ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/generic_help.pod
Revision: 1.1
Committed: Wed Apr 18 17:32:07 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3, rel-2_1
Log Message:
meet our new pod fucntionality, certainly not finished :) let me also introduce the beginnings of a new help command

File Contents

# User Rev Content
1 root 1.1 =head1 Crossfire TRT Help Topics
2    
3     =head2 golem
4    
5     Golems are creatures that the player has some control over. Note that many
6     summoned creatures are considered golems, even if they are not called
7     golems.
8    
9     If you have a golem in control your spell type will be listed as golem,
10     with the creature name in parantheses.
11    
12     To control your golem, just press the fire key in the direction you want
13     your golem to move. Your golem will then start moving in that direction,
14     and keep moving in that direction until you change its direction.
15    
16     Note that once you leave the map that the golem is on, the golem will
17     disappear. Also, once you select another spell to cast, or change your
18     range type, your golem will disappear.
19    
20    
21     =head2 keys
22    
23     To move around, look at C<help move>. To fire weapons, cast spells and use
24     skills, look at C<help fire>.
25    
26     See C<help mouse> for help on what the mouse buttons do.
27    
28     See C<help melee> for advice on how to fight.
29    
30     See C<help traps> for help with finding and disarming traps.
31    
32    
33     =head2 melee
34    
35     You fight to kill monsters. You can either use magic or weapons.
36    
37     To use weapons, simply wield a weapon (and armour!) and move into the
38     monster you want to attack.
39    
40     To use magic or bows, read
41    
42     help spells
43    
44     and
45    
46     help range
47    
48     and
49    
50     help cast
51    
52     and
53    
54     help invoke
55    
56    
57     =head2 mode
58    
59     The mode commands are as follows:
60    
61     C<applymode> adjusts how items are applied.
62    
63     C<bowmode> adjusts the way bows work.
64    
65     C<peaceful> sets how you react to other players.
66    
67     C<petmode> adjusts how your pets behave.
68    
69    
70     =head2 mouse
71    
72     The mouse isn't a great way to move your character. However, the mouse has
73     the following inventory uses:
74    
75     left button: examine an item
76    
77     shift + left button: drop an item or move it between containers
78    
79     middle button on item: apply, wield, equip etc.
80    
81     right button: pop up a menu with further options
82    
83    
84     =head2 move
85    
86     You can move around by using your cursor keys (offering four directions)
87     or the numeric keypad (NumLock has to be I<off> for this to work).
88    
89     Using those will generally move you one space in the given direction.
90    
91     Running is done by holding control and a move key. Running is recommended
92     when attacking monsters or generally for easier movement.
93    
94     Firing the range weapon (C<help range>) is done by pressing shift and a
95     move (the '5' on the keypad will fire even without shift and will direct
96     the effect at yourself or your current position). If you hold the keys you
97     will continously fire as fast as your character can (this is helpful for
98     example when praying: ready the skill praying and then hold down the '5'
99     on the keypad to pray as fast as possible).
100    
101     See C<help mouse> for help on what the mouse buttons do.
102    
103     See C<help melee> for advice on how to fight.
104    
105     See C<help traps> for help with finding and disarming traps.
106    
107    
108     =head2 traps
109    
110     I recommend to bind the following keys:
111    
112     C<use_skill find_traps> on C<Shift-s>. C<use_skill disarm traps> on C<Shift-d>.
113    
114     Then you can use the C<S> and C<D> keys for searching for and disarming
115     traps.
116    
117     Traps appear at random in doors and in chests. Search those before you
118     open them up. Search by going near where you suspect a trap, and press
119     C<S>.
120    
121     Alternatively, especially at the beginning of the game when you need to
122     search and disarm harder, bind C<ready_skill> instead and press and hold
123     fire (C<Keypad-5>).
124    
125    
126     =head1 Authors
127    
128     Parts of this document were originally taken from the crossfire server
129     help files with unknwon authors.
130    
131     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
132     Steenhoven and Marc A. Lehmann.
133