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/cvs/deliantra/server/random_maps/monster.C
Revision: 1.26
Committed: Fri Mar 26 00:59:21 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.25: +2 -2 lines
Log Message:
remove bogus 2007 copyright that was added wrongly by the script, update to affero license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 /* place some monsters into the map. */
30 void
31 place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
32 {
33 char styledirname[1024];
34 maptile *style_map = 0;
35 int failed_placements;
36 sint64 exp_per_sq, total_experience;
37 int number_monsters = 0;
38 archetype *at;
39
40 sprintf (styledirname, "%s", "/styles/monsterstyles");
41 style_map = find_style (styledirname, monsterstyle, difficulty);
42 if (!style_map)
43 return;
44
45 /* fill up the map with random monsters from the monster style */
46
47 total_experience = 0;
48 failed_placements = 0;
49 exp_per_sq = 0;
50 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
51 {
52 object *this_monster = style_map->pick_random_object (rmg_rndm);
53 int x, y, freeindex;
54
55 if (this_monster == NULL)
56 return; /* no monster?? */
57
58 x = rmg_rndm (RP->Xsize);
59 y = rmg_rndm (RP->Ysize);
60 freeindex = find_first_free_spot (this_monster, map, x, y);
61 if (freeindex != -1)
62 {
63 object *new_monster = this_monster->deep_clone ();
64 x += freearr_x[freeindex];
65 y += freearr_y[freeindex];
66 map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
67
68 if (new_monster->is_alive ())
69 {
70 total_experience += this_monster->stats.exp;
71
72 for (at = new_monster->arch; at; at = (archetype *)at->more)
73 number_monsters++;
74
75 assert (new_monster->stats.hp >= 0);
76 RP->total_map_hp += new_monster->stats.hp; /* a global count */
77 }
78 else
79 failed_placements++;
80 }
81 else
82 failed_placements++;
83
84 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));
85 }
86 }