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/cvs/deliantra/server/random_maps/door.C
Revision: 1.32
Committed: Sat Nov 17 23:40:02 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.31: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #include <global.h>
27 #include <rmg.h>
28 #include <rproto.h>
29
30 /* where are there adjacent doors or walls? */
31 static int
32 surround_check2 (layout &maze, int i, int j)
33 {
34 /* 1 = door or wall to left,
35 2 = door or wall to right,
36 4 = door or wall above
37 8 = door or wall below */
38 int surround_index = 0;
39
40 if ((i > 0) && (maze[i - 1][j] == 'D' || maze[i - 1][j] == '#')) surround_index |= 1;
41 if ((i < maze.w - 1) && (maze[i + 1][j] == 'D' || maze[i + 1][j] == '#')) surround_index |= 2;
42 if ((j > 0) && (maze[i][j - 1] == 'D' || maze[i][j - 1] == '#')) surround_index |= 4;
43 if ((j < maze.h - 1) && (maze[i][j + 1] == 'D' || maze[i][j + 1] == '#')) surround_index |= 8;
44
45 return surround_index;
46 }
47
48 void
49 put_doors (maptile *the_map, layout &maze, const char *doorstyle, random_map_params *RP)
50 {
51 int i, j;
52 maptile *vdoors;
53 maptile *hdoors;
54 char doorpath[1024];
55
56 if (!strcmp (doorstyle, "none"))
57 return;
58
59 vdoors = find_style ("/styles/doorstyles", doorstyle, RP->difficulty);
60
61 if (vdoors)
62 hdoors = vdoors;
63 else
64 {
65 vdoors = find_style ("/styles/doorstyles/vdoors", doorstyle, RP->difficulty);
66 if (!vdoors)
67 return;
68
69 sprintf (doorpath, "/styles/doorstyles/hdoors%s", strrchr (vdoors->path, '/'));
70 hdoors = find_style (doorpath, 0, RP->difficulty);
71 if (!hdoors)
72 return;
73 }
74
75 for (i = 0; i < RP->Xsize; i++)
76 for (j = 0; j < RP->Ysize; j++)
77 {
78 if (maze[i][j] == 'D')
79 {
80 int sindex = surround_check2 (maze, i, j);
81
82 object *this_door = (sindex == 3 ? hdoors : vdoors)
83 ->pick_random_object (rmg_rndm);
84
85 the_map->insert (this_door->clone (), i, j, 0, 0);
86 }
87 }
88 }
89