ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
Revision: 1.12
Committed: Fri Jul 20 18:43:04 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.11: +19 -10 lines
Log Message:
update

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire TRT Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188
189 =head2 cointoss
190
191 Tosses a coin and reports the outcome to you and other players on the same
192 map, much like the say command does.
193
194
195 =head2 orcknuckle
196
197 Throws your orcknuckle set and reports the outcome to you and other
198 players on the same map, much like the say command does. Your first
199 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200 I<princess>, I<dragon>, while the fourth can additionally roll up to
201 I<orc>.
202
203
204 =head2 dropall
205
206 dropall [type]
207
208 B<dropall> drops all items in your inventory to the ground, excepting
209 locked items. The type parameter will also control what is dropped:
210
211 =over 4
212
213 =item nothing specified
214
215 Drops all objects except food, money, keys, and containers.
216
217 =item B<weapons>
218
219 Drops weapons, bows, and arrows.
220
221 =item B<armor> (armour)
222
223 Drops armor, shield, and helmets.
224
225 =item B<misc>
226
227 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228 bracers, scrolls, wands, rods, and potions.
229
230 =back
231
232 See also 'drop' and mouse button control for dropping objects.
233
234 =head2 examine
235
236 Without arguments, this will give some information on the item below you,
237 with arguments it will give information on a matching item in your inventory.
238 For example:
239
240 examine rucksack
241
242 This will show you something like:
243
244 That is rucksack
245 Its weight limit is 647.1 kg.
246 It is made of: cloth.
247 It weighs 0.100 kg.
248
249 =head2 follow
250
251 This enables the follow mode (cf+ only).
252
253 The player issuing the follow
254 command is required to stand
255 on a space right next to the
256 player that is to be followed.
257
258 To start following a player,
259 use:
260
261 follow <playername>
262
263 To stop following, use:
264
265 follow
266
267 Without arguments.
268
269 =head2 get
270
271 get [item]
272
273 This will pick up an item from the floor with the name [item]. If there is
274 more than one unique item with that name, they are all picked up.
275
276 =head2 gsay
277
278 If you are in a party (party join or party form), you will be able to message
279 only your party. Even people standing right next to you can't hear it.
280
281 =head2 help
282
283 Gives you online help for the command or help topic specified.
284
285 =head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289 Sets the I<hint mode> to the given value: Throughout the game you can find
290 hints that sometimes help you to solve a puzzle or manage a situation
291 better than without. You can change the display of these hints with this
292 command:
293
294 =over 4
295
296 =item show
297
298 Show the hints (the default mode).
299
300 =item mark
301
302 Do not show the hints themselves, but notify you when a hint would have
303 been available.
304
305 =item hide
306
307 Hide all hints: You will not be able to tell wether there is a hint
308 available or not.
309
310 =back
311
312 =head2 hiscore
313
314 Shows a list of the highest level players in the game.
315
316 =head2 ignore
317
318 ignore list
319
320 Lists all players that you currently ignore.
321
322 ignore <player> <tell|shout|all> [timeout]
323
324 This command ignores the specified messages (B<tell> ignores tells,
325 B<shout> ignores chat and shout and all ignores everything from the given
326 user).
327
328 The optional timeout (specified in hours) specifies then the ignore entry
329 expires. The default is 24 (one day). The reason why all ignores expire
330 after a day by default is that most troublemakers stop soon after they are
331 being ignored.
332
333 To revoke an ignore, use the B<unignore> command.
334
335 =head2 inventory
336
337 Lists all items in your inventory along with their locked/applied/wielded
338 status. Example:
339
340 inventory
341
342 Inventory:
343 - arrow 0.1
344 - Knife * 2
345 - long sword (wielded) 15
346
347 This shows that you have one arrow which weighs 0.1kg and one Knife which you
348 protected from dropping by locking it as well as a long sword which you are
349 currently using to attack.
350
351 =head2 invite
352
353 This command invites another player to where you are currently located.
354 There are four levels of inviting that can be earned by doing quests.
355 Quest descriptions can be found in a house in scorn.
356
357 =over 4
358
359 =item Level 1 can invite only into private rooms such as apartments.
360
361 =item Level 2 can invite into private rooms and unique maps such as guilds.
362
363 =item Level 3 can invite to anywhere in the world if there are no monsters on
364 the map.
365
366 =item Level 4 can invite any player to any map with or without monsters. This is
367 a very dangerous skill and should be used wisely.
368
369 =back
370
371 In any of these levels, the invited player is required to acknowledge and
372 allow the transport.
373
374 One can never transport from nor to an unholy place. That means, one can
375 not be saved out of jail using invite.
376
377 =head2 invoke
378
379 The invoke command is used to cast a spell immediately, or when it is
380 necessary to give a parameter to the spell. Invoke will not set the range
381 weapon.
382
383 Examples:
384
385 invoke restoration
386 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead
388 invoke create food of waybread
389
390 It is very helpful to bind healing spells to keys, for example go to your
391 I<playerbook>, tab I<spells>, the press the right mosue button on the
392 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393 recommended to bind a healing spell or potion to an easily-accessible-key,
394 such as '1'.
395
396
397 =head2 killpets
398
399 killpets [name]
400
401 The killpets command is a quick and convenient way
402 to get rid of all your pets when they are no longer
403 useful or are getting in the way. Any equipment
404 they had will be left behind, but you will get no
405 experience for their death. However, it kills them
406 instantaneously.
407
408 If a name is specified then only pets with that
409 name will be killed, eg killpets bat will kill bats
410 but not bees. If a number is specified, the pet
411 corresponding to that number is killed.
412
413 =head2 listen
414
415 listen <listen-level>
416
417 Listen sets the level of messages you will hear.
418 Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427 =head2 logs
428
429 TODO
430
431 =head2 mapinfo
432
433 Shows some information about the map like this:
434
435 world_105_115 (/world/world_105_115) in scorn
436 Creator: Gnat the Gnu
437 Email: gnu@foo.bar
438 Date: Sun Dec 16 20:53:13 2001
439
440 world_105_115: The map name
441 /world/world_105_115: The relative map path
442 scorn: Region the map is in
443
444 The rest is information the mapper may or may not provide. Often, this is
445 the mapper's name, email and map creation date as this example shows.
446
447 =head2 maps
448
449 [crossfire+]
450
451 maps <mapname>
452
453 Shows a list of maps matching the regex <mapname> that are currently being
454 known to the server. The different fields are Pl, I, Svd, Reset and Path:
455
456 =over 4
457
458 =item Pl: the number of players on that map currently.
459
460 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
461
462 The server keeps maps in memory only for a short time (by default about
463 40 seconds). After that time, it saves them to disk. As the server loads
464 most maps in the background it is possible that you can see a map that is
465 currently being loaded, but thats rare, as loading a map is fast.
466
467 =item Svd: the amount of seconds the map was last saved (++ means >99).
468
469 The server by default tries to save each map at least every 20 seconds if
470 it changed, so in case of a disastrous crash (one where the server cannot
471 emergency save), at most 20 seconds of gameplay are lost.
472
473 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
474
475 Most maps will not reset as long as players are on it, and usually the
476 reset counter only starts going down when all players left the map. Some
477 maps will never reset in the common sense, these are usually marked with a
478 very high number (sucha s C<1e+99>).
479
480 =item Path: the name that uniquely identifies the map, can be used for goto etc.
481
482 =back
483
484
485 =head2 mark
486
487 B<mark> is used to mark items for items that apply other items. Examples of
488 these are flint & steel marked for apply torches, a weapon marked for
489 improve weapon scrolls.
490
491 B<mark> without options shows your currently marked item.
492
493 Usage examples:
494
495 mark sword +3
496 mark three torches
497 mark sword
498
499 B<mark> will look for best match first, and then look for matches based
500 on shortened name, object name, archetype name. It prints the match it
501 finds.
502
503 =head2 motd
504
505 Shows the message of the day. It takes no arguments.
506
507 =head2 output-count
508
509 output-count [lines]
510
511 output-count sets after how many messages of the same type, they are
512 then printed out. If the value was 10, then after killing ten orcs, the
513 message '10 times you kill orc' would be printed out. The default value is
514 1 - this means that all messages get printed out as they are requested -
515 buffering is disabled in this regard.
516
517 output-sync controls how often information is sent to the screen. Each
518 buffer has its own time value, and will be flushed independantly. The
519 default value is usually less than a second.
520
521 See also L<output-sync>.
522
523 =head2 output-rate [bytes per second]
524
525 Show the current setting of the output-rate, or set it to the provided
526 value. The server will try not to send (much) more than this many bytes
527 per second to your client. If the rate is exceeded, the server tries to
528 hold back less important information (such as new images), to increase
529 responsiveness. The server-side default is usually quite high, around
530 100000, so if you have a slow link and want to be able to control your
531 character even when downloading faces, set this to a lower value, such as
532 7000 (for ISDN).
533
534 =head2 output-sync
535
536 output-sync [seconds]
537
538 output-sync controls how often information is sent to the screen. Each
539 buffer has its own time value, and will be flushed independantly. The
540 default value is usually less than a second.
541
542 output-count sets after how many messages of the same type, they are
543 then printed out. If the value was 10, then after killing ten orcs, the
544 message '10 times you kill orc' would be printed out. The default value is
545 1 - this means that all messages get printed out as they are requested -
546 buffering is disabled in this regard.
547
548 See also L<output-count>.
549
550 =head2 party
551
552 party join partyname
553 Puts you in a party, prompts you for a passwd if there is
554 one
555
556 party form partyname
557 Forms a party and puts you as leader, 32 character max.
558 At the moment, being party leader does nothing. May be used in
559 the future.
560
561 party list
562 Lists currently formed parties and their 'leader'
563
564 party passwd <password>
565 Changes the passwd for the party you are in, 8 character max.
566
567 party who
568 lists the members of the party you are in
569
570 party say <msg>
571 sends messsage to party members
572
573 party leave
574 takes you out of current party
575
576 =head2 peaceful
577
578 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
579 peaceful mode with regards to npc and monsters only, not with regards to
580 players (which will be controlled by priests).
581
582 The B<peaceful> command will switch you between peaceful and hostile attack
583 modes.
584
585 When peaceful is on you will not automatically attack other player when
586 bumping into them and will do reduced damage against other players if
587 you do attack them (friendly fire). Having peaceful mode on only lowers
588 damage against other players, it has no effect on damage done to monsters
589 or other NPCs, so it is generally advisable to remain in peaceful mode
590 unless you are looking for trouble. It is still entirely possible to kill
591 other players when in peaceful mode so you should still be careful when
592 interacting with other players. Hostile mode (peaceful off) will enable
593 melee combat when bumping into other players and does normal damage for
594 other attacks as well.
595
596 Damage done by area effect attacks like cone spells, explosive
597 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
598 are not modified by peaceful/hostile mode.
599
600 =head2 X<petmode>petmode (normal|sad|defend|arena)
601
602 B<petmode> controls how your pets (charmed monsters) will behave.
603
604 The options are:
605
606 =over 4
607
608 =item B<normal>
609
610 As you would expect.
611
612 =item B<sad> (search and destroy)
613
614 Pets will roam and seek out things to attack.
615
616 =item B<defend>
617
618 Pets will try to stay close and defend you.
619
620 =item B<arena>
621
622 Like B<normal>, except that pets will attack other players in the arena.
623
624 =back
625
626 =head2 pickup
627
628 B<pickup> changes how you pick up items when you step on them. to pickup
629 an item manually, use the ',' key.
630
631 Mode 0: Don't pick up items.
632
633 Mode 1: Pick up one item
634
635 Mode 2: Pickup up one item and stop
636
637 Mode 3: Stop before picking up items
638
639 Mode 4: Pick up all items
640
641 Mode 5: Pick up all items and stop
642
643 Mode 6: Pick up all magical items
644
645 Mode 7: Pick up all coins and gems
646
647 Modes above 7: Pickup items with
648 a value density greater than the pickup mode.
649
650 Value density is value in gold/weight in kilograms.
651
652 The value in gold is what the item is worth if you sold it in the shop.
653
654 Goldcoins have a value density of 66,
655
656 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
657 Artifacts are also picked up.
658
659 =head2 prepare
660
661 The same as cast. Usage:
662
663 prepare <spell>
664
665 =head2 X<quests>quests (|finished|.*)
666
667 The quests command lists the quests you are doing or have completed.
668
669 Parameters are:
670
671 =over 4
672
673 =item no arguments: displays current quests.
674
675 =item B<finished>: displays finished quests;
676
677 =item anything else: displays details for quests (finished or not) with name containing the given string.
678
679 =back
680
681 =head2 quit
682
683 Deletes your character from the server. If you want to quit the session
684 without deleting your character, you must use a I<Bed to Reality>. Find a
685 bed (probably in a building close to where you entered the game), get on
686 top of it, and apply it using B<Tab> ro the B<apply> command.
687
688 =head2 range
689
690 Your range weapon can be one of several weapons, a spell you cast, a
691 bow-and-arrow, a rod, or a wand, to name a few.
692
693 Your range weapon is fired when you press SHIFT-direction, and will be
694 fired in that direction.
695
696 =head2 ready_skill
697
698 ready_skill <name of skill>
699
700 Readies the given L<skill|pod/skill_help> by putting it in your L<range
701 slot|glossary/range slot>. Some skills are used automatically when
702 readied, some need to be actively used by "firing" them.
703
704 If you just want to invoke a skill once, leaving your range slot
705 untouched, use L<use_skill> instead.
706
707 =head2 rename
708
709 Changes/removes the custom name of given item (or the marked one).
710
711 rename oldname to newname
712 rename "old item name" to "new item name"
713
714 If either of the names contain spaces, you have to use the C<">-form,
715 otherwise you can just write the name as-is. If you omit the old name, the
716 marked item will be used instead.
717
718 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
719 will be restored.
720
721 Note: maximum allowed name length is 127 characters.
722
723
724 =head2 resistances
725
726 This shows you the resistances you have to specific attack types.
727 If you have for example "cold +20", it means you get 20% damage done
728 by cold attacks. If you have "ghost hit -50", you will get 50% more
729 damage by ghost hits.
730
731 If you are a dragon, you will also get your natural skin resistances
732 appened to the list. These will never lower, only rise.
733
734 =head2 rotateshoottype
735
736 Switches between spell, skill and weapon. Example:
737
738 cast burning hands
739 ready_skill disarm traps
740 apply wand of medium fireball
741
742 rotateshoottype # Switches to the spell (burning hands)
743 rotateshoottype # Switches to the wand (of medium fireball)
744 rotateshoottype # Switches to the skill (disarm traps)
745 rotateshoottype # Disables the range slot (won't use anything)
746 rotateshoottype # Switches back to the spell.. and so on
747
748 =head2 say
749
750 Will tell all players on the same map as yourself a message.
751
752 =head2 save
753
754 Updates players status to disk. This can be useful for making backup
755 copies if you fear the server is about to crash.
756
757 The server saves your character automatically in certain intervals,
758 and also on clean shutdowns, so there is little practical use for this
759 command.
760
761 WARNING - if you want to leave the game without destroying your player,
762 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
763 it. Doing B<save> and then B<quit>ing will still delete your character.
764
765 =head2 search-items
766
767 search-items <word>
768
769 Automatically picks up all items with <word> in their name. search-items rod
770 will pick up all rods and heavy rods. search-items of Fire will pick up all
771 bolts, arrows, swords, etc. of Fire.
772
773 =head2 seen
774
775 seen <login>
776
777 Tells you when the player named <login> was last seen on the server (cf+
778 only).
779
780 =head2 shout
781
782 shout <message>
783
784 Sends a message to all players on the server that have
785 L<listen|command/listen> level B<10> or higher. It is mainly useful for
786 emergency messages ("I am trapped on xxx, can somebody help me?") and
787 should not be used for general chat. Use L<chat|command/chat> instead.
788
789 =head2 showpets
790
791 showpets <number>
792
793 Shows a numbered list of the pets owned by the player. If a number is
794 specified, instead shows a detailed printout about that pet.
795
796 =head2 skills
797
798 Lists all skills you have along with the experience you have in those skills.
799 Example:
800
801 skills
802
803 literacy................................lvl: 4 (xp:9944/16000/25%)
804 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
805
806 This shows you that you have two skills, literacy and one handed weapons. You
807 are level 4 in both skills and in literacy, you have 9944 experience points.
808 You need to reach 16000 to gain another level. The 25% at the end show you what
809 percentage of your experience is permanent, which means you cannot lose it if
810 you die.
811
812 =head2 sort_inventory
813
814 If sort_inventory is set, items will be inserted into your inventory
815 in order by type than alphabetical. This, all scrolls will be grouped
816 together, but in alphabetical order. Same for all weapons. This only
817 applies to new items you pick up - items that you are already holding will
818 not be sorted.
819
820 If sort_inventory is not set (default), items will be inserted via type,
821 subtype and magic. This, all axes will be grouped together in magic order,
822 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
823 ones just get inserted last.
824
825 If you have a lot of stuff that is not in alphabetical order but you would
826 like it to be, the best method is to drop all of it and then pick it up.
827
828 =head2 sound
829
830 Toggles between sound enabled and disabled. This has no relevance to the
831 sound settings of the client, it only governs wether the server will send
832 sound effect command to the client and is enabled if the client supports
833 sound (i.e. always for cfplus).
834
835 =head2 sourcecode
836
837 This command displays the means to download the sourcecode (server code,
838 maps and archetypes) used to implement this version of the game.
839
840 Every player has the right to download and modify the source code of the
841 server, as required by both the GNU General Public License and the GNU
842 Affero General Public license.
843
844 If you modify your version of the server, you will have to provide a means
845 to download the modified sources (and resources) via this command. If you
846 run an unmodified version of the server, the default will do.
847
848 =head2 statistics
849
850 B<statistics> shows various useful information about your character.
851 None of the information it shows is stuff that is not contained in the
852 documentation.
853
854 As of now, it shows how much experience you need for your next level. It
855 also shows natural, real, and maximum statistic values.
856
857 Your natural stat is the stat without any items/spells applied.
858
859 Real is what the current value is (same as in the stat window.)
860
861 Maximum is the maximum value for your natural stat.
862
863 =head2 suicide
864
865 Kills yourself. No, really.
866
867 This command might not look useful at first, but sometimes you can get
868 yourself into a corner you can't escape anymore, either due to a map
869 bug or your own stupidity. Killing oneself can be difficult and time
870 consuming, thats why this command is provided. It is fast, painless,
871 effective, humane.
872
873 =head2 take
874
875 The take commands take object(s) on the space the player is standing on,
876 and inserts them into the players inventory.
877
878 If no parameter is given, take will get the top object that can be taken
879 and put it in the players inventory. If no object can be taken, that will
880 be stated.
881
882 A parameter can be given to take. In this case, all object that have names
883 that match the parameter will be picked up. Thus, if there is a 'sword of
884 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
885 pick all of them up.
886
887 By default, take is bound to the comma key, with no parameters. To change
888 this, look at the bind command.
889
890 =head2 tell
891
892 tell <playername> <message>...
893
894 Sends a private message to the given player I<only>.
895
896 =head2 throw
897
898 Throws an unlocked item in your inventory, be it applied or not, into the
899 direction you are looking. If you mark an item in your inventory, this item
900 is thrown first. If there is more than one copy of an item, only one of it is
901 thrown away. God-given items can not be thrown. You need the skill throwing
902 for this to work.
903
904 =head2 time
905
906 Shows the Crossfire in-game time, not the server time. It looks like this:
907
908 It is 52 minutes past 8 o'clock am, on the Day of the Bull
909 The 2nd Day of the Month of the Frost Giant, Year 63
910 Time of Year: The Season of New Year
911
912 It is partially just for fun but it affects the darkness outside and the
913 weather if weather is enabled in the server.
914
915 =head2 title
916
917 Players can change their title. For example you called yourself Gandalf and
918 your race is elf, you can use the title command to change your name from
919 "Gandalf the elf" to "Gandalf the white". Usage:
920
921 title <new title>
922 title clear # Sets your title back to your race.
923
924 Dragons cannot set their title because it changes during the game.
925
926 =head2 unignore
927
928 unignore <login>
929
930 Cancels all ignores set for the specified login. See B<ignore>.
931
932 =head2 uptime
933
934 Tells you something about the time the server was started and how long ago
935 that was.
936
937 =head2 use_skill
938
939 use_skill <name of skill>
940
941 Uses the given L<skill|pod/skill_help> immediately, once. See also
942 L<ready_skill>.
943
944 =head2 usekeys (inventory|keyrings|containers)
945
946 The B<usekeys> option determines the behaviour of using keys.
947
948 Values are:
949
950 inventory: Only keys in the top level inventory are used (default)
951
952 keyrings: Only keys in active keyrings are used.
953
954 containers: Only keys in active containers are used.
955
956 Note that keyrings are just a specialized container, so the containers
957 will also find keys in keyrings.
958
959 Only active containers are used - keys will not jump out of closed
960 containers, but hints will be given if you have keys in such containers.
961
962 =head2 version
963
964 Shows what version of the software the server is running on and what people
965 have contributed what to the game.
966
967 =head2 weather
968
969 Gives you information about the current weather of outside areas, if the
970 server has weather support (which is unlikely, as it is very broken).
971
972 =head2 whereabouts
973
974 The whereabouts command gives a summary about the
975 regions in which players are currently staying.
976
977 =head2 whereami
978
979 Tells you some historical information on the region you are currently in.
980
981 =head2 who
982
983 Shows what players are playing in the world and where they are. It may also
984 show their levels and race or title. (See the L<title|command/title> command)
985
986 B<who> optionally takes an argument that limits the players shown to
987 the specified region, e.g. B<who brest> will show all players playing
988 somewhere in Brest.
989
990 =head2 wimpy
991
992 The wimpy level is the amount of health points (hp) that may be left before you
993 automatically run away. This may be useful in hand-to-hand combats but should
994 not be used when the opponent attacks with spells.
995
996
997 =head1 Authors
998
999 Parts of this document were originally taken from the crossfire server
1000 help files with unknwon authors.
1001
1002 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1003 Steenhoven and Marc A. Lehmann.
1004