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Revision: 1.1
Committed: Thu Mar 1 14:06:49 2007 UTC (17 years, 2 months ago) by pippijn
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Log Message:
added emotions help

File Contents

# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/emote_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Emotions
10
11 =head1 X<emote_description>Emotion Descriptions
12
13 Below is a more detailed description of each emotion.
14
15 =head2 bleed
16
17 <self> in this help means your name, <other> is the target's name. Emotions work like say
18 and as such are heard only on the same map.
19
20 You can use bleed without arguments, and the effect would be:
21
22 You hear:
23 You bleed all over your nice new armour.
24
25 The others hear:
26 <self> is bleeding all over the carpet - got a spare tourniquet?
27
28 You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this:
29
30 You hear:
31 You slash your wrist and bleed all over <other>
32
33 Your target hears:
34 <self> slashes his wrist and bleeds all over you.
35
36 All the others hear:
37 <self> slashes his wrist and bleeds all over <other>.
38
39 Or you can use bleed on yourself, by entering the command with your own name
40 as argument. The result would look like the following:
41
42 You hear:
43 Very impressive! You wipe your blood all over yourself.
44
45 The others hear:
46 <self> performs some satanic ritual while wiping his blood on himself.
47
48
49 =head2 blush
50
51 <self> in this help means your name, <other> is the target's name. Emotions work like say
52 and as such are heard only on the same map.
53
54 You can use blush without arguments, and the effect would be:
55
56 You hear:
57 Your cheeks are burning.
58
59 The others hear:
60 <self> blushes.
61
62
63 =head2 bounce
64
65 <self> in this help means your name, <other> is the target's name. Emotions work like say
66 and as such are heard only on the same map.
67
68 You can use bounce without arguments, and the effect would be:
69
70 You hear:
71 BOIINNNNNNGG!
72
73 The others hear:
74 <self> bounces around.
75
76 You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this:
77
78 You hear:
79 You bounce around the room with <other>.
80
81 Your target hears:
82 <self> bounces around the room with you.
83
84 All the others hear:
85 <self> bounces around the room with <other>.
86
87
88 =head2 bow
89
90 <self> in this help means your name, <other> is the target's name. Emotions work like say
91 and as such are heard only on the same map.
92
93 You can use bow without arguments, and the effect would be:
94
95 You hear:
96 You bow deeply.
97
98 The others hear:
99 <self> bows deeply.
100
101 You can also bow with another player as argument, like 'bow <playername>'. The effect would be this:
102
103 You hear:
104 You bow before <other>.
105
106 Your target hears:
107 <self> bows before you.
108
109 All the others hear:
110 <self> bows before <other>.
111
112 Or you can use bow on yourself, by entering the command with your own name
113 as argument. The result would look like the following:
114
115 You hear:
116 You kiss your toes.
117
118 The others hear:
119 <self> folds up like a jackknife and kisses his own toes.
120
121
122 =head2 burp
123
124 <self> in this help means your name, <other> is the target's name. Emotions work like say
125 and as such are heard only on the same map.
126
127 You can use burp without arguments, and the effect would be:
128
129 You hear:
130 You burp loudly.
131
132 The others hear:
133 <self> burps loudly.
134
135
136 =head2 cackle
137
138 <self> in this help means your name, <other> is the target's name. Emotions work like say
139 and as such are heard only on the same map.
140
141 You can use cackle without arguments, and the effect would be:
142
143 You hear:
144 You cackle gleefully.
145
146 The others hear:
147 <self> throws back his head and cackles with insane glee!
148
149
150 =head2 chuckle
151
152 <self> in this help means your name, <other> is the target's name. Emotions work like say
153 and as such are heard only on the same map.
154
155 You can use chuckle without arguments, and the effect would be:
156
157 You hear:
158 You chuckle politely
159
160 The others hear:
161 <self> chuckles politely.
162
163
164 =head2 clap
165
166 <self> in this help means your name, <other> is the target's name. Emotions work like say
167 and as such are heard only on the same map.
168
169 You can use clap without arguments, and the effect would be:
170
171 You hear:
172 Clap, clap, clap.
173
174 The others hear:
175 <self> gives a round of applause.
176
177
178 =head2 cough
179
180 <self> in this help means your name, <other> is the target's name. Emotions work like say
181 and as such are heard only on the same map.
182
183 You can use cough without arguments, and the effect would be:
184
185 You hear:
186 Yuck, try to cover your mouth next time!
187
188 The others hear:
189 <self> coughs loudly.
190
191
192 =head2 cringe
193
194 <self> in this help means your name, <other> is the target's name. Emotions work like say
195 and as such are heard only on the same map.
196
197 You can use cringe without arguments, and the effect would be:
198
199 You hear:
200 You cringe in terror.
201
202 The others hear:
203 <self> cringes in terror!
204
205 You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this:
206
207 You hear:
208 You cringe away from <other>.
209
210 Your target hears:
211 <self> cringes away from <other> in mortal terror.
212
213 All the others hear:
214
215
216
217 =head2 cry
218
219 <self> in this help means your name, <other> is the target's name. Emotions work like say
220 and as such are heard only on the same map.
221
222 You can use cry without arguments, and the effect would be:
223
224 You hear:
225 Waaaaaaahhh..
226
227 The others hear:
228 <self> bursts into tears.
229
230 You can also cry with another player as argument, like 'cry <playername>'. The effect would be this:
231
232 You hear:
233 You cry on <other>'s shoulder.
234
235 Your target hears:
236 <self> cries on your shoulder.
237
238 All the others hear:
239 <self> cries on <other>'s shoulder.
240
241 Or you can use cry on yourself, by entering the command with your own name
242 as argument. The result would look like the following:
243
244 You hear:
245 You cry to yourself.
246
247 The others hear:
248 <self> sobs quietly to himself.
249
250
251 =head2 dance
252
253 <self> in this help means your name, <other> is the target's name. Emotions work like say
254 and as such are heard only on the same map.
255
256 You can use dance without arguments, and the effect would be:
257
258 You hear:
259 You dance with glee.
260
261 The others hear:
262 <self> expresses himself through interpretive dance.
263
264 You can also dance with another player as argument, like 'dance <playername>'. The effect would be this:
265
266 You hear:
267 You grab <other> and begin doing the Cha-Cha!
268
269 Your target hears:
270 <self> grabs you, and begins dancing!
271
272 All the others hear:
273 Yipe! <self> and <other> are doing the Macarena!
274
275 Or you can use dance on yourself, by entering the command with your own name
276 as argument. The result would look like the following:
277
278 You hear:
279 You skip and dance around by yourself.
280
281 The others hear:
282 <self> embraces himself and begins to dance!
283
284
285 =head2 flip
286
287 <self> in this help means your name, <other> is the target's name. Emotions work like say
288 and as such are heard only on the same map.
289
290 You can use flip without arguments, and the effect would be:
291
292 You hear:
293 You flip head over heels.
294
295 The others hear:
296 <self> flips head over heels.
297
298
299 =head2 frown
300
301 <self> in this help means your name, <other> is the target's name. Emotions work like say
302 and as such are heard only on the same map.
303
304 You can use frown without arguments, and the effect would be:
305
306 You hear:
307 What's bothering you?
308
309 The others hear:
310 <self> frowns.
311
312 You can also frown with another player as argument, like 'frown <playername>'. The effect would be this:
313
314 You hear:
315 You frown darkly at <other>.
316
317 Your target hears:
318 <self> frowns darkly at you.
319
320 All the others hear:
321 <self> frowns darkly at <other>.
322
323 Or you can use frown on yourself, by entering the command with your own name
324 as argument. The result would look like the following:
325
326 You hear:
327 You frown at yourself.
328
329 The others hear:
330 <self> frowns at himself.
331
332
333 =head2 gasp
334
335 <self> in this help means your name, <other> is the target's name. Emotions work like say
336 and as such are heard only on the same map.
337
338 You can use gasp without arguments, and the effect would be:
339
340 You hear:
341 You gasp in astonishment.
342
343 The others hear:
344 <self> gasps in astonishment.
345
346
347 =head2 giggle
348
349 <self> in this help means your name, <other> is the target's name. Emotions work like say
350 and as such are heard only on the same map.
351
352 You can use giggle without arguments, and the effect would be:
353
354 You hear:
355 You giggle.
356
357 The others hear:
358 <self> giggles.
359
360
361 =head2 glare
362
363 <self> in this help means your name, <other> is the target's name. Emotions work like say
364 and as such are heard only on the same map.
365
366 You can use glare without arguments, and the effect would be:
367
368 You hear:
369 You glare at nothing in particular.
370
371 The others hear:
372 <self> glares around him.
373
374 You can also glare with another player as argument, like 'glare <playername>'. The effect would be this:
375
376 You hear:
377 You glare icily at <other>.
378
379 Your target hears:
380 <self> glares icily at you, you feel cold to your bones.
381
382 All the others hear:
383 <self> glares at <other>.
384
385 Or you can use glare on yourself, by entering the command with your own name
386 as argument. The result would look like the following:
387
388 You hear:
389 You glare icily at your feet, they are suddenly very cold.
390
391 The others hear:
392 <self> glares at his feet, what is bothering him?
393
394
395 =head2 grin
396
397 <self> in this help means your name, <other> is the target's name. Emotions work like say
398 and as such are heard only on the same map.
399
400 You can use grin without arguments, and the effect would be:
401
402 You hear:
403 You grin evilly.
404
405 The others hear:
406 <self> grins evilly.
407
408 You can also grin with another player as argument, like 'grin <playername>'. The effect would be this:
409
410 You hear:
411 You grin at <other>.
412
413 Your target hears:
414 <self> grins evilly at you.
415
416 All the others hear:
417 <self> grins evilly at <other>.
418
419
420 =head2 groan
421
422 <self> in this help means your name, <other> is the target's name. Emotions work like say
423 and as such are heard only on the same map.
424
425 You can use groan without arguments, and the effect would be:
426
427 You hear:
428 You groan loudly.
429
430 The others hear:
431 <self> groans loudly.
432
433
434 =head2 growl
435
436 <self> in this help means your name, <other> is the target's name. Emotions work like say
437 and as such are heard only on the same map.
438
439 You can use growl without arguments, and the effect would be:
440
441 You hear:
442 Grrrrrrrrr....
443
444 The others hear:
445 <self> growls.
446
447
448 =head2 hiccup
449
450 <self> in this help means your name, <other> is the target's name. Emotions work like say
451 and as such are heard only on the same map.
452
453 You can use hiccup without arguments, and the effect would be:
454
455 You hear:
456 *HIC*
457
458 The others hear:
459 <self> hiccups.
460
461
462 =head2 kiss
463
464 <self> in this help means your name, <other> is the target's name. Emotions work like say
465 and as such are heard only on the same map.
466
467 You can use kiss without arguments, and the effect would be:
468
469 You hear:
470 All the lonely people..
471
472 The others hear:
473 <self> makes a weird facial contortion
474
475 You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this:
476
477 You hear:
478 You kiss <other>.
479
480 Your target hears:
481 <self> kisses you.
482
483 All the others hear:
484 <self> kisses <other>.
485
486
487 =head2 laugh
488
489 <self> in this help means your name, <other> is the target's name. Emotions work like say
490 and as such are heard only on the same map.
491
492 You can use laugh without arguments, and the effect would be:
493
494 You hear:
495 You fall down laughing.
496
497 The others hear:
498 <self> falls down laughing.
499
500 You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this:
501
502 You hear:
503 You take one look at <other> and fall down laughing.
504
505 Your target hears:
506 <self> looks at you and falls down on the ground laughing.
507
508 All the others hear:
509 <self> looks at <other> and falls down on the ground laughing.
510
511 Or you can use laugh on yourself, by entering the command with your own name
512 as argument. The result would look like the following:
513
514 You hear:
515 Laugh at yourself all you want, the others won't understand.
516
517 The others hear:
518 <self> is laughing at something.
519
520
521 =head2 lick
522
523 <self> in this help means your name, <other> is the target's name. Emotions work like say
524 and as such are heard only on the same map.
525
526 You can use lick without arguments, and the effect would be:
527
528 You hear:
529 You lick your mouth and smile.
530
531 The others hear:
532 <self> licks his mouth and smiles.
533
534 You can also lick with another player as argument, like 'lick <playername>'. The effect would be this:
535
536 You hear:
537 You lick <other>.
538
539 Your target hears:
540 <self> licks you.
541
542 All the others hear:
543 <self> licks <other>.
544
545 Or you can use lick on yourself, by entering the command with your own name
546 as argument. The result would look like the following:
547
548 You hear:
549 You lick yourself.
550
551 The others hear:
552 <self> licks himself - YUCK.
553
554
555 =head2 nod
556
557 <self> in this help means your name, <other> is the target's name. Emotions work like say
558 and as such are heard only on the same map.
559
560 You can use nod without arguments, and the effect would be:
561
562 You hear:
563 You nod solemnly.
564
565 The others hear:
566 <self> nods solemnly.
567
568 You can also nod with another player as argument, like 'nod <playername>'. The effect would be this:
569
570 You hear:
571 You nod solemnly to <other>.
572
573 Your target hears:
574 <self> nods solemnly to you.
575
576 All the others hear:
577 <self> nods solemnly to <other>.
578
579
580 =head2 pout
581
582 <self> in this help means your name, <other> is the target's name. Emotions work like say
583 and as such are heard only on the same map.
584
585 You can use pout without arguments, and the effect would be:
586
587 You hear:
588 Aww, don't take it so hard.
589
590 The others hear:
591 <self> pouts.
592
593
594 =head2 puke
595
596 <self> in this help means your name, <other> is the target's name. Emotions work like say
597 and as such are heard only on the same map.
598
599 You can use puke without arguments, and the effect would be:
600
601 You hear:
602 Bleaaaaaghhhhhhh!
603
604 The others hear:
605 <self> pukes.
606
607 You can also puke with another player as argument, like 'puke <playername>'. The effect would be this:
608
609 You hear:
610 You puke on <other>.
611
612 Your target hears:
613 <self> pukes on your clothes!
614
615 All the others hear:
616 <self> pukes on <other>.
617
618 Or you can use puke on yourself, by entering the command with your own name
619 as argument. The result would look like the following:
620
621 You hear:
622 You puke on yourself.
623
624 The others hear:
625 <self> pukes on his clothes.
626
627
628 =head2 scream
629
630 <self> in this help means your name, <other> is the target's name. Emotions work like say
631 and as such are heard only on the same map.
632
633 You can use scream without arguments, and the effect would be:
634
635 You hear:
636 ARRRRRRRRRRGH!!!!!
637
638 The others hear:
639 <self> screams at the top of his lungs!
640
641
642 =head2 shake
643
644 <self> in this help means your name, <other> is the target's name. Emotions work like say
645 and as such are heard only on the same map.
646
647 You can use shake without arguments, and the effect would be:
648
649 You hear:
650 You shake your head.
651
652 The others hear:
653 <self> shakes his head.
654
655 You can also shake with another player as argument, like 'shake <playername>'. The effect would be this:
656
657 You hear:
658 You shake <other>'s hand.
659
660 Your target hears:
661 <self> shakes your hand.
662
663 All the others hear:
664 <self> shakes <other>'s hand.
665
666 Or you can use shake on yourself, by entering the command with your own name
667 as argument. The result would look like the following:
668
669 You hear:
670 You are shaken by yourself.
671
672 The others hear:
673 <self> shakes and quivers like a bowlful of jelly.
674
675
676 =head2 shiver
677
678 <self> in this help means your name, <other> is the target's name. Emotions work like say
679 and as such are heard only on the same map.
680
681 You can use shiver without arguments, and the effect would be:
682
683 You hear:
684 Brrrrrrrrr.
685
686 The others hear:
687 <self> shivers uncomfortably.
688
689
690 =head2 shrug
691
692 <self> in this help means your name, <other> is the target's name. Emotions work like say
693 and as such are heard only on the same map.
694
695 You can use shrug without arguments, and the effect would be:
696
697 You hear:
698 You shrug.
699
700 The others hear:
701 <self> shrugs helplessly.
702
703 You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this:
704
705 You hear:
706 You shrug at <other>.
707
708 Your target hears:
709 <self> shrugs at you.
710
711 All the others hear:
712 <self> shrugs at <other>.
713
714
715 =head2 sigh
716
717 <self> in this help means your name, <other> is the target's name. Emotions work like say
718 and as such are heard only on the same map.
719
720 You can use sigh without arguments, and the effect would be:
721
722 You hear:
723 You sigh.
724
725 The others hear:
726 <self> sighs loudly.
727
728
729 =head2 smile
730
731 <self> in this help means your name, <other> is the target's name. Emotions work like say
732 and as such are heard only on the same map.
733
734 You can use smile without arguments, and the effect would be:
735
736 You hear:
737 You smile happily.
738
739 The others hear:
740 <self> smiles happily.
741
742 You can also smile with another player as argument, like 'smile <playername>'. The effect would be this:
743
744 You hear:
745 You smile at <other>.
746
747 Your target hears:
748 <self> smiles at you.
749
750 All the others hear:
751 <self> beams a smile at <other>.
752
753
754 =head2 smirk
755
756 <self> in this help means your name, <other> is the target's name. Emotions work like say
757 and as such are heard only on the same map.
758
759 You can use smirk without arguments, and the effect would be:
760
761 You hear:
762 You smirk.
763
764 The others hear:
765 <self> smirks.
766
767
768 =head2 snap
769
770 <self> in this help means your name, <other> is the target's name. Emotions work like say
771 and as such are heard only on the same map.
772
773 You can use snap without arguments, and the effect would be:
774
775 You hear:
776 PRONTO! you snap your fingers.
777
778 The others hear:
779 <self> snaps his fingers.
780
781
782 =head2 sneeze
783
784 <self> in this help means your name, <other> is the target's name. Emotions work like say
785 and as such are heard only on the same map.
786
787 You can use sneeze without arguments, and the effect would be:
788
789 You hear:
790 Gesundheit!
791
792 The others hear:
793 <self> sneezes.
794
795 You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this:
796
797 You hear:
798 You sneeze at <other> and a film of snot shoots onto him.
799
800 Your target hears:
801 <self> sneezes on you, you feel the snot cover you. EEEEEEW.
802
803 All the others hear:
804 <self> sneezes on <other> and a film of snot covers him.
805
806 Or you can use sneeze on yourself, by entering the command with your own name
807 as argument. The result would look like the following:
808
809 You hear:
810 You sneeze on yourself, what a mess!
811
812 The others hear:
813 <self> sneezes, and covers himself in a slimy substance.
814
815
816 =head2 snicker
817
818 <self> in this help means your name, <other> is the target's name. Emotions work like say
819 and as such are heard only on the same map.
820
821 You can use snicker without arguments, and the effect would be:
822
823 You hear:
824 You snicker softly.
825
826 The others hear:
827 <self> snickers softly.
828
829
830 =head2 sniff
831
832 <self> in this help means your name, <other> is the target's name. Emotions work like say
833 and as such are heard only on the same map.
834
835 You can use sniff without arguments, and the effect would be:
836
837 You hear:
838 You sniff sadly. *SNIFF*
839
840 The others hear:
841 <self> sniffs sadly.
842
843 You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this:
844
845 You hear:
846 You sniff <other>.
847
848 Your target hears:
849 <self> sniffs you.
850
851 All the others hear:
852 <self> sniffs <other>
853
854 Or you can use sniff on yourself, by entering the command with your own name
855 as argument. The result would look like the following:
856
857 You hear:
858 You sniff yourself.
859
860 The others hear:
861 <self> sniffs himself.
862
863
864 =head2 snore
865
866 <self> in this help means your name, <other> is the target's name. Emotions work like say
867 and as such are heard only on the same map.
868
869 You can use snore without arguments, and the effect would be:
870
871 You hear:
872 Zzzzzzzzzzzzzzz.
873
874 The others hear:
875 <self> snores loudly.
876
877
878 =head2 spit
879
880 <self> in this help means your name, <other> is the target's name. Emotions work like say
881 and as such are heard only on the same map.
882
883 You can use spit without arguments, and the effect would be:
884
885 You hear:
886 You spit over your left shoulder.
887
888 The others hear:
889 <self> spits over his left shoulder.
890
891 You can also spit with another player as argument, like 'spit <playername>'. The effect would be this:
892
893 You hear:
894 You spit on <other>.
895
896 Your target hears:
897 <self> spits in your face!
898
899 All the others hear:
900 <self> spits in <other>'s face.
901
902 Or you can use spit on yourself, by entering the command with your own name
903 as argument. The result would look like the following:
904
905 You hear:
906 You drool all over yourself.
907
908 The others hear:
909 <self> drools all over himself.
910
911
912 =head2 strut
913
914 <self> in this help means your name, <other> is the target's name. Emotions work like say
915 and as such are heard only on the same map.
916
917 You can use strut without arguments, and the effect would be:
918
919 You hear:
920 Strut your stuff.
921
922 The others hear:
923 <self> struts proudly.
924
925
926 =head2 sulk
927
928 <self> in this help means your name, <other> is the target's name. Emotions work like say
929 and as such are heard only on the same map.
930
931 You can use sulk without arguments, and the effect would be:
932
933 You hear:
934 You sulk.
935
936 The others hear:
937 <self> sulks in the corner.
938
939
940 =head2 think
941
942 <self> in this help means your name, <other> is the target's name. Emotions work like say
943 and as such are heard only on the same map.
944
945 You can use think without arguments, and the effect would be:
946
947 You hear:
948 Anything in particular that you'd care to think about?
949
950 The others hear:
951 <self> closes his eyes and thinks really hard.
952
953
954 =head2 twiddle
955
956 <self> in this help means your name, <other> is the target's name. Emotions work like say
957 and as such are heard only on the same map.
958
959 You can use twiddle without arguments, and the effect would be:
960
961 You hear:
962 You patiently twiddle your thumbs.
963
964 The others hear:
965 <self> patiently twiddles his thumbs.
966
967
968 =head2 wave
969
970 <self> in this help means your name, <other> is the target's name. Emotions work like say
971 and as such are heard only on the same map.
972
973 You can use wave without arguments, and the effect would be:
974
975 You hear:
976 You wave.
977
978 The others hear:
979 <self> waves happily.
980
981 You can also wave with another player as argument, like 'wave <playername>'. The effect would be this:
982
983 You hear:
984 You wave goodbye to <other>.
985
986 Your target hears:
987 <self> waves goodbye to you. Have a good journey.
988
989 All the others hear:
990 <self> waves goodbye to <other>.
991
992 Or you can use wave on yourself, by entering the command with your own name
993 as argument. The result would look like the following:
994
995 You hear:
996 Are you going on adventures as well??
997
998 The others hear:
999 <self> waves goodbye to himself.
1000
1001
1002 =head2 whistle
1003
1004 <self> in this help means your name, <other> is the target's name. Emotions work like say
1005 and as such are heard only on the same map.
1006
1007 You can use whistle without arguments, and the effect would be:
1008
1009 You hear:
1010 You whistle appreciatively.
1011
1012 The others hear:
1013 <self> whistles appreciatively.
1014
1015 You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this:
1016
1017 You hear:
1018 You whistle at <other>.
1019
1020 Your target hears:
1021 <self> whistles at <other>.
1022
1023 All the others hear:
1024
1025
1026 Or you can use whistle on yourself, by entering the command with your own name
1027 as argument. The result would look like the following:
1028
1029 You hear:
1030 You whistle while you work.
1031
1032 The others hear:
1033 <self> whistles to himself in boredom.
1034
1035
1036 =head2 wink
1037
1038 <self> in this help means your name, <other> is the target's name. Emotions work like say
1039 and as such are heard only on the same map.
1040
1041 You can use wink without arguments, and the effect would be:
1042
1043 You hear:
1044 Have you got something in your eye?
1045
1046 The others hear:
1047 <self> winks suggestively.
1048
1049 You can also wink with another player as argument, like 'wink <playername>'. The effect would be this:
1050
1051 You hear:
1052 You wink suggestively at <other>.
1053
1054 Your target hears:
1055 <self> winks at you.
1056
1057 All the others hear:
1058 <self> winks at <other>.
1059
1060 Or you can use wink on yourself, by entering the command with your own name
1061 as argument. The result would look like the following:
1062
1063 You hear:
1064 You wink at yourself?? What are you up to?
1065
1066 The others hear:
1067 <self> winks at himself - something strange is going on...
1068
1069
1070 =head2 yawn
1071
1072 <self> in this help means your name, <other> is the target's name. Emotions work like say
1073 and as such are heard only on the same map.
1074
1075 You can use yawn without arguments, and the effect would be:
1076
1077 You hear:
1078 You open up your yap and let out a big breeze of stale air.
1079
1080 The others hear:
1081 <self> yawns sleepily.
1082
1083
1084 =head1 Authors
1085
1086 This document was autogenerated from the emotions used in the game.