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Revision: 1.13
Committed: Mon Jul 30 02:16:32 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.12: +16 -22 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire TRT Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188
189 =head2 cointoss
190
191 Tosses a coin and reports the outcome to you and other players on the same
192 map, much like the say command does.
193
194
195 =head2 orcknuckle
196
197 Throws your orcknuckle set and reports the outcome to you and other
198 players on the same map, much like the say command does. Your first
199 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200 I<princess>, I<dragon>, while the fourth can additionally roll up to
201 I<orc>.
202
203
204 =head2 dropall
205
206 dropall [type]
207
208 B<dropall> drops all items in your inventory to the ground, excepting
209 locked items. The type parameter will also control what is dropped:
210
211 =over 4
212
213 =item nothing specified
214
215 Drops all objects except food, money, keys, and containers.
216
217 =item B<weapons>
218
219 Drops weapons, bows, and arrows.
220
221 =item B<armor> (armour)
222
223 Drops armor, shield, and helmets.
224
225 =item B<misc>
226
227 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228 bracers, scrolls, wands, rods, and potions.
229
230 =back
231
232 See also 'drop' and mouse button control for dropping objects.
233
234 =head2 examine
235
236 Without arguments, this will give some information on the item below you,
237 with arguments it will give information on a matching item in your inventory.
238 For example:
239
240 examine rucksack
241
242 This will show you something like:
243
244 That is rucksack
245 Its weight limit is 647.1 kg.
246 It is made of: cloth.
247 It weighs 0.100 kg.
248
249 =head2 follow
250
251 This enables the follow mode (cf+ only).
252
253 The player issuing the follow
254 command is required to stand
255 on a space right next to the
256 player that is to be followed.
257
258 To start following a player,
259 use:
260
261 follow <playername>
262
263 To stop following, use:
264
265 follow
266
267 Without arguments.
268
269 =head2 get
270
271 get [item]
272
273 This will pick up an item from the floor with the name [item]. If there is
274 more than one unique item with that name, they are all picked up.
275
276 =head2 gsay
277
278 If you are in a party (party join or party form), you will be able to message
279 only your party. Even people standing right next to you can't hear it.
280
281 =head2 help
282
283 Gives you online help for the command or help topic specified.
284
285 =head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289 Sets the I<hint mode> to the given value: Throughout the game you can find
290 hints that sometimes help you to solve a puzzle or manage a situation
291 better than without. You can change the display of these hints with this
292 command:
293
294 =over 4
295
296 =item show
297
298 Show the hints (the default mode).
299
300 =item mark
301
302 Do not show the hints themselves, but notify you when a hint would have
303 been available.
304
305 =item hide
306
307 Hide all hints: You will not be able to tell wether there is a hint
308 available or not.
309
310 =back
311
312 =head2 hiscore
313
314 Shows a list of the highest level players in the game.
315
316 =head2 ignore
317
318 ignore list
319
320 Lists all players that you currently ignore.
321
322 ignore <player> <tell|shout|all> [timeout]
323
324 This command ignores the specified messages (B<tell> ignores tells,
325 B<shout> ignores chat and shout and all ignores everything from the given
326 user).
327
328 The optional timeout (specified in hours) specifies then the ignore entry
329 expires. The default is 24 (one day). The reason why all ignores expire
330 after a day by default is that most troublemakers stop soon after they are
331 being ignored.
332
333 To revoke an ignore, use the B<unignore> command.
334
335 =head2 inventory
336
337 Lists all items in your inventory along with their locked/applied/wielded
338 status. Example:
339
340 inventory
341
342 Inventory:
343 - arrow 0.1
344 - Knife * 2
345 - long sword (wielded) 15
346
347 This shows that you have one arrow which weighs 0.1kg and one Knife which you
348 protected from dropping by locking it as well as a long sword which you are
349 currently using to attack.
350
351 =head2 invite
352
353 This command invites another player to where you are currently located.
354 There are four levels of inviting that can be earned by doing quests.
355 Quest descriptions can be found in a house in scorn.
356
357 =over 4
358
359 =item Level 1 can invite only into private rooms such as apartments.
360
361 =item Level 2 can invite into private rooms and unique maps such as guilds.
362
363 =item Level 3 can invite to anywhere in the world if there are no monsters on
364 the map.
365
366 =item Level 4 can invite any player to any map with or without monsters. This is
367 a very dangerous skill and should be used wisely.
368
369 =back
370
371 In any of these levels, the invited player is required to acknowledge and
372 allow the transport.
373
374 One can never transport from nor to an unholy place. That means, one can
375 not be saved out of jail using invite.
376
377 =head2 invoke
378
379 The invoke command is used to cast a spell immediately, or when it is
380 necessary to give a parameter to the spell. Invoke will not set the range
381 weapon.
382
383 Examples:
384
385 invoke restoration
386 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead
388 invoke create food of waybread
389
390 It is very helpful to bind healing spells to keys, for example go to your
391 I<playerbook>, tab I<spells>, the press the right mosue button on the
392 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393 recommended to bind a healing spell or potion to an easily-accessible-key,
394 such as '1'.
395
396
397 =head2 killpets
398
399 killpets [name]
400
401 The killpets command is a quick and convenient way
402 to get rid of all your pets when they are no longer
403 useful or are getting in the way. Any equipment
404 they had will be left behind, but you will get no
405 experience for their death. However, it kills them
406 instantaneously.
407
408 If a name is specified then only pets with that
409 name will be killed, eg killpets bat will kill bats
410 but not bees. If a number is specified, the pet
411 corresponding to that number is killed.
412
413 =head2 listen
414
415 listen <listen-level>
416
417 Listen sets the level of messages you will hear.
418 Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427 =head2 logs
428
429 TODO
430
431 =head2 mapinfo
432
433 Shows some information about the map like this:
434
435 world_105_115 (/world/world_105_115) in scorn
436 Creator: Gnat the Gnu
437 Email: gnu@foo.bar
438 Date: Sun Dec 16 20:53:13 2001
439
440 world_105_115: The map name
441 /world/world_105_115: The relative map path
442 scorn: Region the map is in
443
444 The rest is information the mapper may or may not provide. Often, this is
445 the mapper's name, email and map creation date as this example shows.
446
447 =head2 maps
448
449 [crossfire+]
450
451 maps <mapname>
452
453 Shows a list of maps matching the regex <mapname> that are currently being
454 known to the server. The different fields are Pl, I, Svd, Reset and Path:
455
456 =over 4
457
458 =item Pl: the number of players on that map currently.
459
460 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
461
462 The server keeps maps in memory only for a short time (by default about
463 40 seconds). After that time, it saves them to disk. As the server loads
464 most maps in the background it is possible that you can see a map that is
465 currently being loaded, but thats rare, as loading a map is fast.
466
467 =item Svd: the amount of seconds the map was last saved (++ means >99).
468
469 The server by default tries to save each map at least every 20 seconds if
470 it changed, so in case of a disastrous crash (one where the server cannot
471 emergency save), at most 20 seconds of gameplay are lost.
472
473 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
474
475 Most maps will not reset as long as players are on it, and usually the
476 reset counter only starts going down when all players left the map. Some
477 maps will never reset in the common sense, these are usually marked with a
478 very high number (sucha s C<1e+99>).
479
480 =item Path: the name that uniquely identifies the map, can be used for goto etc.
481
482 =back
483
484
485 =head2 mark
486
487 B<mark> is used to mark items for items that apply other items. Examples of
488 these are flint & steel marked for apply torches, a weapon marked for
489 improve weapon scrolls.
490
491 B<mark> without options shows your currently marked item.
492
493 Usage examples:
494
495 mark sword +3
496 mark three torches
497 mark sword
498
499 B<mark> will look for best match first, and then look for matches based
500 on shortened name, object name, archetype name. It prints the match it
501 finds.
502
503 =head2 motd
504
505 Shows the message of the day. It takes no arguments.
506
507 =head2 output-count
508
509 output-count [lines]
510
511 output-count sets after how many messages of the same type, they are
512 then printed out. If the value was 10, then after killing ten orcs, the
513 message '10 times you kill orc' would be printed out. The default value is
514 1 - this means that all messages get printed out as they are requested -
515 buffering is disabled in this regard.
516
517 output-sync controls how often information is sent to the screen. Each
518 buffer has its own time value, and will be flushed independantly. The
519 default value is usually less than a second.
520
521 See also L<output-sync>.
522
523 =head2 output-rate
524
525 output-rate [bytes per second]
526
527 Show the current setting of the output-rate, or set it to the provided
528 value. The server will try very hard not to send more than this many bytes
529 per second to your client. If the rate is exceeded, the server tries to
530 hold back less important information (such as new images) to increase
531 responsiveness.
532
533 The server-side default is usually quite high, around 100000. If the
534 server is running on a Linux kernel, it will adjust to the actual
535 bandwidth available, and output-rate only sets an upper bound. That is,
536 the server will automatically set an optimal send rate and adjusting your
537 output-rate is not required.
538
539 =head2 output-sync
540
541 output-sync [seconds]
542
543 output-sync controls how often information is sent to the screen. Each
544 buffer has its own time value, and will be flushed independantly. The
545 default value is usually less than a second.
546
547 output-count sets after how many messages of the same type, they are
548 then printed out. If the value was 10, then after killing ten orcs, the
549 message '10 times you kill orc' would be printed out. The default value is
550 1 - this means that all messages get printed out as they are requested -
551 buffering is disabled in this regard.
552
553 See also L<output-count>.
554
555 =head2 party
556
557 party join partyname
558 Puts you in a party, prompts you for a passwd if there is
559 one
560
561 party form partyname
562 Forms a party and puts you as leader, 32 character max.
563 At the moment, being party leader does nothing. May be used in
564 the future.
565
566 party list
567 Lists currently formed parties and their 'leader'
568
569 party passwd <password>
570 Changes the passwd for the party you are in, 8 character max.
571
572 party who
573 lists the members of the party you are in
574
575 party say <msg>
576 sends messsage to party members
577
578 party leave
579 takes you out of current party
580
581 =head2 peaceful
582
583 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
584 peaceful mode with regards to npc and monsters only, not with regards to
585 players (which will be controlled by priests).
586
587 The B<peaceful> command will switch you between peaceful and hostile attack
588 modes.
589
590 When peaceful is on you will not automatically attack other player when
591 bumping into them and will do reduced damage against other players if
592 you do attack them (friendly fire). Having peaceful mode on only lowers
593 damage against other players, it has no effect on damage done to monsters
594 or other NPCs, so it is generally advisable to remain in peaceful mode
595 unless you are looking for trouble. It is still entirely possible to kill
596 other players when in peaceful mode so you should still be careful when
597 interacting with other players. Hostile mode (peaceful off) will enable
598 melee combat when bumping into other players and does normal damage for
599 other attacks as well.
600
601 Damage done by area effect attacks like cone spells, explosive
602 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
603 are not modified by peaceful/hostile mode.
604
605 =head2 X<petmode>petmode (normal|sad|defend|arena)
606
607 B<petmode> controls how your pets (charmed monsters) will behave.
608
609 The options are:
610
611 =over 4
612
613 =item B<normal>
614
615 As you would expect.
616
617 =item B<sad> (search and destroy)
618
619 Pets will roam and seek out things to attack.
620
621 =item B<defend>
622
623 Pets will try to stay close and defend you.
624
625 =item B<arena>
626
627 Like B<normal>, except that pets will attack other players in the arena.
628
629 =back
630
631 =head2 pickup
632
633 B<pickup> changes how you pick up items when you step on them. to pickup
634 an item manually, use the ',' key.
635
636 Mode 0: Don't pick up items.
637
638 Mode 1: Pick up one item
639
640 Mode 2: Pickup up one item and stop
641
642 Mode 3: Stop before picking up items
643
644 Mode 4: Pick up all items
645
646 Mode 5: Pick up all items and stop
647
648 Mode 6: Pick up all magical items
649
650 Mode 7: Pick up all coins and gems
651
652 Modes above 7: Pickup items with
653 a value density greater than the pickup mode.
654
655 Value density is value in gold/weight in kilograms.
656
657 The value in gold is what the item is worth if you sold it in the shop.
658
659 Goldcoins have a value density of 66,
660
661 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
662 Artifacts are also picked up.
663
664
665 =head2 prepare
666
667 The same as cast. Usage:
668
669 prepare <spell>
670
671
672 =head2 quit
673
674 Deletes your character from the server. If you want to quit the session
675 without deleting your character, you must use a I<Bed to Reality>. Find a
676 bed (probably in a building close to where you entered the game), get on
677 top of it, and apply it using B<Tab> ro the B<apply> command.
678
679
680 =head2 range
681
682 Your range weapon can be one of several weapons, a spell you cast, a
683 bow-and-arrow, a rod, or a wand, to name a few.
684
685 Your range weapon is fired when you press SHIFT-direction, and will be
686 fired in that direction.
687
688
689 =head2 ready_skill
690
691 ready_skill <name of skill>
692
693 Readies the given L<skill|pod/skill_help> by putting it in your L<range
694 slot|glossary/range slot>. Some skills are used automatically when
695 readied, some need to be actively used by "firing" them.
696
697 If you just want to invoke a skill once, leaving your range slot
698 untouched, use L<use_skill> instead.
699
700
701 =head2 rename
702
703 Changes/removes the custom name of given item (or the marked one).
704
705 rename oldname to newname
706 rename "old item name" to "new item name"
707
708 If either of the names contain spaces, you have to use the C<">-form,
709 otherwise you can just write the name as-is. If you omit the old name, the
710 marked item will be used instead.
711
712 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
713 will be restored.
714
715 Note: maximum allowed name length is 127 characters.
716
717
718 =head2 resistances
719
720 This shows you the resistances you have to specific attack types.
721 If you have for example "cold +20", it means you get 20% damage done
722 by cold attacks. If you have "ghost hit -50", you will get 50% more
723 damage by ghost hits.
724
725 If you are a dragon, you will also get your natural skin resistances
726 appened to the list. These will never lower, only rise.
727
728 =head2 rotateshoottype
729
730 Switches between spell, skill and weapon. Example:
731
732 cast burning hands
733 ready_skill disarm traps
734 apply wand of medium fireball
735
736 rotateshoottype # Switches to the spell (burning hands)
737 rotateshoottype # Switches to the wand (of medium fireball)
738 rotateshoottype # Switches to the skill (disarm traps)
739 rotateshoottype # Disables the range slot (won't use anything)
740 rotateshoottype # Switches back to the spell.. and so on
741
742 =head2 say
743
744 Will tell all players on the same map as yourself a message.
745
746 =head2 save
747
748 Updates players status to disk. This can be useful for making backup
749 copies if you fear the server is about to crash.
750
751 The server saves your character automatically in certain intervals,
752 and also on clean shutdowns, so there is little practical use for this
753 command.
754
755 WARNING - if you want to leave the game without destroying your player,
756 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
757 it. Doing B<save> and then B<quit>ing will still delete your character.
758
759 =head2 search-items
760
761 search-items <word>
762
763 Automatically picks up all items with <word> in their name. search-items rod
764 will pick up all rods and heavy rods. search-items of Fire will pick up all
765 bolts, arrows, swords, etc. of Fire.
766
767 =head2 seen
768
769 seen <login>
770
771 Tells you when the player named <login> was last seen on the server (cf+
772 only).
773
774 =head2 shout
775
776 shout <message>
777
778 Sends a message to all players on the server that have
779 L<listen|command/listen> level B<10> or higher. It is mainly useful for
780 emergency messages ("I am trapped on xxx, can somebody help me?") and
781 should not be used for general chat. Use L<chat|command/chat> instead.
782
783 =head2 showpets
784
785 showpets <number>
786
787 Shows a numbered list of the pets owned by the player. If a number is
788 specified, instead shows a detailed printout about that pet.
789
790 =head2 skills
791
792 Lists all skills you have along with the experience you have in those skills.
793 Example:
794
795 skills
796
797 literacy................................lvl: 4 (xp:9944/16000/25%)
798 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
799
800 This shows you that you have two skills, literacy and one handed weapons. You
801 are level 4 in both skills and in literacy, you have 9944 experience points.
802 You need to reach 16000 to gain another level. The 25% at the end show you what
803 percentage of your experience is permanent, which means you cannot lose it if
804 you die.
805
806 =head2 sort_inventory
807
808 If sort_inventory is set, items will be inserted into your inventory
809 in order by type than alphabetical. This, all scrolls will be grouped
810 together, but in alphabetical order. Same for all weapons. This only
811 applies to new items you pick up - items that you are already holding will
812 not be sorted.
813
814 If sort_inventory is not set (default), items will be inserted via type,
815 subtype and magic. This, all axes will be grouped together in magic order,
816 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
817 ones just get inserted last.
818
819 If you have a lot of stuff that is not in alphabetical order but you would
820 like it to be, the best method is to drop all of it and then pick it up.
821
822 =head2 sound
823
824 Toggles between sound enabled and disabled. This has no relevance to the
825 sound settings of the client, it only governs wether the server will send
826 sound effect command to the client and is enabled if the client supports
827 sound (i.e. always for cfplus).
828
829 =head2 sourcecode
830
831 This command displays the means to download the sourcecode (server code,
832 maps and archetypes) used to implement this version of the game.
833
834 Every player has the right to download and modify the source code of the
835 server, as required by both the GNU General Public License and the GNU
836 Affero General Public license.
837
838 If you modify your version of the server, you will have to provide a means
839 to download the modified sources (and resources) via this command. If you
840 run an unmodified version of the server, the default will do.
841
842 =head2 statistics
843
844 B<statistics> shows various useful information about your character.
845 None of the information it shows is stuff that is not contained in the
846 documentation.
847
848 As of now, it shows how much experience you need for your next level. It
849 also shows natural, real, and maximum statistic values.
850
851 Your natural stat is the stat without any items/spells applied.
852
853 Real is what the current value is (same as in the stat window.)
854
855 Maximum is the maximum value for your natural stat.
856
857 =head2 suicide
858
859 Kills yourself. No, really.
860
861 This command might not look useful at first, but sometimes you can get
862 yourself into a corner you can't escape anymore, either due to a map
863 bug or your own stupidity. Killing oneself can be difficult and time
864 consuming, thats why this command is provided. It is fast, painless,
865 effective, humane.
866
867 =head2 take
868
869 The take commands take object(s) on the space the player is standing on,
870 and inserts them into the players inventory.
871
872 If no parameter is given, take will get the top object that can be taken
873 and put it in the players inventory. If no object can be taken, that will
874 be stated.
875
876 A parameter can be given to take. In this case, all object that have names
877 that match the parameter will be picked up. Thus, if there is a 'sword of
878 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
879 pick all of them up.
880
881 By default, take is bound to the comma key, with no parameters. To change
882 this, look at the bind command.
883
884 =head2 tell
885
886 tell <playername> <message>...
887
888 Sends a private message to the given player I<only>.
889
890 =head2 throw
891
892 Throws an unlocked item in your inventory, be it applied or not, into the
893 direction you are looking. If you mark an item in your inventory, this item
894 is thrown first. If there is more than one copy of an item, only one of it is
895 thrown away. God-given items can not be thrown. You need the skill throwing
896 for this to work.
897
898 =head2 time
899
900 Shows the Crossfire in-game time, not the server time. It looks like this:
901
902 It is 52 minutes past 8 o'clock am, on the Day of the Bull
903 The 2nd Day of the Month of the Frost Giant, Year 63
904 Time of Year: The Season of New Year
905
906 It is partially just for fun but it affects the darkness outside and the
907 weather if weather is enabled in the server.
908
909 =head2 title
910
911 Players can change their title. For example you called yourself Gandalf and
912 your race is elf, you can use the title command to change your name from
913 "Gandalf the elf" to "Gandalf the white". Usage:
914
915 title <new title>
916 title clear # Sets your title back to your race.
917
918 Dragons cannot set their title because it changes during the game.
919
920 =head2 unignore
921
922 unignore <login>
923
924 Cancels all ignores set for the specified login. See B<ignore>.
925
926 =head2 uptime
927
928 Tells you something about the time the server was started and how long ago
929 that was.
930
931 =head2 use_skill
932
933 use_skill <name of skill>
934
935 Uses the given L<skill|pod/skill_help> immediately, once. See also
936 L<ready_skill>.
937
938 =head2 usekeys (inventory|keyrings|containers)
939
940 The B<usekeys> option determines the behaviour of using keys.
941
942 Values are:
943
944 inventory: Only keys in the top level inventory are used (default)
945
946 keyrings: Only keys in active keyrings are used.
947
948 containers: Only keys in active containers are used.
949
950 Note that keyrings are just a specialized container, so the containers
951 will also find keys in keyrings.
952
953 Only active containers are used - keys will not jump out of closed
954 containers, but hints will be given if you have keys in such containers.
955
956 =head2 version
957
958 Shows what version of the software the server is running on and what people
959 have contributed what to the game.
960
961 =head2 weather
962
963 Gives you information about the current weather of outside areas, if the
964 server has weather support (which is unlikely, as it is very broken).
965
966 =head2 whereabouts
967
968 The whereabouts command gives a summary about the
969 regions in which players are currently staying.
970
971 =head2 whereami
972
973 Tells you some historical information on the region you are currently in.
974
975 =head2 who
976
977 Shows what players are playing in the world and where they are. It may also
978 show their levels and race or title. (See the L<title|command/title> command)
979
980 B<who> optionally takes an argument that limits the players shown to
981 the specified region, e.g. B<who brest> will show all players playing
982 somewhere in Brest.
983
984 =head2 wimpy
985
986 The wimpy level is the amount of health points (hp) that may be left before you
987 automatically run away. This may be useful in hand-to-hand combats but should
988 not be used when the opponent attacks with spells.
989
990
991 =head1 Authors
992
993 Parts of this document were originally taken from the crossfire server
994 help files with unknwon authors.
995
996 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
997 Steenhoven and Marc A. Lehmann.
998