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/cvs/deliantra/server/random_maps/random_map.h
Revision: 1.21
Committed: Mon Oct 12 14:00:58 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_90, rel-2_92, rel-2_93
Changes since 1.20: +7 -6 lines
Log Message:
clarify license

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.17 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.14 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.6 struct random_map_params
31     {
32 root 1.1 char wallstyle[512];
33     char wall_name[512];
34     char floorstyle[512];
35     char monsterstyle[512];
36     char treasurestyle[512];
37     char layoutstyle[512];
38     char doorstyle[512];
39     char decorstyle[512];
40 root 1.7 shstr origin_map;
41     shstr final_map;
42 root 1.1 char exitstyle[512];
43 root 1.7 shstr this_map;
44 root 1.1 char exit_on_final_map[512];
45 root 1.10 char *custom;
46 root 1.3
47 root 1.11 int xsize, ysize;
48 root 1.1 int expand2x;
49     int layoutoptions1;
50     int layoutoptions2;
51     int layoutoptions3;
52     int symmetry;
53     int difficulty;
54     int difficulty_given;
55     float difficulty_increase;
56 root 1.8
57 root 1.1 int dungeon_level;
58     int dungeon_depth;
59 root 1.8
60 root 1.1 int decoroptions;
61     int orientation;
62     int origin_y;
63     int origin_x;
64 root 1.12 uint32_t random_seed;
65 root 1.6 uint64_t total_map_hp;
66 root 1.1 int map_layout_style;
67     int treasureoptions;
68     int symmetry_used;
69 root 1.6
70 elmex 1.2 struct region *region;
71 root 1.11
72     // "private", adjusted sizes
73     int Xsize;
74     int Ysize;
75 root 1.6 };
76 root 1.1
77 root 1.6 enum {
78     LAYOUT_NONE,
79     LAYOUT_ONION,
80     LAYOUT_MAZE,
81     LAYOUT_SPIRAL,
82     LAYOUT_ROGUELIKE,
83     LAYOUT_SNAKE,
84     LAYOUT_SQUARE_SPIRAL,
85     NROFLAYOUTS,
86     };
87 root 1.1
88     /*
89     * Move these defines out of room_gen_onion.c to here, as
90     * other files (like square_spiral) also uses them.
91    
92     options:
93     0 Pick random options below
94     1 "centered"
95     2 linear doors (default is nonlinear)
96     4 bottom "centered"
97     8 bottom-right centered
98     16 irregularly/randomly spaced layers (default: regular)
99     32 outer wall off: i.e., no outer wall.
100    
101     */
102    
103 root 1.6 enum {
104     RMOPT_RANDOM = 0,
105     RMOPT_CENTERED = 1,
106     RMOPT_LINEAR = 2,
107     RMOPT_BOTTOM_C = 4,
108     RMOPT_BOTTOM_R = 8,
109     RMOPT_IRR_SPACE = 16,
110     RMOPT_WALL_OFF = 32,
111     RMOPT_WALLS_ONLY = 64,
112     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
113     };
114 root 1.1
115     /* symmetry definitions--used in this file AND in treasure.c:
116     the numerical values matter so don't change them. */
117 root 1.6 enum {
118     SYMMETRY_RANDOM,
119     SYMMETRY_NONE,
120     SYMMETRY_X,
121     SYMMETRY_Y,
122     SYMMETRY_XY,
123     };
124 root 1.1
125 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
126     // than 11 or 10, leading to the assumption that something inherently
127     // needs a minimum size of at least 12
128     #define MIN_RANDOM_MAP_SIZE 12
129 root 1.1
130 root 1.20 // reference
131     //
132     // \0 floor only
133     // # wall
134     // D door
135     // < up
136     // > down
137     // C "center" (of onion layout)
138     // . ?? (rogue)
139     //
140    
141 root 1.19 struct LayoutData : zero_initialised
142 root 1.17 {
143     char **col;
144 root 1.18 int w, h;
145 root 1.17
146 root 1.19 LayoutData (int w, int h);
147     ~LayoutData ();
148 root 1.17
149     operator char **()
150     {
151     return col;
152     }
153 root 1.18
154     void clear (char fill = 0);
155     void border (char fill = '#');
156 root 1.17 };
157    
158 root 1.19 struct Layout
159 root 1.17 {
160 root 1.19 LayoutData *ptr;
161 root 1.17
162 root 1.19 Layout ()
163 root 1.17 {
164     }
165    
166 root 1.19 Layout (int xsize, int ysize)
167     : ptr (new LayoutData (xsize, ysize))
168 root 1.17 {
169     }
170    
171 root 1.19 Layout (random_map_params *RP)
172     : ptr (new LayoutData (RP->Xsize, RP->Ysize))
173 root 1.17 {
174     }
175    
176     void free ()
177     {
178     delete ptr;
179     }
180    
181 root 1.19 LayoutData *operator ->() const
182 root 1.18 {
183     return ptr;
184     }
185    
186     operator char **() const
187 root 1.17 {
188     return *ptr;
189     }
190 root 1.18
191 root 1.19 void swap (const Layout &layout) const
192 root 1.18 {
193 root 1.19 ::swap (layout.ptr->col, ptr->col);
194     ::swap (layout.ptr->w , ptr->w );
195     ::swap (layout.ptr->h , ptr->h );
196 root 1.18 }
197 root 1.17 };
198    
199 root 1.6 #endif
200 root 1.1