ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.16
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.15: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.16 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.14 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.16 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.15 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.15 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.14 *
21 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.1 */
23    
24     #ifndef RANDOM_MAP_H
25     #define RANDOM_MAP_H
26    
27 root 1.6 struct random_map_params
28     {
29 root 1.1 char wallstyle[512];
30     char wall_name[512];
31     char floorstyle[512];
32     char monsterstyle[512];
33     char treasurestyle[512];
34     char layoutstyle[512];
35     char doorstyle[512];
36     char decorstyle[512];
37 root 1.7 shstr origin_map;
38     shstr final_map;
39 root 1.1 char exitstyle[512];
40 root 1.7 shstr this_map;
41 root 1.1 char exit_on_final_map[512];
42 root 1.10 char *custom;
43 root 1.3
44 root 1.11 int xsize, ysize;
45 root 1.1 int expand2x;
46     int layoutoptions1;
47     int layoutoptions2;
48     int layoutoptions3;
49     int symmetry;
50     int difficulty;
51     int difficulty_given;
52     float difficulty_increase;
53 root 1.8
54 root 1.1 int dungeon_level;
55     int dungeon_depth;
56 root 1.8
57 root 1.1 int decoroptions;
58     int orientation;
59     int origin_y;
60     int origin_x;
61 root 1.12 uint32_t random_seed;
62 root 1.6 uint64_t total_map_hp;
63 root 1.1 int map_layout_style;
64     int treasureoptions;
65     int symmetry_used;
66 root 1.6
67 elmex 1.2 struct region *region;
68 root 1.11
69     // "private", adjusted sizes
70     int Xsize;
71     int Ysize;
72 root 1.6 };
73 root 1.1
74 root 1.6 enum {
75     LAYOUT_NONE,
76     LAYOUT_ONION,
77     LAYOUT_MAZE,
78     LAYOUT_SPIRAL,
79     LAYOUT_ROGUELIKE,
80     LAYOUT_SNAKE,
81     LAYOUT_SQUARE_SPIRAL,
82     NROFLAYOUTS,
83     };
84 root 1.1
85     /*
86     * Move these defines out of room_gen_onion.c to here, as
87     * other files (like square_spiral) also uses them.
88    
89     options:
90     0 Pick random options below
91     1 "centered"
92     2 linear doors (default is nonlinear)
93     4 bottom "centered"
94     8 bottom-right centered
95     16 irregularly/randomly spaced layers (default: regular)
96     32 outer wall off: i.e., no outer wall.
97    
98     */
99    
100 root 1.6 enum {
101     RMOPT_RANDOM = 0,
102     RMOPT_CENTERED = 1,
103     RMOPT_LINEAR = 2,
104     RMOPT_BOTTOM_C = 4,
105     RMOPT_BOTTOM_R = 8,
106     RMOPT_IRR_SPACE = 16,
107     RMOPT_WALL_OFF = 32,
108     RMOPT_WALLS_ONLY = 64,
109     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
110     };
111 root 1.1
112     /* symmetry definitions--used in this file AND in treasure.c:
113     the numerical values matter so don't change them. */
114 root 1.6 enum {
115     SYMMETRY_RANDOM,
116     SYMMETRY_NONE,
117     SYMMETRY_X,
118     SYMMETRY_Y,
119     SYMMETRY_XY,
120     };
121 root 1.1
122 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
123     // than 11 or 10, leading to the assumption that something inherently
124     // needs a minimum size of at least 12
125     #define MIN_RANDOM_MAP_SIZE 12
126 root 1.1
127 root 1.6 #endif
128 root 1.1