1 |
root |
1.1 |
/* |
2 |
|
|
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
|
|
* |
4 |
|
|
* Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
|
|
* |
6 |
|
|
* Deliantra is free software: you can redistribute it and/or modify it under |
7 |
|
|
* the terms of the Affero GNU General Public License as published by the |
8 |
|
|
* Free Software Foundation, either version 3 of the License, or (at your |
9 |
|
|
* option) any later version. |
10 |
|
|
* |
11 |
|
|
* This program is distributed in the hope that it will be useful, |
12 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 |
|
|
* GNU General Public License for more details. |
15 |
|
|
* |
16 |
|
|
* You should have received a copy of the Affero GNU General Public License |
17 |
|
|
* and the GNU General Public License along with this program. If not, see |
18 |
|
|
* <http://www.gnu.org/licenses/>. |
19 |
|
|
* |
20 |
|
|
* The authors can be reached via e-mail to <support@deliantra.net> |
21 |
|
|
*/ |
22 |
|
|
|
23 |
|
|
#include <global.h> |
24 |
|
|
#include <random_map.h> |
25 |
|
|
|
26 |
|
|
LayoutData::LayoutData (int w, int h) |
27 |
|
|
: w(w), h(h) |
28 |
|
|
{ |
29 |
|
|
int size = (sizeof (char *) + sizeof (char) * h) * w; |
30 |
|
|
|
31 |
|
|
col = (char **)salloc<char> (size); |
32 |
|
|
|
33 |
|
|
char *data = (char *)(col + w); |
34 |
|
|
|
35 |
|
|
for (int x = w; x--; ) |
36 |
|
|
col [x] = data + x * h; |
37 |
|
|
} |
38 |
|
|
|
39 |
|
|
LayoutData::~LayoutData () |
40 |
|
|
{ |
41 |
|
|
int size = (sizeof (char *) + sizeof (char) * h) * w; |
42 |
|
|
|
43 |
|
|
sfree ((char *)col, size); |
44 |
|
|
} |
45 |
|
|
|
46 |
|
|
void |
47 |
|
|
LayoutData::fill (char fill) |
48 |
|
|
{ |
49 |
|
|
memset (col [0], fill, w * h); |
50 |
|
|
} |
51 |
|
|
|
52 |
|
|
void |
53 |
|
|
LayoutData::rect (int x1, int y1, int x2, int y2, char fill) |
54 |
|
|
{ |
55 |
|
|
for (; x1 < x2; ++x1) |
56 |
|
|
memset (col [x1] + y1, fill, y2 - y1); |
57 |
|
|
} |
58 |
|
|
|
59 |
|
|
void LayoutData::border (char fill) |
60 |
|
|
{ |
61 |
|
|
for (int i = 0; i < w; i++) col [i][0] = col [i][h - 1] = fill; |
62 |
|
|
for (int j = 0; j < h; j++) col [0][j] = col [w - 1][j] = fill; |
63 |
|
|
} |
64 |
|
|
|
65 |
|
|
///////////////////////////////////////////////////////////////////////////// |
66 |
|
|
|
67 |
|
|
void |
68 |
|
|
Layout::print () |
69 |
|
|
{ |
70 |
|
|
for (int y = 0; y < ptr->h; y++) |
71 |
|
|
{ |
72 |
|
|
for (int x = 0; x < ptr->w; x++) |
73 |
|
|
{ |
74 |
|
|
U8 c = (U8)ptr->col[x][y]; |
75 |
|
|
|
76 |
|
|
if (!c) |
77 |
|
|
c = ' '; |
78 |
|
|
else if (c < 10) |
79 |
|
|
c += '0'; |
80 |
|
|
else if (c < 32) |
81 |
|
|
c += 'a' - 10; |
82 |
|
|
|
83 |
|
|
putc ((char)c, stdout); |
84 |
|
|
} |
85 |
|
|
|
86 |
|
|
putc ('\n', stdout); |
87 |
|
|
} |
88 |
|
|
|
89 |
|
|
putc ('\n', stdout); |
90 |
|
|
} |
91 |
|
|
|
92 |
|
|
///////////////////////////////////////////////////////////////////////////// |
93 |
|
|
// isolation remover - ensures single connected area |
94 |
|
|
|
95 |
|
|
typedef fixed_stack<point> pointlist; |
96 |
|
|
|
97 |
|
|
static void |
98 |
|
|
room (Layout &layout, int xc, int yc) |
99 |
|
|
{ |
100 |
|
|
layout->rect (xc - 2, yc - 2, xc + 3, yc + 3, 0); |
101 |
|
|
} |
102 |
|
|
|
103 |
|
|
static noinline void |
104 |
|
|
push_flood_fill (Layout maze, Layout dist, pointlist &seeds, int x, int y) |
105 |
|
|
{ |
106 |
|
|
if (maze [x][y]) |
107 |
|
|
return; |
108 |
|
|
|
109 |
|
|
while (y > 0 && !maze [x][y - 1]) |
110 |
|
|
--y; |
111 |
|
|
|
112 |
|
|
int y0 = y; |
113 |
|
|
|
114 |
|
|
while (y < maze->h && !maze [x][y]) |
115 |
|
|
{ |
116 |
|
|
seeds.push (point (x, y)); |
117 |
|
|
|
118 |
|
|
maze [x][y] = 1; |
119 |
|
|
dist [x][y] = 1; |
120 |
|
|
++y; |
121 |
|
|
} |
122 |
|
|
|
123 |
|
|
while (--y >= y0) |
124 |
|
|
{ |
125 |
|
|
if (x > 0) push_flood_fill (maze, dist, seeds, x - 1, y); |
126 |
|
|
if (x < maze->w - 1) push_flood_fill (maze, dist, seeds, x + 1, y); |
127 |
|
|
} |
128 |
|
|
} |
129 |
|
|
|
130 |
|
|
static inline void |
131 |
|
|
make_tunnel (Layout maze, Layout dist, pointlist &seeds, int x, int y, U8 d) |
132 |
|
|
{ |
133 |
|
|
for (;;) |
134 |
|
|
{ |
135 |
|
|
seeds.push (point (x, y)); |
136 |
|
|
|
137 |
|
|
maze [x][y] = 1; |
138 |
|
|
dist [x][y] = 1; |
139 |
|
|
|
140 |
|
|
if (x > 1 && U8 (dist [x - 1][y]) < d && dist [x - 1][y] > 1) |
141 |
|
|
--x; |
142 |
|
|
else if (x < maze->w - 2 && U8 (dist [x + 1][y]) < d && dist [x + 1][y] > 1) |
143 |
|
|
++x; |
144 |
|
|
else if (y > 1 && U8 (dist [x][y - 1]) < d && dist [x][y - 1] > 1) |
145 |
|
|
--y; |
146 |
|
|
else if (y < maze->h - 2 && U8 (dist [x][y + 1]) < d && dist [x][y + 1] > 1) |
147 |
|
|
++y; |
148 |
|
|
else |
149 |
|
|
break; |
150 |
|
|
|
151 |
|
|
d = dist [x][y]; |
152 |
|
|
} |
153 |
|
|
} |
154 |
|
|
|
155 |
|
|
static void |
156 |
|
|
isolation_remover (Layout maze, bool dirty) |
157 |
|
|
{ |
158 |
|
|
Layout dist (maze->w, maze->h); |
159 |
|
|
|
160 |
|
|
dist->fill (255); |
161 |
|
|
|
162 |
|
|
fixed_stack<point> seeds (maze->w * maze->h * 4); |
163 |
|
|
|
164 |
|
|
// phase 1, find seed |
165 |
|
|
for (int x = 1; x < maze->w; ++x) |
166 |
|
|
for (int y = 1; y < maze->h; ++y) |
167 |
|
|
if (!maze [x][y]) |
168 |
|
|
{ |
169 |
|
|
seeds.push (point (x, y)); |
170 |
|
|
|
171 |
|
|
// phase 2, while we have seeds, if |
172 |
|
|
// seed is empty, floodfill, else grow |
173 |
|
|
|
174 |
|
|
while (seeds.size) |
175 |
|
|
{ |
176 |
|
|
point p = seeds.remove (rmg_rndm (seeds.size)); |
177 |
|
|
|
178 |
|
|
x = p.x; |
179 |
|
|
y = p.y; |
180 |
|
|
|
181 |
|
|
if (!maze [x][y]) |
182 |
|
|
{ |
183 |
|
|
// found new isolated area, make tunnel? |
184 |
|
|
if (!dirty) |
185 |
|
|
push_flood_fill (maze, dist, seeds, x, y); |
186 |
|
|
|
187 |
|
|
make_tunnel (maze, dist, seeds, x, y, 255); |
188 |
|
|
|
189 |
|
|
if (dirty) |
190 |
|
|
push_flood_fill (maze, dist, seeds, x, y); |
191 |
|
|
} |
192 |
|
|
else |
193 |
|
|
{ |
194 |
|
|
U8 d = U8 (dist [x][y]) + 1; |
195 |
|
|
|
196 |
|
|
if (x < maze->w - 1 && U8 (dist [x + 1][y]) > d) |
197 |
|
|
{ |
198 |
|
|
dist [x + 1][y] = d; |
199 |
|
|
seeds.push (point (x + 1, y)); |
200 |
|
|
} |
201 |
|
|
|
202 |
|
|
if (x > 0 && U8 (dist [x - 1][y]) > d) |
203 |
|
|
{ |
204 |
|
|
dist [x - 1][y] = d; |
205 |
|
|
seeds.push (point (x - 1, y)); |
206 |
|
|
} |
207 |
|
|
|
208 |
|
|
if (y < maze->h - 1 && U8 (dist [x][y + 1]) > d) |
209 |
|
|
{ |
210 |
|
|
dist [x][y + 1] = d; |
211 |
|
|
seeds.push (point (x, y + 1)); |
212 |
|
|
} |
213 |
|
|
|
214 |
|
|
if (y > 0 && U8 (dist [x][y - 1]) > d) |
215 |
|
|
{ |
216 |
|
|
dist [x][y - 1] = d; |
217 |
|
|
seeds.push (point (x, y - 1)); |
218 |
|
|
} |
219 |
|
|
} |
220 |
|
|
} |
221 |
|
|
|
222 |
|
|
goto success; |
223 |
|
|
} |
224 |
|
|
|
225 |
|
|
success: |
226 |
|
|
dist.free (); |
227 |
|
|
|
228 |
|
|
// we mark free but visited floors as 1, undo this here |
229 |
|
|
for (int x = 0; x < maze->w; ++x) |
230 |
|
|
for (int y = 0; y < maze->h; ++y) |
231 |
|
|
if (maze [x][y] == 1) |
232 |
|
|
maze [x][y] = 0; |
233 |
|
|
} |
234 |
|
|
|
235 |
|
|
void |
236 |
|
|
LayoutData::isolation_remover (bool dirty) |
237 |
|
|
{ |
238 |
|
|
Layout maze; |
239 |
|
|
maze.ptr = this; |
240 |
|
|
::isolation_remover (maze, dirty); |
241 |
|
|
} |
242 |
|
|
|
243 |
|
|
#if 0 |
244 |
|
|
static struct demo |
245 |
|
|
{ |
246 |
|
|
demo () |
247 |
|
|
{ |
248 |
|
|
Layout maze (40, 25); |
249 |
|
|
rmg_rndm.seed (time (0)); |
250 |
|
|
|
251 |
|
|
for (int p = 80; p < 100; p += 1) { |
252 |
|
|
maze->fill ('#'); |
253 |
|
|
|
254 |
|
|
#if 1 |
255 |
|
|
for (int x = 1; x < maze->w - 1; ++x) |
256 |
|
|
for (int y = 1; y < maze->h - 1; ++y) |
257 |
|
|
maze [x][y] = rmg_rndm(100) < p ? '#' : 0; |
258 |
|
|
#else |
259 |
|
|
room (maze, 5, 5); |
260 |
|
|
room (maze, 30,20); |
261 |
|
|
room (maze, 10,20); |
262 |
|
|
room (maze, 20,10); |
263 |
|
|
#endif |
264 |
|
|
|
265 |
|
|
isolation_remover (maze, 1); |
266 |
|
|
maze.print (); |
267 |
|
|
} |
268 |
|
|
|
269 |
|
|
#if 0 |
270 |
|
|
for(int i=1;i<10;i) |
271 |
|
|
{ |
272 |
|
|
maze_gen (maze, 1); |
273 |
|
|
maze.print (); |
274 |
|
|
} |
275 |
|
|
#endif |
276 |
|
|
exit (1); |
277 |
|
|
} |
278 |
|
|
} demo; |
279 |
|
|
#endif |