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Revision: 1.18
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.17: +6 -0 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# Content
1 =head1 CROSSFIRE+ PLUG-IN EVENTS
2
3 This document briefly describes each plug-in event. It is also used to
4 generate the event-list itself, so is always complete. Be careful wehn
5 changing it, though.
6
7 =head2 NOTATION
8
9 the event description below uses a variant of the forth stack notation -
10 an opening parenthesis followed by the type of each parameter, optionally
11 followed by two dashes and the returning parameters. If the latter is
12 missing, the event will be invoked but cannot change wether the event gets
13 processed.
14
15 If it is specified (even if no return values are supported), a plug-in
16 can override (e.g. using C<cf::override> in Perl) event processing,
17 basically short-circuiting it. For example, if you override from within a
18 player BIRTH event, nothing much will happen with respect to the built-in
19 processing, but if you override from within a player TELL event, the tell
20 will be ignored (presumably your plug-in took care of it).
21
22
23 =head2 ATTACHABLE EVENTS
24
25 No time to document this, screw me.
26
27 =head3 instantiate (object init-args...)
28
29 An object was instantiated.
30
31 For objects, this event occurs when a map is loaded for the first time
32 when it was instantiated from an archetype, or when the object was created
33 dynamically. The arguments are as specified in the C<attach> attribute of
34 the object or archetype.
35
36 This is useful to initialise any per-object state you might need.
37
38 =head3 reattach (object)
39
40 Invoked whenever attachments/plug-ins need to get reattached to the
41 object. This usually happens when it was loaded from disk, or when the
42 server was reloaded. This event will only be generated if the object has
43 attachments.
44
45 =head3 clone (object destination)
46
47 An object with _attached plugin_ is cloned, that is, a copy was made. The
48 copy automatically has all attachments the original object had. The perl
49 variables get copied in a shallow way (references are shared between
50 instances). If this is not the behaviour you need, you have to adjust the
51 B<destination> object as you see fit.
52
53 =head3 destroy (object -- )
54
55 Invoked when the crossfire object gets destroyed, and only when the object
56 has a handler for this event. This event can occur many times, as its
57 called when the in-memory object is destroyed, not when the object itself
58 dies.
59
60
61 =head2 OBJECT EVENTS
62
63 Object events always relate to a specific object, which is always the
64 first argument. Not all events get generated for every object, some are
65 specific to an object type.
66
67 =head3 add_bonus (item creator difficulty max_magic flags)
68
69 A basic item has been created (e.g. for shops, monsters drops etc.)
70 that needs bonus values applied. The B<creator> object is a template
71 object that can be used to inherit stuff (and can be NULL). Flags is a
72 combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73 on item or set its value to 0) or GT_MINIMAL (???)
74
75 When overriden, built-in bonus generation is skipped, otherwise
76 treasure generation continues as it would without this hook.
77
78 In general, if flags != 0 or creator != 0 you should just return and leave
79 item generation to the standard code.
80
81 =head3 remove (object -- )
82
83 Invoked before the object is removed from its environment.
84
85 =head3 insert (object -- )
86
87 Called after the object was inserted into a container or map.
88
89 =head3 tick (object -- )
90
91 Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92 during ticks should an objetc process any movement or other events.
93
94 =head3 kill (object hitter -- )
95
96 Invoked whenever an object is dead and about to get removed. Overriding
97 processing will skip removal, but to do this successfully you have to
98 objetc from dieing, otherwise the event gets invoked again and again.
99
100 =head3 apply (object who -- applytype)
101
102 Invoked whenever the object is being applied in some way. The applytype is one of:
103
104 =over 4
105
106 =item B<0> player or monster can't apply objects of that type
107
108 =item B<1> has been applied, or there was an error applying the object
109
110 =item B<2> objects of that type can't be applied if not in inventory
111
112 =back
113
114 =head3 throw (object thrower)
115
116 Invoked when an B<object> is thrown by B<thrower>.
117
118 =head3 stop (object -- )
119
120 Invoked when a thrown B<object> (arrow, other stuff) hits something and is
121 thus being "stopped".
122
123 =head3 can_apply (who object -- reason)
124
125 =head3 can_be_applied (object who -- reason)
126
127 Check wether the B<object> can be applied/readied/etc. by the
128 object B<who> and return reason otherwise. Reason is a bitset composed of
129 C<CAN_APPLY_*>-flags.
130
131 =head3 be_ready (object who -- success)
132
133 =head3 ready (who object -- success)
134
135 Invoked whenever an B<object> is being applied by object B<who>. See
136 I<can_apply> for an alternative if you just want to check wether something
137 can apply an object.
138
139 =head3 be_unready (object who -- deleted)
140
141 =head3 unready (who object -- deleted)
142
143 Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
144 currently applied by B<who>. If your override, make sure you give 'who'
145 (if it is a player) an indication of whats wrong. Must return true if the
146 object was freed.
147
148 =head3 use_skill (skill who part direction strignarg -- )
149
150 Invoked whenever a skill is used by somebody or something.
151
152 =head3 cast_spell (spell casting_object owner direction stringarg -- )
153
154 Invoked whenever a given spell is cast by B<casting_object> (used by
155 B<owner>).
156
157 =head3 drop (object who -- )
158
159 Invoked whenever an item gets dropped by somebody, e.g. as a result of a
160 drop command.
161
162 =head3 drop_on (floor object who -- )
163
164 Invoked whenever some B<object> is being dropped on the B<floor> object.
165
166 =head3 say (object player message)
167
168 Invoked whenever the I<object> can hear a B<message> being said by
169 B<player> in its vicinity.
170
171 =head3 monster_move (monster enemy -- )
172
173 Invoked whenever the B<monster> tries to move, just after B<enemy> and
174 other parameters have been determined, but before movement is actually
175 executed.
176
177 =head3 attack (object hitter -- damage)
178
179 Object gets attacked by somebody - when overriden, should return the
180 damage that has been dealt.
181
182 =head3 skill_attack (attacker victim message skill -- success)
183
184 Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill
185 cna be C<undef>). B<message> is the message that describes the attack when
186 damage is done.
187
188 =head3 weapon_attack (weapon hitter victim)
189
190 Invoked whenever an object is used as a B<weapon> by B<hitter> to attack
191 B<victim>.
192
193 =head3 inscribe_note (book pl message skill -- )
194
195 Used whenever a book gets inscribed with a message.
196
197 =head3 trigger (object who -- )
198
199 Invoked whenever a lever-like B<object> has been activated/triggered in some
200 (manual) way.
201
202 =head3 move_trigger (object victim originator -- )
203
204 Invoked whenever a trap-like B<object> has been activated, usually by
205 moving onto it. This includes not just traps, but also buttons, holes,
206 signs and similar stuff.
207
208 =head3 open (container who -- )
209
210 Invoked whenever a container gets opened. When overriden, the container will not
211 get opened, but you must tell op about the reason.
212
213 =head3 close (container who -- )
214
215 Invoked whenever a container gets closed. When overriden, the container
216 will not get closed, but you must tell op about the reason. This event
217 is not crash-safe, i.e. containers might be closed due to a server crash
218 without this event being invoked.
219
220
221 =head2 GLOBAL EVENTS
222
223 Global events have no relation to specific objects.
224
225 =head3 cleanup ()
226
227 Called when the server is cleaning up, just before it calls exit.
228
229 =head3 clock ( )
230
231 Is invoked on every server tick, usually every 0.12 seconds.
232
233
234 =head2 PLAYER EVENTS
235
236 Player events always have a player object as first argument.
237
238 =head3 birth (player)
239
240 Invoked as very first thing after creating a player.
241
242 =head3 quit (player)
243
244 Invoked wheneever a player quits, before actually removing him/her.
245
246 =head3 kick (player params -- )
247
248 Invoked when the given player is being kicked, before the kick is
249 executed.
250
251 =head3 load (player -- )
252
253 Invoked whenever a player has been loaded from disk, but before
254 actual login.
255
256 =head3 save (player -- )
257
258 Invoked just before a player gets serialised.
259
260 =head3 save_done (player -- )
261
262 Invoked just after a player was serialised.
263
264 =head3 connect (player -- )
265
266 Invoked just after the player object was connected to a client.
267
268 =head3 disconnect (player -- )
269
270 Invoked just before the player gets disconnected from the client.
271
272 =head3 login (player)
273
274 Invoked whenever a player logs in.
275
276 =head3 logout (player)
277
278 Invoked whenever a player logs out, gets disconnected etc.
279
280 =head3 death (player)
281
282 Invoked whenever a player dies, before the death actually gets processed.
283
284 =head3 map_change (player newmap x y -- )
285
286 Invoked before a player moves from one map to another, can override the movement.
287
288 =head3 command (player command args -- time)
289
290 Execute a user command send by the client. Programmable plug-ins usually
291 handle this event internally.
292
293 =head3 extcmd (player string)
294
295 Invoked whenever a client issues the C<extcmd> protocol command.
296 Programmable plug-ins usually handle this event internally.
297
298 =head3 move (player direction -- )
299
300 Called whenever the player is supposed to move or attack. The handler
301 must handle the cases of speed_left or weapon_sp_left being negative,
302 fire being on, is responsible for decreaseing the speed_left value
303 on successful moves etc. etc.. When overriden, must return a boolean
304 indicating wether a move could be effected.
305
306 =head3 pray_altar (player altar skill -- )
307
308 Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
309
310 =head3 tell (player name message -- )
311
312 Invoked whenever the player uses the B<tell> or B<reply> command, before
313 it gets processed.
314
315 =head3 told (player player message -- )
316
317 Invoked right before a message is being told to a player using B<tell> or
318 B<reply>.
319
320 =head3 say (player message --)
321
322 =head3 chat (player message --)
323
324 =head3 shout (player message --)
325
326 Invoked whenever the player uses the B<say>, B<chat> or B<shout> command,
327 before it gets processed.
328
329
330 =head2 MAP EVENTS
331
332 These events are generally dependent on a map and thus all have a map
333 as first argument.
334
335 =head3 instantiate (map)
336
337 Original B<map> has been loaded (e.g. on first use, or after a map
338 reset).
339
340 =head3 swapin (map)
341
342 Invoked when a previously swapped-out temporary B<map> has been loaded again.
343
344 =head3 swapout (map)
345
346 Invoked after a B<map> has been swapped out to disk.
347
348 =head3 reset (map)
349
350 Invoked when a B<map> gets reset.
351
352 =head3 clean (map)
353
354 Invoked when a temporary B<map> gets deleted on-disk.
355
356 =head3 enter (map player x y -- )
357
358 Invoked whenever a player tries to enter the B<map>, while he/she is still
359 on the old map. Overriding means the player won't be able to enter, and,
360 if newmap/x/y are given, will be redirected to that map instead.
361
362 =head3 leave (map player -- )
363
364 Invoked whenever a player tries to leave the B<map>. Overriding means the
365 player won't be able to leave.
366
367 =head3 trigger (map connection state -- )
368
369 Invoked whenever something activates a B<connection> on the B<map>. If B<state>
370 is true the connection was 'state' and if false it is 'released'.
371
372
373 =head2 CLIENT EVENTS
374
375 These events are very similar to player events, but they are might be
376 handled asynchronously as soon as the command reaches the server, even when
377 the player hasn't logged in yet (meaning there is no player yet).
378
379 =head3 connect (client -- )
380
381 Called as soon as a new connection to the server is established. Should
382 not be overriden.
383
384 =head3 setup (client string -- )
385
386 Client sent the setup command to negotiate parameters. Handling is
387 mandatory and done by F<login.ext>.
388
389 =head3 addme (client -- )
390
391 The client sent an addme, thus ending the initial handshaking. Handling is mandatory
392 and done by F<login.ext>.
393
394 =head3 reply (client replystring -- )
395
396 Called when the client submits a reply in the ST_CUSTOM state. Usually
397 handled internally by language plugins.
398
399 =head3 exticmd (client string -- )
400
401 Like C<extcmd>, but can be called before a player has logged in.
402
403 Programmable plug-ins usually handle this event internally.
404