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Revision: 1.24
Committed: Sun Mar 28 22:29:50 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +1 -0 lines
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# User Rev Content
1 root 1.1 /*
2 root 1.16 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.14 *
4 root 1.23 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.22 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.14 *
8 root 1.21 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.14 *
13 root 1.15 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.14 *
18 root 1.21 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.14 *
22 root 1.16 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.1 */
24    
25     #ifndef RANDOM_MAP_H
26     #define RANDOM_MAP_H
27    
28 root 1.17 #include "util.h"
29    
30 root 1.6 struct random_map_params
31     {
32 root 1.1 char wallstyle[512];
33     char wall_name[512];
34     char floorstyle[512];
35     char monsterstyle[512];
36     char treasurestyle[512];
37     char layoutstyle[512];
38     char doorstyle[512];
39     char decorstyle[512];
40 root 1.24 char miningstyle[512];
41 root 1.7 shstr origin_map;
42     shstr final_map;
43 root 1.1 char exitstyle[512];
44 root 1.7 shstr this_map;
45 root 1.1 char exit_on_final_map[512];
46 root 1.10 char *custom;
47 root 1.3
48 root 1.11 int xsize, ysize;
49 root 1.1 int expand2x;
50     int layoutoptions1;
51     int layoutoptions2;
52     int layoutoptions3;
53     int symmetry;
54     int difficulty;
55     int difficulty_given;
56     float difficulty_increase;
57 root 1.8
58 root 1.1 int dungeon_level;
59     int dungeon_depth;
60 root 1.8
61 root 1.1 int decoroptions;
62     int orientation;
63     int origin_y;
64     int origin_x;
65 root 1.12 uint32_t random_seed;
66 root 1.6 uint64_t total_map_hp;
67 root 1.1 int map_layout_style;
68     int treasureoptions;
69     int symmetry_used;
70 root 1.6
71 elmex 1.2 struct region *region;
72 root 1.11
73     // "private", adjusted sizes
74     int Xsize;
75     int Ysize;
76 root 1.6 };
77 root 1.1
78 root 1.6 enum {
79     LAYOUT_NONE,
80     LAYOUT_ONION,
81     LAYOUT_MAZE,
82     LAYOUT_SPIRAL,
83     LAYOUT_ROGUELIKE,
84     LAYOUT_SNAKE,
85     LAYOUT_SQUARE_SPIRAL,
86     NROFLAYOUTS,
87     };
88 root 1.1
89     /*
90     * Move these defines out of room_gen_onion.c to here, as
91     * other files (like square_spiral) also uses them.
92    
93     options:
94     0 Pick random options below
95     1 "centered"
96     2 linear doors (default is nonlinear)
97     4 bottom "centered"
98     8 bottom-right centered
99     16 irregularly/randomly spaced layers (default: regular)
100     32 outer wall off: i.e., no outer wall.
101    
102     */
103    
104 root 1.6 enum {
105     RMOPT_RANDOM = 0,
106     RMOPT_CENTERED = 1,
107     RMOPT_LINEAR = 2,
108     RMOPT_BOTTOM_C = 4,
109     RMOPT_BOTTOM_R = 8,
110     RMOPT_IRR_SPACE = 16,
111     RMOPT_WALL_OFF = 32,
112     RMOPT_WALLS_ONLY = 64,
113     RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */
114     };
115 root 1.1
116     /* symmetry definitions--used in this file AND in treasure.c:
117     the numerical values matter so don't change them. */
118 root 1.6 enum {
119     SYMMETRY_RANDOM,
120     SYMMETRY_NONE,
121     SYMMETRY_X,
122     SYMMETRY_Y,
123     SYMMETRY_XY,
124     };
125 root 1.1
126 root 1.13 // 12 has been experimentally :( determined ot be a lot more stable
127     // than 11 or 10, leading to the assumption that something inherently
128     // needs a minimum size of at least 12
129     #define MIN_RANDOM_MAP_SIZE 12
130 root 1.1
131 root 1.20 // reference
132     //
133     // \0 floor only
134     // # wall
135     // D door
136     // < up
137     // > down
138     // C "center" (of onion layout)
139     // . ?? (rogue)
140     //
141    
142 root 1.19 struct LayoutData : zero_initialised
143 root 1.17 {
144     char **col;
145 root 1.18 int w, h;
146 root 1.17
147 root 1.19 LayoutData (int w, int h);
148     ~LayoutData ();
149 root 1.17
150     operator char **()
151     {
152     return col;
153     }
154 root 1.18
155     void clear (char fill = 0);
156     void border (char fill = '#');
157 root 1.17 };
158    
159 root 1.19 struct Layout
160 root 1.17 {
161 root 1.19 LayoutData *ptr;
162 root 1.17
163 root 1.19 Layout ()
164 root 1.17 {
165     }
166    
167 root 1.19 Layout (int xsize, int ysize)
168     : ptr (new LayoutData (xsize, ysize))
169 root 1.17 {
170     }
171    
172 root 1.19 Layout (random_map_params *RP)
173     : ptr (new LayoutData (RP->Xsize, RP->Ysize))
174 root 1.17 {
175     }
176    
177     void free ()
178     {
179     delete ptr;
180     }
181    
182 root 1.19 LayoutData *operator ->() const
183 root 1.18 {
184     return ptr;
185     }
186    
187     operator char **() const
188 root 1.17 {
189     return *ptr;
190     }
191 root 1.18
192 root 1.19 void swap (const Layout &layout) const
193 root 1.18 {
194 root 1.19 ::swap (layout.ptr->col, ptr->col);
195     ::swap (layout.ptr->w , ptr->w );
196     ::swap (layout.ptr->h , ptr->h );
197 root 1.18 }
198 root 1.17 };
199    
200 root 1.6 #endif
201 root 1.1