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/cvs/deliantra/server/random_maps/door.C
Revision: 1.16
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.15: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.12 *
4 root 1.16 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.15 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.12 *
8 root 1.16 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.12 * it under the terms of the GNU General Public License as published by
10 root 1.15 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.12 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.12 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.12 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     /* where are there adjacent doors or walls? */
29 root 1.3 int
30     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31     {
32 elmex 1.1 /* 1 = door or wall to left,
33 root 1.3 2 = door or wall to right,
34     4 = door or wall above
35     8 = door or wall below */
36 elmex 1.1 int surround_index = 0;
37 root 1.3
38     if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39     surround_index += 1;
40     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41     surround_index += 2;
42     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43     surround_index += 4;
44     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45     surround_index += 8;
46 elmex 1.1 return surround_index;
47     }
48    
49 root 1.3 void
50 root 1.9 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params *RP)
51 root 1.3 {
52     int i, j;
53 root 1.5 maptile *vdoors;
54     maptile *hdoors;
55 root 1.10 char doorpath[1024];
56 root 1.3
57     if (!strcmp (doorstyle, "none"))
58     return;
59 root 1.8
60 root 1.3 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
61 root 1.8
62 root 1.3 if (vdoors)
63     hdoors = vdoors;
64     else
65     {
66     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
67     if (!vdoors)
68     return;
69 root 1.13
70 root 1.3 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
71     hdoors = find_style (doorpath, 0, -1);
72 root 1.13 if (!hdoors)
73     return;
74 root 1.3 }
75 root 1.8
76 root 1.3 for (i = 0; i < RP->Xsize; i++)
77     for (j = 0; j < RP->Ysize; j++)
78     {
79     if (maze[i][j] == 'D')
80     {
81     int sindex;
82     object *this_door, *new_door;
83    
84     sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
85     if (sindex == 3)
86 root 1.14 this_door = hdoors->pick_random_object ();
87 root 1.3 else
88 root 1.14 this_door = vdoors->pick_random_object ();
89 root 1.8
90     if (!this_door)
91     abort ();
92    
93 root 1.3 new_door = arch_to_object (this_door->arch);
94 root 1.6 this_door->copy_to (new_door);
95 root 1.3 new_door->x = i;
96     new_door->y = j;
97     insert_ob_in_map (new_door, the_map, NULL, 0);
98     }
99     }
100 elmex 1.1 }
101 root 1.13