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/cvs/deliantra/server/random_maps/decor.C
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Comparing deliantra/server/random_maps/decor.C (file contents):
Revision 1.3 by root, Thu Sep 14 22:34:02 2006 UTC vs.
Revision 1.4 by root, Sat Sep 16 22:24:12 2006 UTC

29#define NR_DECOR_OPTIONS 1 29#define NR_DECOR_OPTIONS 1
30 30
31/* return a simple count of objects in the map at x,y. */ 31/* return a simple count of objects in the map at x,y. */
32 32
33int 33int
34obj_count_in_map (mapstruct *map, int x, int y) 34obj_count_in_map (maptile *map, int x, int y)
35{ 35{
36 int count = 0; 36 int count = 0;
37 object *tmp; 37 object *tmp;
38 38
39 for (tmp = get_map_ob (map, x, y); tmp != NULL; tmp = tmp->above) 39 for (tmp = get_map_ob (map, x, y); tmp != NULL; tmp = tmp->above)
42} 42}
43 43
44/* put the decor into the map. Right now, it's very primitive. */ 44/* put the decor into the map. Right now, it's very primitive. */
45 45
46void 46void
47put_decor (mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms * RP) 47put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, RMParms * RP)
48{ 48{
49 mapstruct *decor_map; 49 maptile *decor_map;
50 char style_name[256]; 50 char style_name[256];
51 51
52 sprintf (style_name, "/styles/decorstyles"); 52 sprintf (style_name, "/styles/decorstyles");
53 53
54 decor_map = find_style (style_name, decorstyle, -1); 54 decor_map = find_style (style_name, decorstyle, -1);

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