default), items will be inserted via type,
785     subtype and magic. This, all axes will be grouped together in magic order,
786     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
787     ones just get inserted last.
788    
789     If you have a lot of stuff that is not in alphabetical order but you would
790     like it to be, the best method is to drop all of it and then pick it up.
791    
792     =head2 sound
793    
794     Toggles between sound enabled and disabled. This has no relevance to the
795     sound settings of the client, it only governs wether the server will send
796     sound effect command to the client and is enabled if the client supports
797     sound (i.e. always for cfplus).
798    
799     =head2 statistics
800    
801     B<statistics> shows various useful information about your character.
802     None of the information it shows is stuff that is not contained in the
803     documentation.
804    
805     As of now, it shows how much experience you need for your next level. It
806     also shows natural, real, and maximum statistic values.
807    
808     Your natural stat is the stat without any items/spells applied.
809    
810     Real is what the current value is (same as in the stat window.)
811    
812     Maximum is the maximum value for your natural stat.
813    
814     =head2 suicide
815    
816     Kills yourself. No, really.
817    
818     This command might not look useful at first, but sometimes you can get
819     yourself into a corner you can't escape anymore, either due to a map
820     bug or your own stupidity. Killing oneself can be difficult and time
821     consuming, thats why this command is provided. It is fast, painless,
822     effective, humane.
823    
824     =head2 take
825    
826     The take commands take object(s) on the space the player is standing on,
827     and inserts them into the players inventory.
828    
829     If no parameter is given, take will get the top object that can be taken
830     and put it in the players inventory. If no object can be taken, that will
831     be stated.
832    
833     A parameter can be given to take. In this case, all object that have names
834     that match the parameter will be picked up. Thus, if there is a 'sword of
835     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
836     pick all of them up.
837    
838     By default, take is bound to the comma key, with no parameters. To change
839     this, look at the bind command.
840    
841     =head2 tell
842    
843     tell <playername> <message>...
844    
845     Sends a private message to the given player I<only>.
846    
847     =head2 throw
848    
849     Throws an unlocked item in your inventory, be it applied or not, into the
850     direction you are looking. If you mark an item in your inventory, this item
851     is thrown first. If there is more than one copy of an item, only one of it is
852     thrown away. God-given items can not be thrown. You need the skill throwing
853     for this to work.
854    
855     =head2 time
856    
857     Shows the Crossfire in-game time, not the server time. It looks like this:
858    
859     It is 52 minutes past 8 o'clock am, on the Day of the Bull
860     The 2nd Day of the Month of the Frost Giant, Year 63
861     Time of Year: The Season of New Year
862    
863     It is partially just for fun but it affects the darkness outside and the
864     weather if weather is enabled in the server.
865    
866     =head2 title
867    
868     Players can change their title. For example you called yourself Gandalf and
869     your race is elf, you can use the title command to change your name from
870     "Gandalf the elf" to "Gandalf the white". Usage:
871    
872     title <new title>
873     title clear # Sets your title back to your race.
874    
875     Dragons cannot set their title because it changes during the game.
876    
877     =head2 unignore
878    
879     unignore <login>
880    
881     Cancels all ignores set for the specified login. See B<ignore>.
882    
883 root 1.4 =head2 uptime
884    
885     Tells you something about the time the server was started and how long ago
886     that was.
887    
888 pippijn 1.1 =head2 use_skill
889    
890     use_skill <name of skill>
891    
892     Uses the given L<skill|pod/skill_help> immediately, once. See also
893     L<ready_skill>.
894    
895     =head2 usekeys (inventory|keyrings|containers)
896    
897     The B<usekeys> option determines the behaviour of using keys.
898    
899     Values are:
900    
901     inventory: Only keys in the top level inventory are used (default)
902    
903     keyrings: Only keys in active keyrings are used.
904    
905     containers: Only keys in active containers are used.
906    
907     Note that keyrings are just a specialized container, so the containers
908     will also find keys in keyrings.
909    
910     Only active containers are used - keys will not jump out of closed
911     containers, but hints will be given if you have keys in such containers.
912    
913     =head2 version
914    
915     Shows what version of the software the server is running on and what people
916     have contributed what to the game.
917    
918     =head2 weather
919    
920     Gives you information about the current weather of outside areas, if the
921     server has weather support (which is unlikely, as it is very broken).
922    
923     =head2 whereabouts
924    
925     The whereabouts command gives a summary about the
926     regions in which players are currently staying.
927    
928     =head2 whereami
929    
930     Tells you some historical information on the region you are currently in.
931    
932     =head2 who
933    
934     Shows what players are playing in the world and where they are. It may also
935     show their levels and race or title. (See the L<title|command/title> command)
936    
937     B<who> optionally takes an argument that limits the players shown to
938     the specified region, e.g. B<who brest> will show all players playing
939     somewhere in Brest.
940    
941     =head2 wimpy
942    
943     The wimpy level is the amount of health points (hp) that may be left before you
944     automatically run away. This may be useful in hand-to-hand combats but should
945     not be used when the opponent attacks with spells.
946    
947 root 1.8
948 pippijn 1.1 =head1 Authors
949    
950     Parts of this document were originally taken from the crossfire server
951     help files with unknwon authors.
952    
953     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
954     Steenhoven and Marc A. Lehmann.
955