ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/dmcommand_help.pod
Revision: 1.8
Committed: Wed Mar 14 15:42:16 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.7: +5 -7 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.4 =begin comment
2     ***
3 root 1.7 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/dmcommand_help.pod
5     *** Make any changes there and then run ./copy_doc
6 root 1.4 ***
7 root 1.7 =end comment
8 root 1.4
9 pippijn 1.1 =head1 Crossfire+ Dungeon Master Commands
10    
11     The following commands are only available to you if you are dungeon
12     master, that is, a kind of server administrator with special privileges.
13    
14     =head2 abil
15    
16     abil <player> <attribute> <value>
17    
18     abil will permanently change the ability scores of players. Attribute is
19     one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
20    
21     =head2 addexp
22    
23     addexp <player> <how much>
24    
25     The player must have a skill readied. All experience added in this manner
26     will go directly to the skill readied.
27    
28 root 1.6 =head2 arrest
29    
30     arrest <player>
31    
32     Puts the named player into the nearest cell (corresonding to the region he is in).
33    
34 pippijn 1.1 =head2 banish
35    
36     banish <player>
37    
38     I<Kicks> the named player and adds their current IP address to the banish
39     file. This will prevent the named player from logging into the server
40     (from their current IP). This is an in-game version of the ban function
41     meant for short term relief of persistant goons and for DMs who do not
42     have shell access. It is probably a good idea to clear out the banish file
43     (usually at F</var/crossfire/banish_file>) on a regular basis and delete
44     or move any entries to the ban_file if desired.
45    
46     =head2 create
47    
48     create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ...
49    
50     Creating items is rather dangerous and tends to crash the server when
51     creating some items.
52    
53     The number and bonus attributes may be left off, or the bonus itself may
54     be left off any time. If a bonus is desired, number must be specified as
55     well. Archtype must be specified in all cases. Variable and values may be
56     left off at any time, but specifiying a variable requires a value also be
57     specified.
58    
59     Multipart values such as for an item name must be quoted.
60    
61     Example:
62    
63     create 5 +1 sword name "Spiffy Sword" face chicken.171
64    
65     This would create 5 +1 longswords named 'Spiffy Sword' that look like
66     chickens. See also: patch, dump
67    
68     =head2 debug
69    
70     debug <level>
71    
72     Without arguments, debug will simply print the current level of
73     debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
74     1, llevDebug = 2, llevMonster = 3
75    
76     =head2 dump
77    
78     dump <tag>
79    
80     Using dump, you can see the attributes of any item in the game. To find
81     the object number of an item you wish to view, click on it. If this item
82     is in your inventory, or you are standing over, click on yourself and the
83     item tags will be displayed. see also: patch
84    
85     =head2 dumpallarchtypes
86    
87     dumpallarchtypes
88    
89     This prints out a list of all archtypes to stderr.
90    
91     =head2 dumpallmaps
92    
93     dumpallmaps
94    
95     This prints out map information for all active maps to stderr.
96    
97     =head2 dumpallobjects
98    
99     dumpallobjects
100    
101     This prints out a list of all active objects to stderr.
102    
103     =head2 dumpbelow
104    
105     dumpbelow
106    
107     Will dump the attributes of the top item you are standing over. see also:
108     dump
109    
110     =head2 dumpfriendlyobjects
111    
112     dumpfriendlyobjects
113    
114     This prints out a list of all active friendly objects to stderr.
115    
116     =head2 forget_spell
117    
118     forget_spell <spell name>
119    
120     This will cause you to permanently lose knowledge of a spell.
121    
122     =head2 free
123    
124     free <tag>
125    
126     C<free> should ONLY be used after remove. Freeing an object that has
127     not been removed will cause the game to crash. For most objects, simply
128     removing them is sufficient and they will eventually be freed. See Also:
129     remove
130    
131     =head2 goto
132    
133     goto <mapname>
134    
135     Using this command will instantly move you to the start point of the map
136     specified.
137    
138     =head2 hide
139    
140     hide
141    
142     This hides the DM from being seen by other players. This is done by
143     making the player perpetually invisible. It also results in the player
144     not showing up in the who command, maps comamnd, or being reported as a
145     player on the metaserver.
146    
147     Note that the DM can still do things that makes his presence known, eg,
148     shout, other DM actions, etc.
149    
150     =head2 insert_into
151    
152     insert_into <item> <item>
153    
154     This will insert the 2nd item in the first. 2nd can't be a player.
155    
156     =head2 invisible
157    
158     invisible
159    
160     Makes you invisible for a short time.
161    
162     =head2 kick
163    
164     kick <player>
165    
166     This command will kick a player off the server. If used without an
167     argument, it will kick all players off the server with the exception of
168     you.
169    
170     =head2 learn_special_prayer
171    
172     learn_special_prayer <prayer name>
173    
174     this will allow you to permanently learn a spell as a special prayer of
175     your god. see also: learn_spell
176    
177     =head2 learn_spell
178    
179     learn_spell <spell name>
180    
181     This will allow you to permanently learn a spell. <spell name> may be a
182     partial spell name.
183    
184     It is similar to learn_special_prayer except that you will retain
185     knowledge of this spell regardless of changing dieties. see also:
186     learn_special_prayer
187    
188     =head2 mon_aggr
189    
190     mon_aggr
191    
192     Toggles the aggression of the monster you are currently possessing. Not
193     reccomended to be flipped on yourself as a player.
194    
195     =head2 nodm
196    
197     nodm or nowiz
198    
199     Both of these commands will return you to normal player status.
200    
201     =head2 nowiz
202    
203     nodm or nowiz
204    
205     Both of these commands will return you to normal player status.
206    
207     =head2 overlay_save
208    
209     overlay_save
210    
211     This will save everything on the current map that was not originally part
212     of it as an overlay. The overlay will then be loaded anytime the map
213     itself is loaded. Be careful with this as EVERYTHING on the map will be
214     saved in an overlay, such as spawned monsters and dropped objects.
215    
216     =head2 patch
217    
218     patch <tag> <variable> <value>
219    
220     Using the patch command, you can radically modify the properties of
221     objects in the game. Simply specify the object to modify and the new
222     values of its variables (or completely new variables). See Also: dump
223    
224     =head2 perl-reload
225    
226     Will first unload all loaded perl extensions and modules loaded from the
227     extension directory, followed by loading the perl part of the plugin and
228     all extensions found.
229    
230     This is done in an as atomic way as possible so it is safe to do at
231     anytime.
232    
233     =head2 plugin
234    
235     plugin <plugin name>
236    
237     This will load a new plugin into memory. Using this with no arguments,
238     or invalid arguments will cause a server crash. Plugin name should be as
239     it appears in your plugin directory. Double check the names before using
240     plugins.
241    
242     =head2 pluglist
243    
244     pluglist
245    
246     This shows currently loaded plugins.
247    
248     =head2 plugout
249    
250     plugout <plugin name>
251    
252     This will remove a loaded plugin from memory.
253    
254     =head2 possess
255    
256     possess (nr)
257    
258     Take over the body of a given monster. It is not suggested you try to
259     possess another player, as bad things will undoubtably happen. Allows DM
260     to control the monster directly with his client.
261    
262     =head2 printlos
263    
264     printlos
265    
266     This is used for line of sight debugging.
267    
268     =head2 remove
269    
270     remove <tag>
271    
272     C<remove> will, suprisingly enough, remove the object specified by the tag
273     supplied. see also: free
274    
275     =head2 reset
276    
277 root 1.8 reset
278 pippijn 1.1
279 root 1.8 Temporarily moves off all characters from the current map, then resets it.
280     This will NOT reset any per-player maps, such as apartments, or remove
281     unique items or items on unique floors. I.e. it works exactly as if the
282     map reached its reset time prematurely.
283 pippijn 1.1
284     =head2 server_speed
285    
286     server_speed [newspeed]
287    
288     Without arguments, this prints current server speed. If given an argument,
289     it will set server speed to the new speed.
290    
291     =head2 set_god
292    
293     set_god <player> <diety>
294    
295     This will change a players diety to the diety specified.
296    
297     =head2 shutdown
298    
299     shutdown
300    
301     This will cause a Crossfire+ to shut down entirely by first kicking out
302     all players, saving all maps and finally exiting. Crossfire servers will
303     kick out players and might or might not save some players or maps.
304    
305     =head2 spellreset
306    
307     spellreset
308    
309     This causes the spell table to be reinitialized.
310    
311     =head2 ssdumptable
312    
313     ssdumptable
314    
315     This will print out the current hash table to stderr.
316    
317     =head2 stats
318    
319     stats <player>
320    
321     This displays the named players statistics.
322    
323     =head2 style_info
324    
325     style_info
326    
327     This will print out information regarding current styles in use.
328    
329     =head2 summon
330    
331     summon <player>
332    
333     Summoning a player will bring them immediately to your location. There
334     is no 'reverse' summoning, except to go to a map yourself and summon the
335     player again.
336    
337     =head2 teleport
338    
339     teleport <player>
340    
341     C<teleport> will bring you immediately next to the player's location.
342    
343     =head2 toggle_shout
344    
345     toggle_shout <player>
346    
347     Will toggle the no_shout bit for the named player. This will prevent or
348     enable the player to use the shout command.
349    
350     =head2 wizcast
351    
352     wizcast [<on_off>]
353    
354     This will enable/disable your ability to cast spells and prayers anywhere
355     as dm. Without argument it toggles between on and off.
356    
357 root 1.5 =head2 wizlook
358    
359     wizlook
360    
361     This will temporarily increase your area of sight to the maximum. It will
362     return to normal when lighting conditions change or when you move.
363    
364 pippijn 1.1 =head2 wizpass
365    
366     wizpass
367    
368     This will toggle on and off your ability to walk thru walls as dm.