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Revision: 1.3
Committed: Thu Sep 14 19:22:05 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.2: +19 -6 lines
Log Message:
new rename

File Contents

# Content
1 =begin comment
2
3 ***
4 *** WARNING:
5 *** This file resides in both CFPlus/pod/ and server/pod/
6 *** Only ever edit the version in CFPlus/pod/ and run
7 *** ./copy_pod inside server/pod/ to update that copy.
8 ***
9
10 =end
11
12 =head1 Crossfire+ Command ListingX<command>
13
14 =head2 accept-invitation
15
16 Accepts an invitation previously issued by another player using the invite
17 command. This will transfer you to the location you were invited to.
18
19 =head2 afk
20
21 Puts you into AFK (Away From Keyboard) mode. This can be used when you
22 are away for some time but not long enough to log off. It will not save
23 you from starvation and will merely list you as AFK in the user list.
24
25 =head2 apply
26
27 Apply applies an object.
28
29 If no options are given, it applies an object you are standing on.
30
31 If an object name is given, it will apply/unapply that object (toggle)
32
33 Extra options to apply:
34
35 -a Always applies the object
36 -u Always unapplies the object.
37
38 These two options disable the toggling feature.
39
40 =head2 X<applymode>applymode (nochoice|never|always)
41
42 Applymode controls what happens when you are equipping something that would
43 require something else to be unequipped.
44
45 The options are:
46
47 =over 4
48
49 =item B<nochoice>
50
51 In this case, if there is no choice for the item(s) being removed in order
52 to equip your new item. An example of this is a wand - there can only be
53 one other item needed to be unequipped for the new item to be equipped.
54 Note that in the case of two handed objects, like bows, it can result in
55 two (or more) items being unequipped to equip your new item.
56
57 =item B<never>
58
59 In this case, it will never unequip something for you. It will instead
60 tell you want you need to unequip - this can be a list of many objects.
61
62 =item B<always>
63
64 This will unequip whatever is needed to equip your new item.
65
66 =back
67
68 An example of how the above works:
69
70 If your character currently has two rings, and tries to equip a third, the
71 B<nochoice> mode will print the two rings you currently have equipped. The
72 B<always> mode will unequip one of the rings in your inventory. The ring
73 unequipped is fairly indeterminate - it depends on how the server has
74 ordered your inventory (which is not the same as the order your window
75 displays).
76
77 If your character is currently wearing a suit of armor, and you try to
78 equip another suit, both B<nochoice> and B<always> will cause the new suit
79 to get equipped.
80
81 See L<apply|command/apply>.
82
83 =head2 body
84
85 Shows how much you are wielding on certain bodyparts. For example as
86 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
87 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
88
89 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90
91 Bowmode controls how you will fire arrows and bolts.
92
93 The options are:
94
95 =over 4
96
97 =item B<normal>
98
99 As you would expect.
100
101 =item B<threewide>
102
103 Fires three arrows in parallel.
104
105 =item B<spreadshot>
106
107 Fires three arrows which spread out over distance.
108
109 =item B<fire>I<direction>
110
111 Locks in the direction the missiles will fire, specify by compass position:
112 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
113
114 =item B<bestarrow>
115
116 Selects and fires the probable best arrow from your inventory.
117
118 =back
119
120 =head2 brace
121
122 When you enter the B<brace> command to brace your character, your
123 character will no longer move. It can still attack adjoining
124 spaces. Bracing can be useful to hold a location.
125
126 When you are braced, you lose your dex bonus and incur a 2 point
127 ac penalty beyond that (if you have a negative dex bonus, you may in
128 fact come out ahead. You also only get 20% of the normal experience
129 for killing creatures, and incure a 4 point wc (to hit) penalty.
130
131 =head2 chat
132
133 chat <message>
134
135 Sends a message to all players on the server that have
136 L<listen|command/listen> level B<10> or higher.
137
138 =head2 cast
139
140 You use the cast command to set your range-weapon to the spell you
141 want. Example:
142
143 cast burning hands
144
145 sets your I<range> weapon to B<spell: burning hands>.
146
147 If you don't know the spell, shows which spells you do know.
148
149 It is helpful to bind string like B<cast burning hands> to keys.
150
151 See B<range> for more information on range weapons.
152
153 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154
155 drop [number] name
156
157 B<name> is the name of the item(s) to drop. It may match multiple items.
158 The name is matched against the start of the objects in your inventory.
159 The name matching is case insensitive.
160
161 There are a few special name values:
162
163 =over 4
164
165 =item B<all>
166
167 matches any item.
168
169 =item B<unpaid>
170
171 matches unpaid items
172
173 =item B<cursed>
174
175 drops items known to be cursed or damned.
176
177 =item B<unlocked>
178
179 drops items not locked in your inventory
180
181 =back
182
183 B<number> is optional. This acts as the number of the object to drop. The
184 objects number must be at least the number for it to be dropped. For
185 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
186 will be dropped. A collection of 5 scrolls will not be dropped.
187
188 See also B<dropall> and mouse button control within client for dropping
189 objects.
190
191 =head2 dropall
192
193 dropall [type]
194
195 B<dropall> drops all items in your inventory to the ground, excepting
196 locked items. The type parameter will also control what is dropped:
197
198 =over 4
199
200 =item nothing specified
201
202 Drops all objects except food, money, keys, and containers.
203
204 =item B<weapons>
205
206 Drops weapons, bows, and arrows.
207
208 =item B<armor> (armour)
209
210 Drops armor, shield, and helmets.
211
212 =item B<misc>
213
214 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
215 bracers, scrolls, wands, rods, and potions.
216
217 =back
218
219 See also 'drop' and mouse button control for dropping objects.
220
221 =head2 examine
222
223 Without arguments, this will give some information on the item below you,
224 with arguments it will give information on a matching item in your inventory.
225 For example:
226
227 examine rucksack
228
229 This will show you something like:
230
231 That is rucksack
232 Its weight limit is 647.1 kg.
233 It is made of: cloth.
234 It weighs 0.100 kg.
235
236 =head2 follow
237
238 This enables the follow mode (cf+ only).
239
240 The player issuing the follow
241 command is required to stand
242 on a space right next to the
243 player that is to be followed.
244
245 To start following a player,
246 use:
247
248 follow <playername>
249
250 To stop following, use:
251
252 follow
253
254 Without arguments.
255
256 =head2 get
257
258 get [item]
259
260 This will pick up an item from the floor with the name [item]. If there is
261 more than one unique item with that name, they are all picked up.
262
263 =head2 gsay
264
265 If you are in a party (party join or party form), you will be able to message
266 only your party. Even people standing right next to you can't hear it.
267
268 =head2 golem
269
270 ERROR: not a command, but another help topic => move to a different file maybe?
271
272 Golems are creatures that the player has some control over. Note that many
273 summoned creatures are considered golems, even if they are not called
274 golems.
275
276 If you have a golem in control your spell type will be listed as golem,
277 with the creature name in parantheses.
278
279 To control your golem, just press the fire key in the direction you want
280 your golem to move. Your golem will then start moving in that direction,
281 and keep moving in that direction until you change its direction.
282
283 Note that once you leave the map that the golem is on, the golem will
284 disappear. Also, once you select another spell to cast, or change your
285 range type, your golem will disappear.
286
287 =head2 help
288
289 Gives you online help for the command or help topic specified.
290
291 =head2 hiscore
292
293 Shows a list of the highest level players in the game.
294
295 =head2 ignore
296
297 ignore list
298
299 Lists all players that you currently ignore.
300
301 ignore <player> <tell|shout|all> [timeout]
302
303 This command ignores the specified messages (B<tell> ignores tells,
304 B<shout> ignores chat and shout and all ignores everything from the given
305 user).
306
307 The optional timeout (specified in hours) specifies then the ignore entry
308 expires. The default is 24 (one day). The reason why all ignores expire
309 after a day by default is that most troublemakers stop soon after they are
310 being ignored.
311
312 To revoke an ignore, use the B<unignore> command.
313
314 =head2 inventory
315
316 Lists all items in your inventory along with their locked/applied/wielded
317 status. Example:
318
319 inventory
320
321 Inventory:
322 - arrow 0.1
323 - Knife * 2
324 - long sword (wielded) 15
325
326 This shows that you have one arrow which weighs 0.1kg and one Knife which you
327 protected from dropping by locking it as well as a long sword which you are
328 currently using to attack.
329
330 =head2 invite
331
332 This command invites another player to where you are currently located.
333 There are four levels of inviting that can be earned by doing quests.
334 Quest descriptions can be found in a house in scorn.
335
336 =over 4
337
338 =item Level 1 can invite only into private rooms such as apartments.
339
340 =item Level 2 can invite into private rooms and unique maps such as guilds.
341
342 =item Level 3 can invite to anywhere in the world if there are no monsters on
343 the map.
344
345 =item Level 4 can invite any player to any map with or without monsters. This is
346 a very dangerous skill and should be used wisely.
347
348 =back
349
350 In any of these levels, the invited player is required to acknowledge and
351 allow the transport.
352
353 One can never transport from nor to an unholy place. That means, one can
354 not be saved out of jail using invite.
355
356 =head2 invoke
357
358 The invoke command is used
359 to cast a spell immediately,
360 or when it is necessary to give
361 a parameter to the spell. Invoke
362 will not set the range weapon.
363
364 Examples:
365 'invoke restoration
366 'invoke magic rune of large fireball
367 'invoke reincarnation of Iamdead
368 'invoke create food of waybread
369
370 It is very helpful to bind healing
371 spells to keys like this:
372
373 'bind invoke medium healing
374 c
375
376 the c key now casts medium healing
377 instantly
378
379 =head2 keys
380
381 ERROR: not a command, but another help topic => move to a different file maybe?
382 ERROR: its wrong anyways
383
384 These are the basic movement
385 keys:
386 yku
387 h l
388 bjn
389
390 Running is done by holding
391 control and move. Running
392 is recommended.
393
394 Firing the range weapon (help range)
395 is done by holding shift and
396 move.
397
398 'help mouse for help on what the
399 mouse buttons do.
400
401 'help melee for advice on how to
402 fight
403
404 'help traps for help with finding
405 and disarming traps
406
407 =head2 killpets
408
409 The killpets command is a quick and convenient way
410 to get rid of all your pets when they are no longer
411 useful or are getting in the way. Any equipment
412 they had will be left behind, but you will get no
413 experience for their death. However, it kills them
414 instantaneously.
415
416 If a name is specified then only pets with that
417 name will be killed, eg killpets bat will kill bats
418 but not bees. If a number is specified, the pet
419 corresponding to that number is killed.
420
421 =head2 listen
422
423 Listen, sets the level of messages you will hear.
424 Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433 =head2 logs
434
435 TODO
436
437 =head2 mapinfo
438
439 Shows some information about the map like this:
440
441 world_105_115 (/world/world_105_115) in scorn
442 Creator: Gnat the Gnu
443 Email: gnu@foo.bar
444 Date: Sun Dec 16 20:53:13 2001
445
446 world_105_115: The map name
447 /world/world_105_115: The relative map path
448 scorn: Region the map is in
449
450 The rest is information the mapper may or may not provide. Often, this is
451 the mapper's name, email and map creation date as this example shows.
452
453 =head2 maps
454
455 Shows a list of maps that are currently being visited or have been visited.
456 The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457
458 Path: The last part of the map path
459 Pl: Players on the map.
460 PlM: Players on the map recounted (should be the same as Pl).
461 IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
462 3) currently loading or 4) currently saving.
463 TO: Timeout, when the map is swapped to disk.
464 Dif: Map difficulty.
465 Reset: Real server time when the map is going to reset.
466
467 =head2 mark
468
469 B<mark> is used to mark items for items that apply other items. Examples of
470 these are flint & steel marked for apply torches, a weapon marked for
471 improve weapon scrolls.
472
473 B<mark> without options shows your currently marked item.
474
475 Usage examples:
476
477 mark sword +3
478 mark three torches
479 mark sword
480
481 B<mark> will look for best match first, and then look for matches based
482 on shortened name, object name, archetype name. It prints the match it
483 finds.
484
485 =head2 motd
486
487 Shows the message of the day. It takes no arguments.
488
489 =head2 melee
490
491 ERROR: not a command, but another help topic => move to a different file maybe?
492
493 You fight to kill monsters. You can either use magic or weapons.
494
495 To use weapons, simply wield a weapon (and armour!) and move into the
496 monster you want to attack.
497
498 To use magic or bows, read
499 'help spells
500 and
501 'help range
502 and
503 'help cast
504 and
505 'help invoke
506
507 =head2 mode
508
509 ERROR: not a command, but another help topic => move to a different file maybe?
510
511 The mode commands are as follows:
512
513 Applymode, adjusts how items are applied
514 Bowmode, adjusts the way bows work
515 Peaceful, sets how you react to other players
516 Petmode, adjusts how your pets behave
517
518 =head2 mouse
519
520 ERROR: not a command, but another help topic => move to a different file maybe?
521
522 The mouse isn't a great way to move your character. It'll work, but you'll
523 be handicapped unless you use the keyboard for this. However, the mouse
524 has the following inventory uses:
525
526 Middle button on item: apply
527 or equip
528
529 Right button: drop or pickup
530 item on ground
531
532 Left button: info on item
533
534 =head2 move
535
536 ERROR: not a command, but another help topic => move to a different file maybe?
537 ERROR: same as "keys"?
538
539 These are the basic movement
540 keys:
541 yku
542 h l
543 bjn
544
545 Running is done by holding
546 control and move. Running
547 is recommended.
548
549 Firing the range weapon (help range)
550 is done by holding shift and
551 move.
552
553 'help mouse for help on what the
554 mouse buttons do.
555
556 'help melee for advice on how to
557 fight
558
559 'help traps for help with finding
560 and disarming traps
561
562 =head2 output-count
563
564 output-sync controls how often information is sent to the screen. Each
565 buffer has its own time value, and will be flushed independantly. The
566 default value is 16 ticks (about 2 seconds).
567
568 output-count sets after how many messages of the same type, they are
569 then printed out. If the value was 10, then after killing ten orcs, the
570 message '10 times you kill orc' would be printed out. The default value is
571 1 - this means that all messages get printed out as they are requested -
572 buffering is disabled in this regard.
573
574 See also L<output-sync>.
575
576 =head2 output-sync
577
578 output-sync controls how often information is sent to the screen. Each
579 buffer has its own time value, and will be flushed independantly. The
580 default value is 16 ticks (about 2 seconds).
581
582 output-count sets after how many messages of the same type, they are
583 then printed out. If the value was 10, then after killing ten orcs, the
584 message '10 times you kill orc' would be printed out. The default value is
585 1 - this means that all messages get printed out as they are requested -
586 buffering is disabled in this regard.
587
588 See also L<output-count>.
589
590 =head2 party
591
592 party join partyname
593 Puts you in a party, prompts you for a passwd if there is
594 one
595
596 party form partyname
597 Forms a party and puts you as leader, 32 character max.
598 At the moment, being party leader does nothing. May be used in
599 the future.
600
601 party list
602 Lists currently formed parties and their 'leader'
603
604 party passwd <password>
605 Changes the passwd for the party you are in, 8 character max.
606
607 party who
608 lists the members of the party you are in
609
610 party say <msg>
611 sends messsage to party members
612
613 party leave
614 takes you out of current party
615
616 =head2 peaceful
617
618 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
619 peaceful mode with regards to npc and monsters only, not with regards to
620 players (which will be controlled by priests).
621
622 The B<peaceful> command will switch you between peaceful and hostile attack
623 modes.
624
625 When peaceful is on you will not automatically attack other player when
626 bumping into them and will do reduced damage against other players if
627 you do attack them (friendly fire). Having peaceful mode on only lowers
628 damage against other players, it has no effect on damage done to monsters
629 or other NPCs, so it is generally advisable to remain in peaceful mode
630 unless you are looking for trouble. It is still entirely possible to kill
631 other players when in peaceful mode so you should still be careful when
632 interacting with other players. Hostile mode (peaceful off) will enable
633 melee combat when bumping into other players and does normal damage for
634 other attacks as well.
635
636 Damage done by area effect attacks like cone spells, explosive
637 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
638 are not modified by peaceful/hostile mode.
639
640 =head2 X<petmode>petmode (normal|sad|defend|arena)
641
642 B<petmode> controls how your pets (charmed monsters) will behave.
643
644 The options are:
645
646 =over 4
647
648 =item B<normal>
649
650 As you would expect.
651
652 =item B<sad> (search and destroy)
653
654 Pets will roam and seek out things to attack.
655
656 =item B<defend>
657
658 Pets will try to stay close and defend you.
659
660 =item B<arena>
661
662 Like B<normal>, except that pets will attack other players in the arena.
663
664 =back
665
666 =head2 pickup
667
668 B<pickup> changes how you pick up items when you step on them. to pickup
669 an item manually, use the ',' key.
670
671 Mode 0: Don't pick up items.
672
673 Mode 1: Pick up one item
674
675 Mode 2: Pickup up one item and stop
676
677 Mode 3: Stop before picking up items
678
679 Mode 4: Pick up all items
680
681 Mode 5: Pick up all items and stop
682
683 Mode 6: Pick up all magical items
684
685 Mode 7: Pick up all coins and gems
686
687 Modes above 7: Pickup items with
688 a value density greater than the pickup mode.
689
690 Value density is value in gold/weight in kilograms.
691
692 The value in gold is what the item is worth if you sold it in the shop.
693
694 Goldcoins have a value density of 66,
695
696 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697 Artifacts are also picked up.
698
699 =head2 prepare
700
701 The same as cast. Usage:
702
703 prepare <spell>
704
705 =head2 X<quests>quests (|finished|.*)
706
707 The quests command lists the quests you are doing or have completed.
708
709 Parameters are:
710
711 =over 4
712
713 =item no arguments: displays current quests.
714
715 =item B<finished>: displays finished quests;
716
717 =item anything else: displays details for quests (finished or not) with name containing the given string.
718
719 =back
720
721 =head2 quit
722
723 Deletes your character from the server. If you want to quit the session
724 without deleting your character, you must use a I<Bed to Reality>. Find a
725 bed (probably in a building close to where you entered the game), get on
726 top of it, and apply it using B<Tab> ro the B<apply> command.
727
728 =head2 range
729
730 Your range weapon can be one of several weapons, a spell you cast, a
731 bow-and-arrow, a rod, or a wand, to name a few.
732
733 Your range weapon is fired when you press SHIFT-direction, and will be
734 fired in that direction.
735
736 =head2 ready_skill
737
738 ready_skill <name of skill>
739
740 Readies the given L<skill|pod/skill_help> by putting it in your L<range
741 slot|glossary/range slot>. Some skills are used automatically when
742 readied, some need to be actively used by "firing" them.
743
744 If you just want to invoke a skill once, leaving your range slot
745 untouched, use L<use_skill> instead.
746
747 =head2 rename
748
749 Changes/removes the custom name of given item (or the marked one).
750
751 rename oldname to newname
752 rename "old item name" to "new item name"
753
754 If either of the names contain spaces, you have to use the C<">-form,
755 otherwise you can just write the name as-is. If you omit the old name, the
756 marked item will be used instead.
757
758 If the new name is empty (i.e. C<"">), then the custom name will be
759 removed from the item.
760
761 Note: maximum allowed name length is 127 characters.
762
763 =head2 reply
764
765 reply <message>
766
767 Similar to tell, but instead of having to supply a username, it replies
768 to the last player that sent you a tell. This is a bit racy (e.g. when
769 somebody else tells you something while you type and you do not realise
770 that), so be careful not to supply confidential information in the
771 message.
772
773 =head2 resistances
774
775 This shows you the resistances you have to specific attack types.
776 If you have for example "cold +20", it means you get 20% damage done
777 by cold attacks. If you have "ghost hit -50", you will get 50% more
778 damage by ghost hits.
779
780 If you are a dragon, you will also get your natural skin resistances
781 appened to the list. These will never lower, only rise.
782
783 =head2 rotateshoottype
784
785 Switches between spell, skill and weapon. Example:
786
787 cast burning hands
788 ready_skill disarm traps
789 apply wand of medium fireball
790
791 rotateshoottype # Switches to the spell (burning hands)
792 rotateshoottype # Switches to the wand (of medium fireball)
793 rotateshoottype # Switches to the skill (disarm traps)
794 rotateshoottype # Disables the range slot (won't use anything)
795 rotateshoottype # Switches back to the spell.. and so on
796
797 =head2 say
798
799 Will tell all players on the same map as yourself a message.
800
801 =head2 save
802
803 Updates players status to disk. This can be useful for making backup
804 copies if you fear the server is about to crash.
805
806 The server saves your character automatically in certain intervals,
807 and also on clean shutdowns, so there is little practical use for this
808 command.
809
810 WARNING - if you want to leave the game without destroying your player,
811 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
812 it. Doing B<save> and then B<quit>ing will still delete your character.
813
814 =head2 search-items
815
816 search-items <word>
817
818 Automatically picks up all items with <word> in their name. search-items rod
819 will pick up all rods and heavy rods. search-items of Fire will pick up all
820 bolts, arrows, swords, etc. of Fire.
821
822 =head2 seen
823
824 seen <login>
825
826 Tells you when the player named <login> was last seen on the server (cf+
827 only).
828
829 =head2 shout
830
831 shout <message>
832
833 Sends a message to all players on the server that have
834 L<listen|command/listen> level B<10> or higher. It is mainly useful for
835 emergency messages ("I am trapped on xxx, can somebody help me?") and
836 should not be used for general chat. Use L<chat|command/chat> instead.
837
838 =head2 showpets
839
840 showpets <number>
841
842 Shows a numbered list of the pets owned by the player. If a number is
843 specified, instead shows a detailed printout about that pet.
844
845 =head2 skills
846
847 Lists all skills you have along with the experience you have in those skills.
848 Example:
849
850 skills
851
852 literacy................................lvl: 4 (xp:9944/16000/25%)
853 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
854
855 This shows you that you have two skills, literacy and one handed weapons. You
856 are level 4 in both skills and in literacy, you have 9944 experience points.
857 You need to reach 16000 to gain another level. The 25% at the end show you what
858 percentage of your experience is permanent, which means you cannot lose it if
859 you die.
860
861 =head2 sort_inventory
862
863 If sort_inventory is set, items will be inserted into your inventory
864 in order by type than alphabetical. This, all scrolls will be grouped
865 together, but in alphabetical order. Same for all weapons. This only
866 applies to new items you pick up - items that you are already holding will
867 not be sorted.
868
869 If sort_inventory is not set (default), items will be inserted via type,
870 subtype and magic. This, all axes will be grouped together in magic order,
871 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
872 ones just get inserted last.
873
874 If you have a lot of stuff that is not in alphabetical order but you would
875 like it to be, the best method is to drop all of it and then pick it up.
876
877 =head2 sound
878
879 Toggles between sound enabled and disabled. This has no relevance to the
880 sound settings of the client, it only governs wether the server will send
881 sound effect command to the client and is enabled if the client supports
882 sound (i.e. always for cfplus).
883
884 =head2 statistics
885
886 B<statistics> shows various useful information about your character.
887 None of the information it shows is stuff that is not contained in the
888 documentation.
889
890 As of now, it shows how much experience you need for your next level. It
891 also shows natural, real, and maximum statistic values.
892
893 Your natural stat is the stat without any items/spells applied.
894
895 Real is what the current value is (same as in the stat window.)
896
897 Maximum is the maximum value for your natural stat.
898
899 =head2 suicide
900
901 Kills yourself. No, really.
902
903 This command might not look useful at first, but sometimes you can get
904 yourself into a corner you can't escape anymore, either due to a map
905 bug or your own stupidity. Killing oneself can be difficult and time
906 consuming, thats why this command is provided. It is fast, painless,
907 effective, humane.
908
909 =head2 take
910
911 The take commands take object(s) on the space the player is standing on,
912 and inserts them into the players inventory.
913
914 If no parameter is given, take will get the top object that can be taken
915 and put it in the players inventory. If no object can be taken, that will
916 be stated.
917
918 A parameter can be given to take. In this case, all object that have names
919 that match the parameter will be picked up. Thus, if there is a 'sword of
920 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
921 pick all of them up.
922
923 By default, take is bound to the comma key, with no parameters. To change
924 this, look at the bind command.
925
926 =head2 tell
927
928 tell <playername> <message>...
929
930 Sends a private message to the given player I<only>.
931
932 =head2 throw
933
934 Throws an unlocked item in your inventory, be it applied or not, into the
935 direction you are looking. If you mark an item in your inventory, this item
936 is thrown first. If there is more than one copy of an item, only one of it is
937 thrown away. God-given items can not be thrown. You need the skill throwing
938 for this to work.
939
940 =head2 time
941
942 Shows the Crossfire in-game time, not the server time. It looks like this:
943
944 It is 52 minutes past 8 o'clock am, on the Day of the Bull
945 The 2nd Day of the Month of the Frost Giant, Year 63
946 Time of Year: The Season of New Year
947
948 It is partially just for fun but it affects the darkness outside and the
949 weather if weather is enabled in the server.
950
951 =head2 title
952
953 Players can change their title. For example you called yourself Gandalf and
954 your race is elf, you can use the title command to change your name from
955 "Gandalf the elf" to "Gandalf the white". Usage:
956
957 title <new title>
958 title clear # Sets your title back to your race.
959
960 Dragons cannot set their title because it changes during the game.
961
962 =head2 traps
963
964 ERROR: not a command, but another help topic => move to a different file maybe?
965
966 I recommend the following
967 keybindings
968 'bind search
969 s
970 'bind disarm
971 d
972 Then you can use the 's' and
973 'd' keys for searching for and
974 disarming traps.
975
976 Traps appear at random in doors and in chests. Search those before you
977 open them up. Search by going near where you suspect a trap, and type 's'
978
979 =head2 unignore
980
981 unignore <login>
982
983 Cancels all ignores set for the specified login. See B<ignore>.
984
985 =head2 use_skill
986
987 use_skill <name of skill>
988
989 Uses the given L<skill|pod/skill_help> immediately, once. See also
990 L<ready_skill>.
991
992 =head2 usekeys (inventory|keyrings|containers)
993
994 The B<usekeys> option determines the behaviour of using keys.
995
996 Values are:
997
998 inventory: Only keys in the top level inventory are used (default)
999
1000 keyrings: Only keys in active keyrings are used.
1001
1002 containers: Only keys in active containers are used.
1003
1004 Note that keyrings are just a specialized container, so the containers
1005 will also find keys in keyrings.
1006
1007 Only active containers are used - keys will not jump out of closed
1008 containers, but hints will be given if you have keys in such containers.
1009
1010 =head2 version
1011
1012 Shows what version of the software the server is running on and what people
1013 have contributed what to the game.
1014
1015 =head2 weather
1016
1017 Gives you information about the current weather of outside areas, if the
1018 server has weather support (which is unlikely, as it is very broken).
1019
1020 =head2 whereabouts
1021
1022 The whereabouts command gives a summary about the
1023 regions in which players are currently staying.
1024
1025 =head2 whereami
1026
1027 Tells you some historical information on the region you are currently in.
1028
1029 =head2 who
1030
1031 Shows what players are playing in the world and where they are. It may also
1032 show their levels and race or title. (See the L<title|command/title> command)
1033
1034 B<who> optionally takes an argument that limits the players shown to
1035 the specified region, e.g. B<who brest> will show all players playing
1036 somewhere in Brest.
1037
1038 =head2 wimpy
1039
1040 The wimpy level is the amount of health points (hp) that may be left before you
1041 automatically run away. This may be useful in hand-to-hand combats but should
1042 not be used when the opponent attacks with spells.
1043
1044 =head1 Authors
1045
1046 Parts of this document were originally taken from the crossfire server
1047 help files with unknwon authors.
1048
1049 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1050 Steenhoven and Marc A. Lehmann.
1051