1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <rmg.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
28 | |
29 | #define NR_DECOR_OPTIONS 1 |
29 | #define NR_DECOR_OPTIONS 1 |
30 | |
30 | |
31 | /* return a simple count of objects in the map at x,y. */ |
31 | /* return a simple count of objects in the map at x,y. */ |
… | |
… | |
42 | } |
42 | } |
43 | |
43 | |
44 | /* put the decor into the map. Right now, it's very primitive. */ |
44 | /* put the decor into the map. Right now, it's very primitive. */ |
45 | |
45 | |
46 | void |
46 | void |
47 | put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP) |
47 | put_decor (maptile *map, layout &maze, const char *decorstyle, int decor_option, random_map_params *RP) |
48 | { |
48 | { |
49 | maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); |
49 | maptile *decor_map = find_style ("/styles/decorstyles", decorstyle, RP->difficulty); |
50 | if (!decor_map) |
50 | if (!decor_map) |
51 | return; |
51 | return; |
52 | |
52 | |