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Revision: 1.35
Committed: Sat Sep 16 22:17:42 2017 UTC (6 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +2 -2 lines
Log Message:
freearr => DIR

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.20 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.33 *
4 root 1.34 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.26 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.33 *
8 root 1.25 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.33 *
13 root 1.12 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 root 1.12 * GNU General Public License for more details.
17 root 1.33 *
18 root 1.25 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.33 *
22 root 1.20 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.12 */
24 elmex 1.1
25     #include <global.h>
26 root 1.30 #include <rmg.h>
27 elmex 1.1 #include <rproto.h>
28    
29     /* place some monsters into the map. */
30 root 1.3 void
31 root 1.29 place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP)
32 root 1.3 {
33 elmex 1.1 int failed_placements;
34     sint64 exp_per_sq, total_experience;
35 root 1.3 int number_monsters = 0;
36 elmex 1.1 archetype *at;
37    
38 root 1.28 maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
39 root 1.13 if (!style_map)
40 root 1.3 return;
41 elmex 1.1
42 root 1.3 /* fill up the map with random monsters from the monster style */
43 elmex 1.1
44     total_experience = 0;
45     failed_placements = 0;
46     exp_per_sq = 0;
47 root 1.3 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
48     {
49 root 1.24 object *this_monster = style_map->pick_random_object (rmg_rndm);
50 root 1.3 int x, y, freeindex;
51    
52     if (this_monster == NULL)
53     return; /* no monster?? */
54 root 1.12
55 root 1.24 x = rmg_rndm (RP->Xsize);
56     y = rmg_rndm (RP->Ysize);
57 root 1.3 freeindex = find_first_free_spot (this_monster, map, x, y);
58     if (freeindex != -1)
59     {
60 root 1.23 object *new_monster = this_monster->deep_clone ();
61 root 1.35 x += DIRX (freeindex);
62     y += DIRY (freeindex);
63 root 1.23 map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
64 root 1.12
65 root 1.15 if (new_monster->is_alive ())
66     {
67     total_experience += this_monster->stats.exp;
68 root 1.12
69 root 1.18 for (at = new_monster->arch; at; at = (archetype *)at->more)
70 root 1.15 number_monsters++;
71    
72     assert (new_monster->stats.hp >= 0);
73     RP->total_map_hp += new_monster->stats.hp; /* a global count */
74     }
75     else
76     failed_placements++;
77 root 1.3 }
78     else
79 root 1.8 failed_placements++;
80    
81 root 1.6 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));
82 elmex 1.1 }
83     }