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/cvs/deliantra/server/random_maps/monster.C
Revision: 1.26
Committed: Fri Mar 26 00:59:21 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.25: +2 -2 lines
Log Message:
remove bogus 2007 copyright that was added wrongly by the script, update to affero license

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.20 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.19 *
4 root 1.21 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.26 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.19 *
8 root 1.25 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.19 *
13 root 1.12 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 root 1.12 * GNU General Public License for more details.
17 root 1.19 *
18 root 1.25 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.19 *
22 root 1.20 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.12 */
24 elmex 1.1
25     #include <global.h>
26     #include <random_map.h>
27     #include <rproto.h>
28    
29     /* place some monsters into the map. */
30 root 1.3 void
31 root 1.9 place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
32 root 1.3 {
33 root 1.10 char styledirname[1024];
34 root 1.5 maptile *style_map = 0;
35 elmex 1.1 int failed_placements;
36     sint64 exp_per_sq, total_experience;
37 root 1.3 int number_monsters = 0;
38 elmex 1.1 archetype *at;
39    
40 root 1.3 sprintf (styledirname, "%s", "/styles/monsterstyles");
41     style_map = find_style (styledirname, monsterstyle, difficulty);
42 root 1.13 if (!style_map)
43 root 1.3 return;
44 elmex 1.1
45 root 1.3 /* fill up the map with random monsters from the monster style */
46 elmex 1.1
47     total_experience = 0;
48     failed_placements = 0;
49     exp_per_sq = 0;
50 root 1.3 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
51     {
52 root 1.24 object *this_monster = style_map->pick_random_object (rmg_rndm);
53 root 1.3 int x, y, freeindex;
54    
55     if (this_monster == NULL)
56     return; /* no monster?? */
57 root 1.12
58 root 1.24 x = rmg_rndm (RP->Xsize);
59     y = rmg_rndm (RP->Ysize);
60 root 1.3 freeindex = find_first_free_spot (this_monster, map, x, y);
61     if (freeindex != -1)
62     {
63 root 1.23 object *new_monster = this_monster->deep_clone ();
64 root 1.3 x += freearr_x[freeindex];
65     y += freearr_y[freeindex];
66 root 1.23 map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
67 root 1.12
68 root 1.15 if (new_monster->is_alive ())
69     {
70     total_experience += this_monster->stats.exp;
71 root 1.12
72 root 1.18 for (at = new_monster->arch; at; at = (archetype *)at->more)
73 root 1.15 number_monsters++;
74    
75     assert (new_monster->stats.hp >= 0);
76     RP->total_map_hp += new_monster->stats.hp; /* a global count */
77     }
78     else
79     failed_placements++;
80 root 1.3 }
81     else
82 root 1.8 failed_placements++;
83    
84 root 1.6 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));
85 elmex 1.1 }
86     }