… | |
… | |
42 | } |
42 | } |
43 | |
43 | |
44 | /* put the decor into the map. Right now, it's very primitive. */ |
44 | /* put the decor into the map. Right now, it's very primitive. */ |
45 | |
45 | |
46 | void |
46 | void |
47 | put_decor (maptile *map, char **maze, const char *decorstyle, int decor_option, random_map_params *RP) |
47 | put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP) |
48 | { |
48 | { |
49 | maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); |
49 | maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); |
50 | if (!decor_map) |
50 | if (!decor_map) |
51 | return; |
51 | return; |
52 | |
52 | |