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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.12
Committed: Fri Jan 19 22:24:10 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +1 -1 lines
Log Message:
fix random number generator seeding

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.6 * CrossFire, A Multiplayer game for X-windows
3     *
4 pippijn 1.9 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 root 1.6 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at crossfire@schmorp.de
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.6 struct random_map_params
29     {
30 root 1.1 char wallstyle[512];
31     char wall_name[512];
32     char floorstyle[512];
33     char monsterstyle[512];
34     char treasurestyle[512];
35     char layoutstyle[512];
36     char doorstyle[512];
37     char decorstyle[512];
38 root 1.7 shstr origin_map;
39     shstr final_map;
40 root 1.1 char exitstyle[512];
41 root 1.7 shstr this_map;
42 root 1.1 char exit_on_final_map[512];
43 root 1.10 char *custom;
44 root 1.3
45 root 1.11 int xsize, ysize;
46 root 1.1 int expand2x;
47     int layoutoptions1;
48     int layoutoptions2;
49     int layoutoptions3;
50     int symmetry;
51     int difficulty;
52     int difficulty_given;
53     float difficulty_increase;
54 root 1.8
55 root 1.1 int dungeon_level;
56     int dungeon_depth;
57 root 1.8
58 root 1.1 int decoroptions;
59     int orientation;
60     int origin_y;
61     int origin_x;
62 root 1.12 uint32_t random_seed;
63 root 1.6 uint64_t total_map_hp;
64 root 1.1 int map_layout_style;
65     int treasureoptions;
66     int symmetry_used;
67 root 1.6
68 elmex 1.2 struct region *region;
69 root 1.11
70     // "private", adjusted sizes
71     int Xsize;
72     int Ysize;
73 root 1.6 };
74 root 1.1
75 root 1.6 enum {
76     LAYOUT_NONE,
77     LAYOUT_ONION,
78     LAYOUT_MAZE,
79     LAYOUT_SPIRAL,
80     LAYOUT_ROGUELIKE,
81     LAYOUT_SNAKE,
82     LAYOUT_SQUARE_SPIRAL,
83     NROFLAYOUTS,
84     };
85 root 1.1
86     /*
87     * Move these defines out of room_gen_onion.c to here, as
88     * other files (like square_spiral) also uses them.
89    
90     options:
91     0 Pick random options below
92     1 "centered"
93     2 linear doors (default is nonlinear)
94     4 bottom "centered"
95     8 bottom-right centered
96     16 irregularly/randomly spaced layers (default: regular)
97     32 outer wall off: i.e., no outer wall.
98    
99     */
100    
101 root 1.6 enum {
102     RMOPT_RANDOM = 0,
103     RMOPT_CENTERED = 1,
104     RMOPT_LINEAR = 2,
105     RMOPT_BOTTOM_C = 4,
106     RMOPT_BOTTOM_R = 8,
107     RMOPT_IRR_SPACE = 16,
108     RMOPT_WALL_OFF = 32,
109     RMOPT_WALLS_ONLY = 64,
110     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
111     };
112 root 1.1
113     /* symmetry definitions--used in this file AND in treasure.c:
114     the numerical values matter so don't change them. */
115 root 1.6 enum {
116     SYMMETRY_RANDOM,
117     SYMMETRY_NONE,
118     SYMMETRY_X,
119     SYMMETRY_Y,
120     SYMMETRY_XY,
121     };
122 root 1.1
123     #define MIN_RANDOM_MAP_SIZE 10
124    
125     /* a macro to get a strongly centered random distribution,
126     from 0 to x, centered at x/2 */
127     #define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.))
128    
129 root 1.6 #endif
130 root 1.1