ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
Revision: 1.26
Committed: Thu Apr 29 06:33:04 2010 UTC (14 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.25: +8 -0 lines
Log Message:
added password command.

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Deliantra Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 the C<applymode> controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much (and what) you are wielding on certain body parts.
83
84 For example as fireborn, you have 4 fingers to put rings on. If you have
85 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86 full and one free.
87
88 Both items as well as skills and other more esoteric objects can use those
89 body parts.
90
91 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
92
93 The C<bowmode> controls how you will fire arrows and bolts.
94
95 The options are:
96
97 =over 4
98
99 =item B<normal>
100
101 As you would expect.
102
103 =item B<threewide>
104
105 Fires three arrows in parallel.
106
107 =item B<spreadshot>
108
109 Fires three arrows which spread out over distance.
110
111 =item B<fire>I<direction>
112
113 Locks in the direction the missiles will fire, specify by compass position:
114 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
115
116 =item B<bestarrow>
117
118 Selects and fires the probable best arrow from your inventory.
119
120 =back
121
122 =head2 brace
123
124 When you enter the B<brace> command to brace your character, your
125 character will no longer move. It can still attack adjoining
126 spaces. Bracing can be useful to hold a location.
127
128 When you are braced, you lose your Dex bonus and incur a 2 point
129 ac penalty beyond that (if you have a negative Dex bonus, you may in
130 fact come out ahead. You also only get 20% of the normal experience
131 for killing creatures, and incur a 4 point WC (to hit) penalty.
132
133 =head2 chat
134
135 chat <message>
136
137 Sends a message to all players on the server. This is the normal way to
138 chat with others.
139
140 =head2 cast
141
142 You use the cast command to set your range-action-slot to the spell you
143 want. Example:
144
145 cast burning hands
146
147 sets your I<range> slot to B<spell: burning hands>.
148
149 If you don't know the spell, shows which spells you do know.
150
151 It is helpful to bind string like B<cast burning hands> to keys.
152
153 See C<help range> for more information on range weapons.
154
155 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
156
157 drop [number] name
158
159 B<name> is the name of the item(s) to drop. It may match multiple items.
160 The name is matched against the start of the objects in your inventory.
161 The name matching is case insensitive.
162
163 There are a few special name values:
164
165 =over 4
166
167 =item B<all>: matches any item.
168
169 =item B<unpaid>: matches unpaid items.
170
171 =item B<cursed>: drops items known to be cursed or damned.
172
173 =item B<unlocked>: drops items not locked in your inventory.
174
175 =back
176
177 B<number> is optional. This acts as the number of the object to drop. The
178 objects number must be at least the number for it to be dropped. For
179 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
180 will be dropped. A collection of 5 scrolls will not be dropped.
181
182 See also B<dropall> and mouse button control within client for dropping
183 objects.
184
185
186 =head2 cointoss
187
188 Tosses a coin and reports the outcome to you and other players on the same
189 map, much like the say command does.
190
191
192 =head2 orcknuckle
193
194 Throws your orcknuckle set and reports the outcome to you and other
195 players on the same map, much like the say command does. Your first
196 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197 I<princess>, I<dragon>, while the fourth can additionally roll up to
198 I<orc>.
199
200
201 =head2 dropall
202
203 dropall [type]
204
205 B<dropall> drops all items in your inventory to the ground, excepting
206 locked items. The type parameter will also control what is dropped:
207
208 =over 4
209
210 =item nothing specified
211
212 Drops all objects except food, money, keys, and containers.
213
214 =item B<weapons>
215
216 Drops weapons, bows, and arrows.
217
218 =item B<armor> (armour)
219
220 Drops armor, shield, and helmets.
221
222 =item B<misc>
223
224 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
225 bracers, scrolls, wands, rods, and potions.
226
227 =back
228
229 See also 'drop' and mouse button control for dropping objects.
230
231 =head2 examine
232
233 Without arguments, this will give some information on the item below you,
234 with arguments it will give information on a matching item in your inventory.
235 For example:
236
237 examine rucksack
238
239 This will show you something like:
240
241 That is rucksack
242 Its weight limit is 647.1 kg.
243 It is made of: cloth.
244 It weighs 0.100 kg.
245
246 =head2 follow
247
248 This enables the follow mode (cf+ only).
249
250 The player issuing the follow
251 command is required to stand
252 on a space right next to the
253 player that is to be followed.
254
255 To start following a player,
256 use:
257
258 follow <playername>
259
260 To stop following, use:
261
262 follow
263
264 Without arguments.
265
266 =head2 get
267
268 get [item]
269
270 This will pick up an item from the floor with the name [item]. If there is
271 more than one unique item with that name, they are all picked up.
272
273 =head2 gsay
274
275 If you are in a party (party join or party form), you will be able to message
276 only your party. Even people standing right next to you can't hear it.
277
278 =head2 help
279
280 Gives you online help for the command or help topic specified.
281
282 =head2 hintmode (show|mark|hide)
283
284 hintmode show|mark|hide
285
286 Sets the I<hint mode> to the given value: Throughout the game you can find
287 hints that sometimes help you to solve a puzzle or manage a situation
288 better than without. You can change the display of these hints with this
289 command:
290
291 =over 4
292
293 =item show
294
295 Show the hints (the default mode).
296
297 =item mark
298
299 Do not show the hints themselves, but notify you when a hint would have
300 been available.
301
302 =item hide
303
304 Hide all hints: You will not be able to tell whether there is a hint
305 available or not.
306
307 =back
308
309 =head2 hiscore
310
311 Shows a list of the highest level players in the game.
312
313 =head2 ignore
314
315 ignore list
316
317 Lists all players that you currently ignore.
318
319 ignore <player> <tell|shout|all> [timeout]
320
321 This command ignores the specified messages (B<tell> ignores tells,
322 B<shout> ignores chat and shout and B<all> ignores everything from the given
323 user).
324
325 The optional timeout (specified in hours) specifies when the ignore entry
326 expires. The default is 24 (one day). The reason why all ignore entries
327 expire after a day by default is that most troublemakers stop soon after
328 they are being ignored.
329
330 To revoke an ignore, use the B<unignore> command.
331
332 =head2 inventory
333
334 Lists all items in your inventory along with their locked/applied/wielded
335 status. Example:
336
337 inventory
338
339 Inventory:
340 - arrow 0.1
341 - Knife * 2
342 - long sword (wielded) 15
343
344 This shows that you have one arrow which weighs 0.1kg and one Knife which you
345 protected from dropping by locking it as well as a long sword which you are
346 currently using to attack.
347
348 =head2 invite
349
350 This command invites another player to where you are currently located.
351 There are four levels of inviting that can be earned by doing quests.
352 Quest descriptions can be found in a house in scorn.
353
354 =over 4
355
356 =item Level 1 can invite only into private rooms such as apartments.
357
358 =item Level 2 can invite into private rooms and unique maps such as guilds.
359
360 =item Level 3 can invite to anywhere in the world if there are no monsters on
361 the map.
362
363 =item Level 4 can invite any player to any map with or without monsters. This is
364 a very dangerous skill and should be used wisely.
365
366 =back
367
368 In any of these levels, the invited player is required to acknowledge and
369 allow the transport.
370
371 One can never transport from nor to an unholy place. That means, one can
372 not be saved out of jail using invite.
373
374 =head2 invoke
375
376 The invoke command is used to cast a spell immediately, or when it is
377 necessary to give a parameter to the spell. Invoke will not set the range
378 weapon.
379
380 Examples:
381
382 invoke restoration
383 invoke magic rune of large fireball
384 invoke reincarnation of Iamdead
385 invoke create food of waybread
386
387 It is very helpful to bind healing spells to keys, for example go to your
388 I<playerbook>, tab I<spells>, the press the right mouse button on the
389 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
390 recommended to bind a healing spell or potion to an easily-accessible-key,
391 such as '1'.
392
393
394 =head2 killpets
395
396 killpets [name]
397
398 The killpets command is a quick and convenient way
399 to get rid of all your pets when they are no longer
400 useful or are getting in the way. Any equipment
401 they had will be left behind, but you will get no
402 experience for their death. However, it kills them
403 instantaneously.
404
405 If a name is specified then only pets with that
406 name will be killed, e.g. killpets bat will kill bats
407 but not bees. If a number is specified, the pet
408 corresponding to that number is killed.
409
410 =head2 lock
411
412 lock [object]
413
414 The lock command is a quick and convenient way to
415 lock items in your inventory.
416
417 If a object name is specified then only the
418 objects that match that name are locked.
419 e.g. lock materials will lock any materials
420 in your inventory and not touch anything else.
421
422 lock by itself will lock everything in your
423 inventory.
424
425 =head2 mapinfo
426
427 Shows some information about the map like this:
428
429 world_105_115 (/world/world_105_115) in scorn
430 Creator: Gnat the Gnu
431 Email: gnu@foo.bar
432 Date: Sun Dec 16 20:53:13 2001
433
434 world_105_115: The map name
435 /world/world_105_115: The relative map path
436 scorn: Region the map is in
437
438 The rest is information the mapper may or may not provide. Often, this is
439 the mapper's name, email and map creation date as this example shows.
440
441 =head2 maps
442
443 maps <mapname>
444
445 Shows a list of maps matching the regex <mapname> that are currently being
446 known to the server. The different fields are Pl, I, Svd, Reset and Path:
447
448 =over 4
449
450 =item Pl: the number of players on that map currently.
451
452 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
453
454 The server keeps maps in memory only for a short time (by default about
455 40 seconds). After that time, it saves them to disk. As the server loads
456 most maps in the background it is possible that you can see a map that is
457 currently being loaded, but that's rare, as loading a map is fast.
458
459 =item Svd: the amount of seconds since the map was last saved (++ means >99).
460
461 The server by default tries to save each map at least every 20 seconds if
462 it changed, so in case of a disastrous crash (one where the server cannot
463 emergency save), at most 20 seconds of gameplay are lost.
464
465 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
466
467 Most maps will not reset as long as players are on it, and usually the
468 reset counter only starts going down when all players left the map. Some
469 maps will never reset in the common sense, these are usually marked with a
470 very high number (such as C<1e+99>).
471
472 =item Path: the name that uniquely identifies the map, can be used for goto etc.
473
474 =back
475
476
477 =head2 mark
478
479 B<mark> is used to mark items for items that apply other items. Examples of
480 these are flint & steel marked for apply torches, a weapon marked for
481 improve weapon scrolls.
482
483 B<mark> without options shows your currently marked item.
484
485 Usage examples:
486
487 mark sword +3
488 mark three torches
489 mark sword
490
491 B<mark> will look for best match first, and then look for matches based
492 on shortened name, object name, archetype name. It prints the match it
493 finds.
494
495 =head2 me
496
497 me <message>
498
499 Sends a message to all players on the server, similar to chat, but instead
500 of using C<name chats: message>, the form C<* name message> is used, which
501 is useful to describe yourself, such as:
502
503 me feels lonely
504 =>
505 * schmorp feels lonely
506
507
508 =head2 motd
509
510 Shows the message of the day. It takes no arguments.
511
512 =head2 output-count
513
514 output-count [lines]
515
516 output-count sets after how many messages of the same type, they are
517 then printed out. If the value was 10, then after killing ten orcs, the
518 message '10 times you kill orc' would be printed out. The default value is
519 1 - this means that all messages get printed out as they are requested -
520 buffering is disabled in this regard.
521
522 output-sync controls how often information is sent to the screen. Each
523 buffer has its own time value, and will be flushed independently. The
524 default value is usually less than a second.
525
526 See also L<output-sync>.
527
528 =head2 output-rate
529
530 output-rate [bytes per second]
531
532 Show the current setting of the output-rate, or set it to the provided
533 value. The server will try very hard not to send more than this many bytes
534 per second to your client. If the rate is exceeded, the server tries to
535 hold back less important information (such as new images) to increase
536 responsiveness.
537
538 The server-side default is usually quite high, around 100000. If the
539 server is running on a Linux kernel, it will adjust to the actual
540 bandwidth available, and output-rate only sets an upper bound. That is,
541 the server will automatically set an optimal send rate and adjusting your
542 output-rate is not required.
543
544 =head2 output-sync
545
546 output-sync [seconds]
547
548 output-sync controls how often information is sent to the screen. Each
549 buffer has its own time value, and will be flushed independently. The
550 default value is usually less than a second.
551
552 output-count sets after how many messages of the same type, they are
553 then printed out. If the value was 10, then after killing ten orcs, the
554 message '10 times you kill orc' would be printed out. The default value is
555 1 - this means that all messages get printed out as they are requested -
556 buffering is disabled in this regard.
557
558 See also L<output-count>.
559
560 =head2 password
561
562 password <new password>
563
564 Sets a new password for your account. You will have to resent the command
565 within one minute to confirm the password change. Please make sure to
566 remember your password!
567
568 =head2 party
569
570 party join partyname
571 Puts you in a party, prompts you for a passwd if there is
572 one
573
574 party form partyname
575 Forms a party and puts you as leader, 32 character max.
576 At the moment, being party leader does nothing. May be used in
577 the future.
578
579 party list
580 Lists currently formed parties and their 'leader'
581
582 party passwd <password>
583 Changes the passwd for the party you are in, 8 character max.
584
585 party who
586 lists the members of the party you are in
587
588 party say <msg>
589 sends messsage to party members
590
591 party leave
592 takes you out of current party
593
594 =head2 peaceful
595
596 TODO: rework for deliantra, intended future behaviour is to toggle
597 peaceful mode with regards to npc and monsters only, not with regards to
598 players (which will be controlled by priests).
599
600 The B<peaceful> command will switch you between peaceful and hostile attack
601 modes.
602
603 When peaceful is on you will not automatically attack other player when
604 bumping into them and will do reduced damage against other players if
605 you do attack them (friendly fire). Having peaceful mode on only lowers
606 damage against other players, it has no effect on damage done to monsters
607 or other NPCs, so it is generally advisable to remain in peaceful mode
608 unless you are looking for trouble. It is still entirely possible to kill
609 other players when in peaceful mode so you should still be careful when
610 interacting with other players. Hostile mode (peaceful off) will enable
611 melee combat when bumping into other players and does normal damage for
612 other attacks as well.
613
614 Damage done by area effect attacks like cone spells, explosive
615 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
616 are not modified by peaceful/hostile mode.
617
618 =head2 X<petmode>petmode (normal|sad|defend|arena)
619
620 B<petmode> controls how your pets (charmed monsters) will behave.
621
622 The options are:
623
624 =over 4
625
626 =item B<normal>
627
628 Monsters behave normally, i.e. according to their own character.
629
630 =item B<sad> (search and destroy)
631
632 Pets will roam and seek out things to attack.
633
634 =item B<defend>
635
636 Pets will try to stay close and defend you.
637
638 =item B<arena>
639
640 Like B<normal>, except that pets will attack other players in the arena.
641
642 =back
643
644 =head2 pickup
645
646 pickup +mode
647 pickup -mode
648 pickup density
649
650 B<pickup> changes whether you pick up items when you step on them. To
651 pickup an item manually, use the ',' key.
652
653 The B<Pickup> tab in the playerbook is usually a better way to modify your
654 autopickup settings than using this command.
655
656 Mode can be one of:
657
658 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
659 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
660 "key", "missile", "allweapon", "magical", "potion", "spellbook",
661 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
662 "flesh"
663
664 If a number (C<density>, must be 0..15) is specified, then items of at
665 least the specified value density are picked up. Value density is given as
666 gold/weight in kilograms.
667
668 The value in gold is what the item is worth if you sold it in the shop.
669
670 =head2 prepare
671
672 The same as cast. Usage:
673
674 prepare <spell>
675
676
677 =head2 quit
678
679 Deletes your character from the server. If you want to quit the session
680 without deleting your character, you must use a I<Bed to Reality>. Find a
681 bed (probably in a building close to where you entered the game), get on
682 top of it, and apply it using B<Tab> ro the B<apply> command.
683
684
685 =head2 range
686
687 Your range weapon can be one of several weapons, a spell you cast, a
688 bow-and-arrow, a rod, or a wand, to name a few.
689
690 Your range weapon is fired when you press SHIFT-direction, and will be
691 fired in that direction.
692
693
694 =head2 ready_skill
695
696 ready_skill <name of skill>
697
698 Readies the given L<skill|pod/skill_help> by putting it in your L<range
699 slot|glossary/range slot>. Some skills are used automatically when
700 readied, some need to be actively used by "firing" them.
701
702 If you just want to invoke a skill once, leaving your range slot
703 untouched, use L<use_skill> instead.
704
705
706 =head2 rename
707
708 Changes/removes the custom name of given item (or the marked one).
709
710 rename oldname to newname
711 rename "old item name" to "new item name"
712
713 If either of the names contain spaces, you have to use the C<">-form,
714 otherwise you can just write the name as-is. If you omit the old name, the
715 marked item will be used instead.
716
717 If the new name is empty (i.e. C<"">), then the original (before the
718 rename) name will be restored.
719
720 Note: maximum allowed name length is 127 characters.
721
722
723 =head2 resistances
724
725 This shows you the resistances you have to specific attack types.
726 If you have for example "cold +20", it means you get 20% damage done
727 by cold attacks. If you have "ghost hit -50", you will get 50% more
728 damage by ghost hits.
729
730 If you are a dragon, you will also get your natural skin resistances
731 appened to the list. These will never lower, only rise.
732
733 =head2 rotateshoottype
734
735 Switches between spell, skill and weapon. Example:
736
737 cast burning hands
738 ready_skill disarm traps
739 apply wand of medium fireball
740
741 rotateshoottype # Switches to the spell (burning hands)
742 rotateshoottype # Switches to the wand (of medium fireball)
743 rotateshoottype # Switches to the skill (disarm traps)
744 rotateshoottype # Disables the range slot (won't use anything)
745 rotateshoottype # Switches back to the spell.. and so on
746
747 =head2 say
748
749 Will tell all players on the same map as yourself a message.
750
751 =head2 save
752
753 Updates players status to disk. This can be useful for making backup
754 copies if you fear the server is about to crash.
755
756 The server saves your character automatically in certain intervals,
757 and also on clean shutdowns, so there is little practical use for this
758 command.
759
760 WARNING - if you want to leave the game without destroying your player,
761 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
762 it. Doing B<save> and then B<quit>ing will still delete your character.
763
764 =head2 search-items
765
766 search-items <word>
767
768 Automatically picks up all items with <word> in their name. C<search-items
769 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
770 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
771 will pick up all items with magic+1, and so on, and so on.
772
773 While this mode is active, you will be slower and the normal autopickup is
774 disabled. To disable search mode again, execute C<search-items> without
775 any arguments.
776
777 =head2 seen
778
779 seen <login>
780
781 Tells you when the player named <login> was last seen on the server (cf+
782 only).
783
784 =head2 shout
785
786 shout <message>
787
788 Sends a message to all players on the server. It is mainly useful for
789 emergency messages ("I am trapped on xxx, can somebody help me?") and
790 should not be used for general chat. Use L<chat|command/chat> instead.
791
792 =head2 showpets
793
794 showpets <number>
795
796 Shows a numbered list of the pets owned by the player. If a number is
797 specified, instead shows a detailed printout about that pet.
798
799 =head2 skills
800
801 Lists all skills you have along with the experience you have in those skills.
802 Example:
803
804 skills
805
806 literacy................................lvl: 4 (xp:9944/16000/25%)
807 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
808
809 This shows you that you have two skills, literacy and one handed weapons. You
810 are level 4 in both skills and in literacy, you have 9944 experience points.
811 You need to reach 16000 to gain another level. The 25% at the end show you what
812 percentage of your experience is permanent, which means you cannot lose it if
813 you die.
814
815 =head2 sort_inventory
816
817 If sort_inventory is set, items will be inserted into your inventory
818 in order by type than alphabetical. This, all scrolls will be grouped
819 together, but in alphabetical order. Same for all weapons. This only
820 applies to new items you pick up - items that you are already holding will
821 not be sorted.
822
823 If sort_inventory is not set (default), items will be inserted via type,
824 subtype and magic. This, all axes will be grouped together in magic order,
825 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
826 ones just get inserted last.
827
828 If you have a lot of stuff that is not in alphabetical order but you would
829 like it to be, the best method is to drop all of it and then pick it up.
830
831 =head2 sound
832
833 Toggles between sound enabled and disabled. This has no relevance to the
834 sound settings of the client, it only governs whether the server will send
835 sound effect command to the client and is enabled if the client supports
836 sound (i.e. always for the deliantra client).
837
838 =head2 sourcecode
839
840 This command displays the means to download the source code (server code,
841 maps and archetypes) used to implement this version of the game.
842
843 Every player has the right to download and modify the source code of the
844 server, as required by both the GNU General Public License and the GNU
845 Affero General Public license.
846
847 If you modify your version of the server, you will have to provide a means
848 to download the modified sources (and resources) via this command. If you
849 run an unmodified version of the server, the default will do.
850
851 =head2 statistics
852
853 B<statistics> shows various useful information about your character.
854 None of the information it shows is stuff that is not contained in the
855 documentation.
856
857 As of now, it shows how much experience you need for your next level. It
858 also shows natural, real, and maximum statistic values.
859
860 Your natural stat is the stat without any items/spells applied.
861
862 Real is what the current value is (same as in the stat window.)
863
864 Maximum is the maximum value for your natural stat.
865
866 =head2 suicide
867
868 Kills yourself. No, really.
869
870 This command might not look useful at first, but sometimes you can get
871 yourself into a corner you can't escape anymore, either due to a map
872 bug or your own stupidity. Killing oneself can be difficult and time
873 consuming, that's why this command is provided. It is fast, painless,
874 effective, humane.
875
876 =head2 take
877
878 The take commands take object(s) on the space the player is standing on,
879 and inserts them into the players inventory.
880
881 If no parameter is given, take will get the top object that can be taken
882 and put it in the players inventory. If no object can be taken, that will
883 be stated.
884
885 A parameter can be given to take. In this case, all object that have names
886 that match the parameter will be picked up. Thus, if there is a 'sword of
887 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
888 pick all of them up.
889
890 By default, take is bound to the comma key, with no parameters. To change
891 this, look at the bind command.
892
893 =head2 tell
894
895 tell <playername> <message>...
896
897 Sends a private message to the given player I<only>.
898
899 =head2 throw
900
901 Throws an unlocked item in your inventory, be it applied or not, into the
902 direction you are looking. If you mark an item in your inventory, this item
903 is thrown first. If there is more than one copy of an item, only one of it is
904 thrown away. God-given items can not be thrown. You need the skill throwing
905 for this to work.
906
907 =head2 time
908
909 Shows the Deliantra in-game time, not the server time. It looks like this:
910
911 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
912 the 2nd Day of the Month of the Frost Giant, Year 63.
913 Time of Year: The Season of New Year.
914
915 An hour of game time passes in 3 minutes of real time. The time and
916 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
917 five weeks per month, and 17 months per year. The year is additionally
918 split into four seasons of 4 months each, except the season of the
919 Blizzard, which is 5 months long.
920
921 The number "zero" is unknown, which is why the minutes go from 1 to 60.
922
923 Seasons and the time of the day affect the overall outdoor daylight.
924
925 =head2 title
926
927 title <new title>
928 title clear # Sets your title back to your race.
929
930 Players can change their title. For example you called yourself Gandalf and
931 your race is elf, you can use the title command to change your name from
932 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
933
934 Dragons cannot set their title because it changes during the game.
935
936 =head2 unignore
937
938 unignore <login>
939
940 Cancels all ignores set for the specified login. See B<ignore>.
941
942 =head2 unlock
943
944 unlock [object]
945
946 The unlock command is a quick and convenient way
947 to unlock items in your inventory.
948
949 If a object name is specified then only the
950 objects that match that name are unlocked.
951
952 e.g. unlock materials will unlock any materials
953 in your inventory and not touch anything else.
954
955 unlock by itself will unlock everything in your
956 inventory.
957
958 =head2 uptime
959
960 Tells you something about the time the server was started and how long ago
961 that was.
962
963 =head2 use_skill
964
965 use_skill <name of skill>
966
967 Uses the given L<skill|pod/skill_help> immediately, once. See also
968 L<ready_skill>.
969
970 =head2 usekeys (inventory|keyrings|containers)
971
972 The B<usekeys> option determines the behaviour of using keys.
973
974 Values are:
975
976 =over 4
977
978 =item B<inventory>: Only keys in the top level inventory are used (default)
979
980 =item B<keyrings>: Only keys in active key rings are used.
981
982 =item B<containers>: Only keys in active containers are used.
983
984 =back
985
986 Note that key rings are just a specialized container, so the containers
987 will also find keys in key rings.
988
989 Only active containers are used - keys will not jump out of closed
990 containers, but hints will be given if you have keys in such containers.
991
992 =head2 version
993
994 Shows what version of the software the server is running on and what people
995 have contributed what to the game.
996
997 =head2 weather
998
999 Gives you information about the current weather of outside areas, if the
1000 server has weather support (which is unlikely, as it is very broken).
1001
1002 =head2 whereabouts
1003
1004 The whereabouts command gives a summary about the
1005 regions in which players are currently staying.
1006
1007 =head2 whereami
1008
1009 Tells you some historical information on the region you are currently in.
1010
1011 =head2 who
1012
1013 Shows what players are playing in the world and where they are. It may also
1014 show their levels and race or title. (See the L<title|command/title> command)
1015
1016 B<who> optionally takes an argument that limits the players shown to
1017 the specified region, e.g. B<who brest> will show all players playing
1018 somewhere in Brest.
1019
1020 =head2 wimpy
1021
1022 The wimpy level is the amount of health points (hp) that may be left before you
1023 automatically run away. This may be useful in hand-to-hand combats but should
1024 not be used when the opponent attacks with spells.
1025
1026
1027 =head1 Authors
1028
1029 Parts of this document were originally taken from the crossfire server
1030 help files with unknown authors.
1031
1032 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1033 Steenhoven and Marc A. Lehmann.
1034