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/cvs/deliantra/server/random_maps/floor.C
Revision: 1.11
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.10: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.9
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5 pippijn 1.11 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
6 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
7     Copyright (C) 1992 Frank Tore Johansen
8    
9     This program is free software; you can redistribute it and/or modify
10     it under the terms of the GNU General Public License as published by
11     the Free Software Foundation; either version 2 of the License, or
12     (at your option) any later version.
13    
14     This program is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     GNU General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22    
23 root 1.5 The authors can be reached via e-mail at <crossfire@schmorp.de>
24 elmex 1.1 */
25    
26    
27     #include <global.h>
28     #include <random_map.h>
29     #include <rproto.h>
30    
31     /* make a map and layout the floor. */
32    
33 root 1.6 maptile *
34 root 1.9 make_map_floor (char **layout, char *floorstyle, random_map_params *RP)
35 root 1.4 {
36 root 1.10 char styledirname[1024];
37     char stylefilepath[1024];
38 root 1.6 maptile *style_map = 0;
39 elmex 1.1 object *the_floor;
40 root 1.6 maptile *newMap = 0;
41 root 1.4
42 elmex 1.1 /* allocate the map */
43 root 1.7 newMap = new maptile (RP->Xsize, RP->Ysize);
44 elmex 1.1
45     /* get the style map */
46 root 1.4 sprintf (styledirname, "%s", "/styles/floorstyles");
47     sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
48     style_map = find_style (styledirname, floorstyle, -1);
49     if (style_map == 0)
50     return newMap;
51 elmex 1.1
52     /* fill up the map with the given floor style */
53 root 1.4 if ((the_floor = pick_random_object (style_map)) != NULL)
54     {
55     int i, j;
56    
57     for (i = 0; i < RP->Xsize; i++)
58     for (j = 0; j < RP->Ysize; j++)
59     {
60     object *thisfloor = arch_to_object (the_floor->arch);
61    
62     thisfloor->x = i;
63     thisfloor->y = j;
64     insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON);
65     }
66     }
67 elmex 1.1 return newMap;
68     }