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/cvs/deliantra/server/random_maps/monster.C
Revision: 1.21
Committed: Fri Apr 11 21:09:53 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_5, rel-2_52
Changes since 1.20: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.20 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.19 *
4 root 1.21 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.19 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.20 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.12 * it under the terms of the GNU General Public License as published by
10 root 1.19 * the Free Software Foundation, either version 3 of the License, or
11 root 1.12 * (at your option) any later version.
12 root 1.19 *
13 root 1.12 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 root 1.12 * GNU General Public License for more details.
17 root 1.19 *
18 root 1.12 * You should have received a copy of the GNU General Public License
19 root 1.19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.20 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.12 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     /* some monsters are multisquare, and these guys require special
29 root 1.2 handling. */
30 elmex 1.1
31 root 1.3 void
32 root 1.5 insert_multisquare_ob_in_map (object *new_obj, maptile *map)
33 root 1.3 {
34     int x, y;
35 elmex 1.1 object *old_seg;
36     object *head;
37 root 1.3
38 elmex 1.1 /* first insert the head */
39 root 1.3 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON);
40 elmex 1.1
41     x = new_obj->x;
42     y = new_obj->y;
43 root 1.3 old_seg = new_obj;
44 elmex 1.1 head = new_obj;
45 root 1.8
46 root 1.18 //TODO: use expand_tail + insert instead
47     for (archetype *at = (archetype *)new_obj->arch->more; at; at = (archetype *)at->more)
48 root 1.3 {
49     object *new_seg;
50    
51     new_seg = arch_to_object (at);
52 root 1.17 new_seg->x = x + at->x;
53     new_seg->y = y + at->y;
54 root 1.3 new_seg->map = old_seg->map;
55     insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
56     new_seg->head = head;
57     old_seg->more = new_seg;
58     old_seg = new_seg;
59     }
60 root 1.8
61 root 1.18 old_seg->more = 0;
62 elmex 1.1 }
63 root 1.3
64 elmex 1.1 /* place some monsters into the map. */
65 root 1.3 void
66 root 1.9 place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
67 root 1.3 {
68 root 1.10 char styledirname[1024];
69 root 1.5 maptile *style_map = 0;
70 elmex 1.1 int failed_placements;
71     sint64 exp_per_sq, total_experience;
72 root 1.3 int number_monsters = 0;
73 elmex 1.1 archetype *at;
74    
75 root 1.3 sprintf (styledirname, "%s", "/styles/monsterstyles");
76     style_map = find_style (styledirname, monsterstyle, difficulty);
77 root 1.13 if (!style_map)
78 root 1.3 return;
79 elmex 1.1
80 root 1.3 /* fill up the map with random monsters from the monster style */
81 elmex 1.1
82     total_experience = 0;
83     failed_placements = 0;
84     exp_per_sq = 0;
85 root 1.3 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
86     {
87 root 1.16 object *this_monster = style_map->pick_random_object ();
88 root 1.3 int x, y, freeindex;
89    
90     if (this_monster == NULL)
91     return; /* no monster?? */
92 root 1.12
93 root 1.14 x = rndm (RP->Xsize);
94     y = rndm (RP->Ysize);
95 root 1.3 freeindex = find_first_free_spot (this_monster, map, x, y);
96     if (freeindex != -1)
97     {
98     object *new_monster = arch_to_object (this_monster->arch);
99    
100     x += freearr_x[freeindex];
101     y += freearr_y[freeindex];
102     copy_object_with_inv (this_monster, new_monster);
103     new_monster->x = x;
104     new_monster->y = y;
105     insert_multisquare_ob_in_map (new_monster, map);
106 root 1.12
107 root 1.15 if (new_monster->is_alive ())
108     {
109     total_experience += this_monster->stats.exp;
110 root 1.12
111 root 1.18 for (at = new_monster->arch; at; at = (archetype *)at->more)
112 root 1.15 number_monsters++;
113    
114     assert (new_monster->stats.hp >= 0);
115     RP->total_map_hp += new_monster->stats.hp; /* a global count */
116     }
117     else
118     failed_placements++;
119 root 1.3 }
120     else
121 root 1.8 failed_placements++;
122    
123 root 1.6 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));
124 elmex 1.1 }
125     }