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/cvs/deliantra/server/random_maps/decor.C
Revision: 1.12
Committed: Sat Jan 27 00:56:48 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +3 -1 lines
Log Message:
proactive

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.11 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25    
26     #include <global.h>
27     #include <random_map.h>
28     #include <rproto.h>
29    
30     #define NR_DECOR_OPTIONS 1
31    
32     /* return a simple count of objects in the map at x,y. */
33    
34 root 1.2 int
35 root 1.4 obj_count_in_map (maptile *map, int x, int y)
36 root 1.2 {
37     int count = 0;
38 elmex 1.1 object *tmp;
39 root 1.2
40 root 1.6 for (tmp = GET_MAP_OB (map, x, y); tmp != NULL; tmp = tmp->above)
41 root 1.2 count++;
42 elmex 1.1 return count;
43     }
44 root 1.2
45 elmex 1.1 /* put the decor into the map. Right now, it's very primitive. */
46    
47 root 1.2 void
48 root 1.8 put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP)
49 root 1.2 {
50 root 1.4 maptile *decor_map;
51 root 1.9 char style_name[1024];
52 elmex 1.1
53 root 1.2 sprintf (style_name, "/styles/decorstyles");
54 elmex 1.1
55 root 1.2 decor_map = find_style (style_name, decorstyle, -1);
56 root 1.12 if (!decor_map)
57 root 1.2 return;
58 root 1.12
59 elmex 1.1 /* pick a random option, only 1 option right now. */
60 root 1.2 if (decor_option == 0)
61     decor_option = RANDOM () % NR_DECOR_OPTIONS + 1;
62 root 1.12
63 root 1.2 switch (decor_option)
64     {
65 root 1.8 case 0:
66     break;
67     case 1:
68     { /* random placement of decor objects. */
69     int number_to_place = RANDOM () % ((RP->Xsize * RP->Ysize) / 5);
70     int failures = 0;
71     object *new_decor_object;
72    
73     while (failures < 100 && number_to_place > 0)
74     {
75     int x, y;
76    
77     x = RANDOM () % (RP->Xsize - 2) + 1;
78     y = RANDOM () % (RP->Ysize - 2) + 1;
79     if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2)
80     { /* empty */
81     object *this_object;
82    
83     new_decor_object = pick_random_object (decor_map);
84     this_object = arch_to_object (new_decor_object->arch);
85     new_decor_object->copy_to (this_object);
86     this_object->x = x;
87     this_object->y = y;
88     /* it screws things up if decor can stop people */
89     this_object->move_block = MOVE_BLOCK_DEFAULT;
90     insert_ob_in_map (this_object, map, NULL, 0);
91     number_to_place--;
92     }
93     else
94     failures++;
95     }
96 root 1.2 break;
97 root 1.8 }
98     default:
99     { /* place decor objects everywhere: tile the map. */
100     int i, j;
101 root 1.2
102 root 1.8 for (i = 1; i < RP->Xsize - 1; i++)
103     for (j = 1; j < RP->Ysize - 1; j++)
104 root 1.2 {
105 root 1.8 if (maze[i][j] == 0)
106     {
107     object *new_decor_object, *this_object;
108 root 1.2
109     new_decor_object = pick_random_object (decor_map);
110     this_object = arch_to_object (new_decor_object->arch);
111 root 1.5 new_decor_object->copy_to (this_object);
112 root 1.8 this_object->x = i;
113     this_object->y = j;
114 root 1.2 /* it screws things up if decor can stop people */
115     this_object->move_block = MOVE_BLOCK_DEFAULT;
116     insert_ob_in_map (this_object, map, NULL, 0);
117     }
118     }
119 root 1.8 break;
120     }
121 elmex 1.1 }
122     }