1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
18 | * |
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19 | * You should have received a copy of the Affero GNU General Public License |
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20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
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22 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | |
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26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <random_map.h> |
27 | #include <rmg.h> |
28 | #include <rproto.h> |
28 | #include <rproto.h> |
29 | |
29 | |
30 | #define NR_DECOR_OPTIONS 1 |
30 | #define NR_DECOR_OPTIONS 1 |
31 | |
31 | |
32 | /* return a simple count of objects in the map at x,y. */ |
32 | /* return a simple count of objects in the map at x,y. */ |
33 | |
33 | |
34 | int |
34 | static int |
35 | obj_count_in_map (maptile *map, int x, int y) |
35 | obj_count_in_map (maptile *map, int x, int y) |
36 | { |
36 | { |
37 | int count = 0; |
37 | int count = 0; |
38 | object *tmp; |
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39 | |
38 | |
40 | for (tmp = GET_MAP_OB (map, x, y); tmp != NULL; tmp = tmp->above) |
39 | for (object *tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
41 | count++; |
40 | ++count; |
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41 | |
42 | return count; |
42 | return count; |
43 | } |
43 | } |
44 | |
44 | |
45 | /* put the decor into the map. Right now, it's very primitive. */ |
45 | /* put the decor into the map. Right now, it's very primitive. */ |
46 | |
46 | |
47 | void |
47 | void |
48 | put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP) |
48 | put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP) |
49 | { |
49 | { |
50 | maptile *decor_map; |
50 | maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); |
51 | char style_name[1024]; |
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52 | |
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53 | sprintf (style_name, "/styles/decorstyles"); |
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54 | |
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55 | decor_map = find_style (style_name, decorstyle, -1); |
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56 | if (!decor_map) |
51 | if (!decor_map) |
57 | return; |
52 | return; |
58 | |
53 | |
59 | /* pick a random option, only 1 option right now. */ |
54 | /* pick a random option, only 1 option right now. */ |
60 | if (decor_option == 0) |
55 | if (decor_option == 0) |
61 | decor_option = RANDOM () % NR_DECOR_OPTIONS + 1; |
56 | decor_option = rmg_rndm (NR_DECOR_OPTIONS) + 1; |
62 | |
57 | |
63 | switch (decor_option) |
58 | switch (decor_option) |
64 | { |
59 | { |
65 | case 0: |
60 | case 0: |
66 | break; |
61 | break; |
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62 | |
67 | case 1: |
63 | case 1: |
68 | { /* random placement of decor objects. */ |
64 | { /* random placement of decor objects. */ |
69 | int number_to_place = RANDOM () % ((RP->Xsize * RP->Ysize) / 5); |
65 | int number_to_place = rmg_rndm (RP->Xsize * RP->Ysize / 5); |
70 | int failures = 0; |
66 | int failures = 0; |
71 | object *new_decor_object; |
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72 | |
67 | |
73 | while (failures < 100 && number_to_place > 0) |
68 | while (failures < 100 && number_to_place > 0) |
74 | { |
69 | { |
75 | int x, y; |
70 | //coroapi::cede_to_tick (); |
76 | |
71 | |
77 | x = RANDOM () % (RP->Xsize - 2) + 1; |
72 | int x = rmg_rndm (RP->Xsize - 2) + 1; |
78 | y = RANDOM () % (RP->Ysize - 2) + 1; |
73 | int y = rmg_rndm (RP->Ysize - 2) + 1; |
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74 | |
79 | if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) |
75 | if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2) |
80 | { /* empty */ |
76 | { |
81 | object *this_object; |
77 | object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
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78 | /* it screws things up if decor can stop people */ |
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79 | this_object->move_block = 0; |
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80 | map->insert (this_object, x, y, 0, 0); |
82 | |
81 | |
83 | new_decor_object = pick_random_object (decor_map); |
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84 | this_object = arch_to_object (new_decor_object->arch); |
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85 | new_decor_object->copy_to (this_object); |
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86 | this_object->x = x; |
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87 | this_object->y = y; |
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88 | /* it screws things up if decor can stop people */ |
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89 | this_object->move_block = MOVE_BLOCK_DEFAULT; |
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90 | insert_ob_in_map (this_object, map, NULL, 0); |
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91 | number_to_place--; |
82 | number_to_place--; |
92 | } |
83 | } |
93 | else |
84 | else |
94 | failures++; |
85 | failures++; |
95 | } |
86 | } |
96 | break; |
87 | break; |
97 | } |
88 | } |
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89 | |
98 | default: |
90 | default: |
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91 | { |
99 | { /* place decor objects everywhere: tile the map. */ |
92 | /* place decor objects everywhere: tile the map. */ |
100 | int i, j; |
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101 | |
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102 | for (i = 1; i < RP->Xsize - 1; i++) |
93 | for (int i = 1; i < RP->Xsize - 1; i++) |
103 | for (j = 1; j < RP->Ysize - 1; j++) |
94 | for (int j = 1; j < RP->Ysize - 1; j++) |
104 | { |
95 | { |
105 | if (maze[i][j] == 0) |
96 | if (maze[i][j] == 0) |
106 | { |
97 | { |
107 | object *new_decor_object, *this_object; |
98 | object *this_object = decor_map->pick_random_object (rmg_rndm)->clone (); |
108 | |
99 | |
109 | new_decor_object = pick_random_object (decor_map); |
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110 | this_object = arch_to_object (new_decor_object->arch); |
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111 | new_decor_object->copy_to (this_object); |
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112 | this_object->x = i; |
100 | this_object->x = i; |
113 | this_object->y = j; |
101 | this_object->y = j; |
114 | /* it screws things up if decor can stop people */ |
102 | /* it screws things up if decor can stop people */ |
115 | this_object->move_block = MOVE_BLOCK_DEFAULT; |
103 | this_object->move_block = 0; |
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104 | |
116 | insert_ob_in_map (this_object, map, NULL, 0); |
105 | insert_ob_in_map (this_object, map, 0, 0); |
117 | } |
106 | } |
118 | } |
107 | } |
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108 | |
119 | break; |
109 | break; |
120 | } |
110 | } |
121 | } |
111 | } |
122 | } |
112 | } |
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113 | |