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Revision: 1.1
Committed: Thu Mar 1 14:06:49 2007 UTC (17 years, 2 months ago) by pippijn
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Log Message:
added emotions help

File Contents

# User Rev Content
1 pippijn 1.1 =begin comment
2     ***
3     *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4     *** The source for this file is in CFPlus/pod/emote_help.pod
5     *** Make any changes there and then run ./copy_doc
6     ***
7     =end comment
8    
9     =head1 Emotions
10    
11     =head1 X<emote_description>Emotion Descriptions
12    
13     Below is a more detailed description of each emotion.
14    
15     =head2 bleed
16    
17     <self> in this help means your name, <other> is the target's name. Emotions work like say
18     and as such are heard only on the same map.
19    
20     You can use bleed without arguments, and the effect would be:
21    
22     You hear:
23     You bleed all over your nice new armour.
24    
25     The others hear:
26     <self> is bleeding all over the carpet - got a spare tourniquet?
27    
28     You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this:
29    
30     You hear:
31     You slash your wrist and bleed all over <other>
32    
33     Your target hears:
34     <self> slashes his wrist and bleeds all over you.
35    
36     All the others hear:
37     <self> slashes his wrist and bleeds all over <other>.
38    
39     Or you can use bleed on yourself, by entering the command with your own name
40     as argument. The result would look like the following:
41    
42     You hear:
43     Very impressive! You wipe your blood all over yourself.
44    
45     The others hear:
46     <self> performs some satanic ritual while wiping his blood on himself.
47    
48    
49     =head2 blush
50    
51     <self> in this help means your name, <other> is the target's name. Emotions work like say
52     and as such are heard only on the same map.
53    
54     You can use blush without arguments, and the effect would be:
55    
56     You hear:
57     Your cheeks are burning.
58    
59     The others hear:
60     <self> blushes.
61    
62    
63     =head2 bounce
64    
65     <self> in this help means your name, <other> is the target's name. Emotions work like say
66     and as such are heard only on the same map.
67    
68     You can use bounce without arguments, and the effect would be:
69    
70     You hear:
71     BOIINNNNNNGG!
72    
73     The others hear:
74     <self> bounces around.
75    
76     You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this:
77    
78     You hear:
79     You bounce around the room with <other>.
80    
81     Your target hears:
82     <self> bounces around the room with you.
83    
84     All the others hear:
85     <self> bounces around the room with <other>.
86    
87    
88     =head2 bow
89    
90     <self> in this help means your name, <other> is the target's name. Emotions work like say
91     and as such are heard only on the same map.
92    
93     You can use bow without arguments, and the effect would be:
94    
95     You hear:
96     You bow deeply.
97    
98     The others hear:
99     <self> bows deeply.
100    
101     You can also bow with another player as argument, like 'bow <playername>'. The effect would be this:
102    
103     You hear:
104     You bow before <other>.
105    
106     Your target hears:
107     <self> bows before you.
108    
109     All the others hear:
110     <self> bows before <other>.
111    
112     Or you can use bow on yourself, by entering the command with your own name
113     as argument. The result would look like the following:
114    
115     You hear:
116     You kiss your toes.
117    
118     The others hear:
119     <self> folds up like a jackknife and kisses his own toes.
120    
121    
122     =head2 burp
123    
124     <self> in this help means your name, <other> is the target's name. Emotions work like say
125     and as such are heard only on the same map.
126    
127     You can use burp without arguments, and the effect would be:
128    
129     You hear:
130     You burp loudly.
131    
132     The others hear:
133     <self> burps loudly.
134    
135    
136     =head2 cackle
137    
138     <self> in this help means your name, <other> is the target's name. Emotions work like say
139     and as such are heard only on the same map.
140    
141     You can use cackle without arguments, and the effect would be:
142    
143     You hear:
144     You cackle gleefully.
145    
146     The others hear:
147     <self> throws back his head and cackles with insane glee!
148    
149    
150     =head2 chuckle
151    
152     <self> in this help means your name, <other> is the target's name. Emotions work like say
153     and as such are heard only on the same map.
154    
155     You can use chuckle without arguments, and the effect would be:
156    
157     You hear:
158     You chuckle politely
159    
160     The others hear:
161     <self> chuckles politely.
162    
163    
164     =head2 clap
165    
166     <self> in this help means your name, <other> is the target's name. Emotions work like say
167     and as such are heard only on the same map.
168    
169     You can use clap without arguments, and the effect would be:
170    
171     You hear:
172     Clap, clap, clap.
173    
174     The others hear:
175     <self> gives a round of applause.
176    
177    
178     =head2 cough
179    
180     <self> in this help means your name, <other> is the target's name. Emotions work like say
181     and as such are heard only on the same map.
182    
183     You can use cough without arguments, and the effect would be:
184    
185     You hear:
186     Yuck, try to cover your mouth next time!
187    
188     The others hear:
189     <self> coughs loudly.
190    
191    
192     =head2 cringe
193    
194     <self> in this help means your name, <other> is the target's name. Emotions work like say
195     and as such are heard only on the same map.
196    
197     You can use cringe without arguments, and the effect would be:
198    
199     You hear:
200     You cringe in terror.
201    
202     The others hear:
203     <self> cringes in terror!
204    
205     You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this:
206    
207     You hear:
208     You cringe away from <other>.
209    
210     Your target hears:
211     <self> cringes away from <other> in mortal terror.
212    
213     All the others hear:
214    
215    
216    
217     =head2 cry
218    
219     <self> in this help means your name, <other> is the target's name. Emotions work like say
220     and as such are heard only on the same map.
221    
222     You can use cry without arguments, and the effect would be:
223    
224     You hear:
225     Waaaaaaahhh..
226    
227     The others hear:
228     <self> bursts into tears.
229    
230     You can also cry with another player as argument, like 'cry <playername>'. The effect would be this:
231    
232     You hear:
233     You cry on <other>'s shoulder.
234    
235     Your target hears:
236     <self> cries on your shoulder.
237    
238     All the others hear:
239     <self> cries on <other>'s shoulder.
240    
241     Or you can use cry on yourself, by entering the command with your own name
242     as argument. The result would look like the following:
243    
244     You hear:
245     You cry to yourself.
246    
247     The others hear:
248     <self> sobs quietly to himself.
249    
250    
251     =head2 dance
252    
253     <self> in this help means your name, <other> is the target's name. Emotions work like say
254     and as such are heard only on the same map.
255    
256     You can use dance without arguments, and the effect would be:
257    
258     You hear:
259     You dance with glee.
260    
261     The others hear:
262     <self> expresses himself through interpretive dance.
263    
264     You can also dance with another player as argument, like 'dance <playername>'. The effect would be this:
265    
266     You hear:
267     You grab <other> and begin doing the Cha-Cha!
268    
269     Your target hears:
270     <self> grabs you, and begins dancing!
271    
272     All the others hear:
273     Yipe! <self> and <other> are doing the Macarena!
274    
275     Or you can use dance on yourself, by entering the command with your own name
276     as argument. The result would look like the following:
277    
278     You hear:
279     You skip and dance around by yourself.
280    
281     The others hear:
282     <self> embraces himself and begins to dance!
283    
284    
285     =head2 flip
286    
287     <self> in this help means your name, <other> is the target's name. Emotions work like say
288     and as such are heard only on the same map.
289    
290     You can use flip without arguments, and the effect would be:
291    
292     You hear:
293     You flip head over heels.
294    
295     The others hear:
296     <self> flips head over heels.
297    
298    
299     =head2 frown
300    
301     <self> in this help means your name, <other> is the target's name. Emotions work like say
302     and as such are heard only on the same map.
303    
304     You can use frown without arguments, and the effect would be:
305    
306     You hear:
307     What's bothering you?
308    
309     The others hear:
310     <self> frowns.
311    
312     You can also frown with another player as argument, like 'frown <playername>'. The effect would be this:
313    
314     You hear:
315     You frown darkly at <other>.
316    
317     Your target hears:
318     <self> frowns darkly at you.
319    
320     All the others hear:
321     <self> frowns darkly at <other>.
322    
323     Or you can use frown on yourself, by entering the command with your own name
324     as argument. The result would look like the following:
325    
326     You hear:
327     You frown at yourself.
328    
329     The others hear:
330     <self> frowns at himself.
331    
332    
333     =head2 gasp
334    
335     <self> in this help means your name, <other> is the target's name. Emotions work like say
336     and as such are heard only on the same map.
337    
338     You can use gasp without arguments, and the effect would be:
339    
340     You hear:
341     You gasp in astonishment.
342    
343     The others hear:
344     <self> gasps in astonishment.
345    
346    
347     =head2 giggle
348    
349     <self> in this help means your name, <other> is the target's name. Emotions work like say
350     and as such are heard only on the same map.
351    
352     You can use giggle without arguments, and the effect would be:
353    
354     You hear:
355     You giggle.
356    
357     The others hear:
358     <self> giggles.
359    
360    
361     =head2 glare
362    
363     <self> in this help means your name, <other> is the target's name. Emotions work like say
364     and as such are heard only on the same map.
365    
366     You can use glare without arguments, and the effect would be:
367    
368     You hear:
369     You glare at nothing in particular.
370    
371     The others hear:
372     <self> glares around him.
373    
374     You can also glare with another player as argument, like 'glare <playername>'. The effect would be this:
375    
376     You hear:
377     You glare icily at <other>.
378    
379     Your target hears:
380     <self> glares icily at you, you feel cold to your bones.
381    
382     All the others hear:
383     <self> glares at <other>.
384    
385     Or you can use glare on yourself, by entering the command with your own name
386     as argument. The result would look like the following:
387    
388     You hear:
389     You glare icily at your feet, they are suddenly very cold.
390    
391     The others hear:
392     <self> glares at his feet, what is bothering him?
393    
394    
395     =head2 grin
396    
397     <self> in this help means your name, <other> is the target's name. Emotions work like say
398     and as such are heard only on the same map.
399    
400     You can use grin without arguments, and the effect would be:
401    
402     You hear:
403     You grin evilly.
404    
405     The others hear:
406     <self> grins evilly.
407    
408     You can also grin with another player as argument, like 'grin <playername>'. The effect would be this:
409    
410     You hear:
411     You grin at <other>.
412    
413     Your target hears:
414     <self> grins evilly at you.
415    
416     All the others hear:
417     <self> grins evilly at <other>.
418    
419    
420     =head2 groan
421    
422     <self> in this help means your name, <other> is the target's name. Emotions work like say
423     and as such are heard only on the same map.
424    
425     You can use groan without arguments, and the effect would be:
426    
427     You hear:
428     You groan loudly.
429    
430     The others hear:
431     <self> groans loudly.
432    
433    
434     =head2 growl
435    
436     <self> in this help means your name, <other> is the target's name. Emotions work like say
437     and as such are heard only on the same map.
438    
439     You can use growl without arguments, and the effect would be:
440    
441     You hear:
442     Grrrrrrrrr....
443    
444     The others hear:
445     <self> growls.
446    
447    
448     =head2 hiccup
449    
450     <self> in this help means your name, <other> is the target's name. Emotions work like say
451     and as such are heard only on the same map.
452    
453     You can use hiccup without arguments, and the effect would be:
454    
455     You hear:
456     *HIC*
457    
458     The others hear:
459     <self> hiccups.
460    
461    
462     =head2 kiss
463    
464     <self> in this help means your name, <other> is the target's name. Emotions work like say
465     and as such are heard only on the same map.
466    
467     You can use kiss without arguments, and the effect would be:
468    
469     You hear:
470     All the lonely people..
471    
472     The others hear:
473     <self> makes a weird facial contortion
474    
475     You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this:
476    
477     You hear:
478     You kiss <other>.
479    
480     Your target hears:
481     <self> kisses you.
482    
483     All the others hear:
484     <self> kisses <other>.
485    
486    
487     =head2 laugh
488    
489     <self> in this help means your name, <other> is the target's name. Emotions work like say
490     and as such are heard only on the same map.
491    
492     You can use laugh without arguments, and the effect would be:
493    
494     You hear:
495     You fall down laughing.
496    
497     The others hear:
498     <self> falls down laughing.
499    
500     You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this:
501    
502     You hear:
503     You take one look at <other> and fall down laughing.
504    
505     Your target hears:
506     <self> looks at you and falls down on the ground laughing.
507    
508     All the others hear:
509     <self> looks at <other> and falls down on the ground laughing.
510    
511     Or you can use laugh on yourself, by entering the command with your own name
512     as argument. The result would look like the following:
513    
514     You hear:
515     Laugh at yourself all you want, the others won't understand.
516    
517     The others hear:
518     <self> is laughing at something.
519    
520    
521     =head2 lick
522    
523     <self> in this help means your name, <other> is the target's name. Emotions work like say
524     and as such are heard only on the same map.
525    
526     You can use lick without arguments, and the effect would be:
527    
528     You hear:
529     You lick your mouth and smile.
530    
531     The others hear:
532     <self> licks his mouth and smiles.
533    
534     You can also lick with another player as argument, like 'lick <playername>'. The effect would be this:
535    
536     You hear:
537     You lick <other>.
538    
539     Your target hears:
540     <self> licks you.
541    
542     All the others hear:
543     <self> licks <other>.
544    
545     Or you can use lick on yourself, by entering the command with your own name
546     as argument. The result would look like the following:
547    
548     You hear:
549     You lick yourself.
550    
551     The others hear:
552     <self> licks himself - YUCK.
553    
554    
555     =head2 nod
556    
557     <self> in this help means your name, <other> is the target's name. Emotions work like say
558     and as such are heard only on the same map.
559    
560     You can use nod without arguments, and the effect would be:
561    
562     You hear:
563     You nod solemnly.
564    
565     The others hear:
566     <self> nods solemnly.
567    
568     You can also nod with another player as argument, like 'nod <playername>'. The effect would be this:
569    
570     You hear:
571     You nod solemnly to <other>.
572    
573     Your target hears:
574     <self> nods solemnly to you.
575    
576     All the others hear:
577     <self> nods solemnly to <other>.
578    
579    
580     =head2 pout
581    
582     <self> in this help means your name, <other> is the target's name. Emotions work like say
583     and as such are heard only on the same map.
584    
585     You can use pout without arguments, and the effect would be:
586    
587     You hear:
588     Aww, don't take it so hard.
589    
590     The others hear:
591     <self> pouts.
592    
593    
594     =head2 puke
595    
596     <self> in this help means your name, <other> is the target's name. Emotions work like say
597     and as such are heard only on the same map.
598    
599     You can use puke without arguments, and the effect would be:
600    
601     You hear:
602     Bleaaaaaghhhhhhh!
603    
604     The others hear:
605     <self> pukes.
606    
607     You can also puke with another player as argument, like 'puke <playername>'. The effect would be this:
608    
609     You hear:
610     You puke on <other>.
611    
612     Your target hears:
613     <self> pukes on your clothes!
614    
615     All the others hear:
616     <self> pukes on <other>.
617    
618     Or you can use puke on yourself, by entering the command with your own name
619     as argument. The result would look like the following:
620    
621     You hear:
622     You puke on yourself.
623    
624     The others hear:
625     <self> pukes on his clothes.
626    
627    
628     =head2 scream
629    
630     <self> in this help means your name, <other> is the target's name. Emotions work like say
631     and as such are heard only on the same map.
632    
633     You can use scream without arguments, and the effect would be:
634    
635     You hear:
636     ARRRRRRRRRRGH!!!!!
637    
638     The others hear:
639     <self> screams at the top of his lungs!
640    
641    
642     =head2 shake
643    
644     <self> in this help means your name, <other> is the target's name. Emotions work like say
645     and as such are heard only on the same map.
646    
647     You can use shake without arguments, and the effect would be:
648    
649     You hear:
650     You shake your head.
651    
652     The others hear:
653     <self> shakes his head.
654    
655     You can also shake with another player as argument, like 'shake <playername>'. The effect would be this:
656    
657     You hear:
658     You shake <other>'s hand.
659    
660     Your target hears:
661     <self> shakes your hand.
662    
663     All the others hear:
664     <self> shakes <other>'s hand.
665    
666     Or you can use shake on yourself, by entering the command with your own name
667     as argument. The result would look like the following:
668    
669     You hear:
670     You are shaken by yourself.
671    
672     The others hear:
673     <self> shakes and quivers like a bowlful of jelly.
674    
675    
676     =head2 shiver
677    
678     <self> in this help means your name, <other> is the target's name. Emotions work like say
679     and as such are heard only on the same map.
680    
681     You can use shiver without arguments, and the effect would be:
682    
683     You hear:
684     Brrrrrrrrr.
685    
686     The others hear:
687     <self> shivers uncomfortably.
688    
689    
690     =head2 shrug
691    
692     <self> in this help means your name, <other> is the target's name. Emotions work like say
693     and as such are heard only on the same map.
694    
695     You can use shrug without arguments, and the effect would be:
696    
697     You hear:
698     You shrug.
699    
700     The others hear:
701     <self> shrugs helplessly.
702    
703     You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this:
704    
705     You hear:
706     You shrug at <other>.
707    
708     Your target hears:
709     <self> shrugs at you.
710    
711     All the others hear:
712     <self> shrugs at <other>.
713    
714    
715     =head2 sigh
716    
717     <self> in this help means your name, <other> is the target's name. Emotions work like say
718     and as such are heard only on the same map.
719    
720     You can use sigh without arguments, and the effect would be:
721    
722     You hear:
723     You sigh.
724    
725     The others hear:
726     <self> sighs loudly.
727    
728    
729     =head2 smile
730    
731     <self> in this help means your name, <other> is the target's name. Emotions work like say
732     and as such are heard only on the same map.
733    
734     You can use smile without arguments, and the effect would be:
735    
736     You hear:
737     You smile happily.
738    
739     The others hear:
740     <self> smiles happily.
741    
742     You can also smile with another player as argument, like 'smile <playername>'. The effect would be this:
743    
744     You hear:
745     You smile at <other>.
746    
747     Your target hears:
748     <self> smiles at you.
749    
750     All the others hear:
751     <self> beams a smile at <other>.
752    
753    
754     =head2 smirk
755    
756     <self> in this help means your name, <other> is the target's name. Emotions work like say
757     and as such are heard only on the same map.
758    
759     You can use smirk without arguments, and the effect would be:
760    
761     You hear:
762     You smirk.
763    
764     The others hear:
765     <self> smirks.
766    
767    
768     =head2 snap
769    
770     <self> in this help means your name, <other> is the target's name. Emotions work like say
771     and as such are heard only on the same map.
772    
773     You can use snap without arguments, and the effect would be:
774    
775     You hear:
776     PRONTO! you snap your fingers.
777    
778     The others hear:
779     <self> snaps his fingers.
780    
781    
782     =head2 sneeze
783    
784     <self> in this help means your name, <other> is the target's name. Emotions work like say
785     and as such are heard only on the same map.
786    
787     You can use sneeze without arguments, and the effect would be:
788    
789     You hear:
790     Gesundheit!
791    
792     The others hear:
793     <self> sneezes.
794    
795     You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this:
796    
797     You hear:
798     You sneeze at <other> and a film of snot shoots onto him.
799    
800     Your target hears:
801     <self> sneezes on you, you feel the snot cover you. EEEEEEW.
802    
803     All the others hear:
804     <self> sneezes on <other> and a film of snot covers him.
805    
806     Or you can use sneeze on yourself, by entering the command with your own name
807     as argument. The result would look like the following:
808    
809     You hear:
810     You sneeze on yourself, what a mess!
811    
812     The others hear:
813     <self> sneezes, and covers himself in a slimy substance.
814    
815    
816     =head2 snicker
817    
818     <self> in this help means your name, <other> is the target's name. Emotions work like say
819     and as such are heard only on the same map.
820    
821     You can use snicker without arguments, and the effect would be:
822    
823     You hear:
824     You snicker softly.
825    
826     The others hear:
827     <self> snickers softly.
828    
829    
830     =head2 sniff
831    
832     <self> in this help means your name, <other> is the target's name. Emotions work like say
833     and as such are heard only on the same map.
834    
835     You can use sniff without arguments, and the effect would be:
836    
837     You hear:
838     You sniff sadly. *SNIFF*
839    
840     The others hear:
841     <self> sniffs sadly.
842    
843     You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this:
844    
845     You hear:
846     You sniff <other>.
847    
848     Your target hears:
849     <self> sniffs you.
850    
851     All the others hear:
852     <self> sniffs <other>
853    
854     Or you can use sniff on yourself, by entering the command with your own name
855     as argument. The result would look like the following:
856    
857     You hear:
858     You sniff yourself.
859    
860     The others hear:
861     <self> sniffs himself.
862    
863    
864     =head2 snore
865    
866     <self> in this help means your name, <other> is the target's name. Emotions work like say
867     and as such are heard only on the same map.
868    
869     You can use snore without arguments, and the effect would be:
870    
871     You hear:
872     Zzzzzzzzzzzzzzz.
873    
874     The others hear:
875     <self> snores loudly.
876    
877    
878     =head2 spit
879    
880     <self> in this help means your name, <other> is the target's name. Emotions work like say
881     and as such are heard only on the same map.
882    
883     You can use spit without arguments, and the effect would be:
884    
885     You hear:
886     You spit over your left shoulder.
887    
888     The others hear:
889     <self> spits over his left shoulder.
890    
891     You can also spit with another player as argument, like 'spit <playername>'. The effect would be this:
892    
893     You hear:
894     You spit on <other>.
895    
896     Your target hears:
897     <self> spits in your face!
898    
899     All the others hear:
900     <self> spits in <other>'s face.
901    
902     Or you can use spit on yourself, by entering the command with your own name
903     as argument. The result would look like the following:
904    
905     You hear:
906     You drool all over yourself.
907    
908     The others hear:
909     <self> drools all over himself.
910    
911    
912     =head2 strut
913    
914     <self> in this help means your name, <other> is the target's name. Emotions work like say
915     and as such are heard only on the same map.
916    
917     You can use strut without arguments, and the effect would be:
918    
919     You hear:
920     Strut your stuff.
921    
922     The others hear:
923     <self> struts proudly.
924    
925    
926     =head2 sulk
927    
928     <self> in this help means your name, <other> is the target's name. Emotions work like say
929     and as such are heard only on the same map.
930    
931     You can use sulk without arguments, and the effect would be:
932    
933     You hear:
934     You sulk.
935    
936     The others hear:
937     <self> sulks in the corner.
938    
939    
940     =head2 think
941    
942     <self> in this help means your name, <other> is the target's name. Emotions work like say
943     and as such are heard only on the same map.
944    
945     You can use think without arguments, and the effect would be:
946    
947     You hear:
948     Anything in particular that you'd care to think about?
949    
950     The others hear:
951     <self> closes his eyes and thinks really hard.
952    
953    
954     =head2 twiddle
955    
956     <self> in this help means your name, <other> is the target's name. Emotions work like say
957     and as such are heard only on the same map.
958    
959     You can use twiddle without arguments, and the effect would be:
960    
961     You hear:
962     You patiently twiddle your thumbs.
963    
964     The others hear:
965     <self> patiently twiddles his thumbs.
966    
967    
968     =head2 wave
969    
970     <self> in this help means your name, <other> is the target's name. Emotions work like say
971     and as such are heard only on the same map.
972    
973     You can use wave without arguments, and the effect would be:
974    
975     You hear:
976     You wave.
977    
978     The others hear:
979     <self> waves happily.
980    
981     You can also wave with another player as argument, like 'wave <playername>'. The effect would be this:
982    
983     You hear:
984     You wave goodbye to <other>.
985    
986     Your target hears:
987     <self> waves goodbye to you. Have a good journey.
988    
989     All the others hear:
990     <self> waves goodbye to <other>.
991    
992     Or you can use wave on yourself, by entering the command with your own name
993     as argument. The result would look like the following:
994    
995     You hear:
996     Are you going on adventures as well??
997    
998     The others hear:
999     <self> waves goodbye to himself.
1000    
1001    
1002     =head2 whistle
1003    
1004     <self> in this help means your name, <other> is the target's name. Emotions work like say
1005     and as such are heard only on the same map.
1006    
1007     You can use whistle without arguments, and the effect would be:
1008    
1009     You hear:
1010     You whistle appreciatively.
1011    
1012     The others hear:
1013     <self> whistles appreciatively.
1014    
1015     You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this:
1016    
1017     You hear:
1018     You whistle at <other>.
1019    
1020     Your target hears:
1021     <self> whistles at <other>.
1022    
1023     All the others hear:
1024    
1025    
1026     Or you can use whistle on yourself, by entering the command with your own name
1027     as argument. The result would look like the following:
1028    
1029     You hear:
1030     You whistle while you work.
1031    
1032     The others hear:
1033     <self> whistles to himself in boredom.
1034    
1035    
1036     =head2 wink
1037    
1038     <self> in this help means your name, <other> is the target's name. Emotions work like say
1039     and as such are heard only on the same map.
1040    
1041     You can use wink without arguments, and the effect would be:
1042    
1043     You hear:
1044     Have you got something in your eye?
1045    
1046     The others hear:
1047     <self> winks suggestively.
1048    
1049     You can also wink with another player as argument, like 'wink <playername>'. The effect would be this:
1050    
1051     You hear:
1052     You wink suggestively at <other>.
1053    
1054     Your target hears:
1055     <self> winks at you.
1056    
1057     All the others hear:
1058     <self> winks at <other>.
1059    
1060     Or you can use wink on yourself, by entering the command with your own name
1061     as argument. The result would look like the following:
1062    
1063     You hear:
1064     You wink at yourself?? What are you up to?
1065    
1066     The others hear:
1067     <self> winks at himself - something strange is going on...
1068    
1069    
1070     =head2 yawn
1071    
1072     <self> in this help means your name, <other> is the target's name. Emotions work like say
1073     and as such are heard only on the same map.
1074    
1075     You can use yawn without arguments, and the effect would be:
1076    
1077     You hear:
1078     You open up your yap and let out a big breeze of stale air.
1079    
1080     The others hear:
1081     <self> yawns sleepily.
1082    
1083    
1084     =head1 Authors
1085    
1086     This document was autogenerated from the emotions used in the game.