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Revision: 1.18
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.17: +6 -0 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# User Rev Content
1 elmex 1.2 =head1 CROSSFIRE+ PLUG-IN EVENTS
2 pippijn 1.1
3     This document briefly describes each plug-in event. It is also used to
4     generate the event-list itself, so is always complete. Be careful wehn
5     changing it, though.
6    
7     =head2 NOTATION
8    
9     the event description below uses a variant of the forth stack notation -
10     an opening parenthesis followed by the type of each parameter, optionally
11     followed by two dashes and the returning parameters. If the latter is
12     missing, the event will be invoked but cannot change wether the event gets
13     processed.
14    
15     If it is specified (even if no return values are supported), a plug-in
16     can override (e.g. using C<cf::override> in Perl) event processing,
17     basically short-circuiting it. For example, if you override from within a
18     player BIRTH event, nothing much will happen with respect to the built-in
19     processing, but if you override from within a player TELL event, the tell
20     will be ignored (presumably your plug-in took care of it).
21    
22    
23 root 1.12 =head2 ATTACHABLE EVENTS
24 pippijn 1.1
25 root 1.12 No time to document this, screw me.
26 pippijn 1.1
27     =head3 instantiate (object init-args...)
28    
29 root 1.12 An object was instantiated.
30    
31     For objects, this event occurs when a map is loaded for the first time
32     when it was instantiated from an archetype, or when the object was created
33 pippijn 1.1 dynamically. The arguments are as specified in the C<attach> attribute of
34     the object or archetype.
35    
36     This is useful to initialise any per-object state you might need.
37    
38     =head3 reattach (object)
39    
40     Invoked whenever attachments/plug-ins need to get reattached to the
41     object. This usually happens when it was loaded from disk, or when the
42     server was reloaded. This event will only be generated if the object has
43     attachments.
44    
45     =head3 clone (object destination)
46    
47 root 1.12 An object with _attached plugin_ is cloned, that is, a copy was made. The
48     copy automatically has all attachments the original object had. The perl
49     variables get copied in a shallow way (references are shared between
50     instances). If this is not the behaviour you need, you have to adjust the
51     B<destination> object as you see fit.
52    
53     =head3 destroy (object -- )
54    
55     Invoked when the crossfire object gets destroyed, and only when the object
56     has a handler for this event. This event can occur many times, as its
57     called when the in-memory object is destroyed, not when the object itself
58     dies.
59    
60    
61     =head2 OBJECT EVENTS
62    
63     Object events always relate to a specific object, which is always the
64     first argument. Not all events get generated for every object, some are
65     specific to an object type.
66 pippijn 1.1
67 root 1.6 =head3 add_bonus (item creator difficulty max_magic flags)
68    
69     A basic item has been created (e.g. for shops, monsters drops etc.)
70     that needs bonus values applied. The B<creator> object is a template
71     object that can be used to inherit stuff (and can be NULL). Flags is a
72     combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73     on item or set its value to 0) or GT_MINIMAL (???)
74    
75     When overriden, built-in bonus generation is skipped, otherwise
76     treasure generation continues as it would without this hook.
77    
78     In general, if flags != 0 or creator != 0 you should just return and leave
79     item generation to the standard code.
80    
81 root 1.12 =head3 remove (object -- )
82    
83     Invoked before the object is removed from its environment.
84    
85     =head3 insert (object -- )
86 pippijn 1.1
87 root 1.12 Called after the object was inserted into a container or map.
88 pippijn 1.1
89 root 1.12 =head3 tick (object -- )
90 pippijn 1.1
91     Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92     during ticks should an objetc process any movement or other events.
93    
94     =head3 kill (object hitter -- )
95    
96     Invoked whenever an object is dead and about to get removed. Overriding
97     processing will skip removal, but to do this successfully you have to
98     objetc from dieing, otherwise the event gets invoked again and again.
99    
100     =head3 apply (object who -- applytype)
101    
102     Invoked whenever the object is being applied in some way. The applytype is one of:
103    
104     =over 4
105    
106     =item B<0> player or monster can't apply objects of that type
107    
108     =item B<1> has been applied, or there was an error applying the object
109    
110     =item B<2> objects of that type can't be applied if not in inventory
111    
112     =back
113    
114     =head3 throw (object thrower)
115    
116     Invoked when an B<object> is thrown by B<thrower>.
117    
118     =head3 stop (object -- )
119    
120     Invoked when a thrown B<object> (arrow, other stuff) hits something and is
121     thus being "stopped".
122    
123     =head3 can_apply (who object -- reason)
124    
125     =head3 can_be_applied (object who -- reason)
126    
127     Check wether the B<object> can be applied/readied/etc. by the
128     object B<who> and return reason otherwise. Reason is a bitset composed of
129     C<CAN_APPLY_*>-flags.
130    
131     =head3 be_ready (object who -- success)
132    
133     =head3 ready (who object -- success)
134    
135     Invoked whenever an B<object> is being applied by object B<who>. See
136     I<can_apply> for an alternative if you just want to check wether something
137     can apply an object.
138    
139     =head3 be_unready (object who -- deleted)
140    
141     =head3 unready (who object -- deleted)
142    
143     Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144     currently applied by B<who>. If your override, make sure you give 'who'
145     (if it is a player) an indication of whats wrong. Must return true if the
146     object was freed.
147    
148     =head3 use_skill (skill who part direction strignarg -- )
149    
150     Invoked whenever a skill is used by somebody or something.
151    
152     =head3 cast_spell (spell casting_object owner direction stringarg -- )
153    
154     Invoked whenever a given spell is cast by B<casting_object> (used by
155     B<owner>).
156    
157     =head3 drop (object who -- )
158    
159     Invoked whenever an item gets dropped by somebody, e.g. as a result of a
160     drop command.
161    
162     =head3 drop_on (floor object who -- )
163    
164     Invoked whenever some B<object> is being dropped on the B<floor> object.
165    
166     =head3 say (object player message)
167    
168     Invoked whenever the I<object> can hear a B<message> being said by
169     B<player> in its vicinity.
170    
171     =head3 monster_move (monster enemy -- )
172    
173     Invoked whenever the B<monster> tries to move, just after B<enemy> and
174     other parameters have been determined, but before movement is actually
175     executed.
176    
177     =head3 attack (object hitter -- damage)
178    
179     Object gets attacked by somebody - when overriden, should return the
180     damage that has been dealt.
181    
182     =head3 skill_attack (attacker victim message skill -- success)
183    
184     Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill
185     cna be C<undef>). B<message> is the message that describes the attack when
186     damage is done.
187    
188     =head3 weapon_attack (weapon hitter victim)
189    
190     Invoked whenever an object is used as a B<weapon> by B<hitter> to attack
191     B<victim>.
192    
193     =head3 inscribe_note (book pl message skill -- )
194    
195     Used whenever a book gets inscribed with a message.
196    
197     =head3 trigger (object who -- )
198    
199     Invoked whenever a lever-like B<object> has been activated/triggered in some
200     (manual) way.
201    
202     =head3 move_trigger (object victim originator -- )
203    
204     Invoked whenever a trap-like B<object> has been activated, usually by
205     moving onto it. This includes not just traps, but also buttons, holes,
206     signs and similar stuff.
207    
208 root 1.15 =head3 open (container who -- )
209    
210     Invoked whenever a container gets opened. When overriden, the container will not
211     get opened, but you must tell op about the reason.
212    
213 pippijn 1.1 =head3 close (container who -- )
214    
215 root 1.15 Invoked whenever a container gets closed. When overriden, the container
216     will not get closed, but you must tell op about the reason. This event
217     is not crash-safe, i.e. containers might be closed due to a server crash
218     without this event being invoked.
219 pippijn 1.1
220    
221     =head2 GLOBAL EVENTS
222    
223     Global events have no relation to specific objects.
224    
225 root 1.3 =head3 cleanup ()
226    
227     Called when the server is cleaning up, just before it calls exit.
228    
229 pippijn 1.1 =head3 clock ( )
230    
231     Is invoked on every server tick, usually every 0.12 seconds.
232    
233 root 1.3
234 pippijn 1.1 =head2 PLAYER EVENTS
235    
236     Player events always have a player object as first argument.
237    
238     =head3 birth (player)
239    
240     Invoked as very first thing after creating a player.
241    
242     =head3 quit (player)
243    
244     Invoked wheneever a player quits, before actually removing him/her.
245    
246     =head3 kick (player params -- )
247    
248 root 1.14 Invoked when the given player is being kicked, before the kick is
249     executed.
250 pippijn 1.1
251 root 1.14 =head3 load (player -- )
252 pippijn 1.1
253     Invoked whenever a player has been loaded from disk, but before
254     actual login.
255    
256 root 1.14 =head3 save (player -- )
257 pippijn 1.1
258 root 1.14 Invoked just before a player gets serialised.
259 pippijn 1.1
260 root 1.14 =head3 save_done (player -- )
261 root 1.13
262 root 1.14 Invoked just after a player was serialised.
263 root 1.13
264     =head3 connect (player -- )
265    
266     Invoked just after the player object was connected to a client.
267    
268     =head3 disconnect (player -- )
269    
270     Invoked just before the player gets disconnected from the client.
271    
272 pippijn 1.1 =head3 login (player)
273    
274     Invoked whenever a player logs in.
275    
276     =head3 logout (player)
277    
278     Invoked whenever a player logs out, gets disconnected etc.
279    
280     =head3 death (player)
281    
282     Invoked whenever a player dies, before the death actually gets processed.
283    
284 root 1.4 =head3 map_change (player newmap x y -- )
285 pippijn 1.1
286 root 1.4 Invoked before a player moves from one map to another, can override the movement.
287 pippijn 1.1
288 root 1.7 =head3 command (player command args -- time)
289    
290     Execute a user command send by the client. Programmable plug-ins usually
291     handle this event internally.
292    
293 pippijn 1.1 =head3 extcmd (player string)
294    
295 root 1.7 Invoked whenever a client issues the C<extcmd> protocol command.
296     Programmable plug-ins usually handle this event internally.
297 pippijn 1.1
298     =head3 move (player direction -- )
299    
300 root 1.18 Called whenever the player is supposed to move or attack. The handler
301     must handle the cases of speed_left or weapon_sp_left being negative,
302     fire being on, is responsible for decreaseing the speed_left value
303     on successful moves etc. etc.. When overriden, must return a boolean
304     indicating wether a move could be effected.
305    
306 pippijn 1.1 =head3 pray_altar (player altar skill -- )
307    
308     Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
309    
310     =head3 tell (player name message -- )
311    
312     Invoked whenever the player uses the B<tell> or B<reply> command, before
313     it gets processed.
314    
315 pippijn 1.16 =head3 told (player player message -- )
316    
317     Invoked right before a message is being told to a player using B<tell> or
318     B<reply>.
319    
320 pippijn 1.1 =head3 say (player message --)
321    
322     =head3 chat (player message --)
323    
324     =head3 shout (player message --)
325    
326     Invoked whenever the player uses the B<say>, B<chat> or B<shout> command,
327     before it gets processed.
328    
329    
330     =head2 MAP EVENTS
331    
332     These events are generally dependent on a map and thus all have a map
333     as first argument.
334    
335     =head3 instantiate (map)
336    
337     Original B<map> has been loaded (e.g. on first use, or after a map
338     reset).
339    
340     =head3 swapin (map)
341    
342     Invoked when a previously swapped-out temporary B<map> has been loaded again.
343    
344     =head3 swapout (map)
345    
346     Invoked after a B<map> has been swapped out to disk.
347    
348     =head3 reset (map)
349    
350     Invoked when a B<map> gets reset.
351    
352     =head3 clean (map)
353    
354     Invoked when a temporary B<map> gets deleted on-disk.
355    
356 root 1.4 =head3 enter (map player x y -- )
357 pippijn 1.1
358 root 1.4 Invoked whenever a player tries to enter the B<map>, while he/she is still
359 root 1.5 on the old map. Overriding means the player won't be able to enter, and,
360     if newmap/x/y are given, will be redirected to that map instead.
361 pippijn 1.1
362 root 1.4 =head3 leave (map player -- )
363 pippijn 1.1
364 root 1.4 Invoked whenever a player tries to leave the B<map>. Overriding means the
365     player won't be able to leave.
366 pippijn 1.1
367 root 1.9 =head3 trigger (map connection state -- )
368 pippijn 1.1
369     Invoked whenever something activates a B<connection> on the B<map>. If B<state>
370     is true the connection was 'state' and if false it is 'released'.
371 root 1.5
372 root 1.8
373     =head2 CLIENT EVENTS
374    
375     These events are very similar to player events, but they are might be
376     handled asynchronously as soon as the command reaches the server, even when
377     the player hasn't logged in yet (meaning there is no player yet).
378    
379 root 1.9 =head3 connect (client -- )
380    
381     Called as soon as a new connection to the server is established. Should
382     not be overriden.
383    
384 root 1.17 =head3 setup (client string -- )
385    
386     Client sent the setup command to negotiate parameters. Handling is
387     mandatory and done by F<login.ext>.
388    
389 root 1.9 =head3 addme (client -- )
390    
391 root 1.17 The client sent an addme, thus ending the initial handshaking. Handling is mandatory
392     and done by F<login.ext>.
393 root 1.9
394 root 1.10 =head3 reply (client replystring -- )
395    
396     Called when the client submits a reply in the ST_CUSTOM state. Usually
397     handled internally by language plugins.
398    
399 root 1.9 =head3 exticmd (client string -- )
400 root 1.8
401     Like C<extcmd>, but can be called before a player has logged in.
402    
403     Programmable plug-ins usually handle this event internally.
404