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Revision: 1.13
Committed: Tue Dec 23 06:58:23 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_90, rel-2_92, rel-2_93, rel-2_78
Changes since 1.12: +3 -3 lines
Log Message:
wizlook

File Contents

# User Rev Content
1 root 1.4 =begin comment
2     ***
3 root 1.7 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/dmcommand_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.4 ***
7 root 1.7 =end comment
8 root 1.4
9 root 1.12 =head1 Deliantra Dungeon Master Commands
10 pippijn 1.1
11     The following commands are only available to you if you are dungeon
12     master, that is, a kind of server administrator with special privileges.
13    
14     =head2 abil
15    
16     abil <player> <attribute> <value>
17    
18 root 1.10 B<abil> will permanently change the ability scores of players. Attribute is
19 pippijn 1.1 one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20    
21     =head2 addexp
22    
23     addexp <player> <how much>
24    
25     The player must have a skill readied. All experience added in this manner
26     will go directly to the skill readied.
27    
28 root 1.6 =head2 arrest
29    
30     arrest <player>
31    
32     Puts the named player into the nearest cell (corresonding to the region he is in).
33    
34 pippijn 1.1 =head2 banish
35    
36     banish <player>
37    
38     I<Kicks> the named player and adds their current IP address to the banish
39     file. This will prevent the named player from logging into the server
40     (from their current IP). This is an in-game version of the ban function
41     meant for short term relief of persistant goons and for DMs who do not
42     have shell access. It is probably a good idea to clear out the banish file
43     (usually at F</var/crossfire/banish_file>) on a regular basis and delete
44     or move any entries to the ban_file if desired.
45    
46     =head2 create
47    
48     create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ...
49    
50     Creating items is rather dangerous and tends to crash the server when
51     creating some items.
52    
53     The number and bonus attributes may be left off, or the bonus itself may
54     be left off any time. If a bonus is desired, number must be specified as
55     well. Archtype must be specified in all cases. Variable and values may be
56     left off at any time, but specifiying a variable requires a value also be
57     specified.
58    
59     Multipart values such as for an item name must be quoted.
60    
61     Example:
62    
63     create 5 +1 sword name "Spiffy Sword" face chicken.171
64    
65     This would create 5 +1 longswords named 'Spiffy Sword' that look like
66     chickens. See also: patch, dump
67    
68     =head2 debug
69    
70     debug <level>
71    
72     Without arguments, debug will simply print the current level of
73     debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
74     1, llevDebug = 2, llevMonster = 3
75    
76 root 1.10 =head2 dm
77    
78     dm <password>
79    
80     Try to become dungeon master.
81    
82     =head2 dmhide
83    
84     dmhide <password>
85    
86     Same as becoming dm and hiding at the same time. See B<hide>.
87    
88 pippijn 1.1 =head2 dump
89    
90     dump <tag>
91    
92     Using dump, you can see the attributes of any item in the game. To find
93     the object number of an item you wish to view, click on it. If this item
94     is in your inventory, or you are standing over, click on yourself and the
95     item tags will be displayed. see also: patch
96    
97     =head2 dumpbelow
98    
99     dumpbelow
100    
101     Will dump the attributes of the top item you are standing over. see also:
102     dump
103    
104     =head2 dumpfriendlyobjects
105    
106     dumpfriendlyobjects
107    
108     This prints out a list of all active friendly objects to stderr.
109    
110     =head2 forget_spell
111    
112     forget_spell <spell name>
113    
114     This will cause you to permanently lose knowledge of a spell.
115    
116     =head2 free
117    
118     free <tag>
119    
120 root 1.10 Removes (if necessary) and destroys the given object.
121 pippijn 1.1
122     =head2 goto
123    
124 root 1.10 goto <mapname> [<x> <y>]
125 pippijn 1.1
126     Using this command will instantly move you to the start point of the map
127 root 1.10 and position specified. If the position is omitted, the map entry point
128     will be used instead.
129 pippijn 1.1
130     =head2 hide
131    
132     hide
133    
134     This hides the DM from being seen by other players. This is done by
135     making the player perpetually invisible. It also results in the player
136     not showing up in the who command, maps comamnd, or being reported as a
137     player on the metaserver.
138    
139     Note that the DM can still do things that makes his presence known, eg,
140     shout, other DM actions, etc.
141    
142     =head2 insert_into
143    
144     insert_into <item> <item>
145    
146     This will insert the 2nd item in the first. 2nd can't be a player.
147    
148     =head2 invisible
149    
150     invisible
151    
152     Makes you invisible for a short time.
153    
154     =head2 kick
155    
156     kick <player>
157    
158     This command will kick a player off the server. If used without an
159     argument, it will kick all players off the server with the exception of
160     you.
161    
162     =head2 learn_special_prayer
163    
164     learn_special_prayer <prayer name>
165    
166     this will allow you to permanently learn a spell as a special prayer of
167     your god. see also: learn_spell
168    
169     =head2 learn_spell
170    
171     learn_spell <spell name>
172    
173     This will allow you to permanently learn a spell. <spell name> may be a
174     partial spell name.
175    
176     It is similar to learn_special_prayer except that you will retain
177     knowledge of this spell regardless of changing dieties. see also:
178     learn_special_prayer
179    
180     =head2 mon_aggr
181    
182     mon_aggr
183    
184     Toggles the aggression of the monster you are currently possessing. Not
185     reccomended to be flipped on yourself as a player.
186    
187     =head2 nodm
188    
189     nodm or nowiz
190    
191     Both of these commands will return you to normal player status.
192    
193     =head2 nowiz
194    
195     nodm or nowiz
196    
197     Both of these commands will return you to normal player status.
198    
199 root 1.9 =head2 observe
200    
201     observe <playername>
202    
203     Observes the given object (currently players only). This means that the
204     map and stats of the observed object will be displayed instead of ones
205 root 1.11 own map and stats. Using observe without argument will switch back to
206 root 1.9 displaying your own map and stats.
207    
208 pippijn 1.1 =head2 patch
209    
210     patch <tag> <variable> <value>
211    
212     Using the patch command, you can radically modify the properties of
213     objects in the game. Simply specify the object to modify and the new
214     values of its variables (or completely new variables). See Also: dump
215    
216 root 1.10 =head2 reload
217 pippijn 1.1
218     Will first unload all loaded perl extensions and modules loaded from the
219     extension directory, followed by loading the perl part of the plugin and
220     all extensions found.
221    
222     This is done in an as atomic way as possible so it is safe to do at
223 root 1.10 anytime, but it will freeze the swerver for multiple seconds.
224 pippijn 1.1
225     =head2 possess
226    
227 root 1.10 possess <tag>
228 pippijn 1.1
229     Take over the body of a given monster. It is not suggested you try to
230     possess another player, as bad things will undoubtably happen. Allows DM
231     to control the monster directly with his client.
232    
233     =head2 printlos
234    
235     printlos
236    
237     This is used for line of sight debugging.
238    
239     =head2 remove
240    
241     remove <tag>
242    
243     C<remove> will, suprisingly enough, remove the object specified by the tag
244     supplied. see also: free
245    
246     =head2 reset
247    
248 root 1.8 reset
249 pippijn 1.1
250 root 1.8 Temporarily moves off all characters from the current map, then resets it.
251 root 1.10 It works exactly as if the map reached its reset time prematurely.
252 pippijn 1.1
253     =head2 set_god
254    
255     set_god <player> <diety>
256    
257     This will change a players diety to the diety specified.
258    
259     =head2 shutdown
260    
261     shutdown
262    
263 root 1.12 This will cause a Deliantra server to shut down entirely by first
264     kicking out all players, saving all maps and finally exiting. Deliantra
265 root 1.10 servers will kick out players and might or might not save some players or
266     maps.
267 pippijn 1.1
268     =head2 stats
269    
270     stats <player>
271    
272     This displays the named players statistics.
273    
274     =head2 style_info
275    
276     style_info
277    
278     This will print out information regarding current styles in use.
279    
280     =head2 summon
281    
282     summon <player>
283    
284 root 1.10 Summoning a player will bring them immediately to your location. There
285 pippijn 1.1 is no 'reverse' summoning, except to go to a map yourself and summon the
286     player again.
287    
288     =head2 teleport
289    
290     teleport <player>
291    
292     C<teleport> will bring you immediately next to the player's location.
293    
294     =head2 wizcast
295    
296     wizcast [<on_off>]
297    
298     This will enable/disable your ability to cast spells and prayers anywhere
299     as dm. Without argument it toggles between on and off.
300    
301 root 1.5 =head2 wizlook
302    
303 root 1.13 wizlook [<on_off>]
304 root 1.5
305 root 1.13 This will enable/disable increase your area of sight to the
306     maximum. Without argument it toggles between on and off.
307 root 1.5
308 pippijn 1.1 =head2 wizpass
309    
310     wizpass
311    
312     This will toggle on and off your ability to walk thru walls as dm.