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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.10
Committed: Thu Jan 11 00:41:08 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +1 -0 lines
Log Message:
make random map paths more beautiful, in the common case

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.6 * CrossFire, A Multiplayer game for X-windows
3     *
4 pippijn 1.9 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 root 1.6 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at crossfire@schmorp.de
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.6 struct random_map_params
29     {
30 root 1.1 char wallstyle[512];
31     char wall_name[512];
32     char floorstyle[512];
33     char monsterstyle[512];
34     char treasurestyle[512];
35     char layoutstyle[512];
36     char doorstyle[512];
37     char decorstyle[512];
38 root 1.7 shstr origin_map;
39     shstr final_map;
40 root 1.1 char exitstyle[512];
41 root 1.7 shstr this_map;
42 root 1.1 char exit_on_final_map[512];
43 root 1.10 char *custom;
44 root 1.3
45 root 1.1 int Xsize;
46     int Ysize;
47     int expand2x;
48     int layoutoptions1;
49     int layoutoptions2;
50     int layoutoptions3;
51     int symmetry;
52     int difficulty;
53     int difficulty_given;
54     float difficulty_increase;
55 root 1.8
56 root 1.1 int dungeon_level;
57     int dungeon_depth;
58 root 1.8
59 root 1.1 int decoroptions;
60     int orientation;
61     int origin_y;
62     int origin_x;
63     int random_seed;
64 root 1.6 uint64_t total_map_hp;
65 root 1.1 int map_layout_style;
66     int treasureoptions;
67     int symmetry_used;
68 root 1.6
69 elmex 1.2 struct region *region;
70 root 1.6 };
71 root 1.1
72 root 1.6 enum {
73     LAYOUT_NONE,
74     LAYOUT_ONION,
75     LAYOUT_MAZE,
76     LAYOUT_SPIRAL,
77     LAYOUT_ROGUELIKE,
78     LAYOUT_SNAKE,
79     LAYOUT_SQUARE_SPIRAL,
80     NROFLAYOUTS,
81     };
82 root 1.1
83     /*
84     * Move these defines out of room_gen_onion.c to here, as
85     * other files (like square_spiral) also uses them.
86    
87     options:
88     0 Pick random options below
89     1 "centered"
90     2 linear doors (default is nonlinear)
91     4 bottom "centered"
92     8 bottom-right centered
93     16 irregularly/randomly spaced layers (default: regular)
94     32 outer wall off: i.e., no outer wall.
95    
96     */
97    
98 root 1.6 enum {
99     RMOPT_RANDOM = 0,
100     RMOPT_CENTERED = 1,
101     RMOPT_LINEAR = 2,
102     RMOPT_BOTTOM_C = 4,
103     RMOPT_BOTTOM_R = 8,
104     RMOPT_IRR_SPACE = 16,
105     RMOPT_WALL_OFF = 32,
106     RMOPT_WALLS_ONLY = 64,
107     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
108     };
109 root 1.1
110     /* symmetry definitions--used in this file AND in treasure.c:
111     the numerical values matter so don't change them. */
112 root 1.6 enum {
113     SYMMETRY_RANDOM,
114     SYMMETRY_NONE,
115     SYMMETRY_X,
116     SYMMETRY_Y,
117     SYMMETRY_XY,
118     };
119 root 1.1
120     #define MIN_RANDOM_MAP_SIZE 10
121    
122     /* a macro to get a strongly centered random distribution,
123     from 0 to x, centered at x/2 */
124     #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
125    
126 root 1.6 #endif
127 root 1.1