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/cvs/deliantra/server/random_maps/door.C
Revision: 1.4
Committed: Thu Sep 14 22:34:02 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -7 lines
Log Message:
indent

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     /* where are there adjacent doors or walls? */
29 root 1.3 int
30     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31     {
32 elmex 1.1 /* 1 = door or wall to left,
33 root 1.3 2 = door or wall to right,
34     4 = door or wall above
35     8 = door or wall below */
36 elmex 1.1 int surround_index = 0;
37 root 1.3
38     if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39     surround_index += 1;
40     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41     surround_index += 2;
42     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43     surround_index += 4;
44     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45     surround_index += 8;
46 elmex 1.1 return surround_index;
47     }
48    
49 root 1.3 void
50     put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms * RP)
51     {
52     int i, j;
53     mapstruct *vdoors;
54     mapstruct *hdoors;
55     char doorpath[128];
56    
57     if (!strcmp (doorstyle, "none"))
58     return;
59     vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
60     if (vdoors)
61     hdoors = vdoors;
62     else
63     {
64     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
65     if (!vdoors)
66     return;
67     sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
68     hdoors = find_style (doorpath, 0, -1);
69     }
70     for (i = 0; i < RP->Xsize; i++)
71     for (j = 0; j < RP->Ysize; j++)
72     {
73     if (maze[i][j] == 'D')
74     {
75     int sindex;
76     object *this_door, *new_door;
77    
78     sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
79     if (sindex == 3)
80     this_door = pick_random_object (hdoors);
81     else
82     this_door = pick_random_object (vdoors);
83     new_door = arch_to_object (this_door->arch);
84     copy_object (this_door, new_door);
85     new_door->x = i;
86     new_door->y = j;
87     insert_ob_in_map (new_door, the_map, NULL, 0);
88     }
89     }
90 elmex 1.1 }