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Revision: 1.16
Committed: Fri Aug 29 02:02:52 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_7
Changes since 1.15: +4 -23 lines
Log Message:
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File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Deliantra Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server. This is the normal way to
133 chat with others.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188
189 =head2 cointoss
190
191 Tosses a coin and reports the outcome to you and other players on the same
192 map, much like the say command does.
193
194
195 =head2 orcknuckle
196
197 Throws your orcknuckle set and reports the outcome to you and other
198 players on the same map, much like the say command does. Your first
199 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200 I<princess>, I<dragon>, while the fourth can additionally roll up to
201 I<orc>.
202
203
204 =head2 dropall
205
206 dropall [type]
207
208 B<dropall> drops all items in your inventory to the ground, excepting
209 locked items. The type parameter will also control what is dropped:
210
211 =over 4
212
213 =item nothing specified
214
215 Drops all objects except food, money, keys, and containers.
216
217 =item B<weapons>
218
219 Drops weapons, bows, and arrows.
220
221 =item B<armor> (armour)
222
223 Drops armor, shield, and helmets.
224
225 =item B<misc>
226
227 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
228 bracers, scrolls, wands, rods, and potions.
229
230 =back
231
232 See also 'drop' and mouse button control for dropping objects.
233
234 =head2 examine
235
236 Without arguments, this will give some information on the item below you,
237 with arguments it will give information on a matching item in your inventory.
238 For example:
239
240 examine rucksack
241
242 This will show you something like:
243
244 That is rucksack
245 Its weight limit is 647.1 kg.
246 It is made of: cloth.
247 It weighs 0.100 kg.
248
249 =head2 follow
250
251 This enables the follow mode (cf+ only).
252
253 The player issuing the follow
254 command is required to stand
255 on a space right next to the
256 player that is to be followed.
257
258 To start following a player,
259 use:
260
261 follow <playername>
262
263 To stop following, use:
264
265 follow
266
267 Without arguments.
268
269 =head2 get
270
271 get [item]
272
273 This will pick up an item from the floor with the name [item]. If there is
274 more than one unique item with that name, they are all picked up.
275
276 =head2 gsay
277
278 If you are in a party (party join or party form), you will be able to message
279 only your party. Even people standing right next to you can't hear it.
280
281 =head2 help
282
283 Gives you online help for the command or help topic specified.
284
285 =head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289 Sets the I<hint mode> to the given value: Throughout the game you can find
290 hints that sometimes help you to solve a puzzle or manage a situation
291 better than without. You can change the display of these hints with this
292 command:
293
294 =over 4
295
296 =item show
297
298 Show the hints (the default mode).
299
300 =item mark
301
302 Do not show the hints themselves, but notify you when a hint would have
303 been available.
304
305 =item hide
306
307 Hide all hints: You will not be able to tell wether there is a hint
308 available or not.
309
310 =back
311
312 =head2 hiscore
313
314 Shows a list of the highest level players in the game.
315
316 =head2 ignore
317
318 ignore list
319
320 Lists all players that you currently ignore.
321
322 ignore <player> <tell|shout|all> [timeout]
323
324 This command ignores the specified messages (B<tell> ignores tells,
325 B<shout> ignores chat and shout and all ignores everything from the given
326 user).
327
328 The optional timeout (specified in hours) specifies then the ignore entry
329 expires. The default is 24 (one day). The reason why all ignores expire
330 after a day by default is that most troublemakers stop soon after they are
331 being ignored.
332
333 To revoke an ignore, use the B<unignore> command.
334
335 =head2 inventory
336
337 Lists all items in your inventory along with their locked/applied/wielded
338 status. Example:
339
340 inventory
341
342 Inventory:
343 - arrow 0.1
344 - Knife * 2
345 - long sword (wielded) 15
346
347 This shows that you have one arrow which weighs 0.1kg and one Knife which you
348 protected from dropping by locking it as well as a long sword which you are
349 currently using to attack.
350
351 =head2 invite
352
353 This command invites another player to where you are currently located.
354 There are four levels of inviting that can be earned by doing quests.
355 Quest descriptions can be found in a house in scorn.
356
357 =over 4
358
359 =item Level 1 can invite only into private rooms such as apartments.
360
361 =item Level 2 can invite into private rooms and unique maps such as guilds.
362
363 =item Level 3 can invite to anywhere in the world if there are no monsters on
364 the map.
365
366 =item Level 4 can invite any player to any map with or without monsters. This is
367 a very dangerous skill and should be used wisely.
368
369 =back
370
371 In any of these levels, the invited player is required to acknowledge and
372 allow the transport.
373
374 One can never transport from nor to an unholy place. That means, one can
375 not be saved out of jail using invite.
376
377 =head2 invoke
378
379 The invoke command is used to cast a spell immediately, or when it is
380 necessary to give a parameter to the spell. Invoke will not set the range
381 weapon.
382
383 Examples:
384
385 invoke restoration
386 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead
388 invoke create food of waybread
389
390 It is very helpful to bind healing spells to keys, for example go to your
391 I<playerbook>, tab I<spells>, the press the right mosue button on the
392 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393 recommended to bind a healing spell or potion to an easily-accessible-key,
394 such as '1'.
395
396
397 =head2 killpets
398
399 killpets [name]
400
401 The killpets command is a quick and convenient way
402 to get rid of all your pets when they are no longer
403 useful or are getting in the way. Any equipment
404 they had will be left behind, but you will get no
405 experience for their death. However, it kills them
406 instantaneously.
407
408 If a name is specified then only pets with that
409 name will be killed, eg killpets bat will kill bats
410 but not bees. If a number is specified, the pet
411 corresponding to that number is killed.
412
413 =head2 mapinfo
414
415 Shows some information about the map like this:
416
417 world_105_115 (/world/world_105_115) in scorn
418 Creator: Gnat the Gnu
419 Email: gnu@foo.bar
420 Date: Sun Dec 16 20:53:13 2001
421
422 world_105_115: The map name
423 /world/world_105_115: The relative map path
424 scorn: Region the map is in
425
426 The rest is information the mapper may or may not provide. Often, this is
427 the mapper's name, email and map creation date as this example shows.
428
429 =head2 maps
430
431 maps <mapname>
432
433 Shows a list of maps matching the regex <mapname> that are currently being
434 known to the server. The different fields are Pl, I, Svd, Reset and Path:
435
436 =over 4
437
438 =item Pl: the number of players on that map currently.
439
440 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
441
442 The server keeps maps in memory only for a short time (by default about
443 40 seconds). After that time, it saves them to disk. As the server loads
444 most maps in the background it is possible that you can see a map that is
445 currently being loaded, but thats rare, as loading a map is fast.
446
447 =item Svd: the amount of seconds the map was last saved (++ means >99).
448
449 The server by default tries to save each map at least every 20 seconds if
450 it changed, so in case of a disastrous crash (one where the server cannot
451 emergency save), at most 20 seconds of gameplay are lost.
452
453 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
454
455 Most maps will not reset as long as players are on it, and usually the
456 reset counter only starts going down when all players left the map. Some
457 maps will never reset in the common sense, these are usually marked with a
458 very high number (sucha s C<1e+99>).
459
460 =item Path: the name that uniquely identifies the map, can be used for goto etc.
461
462 =back
463
464
465 =head2 mark
466
467 B<mark> is used to mark items for items that apply other items. Examples of
468 these are flint & steel marked for apply torches, a weapon marked for
469 improve weapon scrolls.
470
471 B<mark> without options shows your currently marked item.
472
473 Usage examples:
474
475 mark sword +3
476 mark three torches
477 mark sword
478
479 B<mark> will look for best match first, and then look for matches based
480 on shortened name, object name, archetype name. It prints the match it
481 finds.
482
483 =head2 motd
484
485 Shows the message of the day. It takes no arguments.
486
487 =head2 output-count
488
489 output-count [lines]
490
491 output-count sets after how many messages of the same type, they are
492 then printed out. If the value was 10, then after killing ten orcs, the
493 message '10 times you kill orc' would be printed out. The default value is
494 1 - this means that all messages get printed out as they are requested -
495 buffering is disabled in this regard.
496
497 output-sync controls how often information is sent to the screen. Each
498 buffer has its own time value, and will be flushed independantly. The
499 default value is usually less than a second.
500
501 See also L<output-sync>.
502
503 =head2 output-rate
504
505 output-rate [bytes per second]
506
507 Show the current setting of the output-rate, or set it to the provided
508 value. The server will try very hard not to send more than this many bytes
509 per second to your client. If the rate is exceeded, the server tries to
510 hold back less important information (such as new images) to increase
511 responsiveness.
512
513 The server-side default is usually quite high, around 100000. If the
514 server is running on a Linux kernel, it will adjust to the actual
515 bandwidth available, and output-rate only sets an upper bound. That is,
516 the server will automatically set an optimal send rate and adjusting your
517 output-rate is not required.
518
519 =head2 output-sync
520
521 output-sync [seconds]
522
523 output-sync controls how often information is sent to the screen. Each
524 buffer has its own time value, and will be flushed independantly. The
525 default value is usually less than a second.
526
527 output-count sets after how many messages of the same type, they are
528 then printed out. If the value was 10, then after killing ten orcs, the
529 message '10 times you kill orc' would be printed out. The default value is
530 1 - this means that all messages get printed out as they are requested -
531 buffering is disabled in this regard.
532
533 See also L<output-count>.
534
535 =head2 party
536
537 party join partyname
538 Puts you in a party, prompts you for a passwd if there is
539 one
540
541 party form partyname
542 Forms a party and puts you as leader, 32 character max.
543 At the moment, being party leader does nothing. May be used in
544 the future.
545
546 party list
547 Lists currently formed parties and their 'leader'
548
549 party passwd <password>
550 Changes the passwd for the party you are in, 8 character max.
551
552 party who
553 lists the members of the party you are in
554
555 party say <msg>
556 sends messsage to party members
557
558 party leave
559 takes you out of current party
560
561 =head2 peaceful
562
563 TODO: rework for deliantra, intended future behaviour is to toggle
564 peaceful mode with regards to npc and monsters only, not with regards to
565 players (which will be controlled by priests).
566
567 The B<peaceful> command will switch you between peaceful and hostile attack
568 modes.
569
570 When peaceful is on you will not automatically attack other player when
571 bumping into them and will do reduced damage against other players if
572 you do attack them (friendly fire). Having peaceful mode on only lowers
573 damage against other players, it has no effect on damage done to monsters
574 or other NPCs, so it is generally advisable to remain in peaceful mode
575 unless you are looking for trouble. It is still entirely possible to kill
576 other players when in peaceful mode so you should still be careful when
577 interacting with other players. Hostile mode (peaceful off) will enable
578 melee combat when bumping into other players and does normal damage for
579 other attacks as well.
580
581 Damage done by area effect attacks like cone spells, explosive
582 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
583 are not modified by peaceful/hostile mode.
584
585 =head2 X<petmode>petmode (normal|sad|defend|arena)
586
587 B<petmode> controls how your pets (charmed monsters) will behave.
588
589 The options are:
590
591 =over 4
592
593 =item B<normal>
594
595 As you would expect.
596
597 =item B<sad> (search and destroy)
598
599 Pets will roam and seek out things to attack.
600
601 =item B<defend>
602
603 Pets will try to stay close and defend you.
604
605 =item B<arena>
606
607 Like B<normal>, except that pets will attack other players in the arena.
608
609 =back
610
611 =head2 pickup
612
613 B<pickup> changes how you pick up items when you step on them. to pickup
614 an item manually, use the ',' key.
615
616 Mode 0: Don't pick up items.
617
618 Mode 1: Pick up one item
619
620 Mode 2: Pickup up one item and stop
621
622 Mode 3: Stop before picking up items
623
624 Mode 4: Pick up all items
625
626 Mode 5: Pick up all items and stop
627
628 Mode 6: Pick up all magical items
629
630 Mode 7: Pick up all coins and gems
631
632 Modes above 7: Pickup items with
633 a value density greater than the pickup mode.
634
635 Value density is value in gold/weight in kilograms.
636
637 The value in gold is what the item is worth if you sold it in the shop.
638
639 Goldcoins have a value density of 66,
640
641 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
642 Artifacts are also picked up.
643
644
645 =head2 prepare
646
647 The same as cast. Usage:
648
649 prepare <spell>
650
651
652 =head2 quit
653
654 Deletes your character from the server. If you want to quit the session
655 without deleting your character, you must use a I<Bed to Reality>. Find a
656 bed (probably in a building close to where you entered the game), get on
657 top of it, and apply it using B<Tab> ro the B<apply> command.
658
659
660 =head2 range
661
662 Your range weapon can be one of several weapons, a spell you cast, a
663 bow-and-arrow, a rod, or a wand, to name a few.
664
665 Your range weapon is fired when you press SHIFT-direction, and will be
666 fired in that direction.
667
668
669 =head2 ready_skill
670
671 ready_skill <name of skill>
672
673 Readies the given L<skill|pod/skill_help> by putting it in your L<range
674 slot|glossary/range slot>. Some skills are used automatically when
675 readied, some need to be actively used by "firing" them.
676
677 If you just want to invoke a skill once, leaving your range slot
678 untouched, use L<use_skill> instead.
679
680
681 =head2 rename
682
683 Changes/removes the custom name of given item (or the marked one).
684
685 rename oldname to newname
686 rename "old item name" to "new item name"
687
688 If either of the names contain spaces, you have to use the C<">-form,
689 otherwise you can just write the name as-is. If you omit the old name, the
690 marked item will be used instead.
691
692 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693 will be restored.
694
695 Note: maximum allowed name length is 127 characters.
696
697
698 =head2 resistances
699
700 This shows you the resistances you have to specific attack types.
701 If you have for example "cold +20", it means you get 20% damage done
702 by cold attacks. If you have "ghost hit -50", you will get 50% more
703 damage by ghost hits.
704
705 If you are a dragon, you will also get your natural skin resistances
706 appened to the list. These will never lower, only rise.
707
708 =head2 rotateshoottype
709
710 Switches between spell, skill and weapon. Example:
711
712 cast burning hands
713 ready_skill disarm traps
714 apply wand of medium fireball
715
716 rotateshoottype # Switches to the spell (burning hands)
717 rotateshoottype # Switches to the wand (of medium fireball)
718 rotateshoottype # Switches to the skill (disarm traps)
719 rotateshoottype # Disables the range slot (won't use anything)
720 rotateshoottype # Switches back to the spell.. and so on
721
722 =head2 say
723
724 Will tell all players on the same map as yourself a message.
725
726 =head2 save
727
728 Updates players status to disk. This can be useful for making backup
729 copies if you fear the server is about to crash.
730
731 The server saves your character automatically in certain intervals,
732 and also on clean shutdowns, so there is little practical use for this
733 command.
734
735 WARNING - if you want to leave the game without destroying your player,
736 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
737 it. Doing B<save> and then B<quit>ing will still delete your character.
738
739 =head2 search-items
740
741 search-items <word>
742
743 Automatically picks up all items with <word> in their name. search-items rod
744 will pick up all rods and heavy rods. search-items of Fire will pick up all
745 bolts, arrows, swords, etc. of Fire.
746
747 =head2 seen
748
749 seen <login>
750
751 Tells you when the player named <login> was last seen on the server (cf+
752 only).
753
754 =head2 shout
755
756 shout <message>
757
758 Sends a message to all players on the server. It is mainly useful for
759 emergency messages ("I am trapped on xxx, can somebody help me?") and
760 should not be used for general chat. Use L<chat|command/chat> instead.
761
762 =head2 showpets
763
764 showpets <number>
765
766 Shows a numbered list of the pets owned by the player. If a number is
767 specified, instead shows a detailed printout about that pet.
768
769 =head2 skills
770
771 Lists all skills you have along with the experience you have in those skills.
772 Example:
773
774 skills
775
776 literacy................................lvl: 4 (xp:9944/16000/25%)
777 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
778
779 This shows you that you have two skills, literacy and one handed weapons. You
780 are level 4 in both skills and in literacy, you have 9944 experience points.
781 You need to reach 16000 to gain another level. The 25% at the end show you what
782 percentage of your experience is permanent, which means you cannot lose it if
783 you die.
784
785 =head2 sort_inventory
786
787 If sort_inventory is set, items will be inserted into your inventory
788 in order by type than alphabetical. This, all scrolls will be grouped
789 together, but in alphabetical order. Same for all weapons. This only
790 applies to new items you pick up - items that you are already holding will
791 not be sorted.
792
793 If sort_inventory is not set (default), items will be inserted via type,
794 subtype and magic. This, all axes will be grouped together in magic order,
795 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
796 ones just get inserted last.
797
798 If you have a lot of stuff that is not in alphabetical order but you would
799 like it to be, the best method is to drop all of it and then pick it up.
800
801 =head2 sound
802
803 Toggles between sound enabled and disabled. This has no relevance to the
804 sound settings of the client, it only governs wether the server will send
805 sound effect command to the client and is enabled if the client supports
806 sound (i.e. always for cfplus).
807
808 =head2 sourcecode
809
810 This command displays the means to download the sourcecode (server code,
811 maps and archetypes) used to implement this version of the game.
812
813 Every player has the right to download and modify the source code of the
814 server, as required by both the GNU General Public License and the GNU
815 Affero General Public license.
816
817 If you modify your version of the server, you will have to provide a means
818 to download the modified sources (and resources) via this command. If you
819 run an unmodified version of the server, the default will do.
820
821 =head2 statistics
822
823 B<statistics> shows various useful information about your character.
824 None of the information it shows is stuff that is not contained in the
825 documentation.
826
827 As of now, it shows how much experience you need for your next level. It
828 also shows natural, real, and maximum statistic values.
829
830 Your natural stat is the stat without any items/spells applied.
831
832 Real is what the current value is (same as in the stat window.)
833
834 Maximum is the maximum value for your natural stat.
835
836 =head2 suicide
837
838 Kills yourself. No, really.
839
840 This command might not look useful at first, but sometimes you can get
841 yourself into a corner you can't escape anymore, either due to a map
842 bug or your own stupidity. Killing oneself can be difficult and time
843 consuming, thats why this command is provided. It is fast, painless,
844 effective, humane.
845
846 =head2 take
847
848 The take commands take object(s) on the space the player is standing on,
849 and inserts them into the players inventory.
850
851 If no parameter is given, take will get the top object that can be taken
852 and put it in the players inventory. If no object can be taken, that will
853 be stated.
854
855 A parameter can be given to take. In this case, all object that have names
856 that match the parameter will be picked up. Thus, if there is a 'sword of
857 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
858 pick all of them up.
859
860 By default, take is bound to the comma key, with no parameters. To change
861 this, look at the bind command.
862
863 =head2 tell
864
865 tell <playername> <message>...
866
867 Sends a private message to the given player I<only>.
868
869 =head2 throw
870
871 Throws an unlocked item in your inventory, be it applied or not, into the
872 direction you are looking. If you mark an item in your inventory, this item
873 is thrown first. If there is more than one copy of an item, only one of it is
874 thrown away. God-given items can not be thrown. You need the skill throwing
875 for this to work.
876
877 =head2 time
878
879 Shows the Deliantra in-game time, not the server time. It looks like this:
880
881 It is 52 minutes past 8 o'clock am, on the Day of the Bull
882 The 2nd Day of the Month of the Frost Giant, Year 63
883 Time of Year: The Season of New Year
884
885 It is partially just for fun but it affects the darkness outside and the
886 weather if weather is enabled in the server.
887
888 =head2 title
889
890 Players can change their title. For example you called yourself Gandalf and
891 your race is elf, you can use the title command to change your name from
892 "Gandalf the elf" to "Gandalf the white". Usage:
893
894 title <new title>
895 title clear # Sets your title back to your race.
896
897 Dragons cannot set their title because it changes during the game.
898
899 =head2 unignore
900
901 unignore <login>
902
903 Cancels all ignores set for the specified login. See B<ignore>.
904
905 =head2 uptime
906
907 Tells you something about the time the server was started and how long ago
908 that was.
909
910 =head2 use_skill
911
912 use_skill <name of skill>
913
914 Uses the given L<skill|pod/skill_help> immediately, once. See also
915 L<ready_skill>.
916
917 =head2 usekeys (inventory|keyrings|containers)
918
919 The B<usekeys> option determines the behaviour of using keys.
920
921 Values are:
922
923 inventory: Only keys in the top level inventory are used (default)
924
925 keyrings: Only keys in active keyrings are used.
926
927 containers: Only keys in active containers are used.
928
929 Note that keyrings are just a specialized container, so the containers
930 will also find keys in keyrings.
931
932 Only active containers are used - keys will not jump out of closed
933 containers, but hints will be given if you have keys in such containers.
934
935 =head2 version
936
937 Shows what version of the software the server is running on and what people
938 have contributed what to the game.
939
940 =head2 weather
941
942 Gives you information about the current weather of outside areas, if the
943 server has weather support (which is unlikely, as it is very broken).
944
945 =head2 whereabouts
946
947 The whereabouts command gives a summary about the
948 regions in which players are currently staying.
949
950 =head2 whereami
951
952 Tells you some historical information on the region you are currently in.
953
954 =head2 who
955
956 Shows what players are playing in the world and where they are. It may also
957 show their levels and race or title. (See the L<title|command/title> command)
958
959 B<who> optionally takes an argument that limits the players shown to
960 the specified region, e.g. B<who brest> will show all players playing
961 somewhere in Brest.
962
963 =head2 wimpy
964
965 The wimpy level is the amount of health points (hp) that may be left before you
966 automatically run away. This may be useful in hand-to-hand combats but should
967 not be used when the opponent attacks with spells.
968
969
970 =head1 Authors
971
972 Parts of this document were originally taken from the crossfire server
973 help files with unknown authors.
974
975 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
976 Steenhoven and Marc A. Lehmann.
977