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Revision: 1.24
Committed: Fri Oct 16 00:44:06 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_90
Changes since 1.23: +1 -1 lines
Log Message:
mr. pickynicky

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Deliantra Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 the C<applymode> controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much (and what) you are wielding on certain body parts.
83
84 For example as fireborn, you have 4 fingers to put rings on. If you have
85 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86 full and one free.
87
88 Both items as well as skills and other more esoteric objects can use those
89 body parts.
90
91 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
92
93 The C<bowmode> controls how you will fire arrows and bolts.
94
95 The options are:
96
97 =over 4
98
99 =item B<normal>
100
101 As you would expect.
102
103 =item B<threewide>
104
105 Fires three arrows in parallel.
106
107 =item B<spreadshot>
108
109 Fires three arrows which spread out over distance.
110
111 =item B<fire>I<direction>
112
113 Locks in the direction the missiles will fire, specify by compass position:
114 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
115
116 =item B<bestarrow>
117
118 Selects and fires the probable best arrow from your inventory.
119
120 =back
121
122 =head2 brace
123
124 When you enter the B<brace> command to brace your character, your
125 character will no longer move. It can still attack adjoining
126 spaces. Bracing can be useful to hold a location.
127
128 When you are braced, you lose your Dex bonus and incur a 2 point
129 ac penalty beyond that (if you have a negative Dex bonus, you may in
130 fact come out ahead. You also only get 20% of the normal experience
131 for killing creatures, and incur a 4 point WC (to hit) penalty.
132
133 =head2 chat
134
135 chat <message>
136
137 Sends a message to all players on the server. This is the normal way to
138 chat with others.
139
140 =head2 cast
141
142 You use the cast command to set your range-action-slot to the spell you
143 want. Example:
144
145 cast burning hands
146
147 sets your I<range> slot to B<spell: burning hands>.
148
149 If you don't know the spell, shows which spells you do know.
150
151 It is helpful to bind string like B<cast burning hands> to keys.
152
153 See C<help range> for more information on range weapons.
154
155 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
156
157 drop [number] name
158
159 B<name> is the name of the item(s) to drop. It may match multiple items.
160 The name is matched against the start of the objects in your inventory.
161 The name matching is case insensitive.
162
163 There are a few special name values:
164
165 =over 4
166
167 =item B<all>: matches any item.
168
169 =item B<unpaid>: matches unpaid items.
170
171 =item B<cursed>: drops items known to be cursed or damned.
172
173 =item B<unlocked>: drops items not locked in your inventory.
174
175 =back
176
177 B<number> is optional. This acts as the number of the object to drop. The
178 objects number must be at least the number for it to be dropped. For
179 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
180 will be dropped. A collection of 5 scrolls will not be dropped.
181
182 See also B<dropall> and mouse button control within client for dropping
183 objects.
184
185
186 =head2 cointoss
187
188 Tosses a coin and reports the outcome to you and other players on the same
189 map, much like the say command does.
190
191
192 =head2 orcknuckle
193
194 Throws your orcknuckle set and reports the outcome to you and other
195 players on the same map, much like the say command does. Your first
196 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197 I<princess>, I<dragon>, while the fourth can additionally roll up to
198 I<orc>.
199
200
201 =head2 dropall
202
203 dropall [type]
204
205 B<dropall> drops all items in your inventory to the ground, excepting
206 locked items. The type parameter will also control what is dropped:
207
208 =over 4
209
210 =item nothing specified
211
212 Drops all objects except food, money, keys, and containers.
213
214 =item B<weapons>
215
216 Drops weapons, bows, and arrows.
217
218 =item B<armor> (armour)
219
220 Drops armor, shield, and helmets.
221
222 =item B<misc>
223
224 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
225 bracers, scrolls, wands, rods, and potions.
226
227 =back
228
229 See also 'drop' and mouse button control for dropping objects.
230
231 =head2 examine
232
233 Without arguments, this will give some information on the item below you,
234 with arguments it will give information on a matching item in your inventory.
235 For example:
236
237 examine rucksack
238
239 This will show you something like:
240
241 That is rucksack
242 Its weight limit is 647.1 kg.
243 It is made of: cloth.
244 It weighs 0.100 kg.
245
246 =head2 follow
247
248 This enables the follow mode (cf+ only).
249
250 The player issuing the follow
251 command is required to stand
252 on a space right next to the
253 player that is to be followed.
254
255 To start following a player,
256 use:
257
258 follow <playername>
259
260 To stop following, use:
261
262 follow
263
264 Without arguments.
265
266 =head2 get
267
268 get [item]
269
270 This will pick up an item from the floor with the name [item]. If there is
271 more than one unique item with that name, they are all picked up.
272
273 =head2 gsay
274
275 If you are in a party (party join or party form), you will be able to message
276 only your party. Even people standing right next to you can't hear it.
277
278 =head2 help
279
280 Gives you online help for the command or help topic specified.
281
282 =head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286 Sets the I<hint mode> to the given value: Throughout the game you can find
287 hints that sometimes help you to solve a puzzle or manage a situation
288 better than without. You can change the display of these hints with this
289 command:
290
291 =over 4
292
293 =item show
294
295 Show the hints (the default mode).
296
297 =item mark
298
299 Do not show the hints themselves, but notify you when a hint would have
300 been available.
301
302 =item hide
303
304 Hide all hints: You will not be able to tell whether there is a hint
305 available or not.
306
307 =back
308
309 =head2 hiscore
310
311 Shows a list of the highest level players in the game.
312
313 =head2 ignore
314
315 ignore list
316
317 Lists all players that you currently ignore.
318
319 ignore <player> <tell|shout|all> [timeout]
320
321 This command ignores the specified messages (B<tell> ignores tells,
322 B<shout> ignores chat and shout and B<all> ignores everything from the given
323 user).
324
325 The optional timeout (specified in hours) specifies when the ignore entry
326 expires. The default is 24 (one day). The reason why all ignore entries
327 expire after a day by default is that most troublemakers stop soon after
328 they are being ignored.
329
330 To revoke an ignore, use the B<unignore> command.
331
332 =head2 inventory
333
334 Lists all items in your inventory along with their locked/applied/wielded
335 status. Example:
336
337 inventory
338
339 Inventory:
340 - arrow 0.1
341 - Knife * 2
342 - long sword (wielded) 15
343
344 This shows that you have one arrow which weighs 0.1kg and one Knife which you
345 protected from dropping by locking it as well as a long sword which you are
346 currently using to attack.
347
348 =head2 invite
349
350 This command invites another player to where you are currently located.
351 There are four levels of inviting that can be earned by doing quests.
352 Quest descriptions can be found in a house in scorn.
353
354 =over 4
355
356 =item Level 1 can invite only into private rooms such as apartments.
357
358 =item Level 2 can invite into private rooms and unique maps such as guilds.
359
360 =item Level 3 can invite to anywhere in the world if there are no monsters on
361 the map.
362
363 =item Level 4 can invite any player to any map with or without monsters. This is
364 a very dangerous skill and should be used wisely.
365
366 =back
367
368 In any of these levels, the invited player is required to acknowledge and
369 allow the transport.
370
371 One can never transport from nor to an unholy place. That means, one can
372 not be saved out of jail using invite.
373
374 =head2 invoke
375
376 The invoke command is used to cast a spell immediately, or when it is
377 necessary to give a parameter to the spell. Invoke will not set the range
378 weapon.
379
380 Examples:
381
382 invoke restoration
383 invoke magic rune of large fireball
384 invoke reincarnation of Iamdead
385 invoke create food of waybread
386
387 It is very helpful to bind healing spells to keys, for example go to your
388 I<playerbook>, tab I<spells>, the press the right mouse button on the
389 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390 recommended to bind a healing spell or potion to an easily-accessible-key,
391 such as '1'.
392
393
394 =head2 killpets
395
396 killpets [name]
397
398 The killpets command is a quick and convenient way
399 to get rid of all your pets when they are no longer
400 useful or are getting in the way. Any equipment
401 they had will be left behind, but you will get no
402 experience for their death. However, it kills them
403 instantaneously.
404
405 If a name is specified then only pets with that
406 name will be killed, e.g. killpets bat will kill bats
407 but not bees. If a number is specified, the pet
408 corresponding to that number is killed.
409
410 =head2 mapinfo
411
412 Shows some information about the map like this:
413
414 world_105_115 (/world/world_105_115) in scorn
415 Creator: Gnat the Gnu
416 Email: gnu@foo.bar
417 Date: Sun Dec 16 20:53:13 2001
418
419 world_105_115: The map name
420 /world/world_105_115: The relative map path
421 scorn: Region the map is in
422
423 The rest is information the mapper may or may not provide. Often, this is
424 the mapper's name, email and map creation date as this example shows.
425
426 =head2 maps
427
428 maps <mapname>
429
430 Shows a list of maps matching the regex <mapname> that are currently being
431 known to the server. The different fields are Pl, I, Svd, Reset and Path:
432
433 =over 4
434
435 =item Pl: the number of players on that map currently.
436
437 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
438
439 The server keeps maps in memory only for a short time (by default about
440 40 seconds). After that time, it saves them to disk. As the server loads
441 most maps in the background it is possible that you can see a map that is
442 currently being loaded, but that's rare, as loading a map is fast.
443
444 =item Svd: the amount of seconds since the map was last saved (++ means >99).
445
446 The server by default tries to save each map at least every 20 seconds if
447 it changed, so in case of a disastrous crash (one where the server cannot
448 emergency save), at most 20 seconds of gameplay are lost.
449
450 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
451
452 Most maps will not reset as long as players are on it, and usually the
453 reset counter only starts going down when all players left the map. Some
454 maps will never reset in the common sense, these are usually marked with a
455 very high number (such as C<1e+99>).
456
457 =item Path: the name that uniquely identifies the map, can be used for goto etc.
458
459 =back
460
461
462 =head2 mark
463
464 B<mark> is used to mark items for items that apply other items. Examples of
465 these are flint & steel marked for apply torches, a weapon marked for
466 improve weapon scrolls.
467
468 B<mark> without options shows your currently marked item.
469
470 Usage examples:
471
472 mark sword +3
473 mark three torches
474 mark sword
475
476 B<mark> will look for best match first, and then look for matches based
477 on shortened name, object name, archetype name. It prints the match it
478 finds.
479
480 =head2 me
481
482 me <message>
483
484 Sends a message to all players on the server, similar to chat, but instead
485 of using C<name chats: message>, the form C<* name message> is used, which
486 is useful to describe yourself, such as:
487
488 me feels lonely
489 =>
490 * schmorp feels lonely
491
492
493 =head2 motd
494
495 Shows the message of the day. It takes no arguments.
496
497 =head2 output-count
498
499 output-count [lines]
500
501 output-count sets after how many messages of the same type, they are
502 then printed out. If the value was 10, then after killing ten orcs, the
503 message '10 times you kill orc' would be printed out. The default value is
504 1 - this means that all messages get printed out as they are requested -
505 buffering is disabled in this regard.
506
507 output-sync controls how often information is sent to the screen. Each
508 buffer has its own time value, and will be flushed independently. The
509 default value is usually less than a second.
510
511 See also L<output-sync>.
512
513 =head2 output-rate
514
515 output-rate [bytes per second]
516
517 Show the current setting of the output-rate, or set it to the provided
518 value. The server will try very hard not to send more than this many bytes
519 per second to your client. If the rate is exceeded, the server tries to
520 hold back less important information (such as new images) to increase
521 responsiveness.
522
523 The server-side default is usually quite high, around 100000. If the
524 server is running on a Linux kernel, it will adjust to the actual
525 bandwidth available, and output-rate only sets an upper bound. That is,
526 the server will automatically set an optimal send rate and adjusting your
527 output-rate is not required.
528
529 =head2 output-sync
530
531 output-sync [seconds]
532
533 output-sync controls how often information is sent to the screen. Each
534 buffer has its own time value, and will be flushed independently. The
535 default value is usually less than a second.
536
537 output-count sets after how many messages of the same type, they are
538 then printed out. If the value was 10, then after killing ten orcs, the
539 message '10 times you kill orc' would be printed out. The default value is
540 1 - this means that all messages get printed out as they are requested -
541 buffering is disabled in this regard.
542
543 See also L<output-count>.
544
545 =head2 party
546
547 party join partyname
548 Puts you in a party, prompts you for a passwd if there is
549 one
550
551 party form partyname
552 Forms a party and puts you as leader, 32 character max.
553 At the moment, being party leader does nothing. May be used in
554 the future.
555
556 party list
557 Lists currently formed parties and their 'leader'
558
559 party passwd <password>
560 Changes the passwd for the party you are in, 8 character max.
561
562 party who
563 lists the members of the party you are in
564
565 party say <msg>
566 sends messsage to party members
567
568 party leave
569 takes you out of current party
570
571 =head2 peaceful
572
573 TODO: rework for deliantra, intended future behaviour is to toggle
574 peaceful mode with regards to npc and monsters only, not with regards to
575 players (which will be controlled by priests).
576
577 The B<peaceful> command will switch you between peaceful and hostile attack
578 modes.
579
580 When peaceful is on you will not automatically attack other player when
581 bumping into them and will do reduced damage against other players if
582 you do attack them (friendly fire). Having peaceful mode on only lowers
583 damage against other players, it has no effect on damage done to monsters
584 or other NPCs, so it is generally advisable to remain in peaceful mode
585 unless you are looking for trouble. It is still entirely possible to kill
586 other players when in peaceful mode so you should still be careful when
587 interacting with other players. Hostile mode (peaceful off) will enable
588 melee combat when bumping into other players and does normal damage for
589 other attacks as well.
590
591 Damage done by area effect attacks like cone spells, explosive
592 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
593 are not modified by peaceful/hostile mode.
594
595 =head2 X<petmode>petmode (normal|sad|defend|arena)
596
597 B<petmode> controls how your pets (charmed monsters) will behave.
598
599 The options are:
600
601 =over 4
602
603 =item B<normal>
604
605 Monsters behave normally, i.e. according to their own character.
606
607 =item B<sad> (search and destroy)
608
609 Pets will roam and seek out things to attack.
610
611 =item B<defend>
612
613 Pets will try to stay close and defend you.
614
615 =item B<arena>
616
617 Like B<normal>, except that pets will attack other players in the arena.
618
619 =back
620
621 =head2 pickup
622
623 pickup +mode
624 pickup -mode
625 pickup density
626
627 B<pickup> changes whether you pick up items when you step on them. To
628 pickup an item manually, use the ',' key.
629
630 The B<Pickup> tab in the playerbook is usually a better way to modify your
631 autopickup settings than using this command.
632
633 Mode can be one of:
634
635 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
636 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
637 "key", "missile", "allweapon", "magical", "potion", "spellbook",
638 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
639 "flesh"
640
641 If a number (C<density>, must be 0..15) is specified, then items of at
642 least the specified value density are picked up. Value density is given as
643 gold/weight in kilograms.
644
645 The value in gold is what the item is worth if you sold it in the shop.
646
647 =head2 prepare
648
649 The same as cast. Usage:
650
651 prepare <spell>
652
653
654 =head2 quit
655
656 Deletes your character from the server. If you want to quit the session
657 without deleting your character, you must use a I<Bed to Reality>. Find a
658 bed (probably in a building close to where you entered the game), get on
659 top of it, and apply it using B<Tab> ro the B<apply> command.
660
661
662 =head2 range
663
664 Your range weapon can be one of several weapons, a spell you cast, a
665 bow-and-arrow, a rod, or a wand, to name a few.
666
667 Your range weapon is fired when you press SHIFT-direction, and will be
668 fired in that direction.
669
670
671 =head2 ready_skill
672
673 ready_skill <name of skill>
674
675 Readies the given L<skill|pod/skill_help> by putting it in your L<range
676 slot|glossary/range slot>. Some skills are used automatically when
677 readied, some need to be actively used by "firing" them.
678
679 If you just want to invoke a skill once, leaving your range slot
680 untouched, use L<use_skill> instead.
681
682
683 =head2 rename
684
685 Changes/removes the custom name of given item (or the marked one).
686
687 rename oldname to newname
688 rename "old item name" to "new item name"
689
690 If either of the names contain spaces, you have to use the C<">-form,
691 otherwise you can just write the name as-is. If you omit the old name, the
692 marked item will be used instead.
693
694 If the new name is empty (i.e. C<"">), then the original (before the
695 rename) name will be restored.
696
697 Note: maximum allowed name length is 127 characters.
698
699
700 =head2 resistances
701
702 This shows you the resistances you have to specific attack types.
703 If you have for example "cold +20", it means you get 20% damage done
704 by cold attacks. If you have "ghost hit -50", you will get 50% more
705 damage by ghost hits.
706
707 If you are a dragon, you will also get your natural skin resistances
708 appened to the list. These will never lower, only rise.
709
710 =head2 rotateshoottype
711
712 Switches between spell, skill and weapon. Example:
713
714 cast burning hands
715 ready_skill disarm traps
716 apply wand of medium fireball
717
718 rotateshoottype # Switches to the spell (burning hands)
719 rotateshoottype # Switches to the wand (of medium fireball)
720 rotateshoottype # Switches to the skill (disarm traps)
721 rotateshoottype # Disables the range slot (won't use anything)
722 rotateshoottype # Switches back to the spell.. and so on
723
724 =head2 say
725
726 Will tell all players on the same map as yourself a message.
727
728 =head2 save
729
730 Updates players status to disk. This can be useful for making backup
731 copies if you fear the server is about to crash.
732
733 The server saves your character automatically in certain intervals,
734 and also on clean shutdowns, so there is little practical use for this
735 command.
736
737 WARNING - if you want to leave the game without destroying your player,
738 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
739 it. Doing B<save> and then B<quit>ing will still delete your character.
740
741 =head2 search-items
742
743 search-items <word>
744
745 Automatically picks up all items with <word> in their name. C<search-items
746 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
747 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
748 will pick up all items with magic+1, and so on, and so on.
749
750 While this mode is active, you will be slower and the normal autopickup is
751 disabled. To disable search mode again, execute C<search-items> without
752 any arguments.
753
754 =head2 seen
755
756 seen <login>
757
758 Tells you when the player named <login> was last seen on the server (cf+
759 only).
760
761 =head2 shout
762
763 shout <message>
764
765 Sends a message to all players on the server. It is mainly useful for
766 emergency messages ("I am trapped on xxx, can somebody help me?") and
767 should not be used for general chat. Use L<chat|command/chat> instead.
768
769 =head2 showpets
770
771 showpets <number>
772
773 Shows a numbered list of the pets owned by the player. If a number is
774 specified, instead shows a detailed printout about that pet.
775
776 =head2 skills
777
778 Lists all skills you have along with the experience you have in those skills.
779 Example:
780
781 skills
782
783 literacy................................lvl: 4 (xp:9944/16000/25%)
784 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
785
786 This shows you that you have two skills, literacy and one handed weapons. You
787 are level 4 in both skills and in literacy, you have 9944 experience points.
788 You need to reach 16000 to gain another level. The 25% at the end show you what
789 percentage of your experience is permanent, which means you cannot lose it if
790 you die.
791
792 =head2 sort_inventory
793
794 If sort_inventory is set, items will be inserted into your inventory
795 in order by type than alphabetical. This, all scrolls will be grouped
796 together, but in alphabetical order. Same for all weapons. This only
797 applies to new items you pick up - items that you are already holding will
798 not be sorted.
799
800 If sort_inventory is not set (default), items will be inserted via type,
801 subtype and magic. This, all axes will be grouped together in magic order,
802 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
803 ones just get inserted last.
804
805 If you have a lot of stuff that is not in alphabetical order but you would
806 like it to be, the best method is to drop all of it and then pick it up.
807
808 =head2 sound
809
810 Toggles between sound enabled and disabled. This has no relevance to the
811 sound settings of the client, it only governs whether the server will send
812 sound effect command to the client and is enabled if the client supports
813 sound (i.e. always for the deliantra client).
814
815 =head2 sourcecode
816
817 This command displays the means to download the source code (server code,
818 maps and archetypes) used to implement this version of the game.
819
820 Every player has the right to download and modify the source code of the
821 server, as required by both the GNU General Public License and the GNU
822 Affero General Public license.
823
824 If you modify your version of the server, you will have to provide a means
825 to download the modified sources (and resources) via this command. If you
826 run an unmodified version of the server, the default will do.
827
828 =head2 statistics
829
830 B<statistics> shows various useful information about your character.
831 None of the information it shows is stuff that is not contained in the
832 documentation.
833
834 As of now, it shows how much experience you need for your next level. It
835 also shows natural, real, and maximum statistic values.
836
837 Your natural stat is the stat without any items/spells applied.
838
839 Real is what the current value is (same as in the stat window.)
840
841 Maximum is the maximum value for your natural stat.
842
843 =head2 suicide
844
845 Kills yourself. No, really.
846
847 This command might not look useful at first, but sometimes you can get
848 yourself into a corner you can't escape anymore, either due to a map
849 bug or your own stupidity. Killing oneself can be difficult and time
850 consuming, that's why this command is provided. It is fast, painless,
851 effective, humane.
852
853 =head2 take
854
855 The take commands take object(s) on the space the player is standing on,
856 and inserts them into the players inventory.
857
858 If no parameter is given, take will get the top object that can be taken
859 and put it in the players inventory. If no object can be taken, that will
860 be stated.
861
862 A parameter can be given to take. In this case, all object that have names
863 that match the parameter will be picked up. Thus, if there is a 'sword of
864 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
865 pick all of them up.
866
867 By default, take is bound to the comma key, with no parameters. To change
868 this, look at the bind command.
869
870 =head2 tell
871
872 tell <playername> <message>...
873
874 Sends a private message to the given player I<only>.
875
876 =head2 throw
877
878 Throws an unlocked item in your inventory, be it applied or not, into the
879 direction you are looking. If you mark an item in your inventory, this item
880 is thrown first. If there is more than one copy of an item, only one of it is
881 thrown away. God-given items can not be thrown. You need the skill throwing
882 for this to work.
883
884 =head2 time
885
886 Shows the Deliantra in-game time, not the server time. It looks like this:
887
888 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
889 the 2nd Day of the Month of the Frost Giant, Year 63.
890 Time of Year: The Season of New Year.
891
892 An hour of game time passes in 3 minutes of real time. The time and
893 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
894 five weeks per month, and 17 months per year. The year is additionally
895 split into four seasons of 4 months each, except the season of the
896 Blizzard, which is 5 months long.
897
898 The number "zero" is unknown, which is why the minutes go from 1 to 60.
899
900 Seasons and the time of the day affect the overall outdoor daylight.
901
902 =head2 title
903
904 title <new title>
905 title clear # Sets your title back to your race.
906
907 Players can change their title. For example you called yourself Gandalf and
908 your race is elf, you can use the title command to change your name from
909 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
910
911 Dragons cannot set their title because it changes during the game.
912
913 =head2 unignore
914
915 unignore <login>
916
917 Cancels all ignores set for the specified login. See B<ignore>.
918
919 =head2 uptime
920
921 Tells you something about the time the server was started and how long ago
922 that was.
923
924 =head2 use_skill
925
926 use_skill <name of skill>
927
928 Uses the given L<skill|pod/skill_help> immediately, once. See also
929 L<ready_skill>.
930
931 =head2 usekeys (inventory|keyrings|containers)
932
933 The B<usekeys> option determines the behaviour of using keys.
934
935 Values are:
936
937 =over 4
938
939 =item B<inventory>: Only keys in the top level inventory are used (default)
940
941 =item B<keyrings>: Only keys in active key rings are used.
942
943 =item B<containers>: Only keys in active containers are used.
944
945 =back
946
947 Note that key rings are just a specialized container, so the containers
948 will also find keys in key rings.
949
950 Only active containers are used - keys will not jump out of closed
951 containers, but hints will be given if you have keys in such containers.
952
953 =head2 version
954
955 Shows what version of the software the server is running on and what people
956 have contributed what to the game.
957
958 =head2 weather
959
960 Gives you information about the current weather of outside areas, if the
961 server has weather support (which is unlikely, as it is very broken).
962
963 =head2 whereabouts
964
965 The whereabouts command gives a summary about the
966 regions in which players are currently staying.
967
968 =head2 whereami
969
970 Tells you some historical information on the region you are currently in.
971
972 =head2 who
973
974 Shows what players are playing in the world and where they are. It may also
975 show their levels and race or title. (See the L<title|command/title> command)
976
977 B<who> optionally takes an argument that limits the players shown to
978 the specified region, e.g. B<who brest> will show all players playing
979 somewhere in Brest.
980
981 =head2 wimpy
982
983 The wimpy level is the amount of health points (hp) that may be left before you
984 automatically run away. This may be useful in hand-to-hand combats but should
985 not be used when the opponent attacks with spells.
986
987
988 =head1 Authors
989
990 Parts of this document were originally taken from the crossfire server
991 help files with unknown authors.
992
993 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994 Steenhoven and Marc A. Lehmann.
995