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elmex |
1.1 |
/* |
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root |
1.16 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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root |
1.30 |
* |
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root |
1.32 |
* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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root |
1.31 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.22 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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root |
1.30 |
* |
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root |
1.20 |
* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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root |
1.30 |
* |
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pippijn |
1.12 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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root |
1.15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 |
pippijn |
1.12 |
* GNU General Public License for more details. |
18 |
root |
1.30 |
* |
19 |
root |
1.20 |
* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
21 |
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* <http://www.gnu.org/licenses/>. |
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root |
1.30 |
* |
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root |
1.16 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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pippijn |
1.12 |
*/ |
25 |
elmex |
1.1 |
|
26 |
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#include <global.h> |
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root |
1.27 |
#include <rmg.h> |
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elmex |
1.1 |
#include <rproto.h> |
29 |
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30 |
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/* where are there adjacent doors or walls? */ |
31 |
root |
1.21 |
static int |
32 |
root |
1.26 |
surround_check2 (layout &maze, int i, int j) |
33 |
root |
1.3 |
{ |
34 |
elmex |
1.1 |
/* 1 = door or wall to left, |
35 |
root |
1.3 |
2 = door or wall to right, |
36 |
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4 = door or wall above |
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|
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8 = door or wall below */ |
38 |
elmex |
1.1 |
int surround_index = 0; |
39 |
root |
1.3 |
|
40 |
root |
1.26 |
if ((i > 0) && (maze[i - 1][j] == 'D' || maze[i - 1][j] == '#')) surround_index |= 1; |
41 |
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if ((i < maze.w - 1) && (maze[i + 1][j] == 'D' || maze[i + 1][j] == '#')) surround_index |= 2; |
42 |
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if ((j > 0) && (maze[i][j - 1] == 'D' || maze[i][j - 1] == '#')) surround_index |= 4; |
43 |
|
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if ((j < maze.h - 1) && (maze[i][j + 1] == 'D' || maze[i][j + 1] == '#')) surround_index |= 8; |
44 |
root |
1.19 |
|
45 |
elmex |
1.1 |
return surround_index; |
46 |
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} |
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|
48 |
root |
1.3 |
void |
49 |
root |
1.26 |
put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP) |
50 |
root |
1.3 |
{ |
51 |
|
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int i, j; |
52 |
root |
1.5 |
maptile *vdoors; |
53 |
|
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maptile *hdoors; |
54 |
root |
1.10 |
char doorpath[1024]; |
55 |
root |
1.3 |
|
56 |
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if (!strcmp (doorstyle, "none")) |
57 |
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return; |
58 |
root |
1.8 |
|
59 |
root |
1.24 |
vdoors = find_style ("/styles/doorstyles", doorstyle, RP->difficulty); |
60 |
root |
1.8 |
|
61 |
root |
1.3 |
if (vdoors) |
62 |
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hdoors = vdoors; |
63 |
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else |
64 |
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{ |
65 |
root |
1.24 |
vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, RP->difficulty); |
66 |
root |
1.3 |
if (!vdoors) |
67 |
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return; |
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root |
1.13 |
|
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root |
1.3 |
sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/')); |
70 |
root |
1.24 |
hdoors = find_style (doorpath, 0, RP->difficulty); |
71 |
root |
1.13 |
if (!hdoors) |
72 |
|
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return; |
73 |
root |
1.3 |
} |
74 |
root |
1.8 |
|
75 |
root |
1.3 |
for (i = 0; i < RP->Xsize; i++) |
76 |
|
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for (j = 0; j < RP->Ysize; j++) |
77 |
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{ |
78 |
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if (maze[i][j] == 'D') |
79 |
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{ |
80 |
root |
1.26 |
int sindex = surround_check2 (maze, i, j); |
81 |
root |
1.3 |
|
82 |
root |
1.18 |
object *this_door = (sindex == 3 ? hdoors : vdoors) |
83 |
root |
1.19 |
->pick_random_object (rmg_rndm); |
84 |
root |
1.8 |
|
85 |
root |
1.19 |
the_map->insert (this_door->clone (), i, j, 0, 0); |
86 |
root |
1.3 |
} |
87 |
|
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} |
88 |
elmex |
1.1 |
} |
89 |
root |
1.13 |
|