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root |
1.4 |
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elmex |
1.1 |
/* |
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* static char *rcsid_floor_c = |
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root |
1.4 |
* "$Id: floor.C,v 1.3 2006-09-03 09:00:09 root Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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/* make a map and layout the floor. */ |
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37 |
root |
1.4 |
mapstruct * |
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make_map_floor (char **layout, char *floorstyle, RMParms * RP) |
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{ |
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elmex |
1.1 |
char styledirname[256]; |
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char stylefilepath[256]; |
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root |
1.4 |
mapstruct *style_map = 0; |
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elmex |
1.1 |
object *the_floor; |
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root |
1.4 |
mapstruct *newMap = 0; |
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elmex |
1.1 |
/* allocate the map */ |
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root |
1.4 |
newMap = get_empty_map (RP->Xsize, RP->Ysize); |
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elmex |
1.1 |
|
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/* get the style map */ |
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root |
1.4 |
sprintf (styledirname, "%s", "/styles/floorstyles"); |
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sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
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style_map = find_style (styledirname, floorstyle, -1); |
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if (style_map == 0) |
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return newMap; |
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elmex |
1.1 |
|
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/* fill up the map with the given floor style */ |
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root |
1.4 |
if ((the_floor = pick_random_object (style_map)) != NULL) |
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{ |
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int i, j; |
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for (i = 0; i < RP->Xsize; i++) |
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for (j = 0; j < RP->Ysize; j++) |
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{ |
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object *thisfloor = arch_to_object (the_floor->arch); |
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thisfloor->x = i; |
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thisfloor->y = j; |
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insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); |
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} |
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} |
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elmex |
1.1 |
return newMap; |
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} |