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/cvs/deliantra/server/random_maps/decor.C
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Comparing deliantra/server/random_maps/decor.C (file contents):
Revision 1.26 by root, Tue Apr 13 02:39:53 2010 UTC vs.
Revision 1.31 by root, Tue Jan 3 11:25:33 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <rmg.h>
27#include <rproto.h> 27#include <rproto.h>
28 28
29#define NR_DECOR_OPTIONS 1 29#define NR_DECOR_OPTIONS 1
30 30
31/* return a simple count of objects in the map at x,y. */ 31/* return a simple count of objects in the map at x,y. */
42} 42}
43 43
44/* put the decor into the map. Right now, it's very primitive. */ 44/* put the decor into the map. Right now, it's very primitive. */
45 45
46void 46void
47put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP) 47put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP)
48{ 48{
49 maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); 49 maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty);
50 if (!decor_map) 50 if (!decor_map)
51 return; 51 return;
52 52

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