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/cvs/deliantra/server/random_maps/door.C
Revision: 1.32
Committed: Sat Nov 17 23:40:02 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.31: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.30 *
4 root 1.32 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.31 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.22 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.30 *
9 root 1.20 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.30 *
14 pippijn 1.12 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 root 1.15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 pippijn 1.12 * GNU General Public License for more details.
18 root 1.30 *
19 root 1.20 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.30 *
23 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.12 */
25 elmex 1.1
26     #include <global.h>
27 root 1.27 #include <rmg.h>
28 elmex 1.1 #include <rproto.h>
29    
30     /* where are there adjacent doors or walls? */
31 root 1.21 static int
32 root 1.26 surround_check2 (layout &maze, int i, int j)
33 root 1.3 {
34 elmex 1.1 /* 1 = door or wall to left,
35 root 1.3 2 = door or wall to right,
36     4 = door or wall above
37     8 = door or wall below */
38 elmex 1.1 int surround_index = 0;
39 root 1.3
40 root 1.26 if ((i > 0) && (maze[i - 1][j] == 'D' || maze[i - 1][j] == '#')) surround_index |= 1;
41     if ((i < maze.w - 1) && (maze[i + 1][j] == 'D' || maze[i + 1][j] == '#')) surround_index |= 2;
42     if ((j > 0) && (maze[i][j - 1] == 'D' || maze[i][j - 1] == '#')) surround_index |= 4;
43     if ((j < maze.h - 1) && (maze[i][j + 1] == 'D' || maze[i][j + 1] == '#')) surround_index |= 8;
44 root 1.19
45 elmex 1.1 return surround_index;
46     }
47    
48 root 1.3 void
49 root 1.26 put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP)
50 root 1.3 {
51     int i, j;
52 root 1.5 maptile *vdoors;
53     maptile *hdoors;
54 root 1.10 char doorpath[1024];
55 root 1.3
56     if (!strcmp (doorstyle, "none"))
57     return;
58 root 1.8
59 root 1.24 vdoors = find_style ("/styles/doorstyles", doorstyle, RP->difficulty);
60 root 1.8
61 root 1.3 if (vdoors)
62     hdoors = vdoors;
63     else
64     {
65 root 1.24 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, RP->difficulty);
66 root 1.3 if (!vdoors)
67     return;
68 root 1.13
69 root 1.3 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
70 root 1.24 hdoors = find_style (doorpath, 0, RP->difficulty);
71 root 1.13 if (!hdoors)
72     return;
73 root 1.3 }
74 root 1.8
75 root 1.3 for (i = 0; i < RP->Xsize; i++)
76     for (j = 0; j < RP->Ysize; j++)
77     {
78     if (maze[i][j] == 'D')
79     {
80 root 1.26 int sindex = surround_check2 (maze, i, j);
81 root 1.3
82 root 1.18 object *this_door = (sindex == 3 ? hdoors : vdoors)
83 root 1.19 ->pick_random_object (rmg_rndm);
84 root 1.8
85 root 1.19 the_map->insert (this_door->clone (), i, j, 0, 0);
86 root 1.3 }
87     }
88 elmex 1.1 }
89 root 1.13