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/cvs/deliantra/server/random_maps/door.C
Revision: 1.8
Committed: Sun Dec 31 18:10:41 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +7 -0 lines
Log Message:
- style maps need very special treatment
- cf has a nonzero chance of crashing in a random map

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.4 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     /* where are there adjacent doors or walls? */
29 root 1.3 int
30     surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)
31     {
32 elmex 1.1 /* 1 = door or wall to left,
33 root 1.3 2 = door or wall to right,
34     4 = door or wall above
35     8 = door or wall below */
36 elmex 1.1 int surround_index = 0;
37 root 1.3
38     if ((i > 0) && (layout[i - 1][j] == 'D' || layout[i - 1][j] == '#'))
39     surround_index += 1;
40     if ((i < Xsize - 1) && (layout[i + 1][j] == 'D' || layout[i + 1][j] == '#'))
41     surround_index += 2;
42     if ((j > 0) && (layout[i][j - 1] == 'D' || layout[i][j - 1] == '#'))
43     surround_index += 4;
44     if ((j < Ysize - 1) && (layout[i][j + 1] == 'D' && layout[i][j + 1] == '#'))
45     surround_index += 8;
46 elmex 1.1 return surround_index;
47     }
48    
49 root 1.3 void
50 root 1.7 put_doors (maptile *the_map, char **maze, const char *doorstyle, random_map_params * RP)
51 root 1.3 {
52     int i, j;
53 root 1.5 maptile *vdoors;
54     maptile *hdoors;
55 root 1.3 char doorpath[128];
56    
57     if (!strcmp (doorstyle, "none"))
58     return;
59 root 1.8
60 root 1.3 vdoors = find_style ("/styles/doorstyles", doorstyle, -1);
61 root 1.8
62 root 1.3 if (vdoors)
63     hdoors = vdoors;
64     else
65     {
66     vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, -1);
67     if (!vdoors)
68     return;
69     sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
70     hdoors = find_style (doorpath, 0, -1);
71     }
72 root 1.8
73 root 1.3 for (i = 0; i < RP->Xsize; i++)
74     for (j = 0; j < RP->Ysize; j++)
75     {
76     if (maze[i][j] == 'D')
77     {
78     int sindex;
79     object *this_door, *new_door;
80    
81     sindex = surround_check2 (maze, i, j, RP->Xsize, RP->Ysize);
82     if (sindex == 3)
83     this_door = pick_random_object (hdoors);
84     else
85     this_door = pick_random_object (vdoors);
86 root 1.8
87     if (!this_door)
88     abort ();
89    
90 root 1.3 new_door = arch_to_object (this_door->arch);
91 root 1.6 this_door->copy_to (new_door);
92 root 1.3 new_door->x = i;
93     new_door->y = j;
94     insert_ob_in_map (new_door, the_map, NULL, 0);
95     }
96     }
97 elmex 1.1 }