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elmex |
1.1 |
/* |
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root |
1.12 |
* CrossFire, A Multiplayer game |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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elmex |
1.1 |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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/* make a map and layout the floor. */ |
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root |
1.12 |
void |
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maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP) |
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root |
1.4 |
{ |
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root |
1.10 |
char styledirname[1024]; |
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char stylefilepath[1024]; |
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root |
1.6 |
maptile *style_map = 0; |
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elmex |
1.1 |
object *the_floor; |
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root |
1.4 |
|
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root |
1.12 |
clear (); |
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width = RP->Xsize; |
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height = RP->Ysize; |
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alloc (); |
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elmex |
1.1 |
|
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/* get the style map */ |
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root |
1.4 |
sprintf (styledirname, "%s", "/styles/floorstyles"); |
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sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
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root |
1.12 |
|
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root |
1.4 |
style_map = find_style (styledirname, floorstyle, -1); |
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root |
1.12 |
|
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if (!style_map) |
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return; |
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elmex |
1.1 |
|
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/* fill up the map with the given floor style */ |
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root |
1.13 |
if ((the_floor = pick_random_object (style_map))) |
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root |
1.12 |
for (int x = 0; x < width; x++) |
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for (int y = 0; y < height; y++) |
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insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
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elmex |
1.1 |
} |