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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.20
Committed: Tue Apr 15 18:43:11 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_5, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_78, rel-2_61
Changes since 1.19: +11 -0 lines
Log Message:
fix.bug.

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.17 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.14 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.16 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.15 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.15 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.14 *
21 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.1 */
23    
24     #ifndef RANDOM_MAP_H
25     #define RANDOM_MAP_H
26    
27 root 1.17 #include "util.h"
28    
29 root 1.6 struct random_map_params
30     {
31 root 1.1 char wallstyle[512];
32     char wall_name[512];
33     char floorstyle[512];
34     char monsterstyle[512];
35     char treasurestyle[512];
36     char layoutstyle[512];
37     char doorstyle[512];
38     char decorstyle[512];
39 root 1.7 shstr origin_map;
40     shstr final_map;
41 root 1.1 char exitstyle[512];
42 root 1.7 shstr this_map;
43 root 1.1 char exit_on_final_map[512];
44 root 1.10 char *custom;
45 root 1.3
46 root 1.11 int xsize, ysize;
47 root 1.1 int expand2x;
48     int layoutoptions1;
49     int layoutoptions2;
50     int layoutoptions3;
51     int symmetry;
52     int difficulty;
53     int difficulty_given;
54     float difficulty_increase;
55 root 1.8
56 root 1.1 int dungeon_level;
57     int dungeon_depth;
58 root 1.8
59 root 1.1 int decoroptions;
60     int orientation;
61     int origin_y;
62     int origin_x;
63 root 1.12 uint32_t random_seed;
64 root 1.6 uint64_t total_map_hp;
65 root 1.1 int map_layout_style;
66     int treasureoptions;
67     int symmetry_used;
68 root 1.6
69 elmex 1.2 struct region *region;
70 root 1.11
71     // "private", adjusted sizes
72     int Xsize;
73     int Ysize;
74 root 1.6 };
75 root 1.1
76 root 1.6 enum {
77     LAYOUT_NONE,
78     LAYOUT_ONION,
79     LAYOUT_MAZE,
80     LAYOUT_SPIRAL,
81     LAYOUT_ROGUELIKE,
82     LAYOUT_SNAKE,
83     LAYOUT_SQUARE_SPIRAL,
84     NROFLAYOUTS,
85     };
86 root 1.1
87     /*
88     * Move these defines out of room_gen_onion.c to here, as
89     * other files (like square_spiral) also uses them.
90    
91     options:
92     0 Pick random options below
93     1 "centered"
94     2 linear doors (default is nonlinear)
95     4 bottom "centered"
96     8 bottom-right centered
97     16 irregularly/randomly spaced layers (default: regular)
98     32 outer wall off: i.e., no outer wall.
99    
100     */
101    
102 root 1.6 enum {
103     RMOPT_RANDOM = 0,
104     RMOPT_CENTERED = 1,
105     RMOPT_LINEAR = 2,
106     RMOPT_BOTTOM_C = 4,
107     RMOPT_BOTTOM_R = 8,
108     RMOPT_IRR_SPACE = 16,
109     RMOPT_WALL_OFF = 32,
110     RMOPT_WALLS_ONLY = 64,
111     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
112     };
113 root 1.1
114     /* symmetry definitions--used in this file AND in treasure.c:
115     the numerical values matter so don't change them. */
116 root 1.6 enum {
117     SYMMETRY_RANDOM,
118     SYMMETRY_NONE,
119     SYMMETRY_X,
120     SYMMETRY_Y,
121     SYMMETRY_XY,
122     };
123 root 1.1
124 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
125     // than 11 or 10, leading to the assumption that something inherently
126     // needs a minimum size of at least 12
127     #define MIN_RANDOM_MAP_SIZE 12
128 root 1.1
129 root 1.20 // reference
130     //
131     // \0 floor only
132     // # wall
133     // D door
134     // < up
135     // > down
136     // C "center" (of onion layout)
137     // . ?? (rogue)
138     //
139    
140 root 1.19 struct LayoutData : zero_initialised
141 root 1.17 {
142     char **col;
143 root 1.18 int w, h;
144 root 1.17
145 root 1.19 LayoutData (int w, int h);
146     ~LayoutData ();
147 root 1.17
148     operator char **()
149     {
150     return col;
151     }
152 root 1.18
153     void clear (char fill = 0);
154     void border (char fill = '#');
155 root 1.17 };
156    
157 root 1.19 struct Layout
158 root 1.17 {
159 root 1.19 LayoutData *ptr;
160 root 1.17
161 root 1.19 Layout ()
162 root 1.17 {
163     }
164    
165 root 1.19 Layout (int xsize, int ysize)
166     : ptr (new LayoutData (xsize, ysize))
167 root 1.17 {
168     }
169    
170 root 1.19 Layout (random_map_params *RP)
171     : ptr (new LayoutData (RP->Xsize, RP->Ysize))
172 root 1.17 {
173     }
174    
175     void free ()
176     {
177     delete ptr;
178     }
179    
180 root 1.19 LayoutData *operator ->() const
181 root 1.18 {
182     return ptr;
183     }
184    
185     operator char **() const
186 root 1.17 {
187     return *ptr;
188     }
189 root 1.18
190 root 1.19 void swap (const Layout &layout) const
191 root 1.18 {
192 root 1.19 ::swap (layout.ptr->col, ptr->col);
193     ::swap (layout.ptr->w , ptr->w );
194     ::swap (layout.ptr->h , ptr->h );
195 root 1.18 }
196 root 1.17 };
197    
198 root 1.6 #endif
199 root 1.1